michi_cc
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c06bbb4863
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(svn r23413) -Add: Company infrastructure counts for canals.
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2011-12-03 23:40:23 +00:00 |
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michi_cc
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a29a9d94b7
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(svn r23412) -Add: Company infrastructure counts for road.
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2011-12-03 23:40:18 +00:00 |
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michi_cc
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d30fcd4e35
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(svn r23411) -Add: Company infrastructure counts for rail.
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2011-12-03 23:40:13 +00:00 |
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yexo
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6a272233b3
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(svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions
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2011-11-08 17:37:32 +00:00 |
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rubidium
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9782b7bb0a
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(svn r23110) -Codechange: let the flying altitude return ints are well
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2011-11-04 13:40:59 +00:00 |
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rubidium
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2a2c102b0b
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(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables
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2011-11-04 11:52:19 +00:00 |
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rubidium
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459c9523e8
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(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well
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2011-11-04 11:36:10 +00:00 |
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rubidium
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19eabdba2c
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(svn r23106) -Codechange: pass int* to GetTileSlope and friends
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2011-11-04 11:30:37 +00:00 |
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rubidium
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1dc685aeea
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(svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT for the terraform code
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2011-11-04 10:30:10 +00:00 |
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rubidium
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f0f17a77ba
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(svn r23098) -Codechange: remove pointless multiplications by TILE_HEIGHT from the tunnel code
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2011-11-04 10:28:31 +00:00 |
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rubidium
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d0689c2924
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(svn r23097) -Codechange: remove pointless multiplications by TILE_HEIGHT from the bridge code
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2011-11-04 10:28:20 +00:00 |
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rubidium
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69162621d8
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(svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code
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2011-11-04 10:25:58 +00:00 |
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rubidium
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7757a2ed40
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(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
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2011-11-04 10:18:13 +00:00 |
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terkhen
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bbdc8fdba7
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(svn r22821) -Fix [FS#4741]: Allow to demolish aqueducts built in the scenario editor.
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2011-08-24 12:19:12 +00:00 |
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rubidium
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7b418502ab
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(svn r22700) -Fix [FS#4680]: cost of changing bridge type is undercalculated when adding road types as well (based on patch by adf88)
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2011-07-30 14:10:12 +00:00 |
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rubidium
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ff143c6708
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(svn r22413) -Document: even more stuff
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2011-05-02 20:59:54 +00:00 |
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rubidium
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1a515e6344
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(svn r22405) -Document: some more "random-ish" tidbits
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2011-05-01 19:14:12 +00:00 |
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rubidium
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0395aab420
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(svn r22019) -Codechange: s/functions.h/clear_func.h/
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2011-02-07 22:38:02 +00:00 |
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rubidium
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46b3d114a8
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(svn r21959) -Change: replace longbridges with custom maximum bridge and tunnel length setting
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2011-02-04 15:37:23 +00:00 |
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rubidium
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71f4067d19
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(svn r21956) -Cleanup: always draw the bridge pillars
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2011-02-04 14:38:33 +00:00 |
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terkhen
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28676531b0
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(svn r21780) -Change: Keep aqueducts and road/tram tunnels and bridges after removing a company.
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2011-01-14 13:19:23 +00:00 |
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rubidium
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c8a4d122c5
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(svn r21743) -Fix [FS#4386]: coast tiles weren't drawn under bridges
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2011-01-09 12:17:52 +00:00 |
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rubidium
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293ede7bdf
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(svn r21471) -Change [FS#4153]: make building aqueducts behave more like building tunnels. They can't be built on flat (or foundationed) tiles, so there is at most one destination tile like there is only one for tunnels
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2010-12-11 19:49:44 +00:00 |
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rubidium
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fe841c3d0b
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(svn r21468) -Change: make sure the end of a bridge is always a valid tile as well, and for aqueducts show "wrong land slope" when that would be more appropriate than "bridge heads not at same height"
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2010-12-11 18:28:34 +00:00 |
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frosch
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55d604e60d
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(svn r21291) -Fix: Treat objects on water like water in more cases.
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2010-11-21 18:39:12 +00:00 |
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frosch
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0fff26db97
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(svn r21289) -Fix [FS#4133]: Make terraforming and tunnel-excavation handle DC_AUTO-clearable multitile objects.
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2010-11-21 17:42:18 +00:00 |
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rubidium
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395335c197
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(svn r21153) -Change: unify the moment trains/road vehicles become (un)visible when entering/leaving a tunnel. As a side effect some tunnel related glitches are gone.
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2010-11-12 19:40:39 +00:00 |
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rubidium
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ed18d02e9a
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(svn r21142) -Codechange: replace magic bridge length constants with proper constants (uni657)
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2010-11-10 23:43:14 +00:00 |
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rubidium
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65e6c9fd12
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(svn r21141) -Codechange: Use the new 'frame' variable for the bridge entry code as well (Hirundo)
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2010-11-10 23:16:28 +00:00 |
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rubidium
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b50aeb9552
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(svn r21140) -Codechange: Use the new 'frame' variable to handle road vehicles entering or leaving a tunnel (Hirundo)
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2010-11-10 23:15:48 +00:00 |
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rubidium
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f118744ff2
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(svn r21139) -Codechange: Use the new 'frame' variable to handle trains entering or leaving a tunnel (Hirundo)
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2010-11-10 23:14:48 +00:00 |
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rubidium
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8b8b4e083c
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(svn r21138) -Codechange: Introduce the concepts of frame and position in the tunnel / bridge entering code (Hirundo)
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2010-11-10 23:13:37 +00:00 |
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rubidium
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d1dfb27699
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(svn r21136) -Fix [FS#4213]: bridge speed limits should apply to all wagons of a vehicle, not just the head of the vehicle
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2010-11-10 20:15:48 +00:00 |
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belugas
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ab9279b5a0
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(svn r21079) -Codechange: replace magic numbers with already defined constant ("inspired" by Hirundo's work)
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2010-11-04 17:42:24 +00:00 |
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alberth
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7e48d85104
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(svn r21060) -Doc: Improved wording of comments (mostly by __ln__)
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2010-10-30 17:51:07 +00:00 |
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frosch
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af6c12d586
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(svn r21013) -Cleanup: Replace some magic value mappings with existing conversion functions. (Hirundo)
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2010-10-22 20:04:13 +00:00 |
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frosch
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b10fbd477d
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(svn r21012) -Codechange: Deduplicate some code. (Hirundo)
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2010-10-22 19:57:56 +00:00 |
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frosch
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bcd006e4fc
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(svn r20961) -Cleanup: Remove redundant/duplicate invisibility test. (uni657)
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2010-10-17 13:16:00 +00:00 |
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frosch
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cdf985bff4
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(svn r20947) -Change: Draw bridgepillars with correct length on all tile corners by drawing only half of the pillar sprite if required. (based on patch by uni657)
Note: Cantilever and tubular bridges will still look weird when using orignal graphics. Use OpenGFX instead :)
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2010-10-16 15:40:44 +00:00 |
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frosch
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3edf041a43
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(svn r20946) -Codechange: Add helper function to draw pillar columns.
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2010-10-16 15:36:51 +00:00 |
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frosch
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01be182880
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(svn r20945) -Codechange: Add helper function to draw single pillar sprites. (based on patch by uni657)
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2010-10-16 15:36:13 +00:00 |
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frosch
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3866d8e2d1
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(svn r20944) -Codechange: Bail out early in DrawBridgePillars(). (uni657)
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2010-10-16 15:35:32 +00:00 |
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frosch
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58ed553068
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(svn r20943) -Codechange: Name some magic constants. (Based on patch by uni657)
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2010-10-16 15:34:59 +00:00 |
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frosch
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3fb7f5aa87
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(svn r20802) -Fix: Building bridges on water/watery objects behaved inconsistently for towns and the bridge selection GUI.
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2010-09-13 19:45:39 +00:00 |
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yexo
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2e054c19ad
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(svn r20732) -Fix: when trying to build a bridge over an object, try to autoremove the object if it's too high
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2010-09-03 23:48:12 +00:00 |
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rubidium
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41a80490be
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(svn r20668) -Codechange: add (more) support for bridges over objects
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2010-08-28 19:02:21 +00:00 |
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rubidium
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3e9e1b8e65
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(svn r20638) -Codechange: split object.h
|
2010-08-27 22:21:23 +00:00 |
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rubidium
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30f2afac9b
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(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
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2010-08-26 22:01:16 +00:00 |
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terkhen
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78fd08c7b2
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(svn r20424) -Fix: Rename members of TileContext (TC_NORMAL conflicted with an existing define on MinGW).
|
2010-08-09 10:59:30 +00:00 |
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frosch
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7f1425c333
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(svn r20423) -Change [FS#3947]: Make snow on bridges depend on bridgeheight.
|
2010-08-09 07:32:04 +00:00 |
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