smatz
|
10d1ef5447
|
(svn r16379) -Codechange: remove GetNumTowns(), GetNumIndustries() and GetActiveCompanyCount(), use PoolItem::GetNumItems() instead
|
2009-05-22 15:23:47 +00:00 |
|
smatz
|
d4971a22d0
|
(svn r16265) -Fix (r16238): wrong format string for debug output
|
2009-05-10 13:23:23 +00:00 |
|
rubidium
|
951b9e7615
|
(svn r16238) -Change: improve/clarify some network related debug "error" messages by adding more information to them. Also give some clues on how to fix certain issues (like failing advertising).
|
2009-05-06 09:52:52 +00:00 |
|
rubidium
|
2663ad302f
|
(svn r16022) -Fix (r15159): sometimes the unregister "query" thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary.
|
2009-04-10 20:18:48 +00:00 |
|
rubidium
|
7d3db3ee91
|
(svn r16014) -Feature(-ish): allow binding to several IPs; [network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses]
|
2009-04-10 12:56:55 +00:00 |
|
rubidium
|
882e495f5c
|
(svn r15993) -Codechange: clean up/generalise the handling of the server list
|
2009-04-08 23:41:48 +00:00 |
|
rubidium
|
0f0cc67d62
|
(svn r15990) -Codechange: provide a thread safe variant of GetAddressAsString.
|
2009-04-08 21:11:16 +00:00 |
|
rubidium
|
e779c56e31
|
(svn r15989) -Fix (r15987: segfault due to uninitialised sockets.
|
2009-04-08 21:03:00 +00:00 |
|
rubidium
|
08e37a6f10
|
(svn r15987) -Fix: make the master socket only listen on the IP the server is bound to.
|
2009-04-08 19:36:51 +00:00 |
|
rubidium
|
080095ade5
|
(svn r15984) -Codechange: prepare the UDP receiver to process multiple types of returned server lists.
|
2009-04-08 17:51:04 +00:00 |
|
rubidium
|
1eb4aa971e
|
(svn r15975) -Codechange: register each of the IPs we have bound to to the masterserver
|
2009-04-08 00:26:49 +00:00 |
|
rubidium
|
2a6e9288fd
|
(svn r15971) -Codechange: make it possible for UDP socket handlers to bind to multiple sockets.
|
2009-04-07 20:27:13 +00:00 |
|
rubidium
|
82f8badc07
|
(svn r15969) -Codechange: make the list of broadcast addresses virtually unlimited.
|
2009-04-07 19:06:36 +00:00 |
|
rubidium
|
0678cb561d
|
(svn r15961) -Codechange: prepare the 'client' side for receiving 'session keys' from the masterserver so servers can register with multiple IPs as the same server.
|
2009-04-05 19:43:41 +00:00 |
|
rubidium
|
5386fe1a1c
|
(svn r15932) -Codechange: show ip:port as (fallback) servername instead of only the ip. This way you can clearly see there aren't any duplicates.
|
2009-04-03 12:54:38 +00:00 |
|
rubidium
|
11723c40b2
|
(svn r15926) -Codechange: make the broadcast IP list less AF dependent.
|
2009-04-03 11:02:41 +00:00 |
|
rubidium
|
47602d7b60
|
(svn r15925) -Codechange: remove _network_server_bind_ip as it's pretty AF dependant.
|
2009-04-03 10:29:56 +00:00 |
|
rubidium
|
632d74c6b1
|
(svn r15922) -Codechange: unify the ways to listen on a socket
|
2009-04-03 01:24:52 +00:00 |
|
rubidium
|
c5160c7c8e
|
(svn r15917) -Codechange: remove the latest traces of NetworkAddress::GetIP.
|
2009-04-02 20:39:30 +00:00 |
|
rubidium
|
1e205e01b8
|
(svn r15916) -Codechange: let the network game list use NetworkAddress
|
2009-04-02 20:17:46 +00:00 |
|
rubidium
|
c0c6e07081
|
(svn r15915) -Codechange: let the udp code use NetworkAddress.
|
2009-04-02 19:21:26 +00:00 |
|
rubidium
|
b25a4f8231
|
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
|
2009-03-15 00:32:18 +00:00 |
|
smatz
|
0d3f5e6e74
|
(svn r15299) -Cleanup: remove many redundant includes
|
2009-01-31 20:16:06 +00:00 |
|
rubidium
|
28a641066e
|
(svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers.
|
2009-01-20 11:28:18 +00:00 |
|
rubidium
|
6a3aaef486
|
(svn r15159) -Fix: move the UDP queries that resolve a hostname into threads so they don't freeze OpenTTD when for example the network connection got severed. Thanks to glx for writing the mutex implementation for Windows.
|
2009-01-20 03:44:43 +00:00 |
|
rubidium
|
5f3772a42c
|
(svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again.
|
2009-01-20 01:32:06 +00:00 |
|
rubidium
|
11da45ee55
|
(svn r14949) -Cleanup: pointer coding style
|
2009-01-10 00:31:47 +00:00 |
|
rubidium
|
ece37ca2c0
|
(svn r14731) -Fix: don't initialise UDP multiple times without closing it.
|
2008-12-23 20:58:03 +00:00 |
|
rubidium
|
abc903d625
|
(svn r14712) -Codechange: split server and client side w.r.t. the storage of network related company information.
|
2008-12-22 18:40:57 +00:00 |
|
skidd13
|
706dd0f86c
|
(svn r14555) -Codechange: replace ttd_strlcat and ttd_strlcpy with strecat and strecpy where direct conversion is possible
|
2008-11-02 11:20:15 +00:00 |
|
rubidium
|
b650a86e58
|
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
|
2008-09-30 20:51:04 +00:00 |
|
rubidium
|
3b798599b6
|
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
|
2008-09-30 20:39:50 +00:00 |
|
rubidium
|
c88cb1daa0
|
(svn r13988) -Codechange: move the to IP resolving functions to a separate file.
|
2008-08-04 12:56:38 +00:00 |
|
rubidium
|
3a799389eb
|
(svn r13731) -Codechange: make a pool of the array of players.
|
2008-07-18 16:40:29 +00:00 |
|
rubidium
|
60a6582590
|
(svn r13713) -Fix: possible crash on creating a network packet.
|
2008-07-17 11:47:57 +00:00 |
|
rubidium
|
657bbf305e
|
(svn r13433) -Codechange: remove a now useless global variable.
-Fix: MP advertising was not advertising.
|
2008-06-09 12:17:01 +00:00 |
|
rubidium
|
abf2b0efc3
|
(svn r13369) -Codechange: remove duplication of network configuration settings between NetworkSettings and NetworkGameInfo.
-Fix: failure of changing the server password during games because the password wasn't duplicated properly.
|
2008-06-03 08:04:35 +00:00 |
|
rubidium
|
2f3b88ef9a
|
(svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers.
|
2008-05-30 18:20:26 +00:00 |
|
rubidium
|
c33164831d
|
(svn r13334) -Codechange: move the network settings variables from network/network_internal to settings.
|
2008-05-29 20:21:28 +00:00 |
|
rubidium
|
923e21129c
|
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
2008-05-29 15:13:28 +00:00 |
|
rubidium
|
8c9cc415e3
|
(svn r13255) -Codechange: move _opt to _settings.
|
2008-05-25 22:36:44 +00:00 |
|
glx
|
e48a351f8e
|
(svn r13008) -Fix [FS#1997]: silence some MSVC x64 warnings
|
2008-05-08 13:20:54 +00:00 |
|
maedhros
|
8da41ec62e
|
(svn r12968) -Fix: Don't segfault when adding a server if 0.0.0.0 was entered for the address.
|
2008-05-06 10:31:50 +00:00 |
|
rubidium
|
acafc26426
|
(svn r12762) -Fix: tabs after the first non-tab character are generally not okay (or lines starting with a space and then tabs).
|
2008-04-18 04:54:09 +00:00 |
|
rubidium
|
e9661fb420
|
(svn r12574) -Fix: binding to a specific IP could cause OpenTTD to not register properly with the masterserver if one has multiple external interfaces.
|
2008-04-04 21:09:28 +00:00 |
|
rubidium
|
dc87b05e8c
|
(svn r11834) -Codechange: only include settings_type.h if needed.
|
2008-01-13 14:37:30 +00:00 |
|
rubidium
|
ac528411df
|
(svn r11818) -Codechange: split player.h into smaller pieces.
|
2008-01-12 14:10:35 +00:00 |
|
rubidium
|
a3ccdcea36
|
(svn r11777) -Codechange: split the string header and make do not include it when it's not necessary.
|
2008-01-07 14:23:25 +00:00 |
|
rubidium
|
b9046c97fb
|
(svn r11702) -Codechange: move all date related stuff to date*.
|
2007-12-26 13:50:40 +00:00 |
|
rubidium
|
2786d789a1
|
(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
|
2007-12-26 11:45:43 +00:00 |
|