rubidium
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372830b731
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(svn r12682) -Fix [FS#1920]: removing road pieces from a town gave you twice the intended penalty.
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2008-04-13 10:32:29 +00:00 |
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rubidium
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b0ca38e20a
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(svn r12622) -Fix: infinite loop in case your compiler decides that enums are unsigned by default. Patch by Dominik.
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2008-04-07 22:15:31 +00:00 |
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smatz
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b78e8f82e1
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(svn r12569) -Cleanup: variable scope and coding style in road*.cpp
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2008-04-04 18:41:16 +00:00 |
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smatz
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febc5150c9
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(svn r12547) -Feature: invisibility options to make objects invisible instead of transparent
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2008-04-03 19:55:40 +00:00 |
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rubidium
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63ab877c27
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(svn r12443) -Add: OpenTTDs version to openttd.cfg, just so we do not need to keep to ask people for their version number because it's likely they give you the wrong answer anyway.
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2008-03-27 15:29:42 +00:00 |
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skidd13
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2405ffd855
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(svn r12442) -Feature: Allow build leveled roads on slopes for the old ai
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2008-03-27 14:46:27 +00:00 |
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skidd13
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b490a21e50
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(svn r12440) -Fix [FS#1694]: Make the road building and road removing conditions more union
-Feature: Allow to build/remove more road-piece combinations directly
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2008-03-27 14:26:31 +00:00 |
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skidd13
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82eebc20c0
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(svn r12419) -Cleanup: of the internal road-piece building and removing.
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2008-03-25 18:59:25 +00:00 |
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peter1138
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6184676ec7
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(svn r12410) -Codechange: abstract out the test for catenary on electric rails
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2008-03-25 12:10:13 +00:00 |
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smatz
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902320d7cb
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(svn r12363) -Fix: do not allow building 'zero' road bits
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2008-03-12 18:10:45 +00:00 |
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belugas
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8f47b642b6
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(svn r12290) -Fix[FS#1807]: Do not draw trees nor lamps between tram tracks.(Roujin)
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2008-02-27 15:35:24 +00:00 |
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frosch
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b7993793c8
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(svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus().
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2008-02-20 17:49:50 +00:00 |
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smatz
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adf1227290
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(svn r12185) -Fix (r12177): wrong operator priority, hopefully harmless (spotted by michi_cc)
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2008-02-18 23:37:16 +00:00 |
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smatz
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0821df8537
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(svn r12183) -Codechange: give a better error message when building road over existing road with vehicle on it, or do not fail at all
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2008-02-18 22:12:27 +00:00 |
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smatz
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509b3a3247
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(svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
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2008-02-18 18:35:36 +00:00 |
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smatz
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29125c0e68
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(svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges
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2008-02-18 16:11:31 +00:00 |
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smatz
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d75cccf5d5
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(svn r12170) -Fix: do not draw trees along road and street lights under low bridges (spotted by _minime_)
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2008-02-17 21:27:44 +00:00 |
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frosch
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a40d761d7f
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(svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of DrawTileSprites into one PalSpriteID
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2008-02-15 18:40:42 +00:00 |
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frosch
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fd0f57a794
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(svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into one PalSpriteID
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2008-02-15 18:34:26 +00:00 |
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frosch
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43c0f7ea8e
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(svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
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2008-02-14 15:59:16 +00:00 |
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smatz
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bb81de3c4c
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(svn r12138) -Fix: do not allow adding tram to rail-road crossing when there is a vehicle on it
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2008-02-14 10:19:16 +00:00 |
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smatz
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8a768652c8
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(svn r12103) -Feature(tte): separate catenary transparency settings from building transparency settings
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2008-02-10 15:53:26 +00:00 |
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smatz
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e3301db213
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(svn r12095) -Fix [FS#1703]: when a company bankrupts, remove drive-through road stops, ship depots and buoys too. Update owners of water and road.
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2008-02-09 17:30:13 +00:00 |
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smatz
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802c949755
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(svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes
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2008-02-09 15:07:31 +00:00 |
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smatz
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a9031cc5f5
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(svn r11998) -Fix [FS#1692](r10053): possible remote assert by setting bit 6 of p1 for CMD_REMOVE_ROAD
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2008-01-28 12:40:31 +00:00 |
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frosch
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6f6708e844
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(svn r11983) -Codechange: Add some helper functions for slopes and use them.
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2008-01-25 15:47:58 +00:00 |
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smatz
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5a7c903770
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(svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
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2008-01-23 22:34:04 +00:00 |
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smatz
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0b888ccc00
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(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
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2008-01-23 14:51:36 +00:00 |
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smatz
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983fdb8a4f
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(svn r11953) -Fix (r11172): do not allow modifying roadbits when other roadtypes would need different foundation
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2008-01-23 00:36:48 +00:00 |
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smatz
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8d077b16d8
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(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
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2008-01-17 20:41:33 +00:00 |
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smatz
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822242f411
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(svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame
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2008-01-17 19:49:06 +00:00 |
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belugas
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7a66d5e21d
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(svn r11873) -Codechange: less a few magical numbers and a tiny bit more comments on town zones
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2008-01-16 02:53:55 +00:00 |
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rubidium
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d4e6a6bf57
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(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
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2008-01-13 01:21:35 +00:00 |
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rubidium
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ac528411df
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(svn r11818) -Codechange: split player.h into smaller pieces.
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2008-01-12 14:10:35 +00:00 |
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glx
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785572ea32
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(svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed.
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2008-01-09 17:47:05 +00:00 |
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rubidium
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46650c54b6
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(svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114).
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2008-01-09 16:55:48 +00:00 |
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rubidium
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0e517fe023
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(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.
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2008-01-09 09:45:45 +00:00 |
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rubidium
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b0ac283aec
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(svn r11774) -Change: do not include variables.h in a header when it is not needed.
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2008-01-07 00:57:19 +00:00 |
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smatz
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7302d8c88b
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(svn r11760) -Codechange: unify the way how other end of a tunnel/bridge is determined at some places
-Fix: adding road/tram to tram/road bridge was cheaper by one tile
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2008-01-04 19:45:29 +00:00 |
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glx
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72afdb8d34
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(svn r11750) -Revert (r11749): commited too much
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2008-01-03 23:54:23 +00:00 |
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glx
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42bddcf723
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(svn r11749) -Fix (r11352): when a bankrupted company is bought, reset vehicle color mapping so the vehicles use the new owner color
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2008-01-03 23:50:58 +00:00 |
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rubidium
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e5e75bd8f8
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(svn r11719) -Codechange: split sound.h in a header with types and one with functions.
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2007-12-29 09:24:26 +00:00 |
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rubidium
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384503e7d3
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(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
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2007-12-27 13:35:39 +00:00 |
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rubidium
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2786d789a1
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(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
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2007-12-26 11:45:43 +00:00 |
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rubidium
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8f0e68285b
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(svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type.
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2007-12-22 23:30:28 +00:00 |
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rubidium
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6a9e77e079
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(svn r11680) -Codechange: refactor more out of openttd.h and functions.h.
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2007-12-21 22:50:51 +00:00 |
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rubidium
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9e9cfe6e59
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(svn r11677) -Codechange: move price and command related types/functions to their respective places.
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2007-12-21 21:50:46 +00:00 |
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rubidium
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433a9f3c09
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(svn r11675) -Codechange: split the string types from the string functions.
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2007-12-21 19:49:27 +00:00 |
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rubidium
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5b49e75453
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(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
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2007-12-19 23:26:02 +00:00 |
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rubidium
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8896bea306
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(svn r11667) -Codechange: split window.h into a header that defines some 'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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2007-12-19 19:44:29 +00:00 |
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