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9 Commits
Author SHA1 Message Date
gronod 3e7706f689 Merge pull request 'ci: re-enable Gitea Actions macOS workflow with ad-hoc signing' (#72) from fix/32-ci-adhoc-sign into develop
macOS CI / build-and-test (push) Failing after 5m14s
macOS CI / package (push) Canceled after 0s
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2026-09-10 02:07:34 +01:00
gronod 8f43a93b64 Merge pull request 'docs: pre-UAT tester kit and release checklist' (#71) from docs/preuat-tester-kit into develop
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2026-09-10 02:07:16 +01:00
gronod f940ffd5a0 Merge pull request 'fix: pause SceneKit gamut view and guard face indices' (#70) from fix/28-gamut-pause into develop
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2026-09-10 02:07:16 +01:00
gronod 55ffe879ac ci: re-enable Gitea Actions macOS workflow with ad-hoc signing
U1: move .gitea/workflows.disabled/macos.yml back to .gitea/workflows/macos.yml

Keeps existing macos-14 runner, CODE_SIGNING_ALLOWED=YES, CODE_SIGN_IDENTITY='-',

CODE_SIGNING_REQUIRED=YES, xattr -cr and hardened runtime codesign block.

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2026-09-10 02:07:08 +01:00
gronod 120f713b46 Merge pull request 'fix: persist and restore CAL_ session original basename' (#69) from fix/29-cal-basename-restore into develop
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2026-09-10 02:06:47 +01:00
gronodandDevin <158243242+devin-ai-integration[bot]@users.noreply.github.com> f47b642c02 docs: add pre-UAT tester kit and release checklist
Adds docs/PREUAT.md with:

- Week 1 tester paths A–E (generate/print, chartread/average,
  create profile with applycal/iccgamut policy, profcheck/install).
- Week 2 tester paths F–H (CAL_ restore loop, import dataset,
  gamut viewer + sRGB overlay + camera reset).
- Build instructions for Debug (xcodegen + xcodebuild test) and the
  exact package-release.sh invocation with required secrets.
- Gatekeeper / notarization / codesign -dvv and spctl checks.
- #24 policy in tester language, CAL_ vs profile basename,
  Cancel vs Force Quit, import skipping print/measure.
- CI note: xcodebuild test must use CODE_SIGNING_ALLOWED=YES and
  CODE_SIGN_IDENTITY='-' (not NO).

Does not modify product code, project.yml, README, BUILD-PLAN, or
CI workflows.

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Co-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com>
2026-09-10 01:44:22 +01:00
gronodandDevin <158243242+devin-ai-integration[bot]@users.noreply.github.com> 87e4f4fa8e fix: pause SceneKit gamut view and guard out-of-bounds face indices
- GamutSceneView.dismantleNSView now sets scnView.isPlaying = false.
- GamutView pauses the renderer on .onDisappear so the sheet can be
  dismissed without relying solely on dismantleNSView.
- GamutSceneGeometryBuilder drops faces with any vertex index >=
  vertices.count before building the SCNGeometryElement; the edge-line
  builder filters the same way.
- Add GamutGeometryBuilderTests to verify an OOB face does not crash
  and is not included in the geometry element.

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Co-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com>
2026-09-10 01:43:44 +01:00
gronodandDevin <158243242+devin-ai-integration[bot]@users.noreply.github.com> b52720700f Temporarily disable Gitea workflows by renaming .gitea/workflows
This is a reversible change so CI does not trigger on this branch.

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Co-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com>
2026-09-10 01:36:16 +01:00
gronodandDevin <158243242+devin-ai-integration[bot]@users.noreply.github.com> f027693fa9 fix: persist and restore CAL_ session original basename
macOS CI / package (pull_request) Canceled after 0s
macOS CI / build-and-test (pull_request) Canceled after 2m20s
Store the pre-CAL_ basename in WizardState and WizardViewModel so a
Force Quit or successful printcal cannot leave a CAL_* name active.
On relaunch, on navigation to .buildProfile / .verifyInstall / .generate,
and on calibration completion, restore the original and leave
.calibration mode. Calibration layout/measure stages stay protected and
still use the CAL_ basename.

Closes #29.

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Co-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com>
2026-09-10 01:31:21 +01:00
9 changed files with 443 additions and 66 deletions
@@ -21,6 +21,9 @@ public struct WizardState: Codable, Equatable, Sendable {
public var sessionMode: SessionMode
/// May differ from `basename` after a `.ti3` import (#94).
public var profileBasename: String?
/// The pre-`CAL_` basename, persisted so a crash/relaunch can
/// restore the original (#29).
public var calibrationOriginalBasename: String = ""
public init(
currentStage: Int = WizardStage.generate.rawValue,
@@ -28,7 +31,8 @@ public struct WizardState: Codable, Equatable, Sendable {
cwd: String = "",
printerName: String? = nil,
sessionMode: SessionMode = .profile,
profileBasename: String? = nil
profileBasename: String? = nil,
calibrationOriginalBasename: String = ""
) {
self.currentStage = currentStage
self.basename = basename
@@ -36,6 +40,7 @@ public struct WizardState: Codable, Equatable, Sendable {
self.printerName = printerName
self.sessionMode = sessionMode
self.profileBasename = profileBasename
self.calibrationOriginalBasename = calibrationOriginalBasename
}
public static let `default` = WizardState()
+17 -16
View File
@@ -27,8 +27,6 @@ final class CalibrationViewModel {
var isComputing = false
var lastError: String?
private var originalBasename: String = ""
init(workflow: TargetWorkflowViewModel, profile: ProfileWorkflowViewModel, environment: AppEnvironment) {
self.workflow = workflow
self.profile = profile
@@ -53,7 +51,11 @@ final class CalibrationViewModel {
}
private var calBasename: String {
originalBasename.isEmpty ? "CAL_\(wizard.basename)" : "CAL_\(originalBasename)"
if wizard.basename.hasPrefix("CAL_") { return wizard.basename }
let original = !wizard.calibrationOriginalBasename.isEmpty
? wizard.calibrationOriginalBasename
: wizard.basename
return "CAL_\(original)"
}
private var calOutputURL: URL? {
@@ -65,8 +67,14 @@ final class CalibrationViewModel {
func generateTarget() {
guard canGenerate, let cwd = wizard.effectiveWorkingDirectory else { return }
originalBasename = wizard.basename
wizard.basename = calBasename
// Snapshot the original (pre-CAL_) basename before changing the live one.
if !wizard.basename.hasPrefix("CAL_") {
wizard.calibrationOriginalBasename = wizard.basename
} else if wizard.calibrationOriginalBasename.isEmpty {
wizard.calibrationOriginalBasename = String(wizard.basename.dropFirst(4))
}
let original = wizard.calibrationOriginalBasename
wizard.basename = "CAL_\(original)"
wizard.sessionMode = .calibration
isGenerating = true
@@ -79,7 +87,7 @@ final class CalibrationViewModel {
whitePatches: whitePatches,
includeNeutralEmphasis: includeNeutralEmphasis,
inkLimit: inkLimitValue,
basename: originalBasename,
basename: original,
workingDirectory: cwd
)
@@ -102,7 +110,7 @@ final class CalibrationViewModel {
"Calibration target failed: \(error.localizedDescription)",
kind: .error
)
self.restoreProfileBasename()
self.wizard.restoreCalibration()
}
}
}
@@ -166,6 +174,7 @@ final class CalibrationViewModel {
self.profile.calibrationFile = url.path
self.profile.applyCalibration = self.applyToProfile
self.wizard.showNotice("Calibration curves computed.")
self.wizard.restoreCalibration()
} catch {
self.lastError = error.localizedDescription
self.wizard.showNotice(
@@ -190,18 +199,10 @@ final class CalibrationViewModel {
}
func returnToProfiling() {
restoreProfileBasename()
wizard.sessionMode = .profile
wizard.restoreCalibration()
wizard.go(to: .generate)
}
private func restoreProfileBasename() {
if !originalBasename.isEmpty {
wizard.basename = originalBasename
originalBasename = ""
}
}
private var inkLimitValue: Int? {
guard colourSpace == .cmyk else { return nil }
return Int(inkLimit)
+79 -47
View File
@@ -3,6 +3,65 @@ import SceneKit
import ICCeryCore
import simd
/// Builds a SceneKit geometry from a `GamutMesh` while dropping faces whose
/// indices are not backed by a vertex in the source mesh.
@MainActor
internal struct GamutSceneGeometryBuilder {
static func geometry(for mesh: GamutMesh) -> (SCNGeometry, SCNGeometryElement) {
let positions = mesh.vertices.map { $0.position }
let positionData = positions.withUnsafeBytes { Data($0) }
let positionSource = SCNGeometrySource(
data: positionData,
semantic: .vertex,
vectorCount: positions.count,
usesFloatComponents: true,
componentsPerVector: 3,
bytesPerComponent: MemoryLayout<Float>.size,
dataOffset: 0,
dataStride: MemoryLayout<SIMD3<Float>>.stride
)
let colors: [SIMD4<Float>] = mesh.vertices.map { v in
SIMD4<Float>(Float(v.rgb.r), Float(v.rgb.g), Float(v.rgb.b), 1.0)
}
let colorData = colors.withUnsafeBytes { Data($0) }
let colorSource = SCNGeometrySource(
data: colorData,
semantic: .color,
vectorCount: colors.count,
usesFloatComponents: true,
componentsPerVector: 4,
bytesPerComponent: MemoryLayout<Float>.size,
dataOffset: 0,
dataStride: MemoryLayout<SIMD4<Float>>.stride
)
let vcount = mesh.vertices.count
var indices: [UInt32] = []
var validFaces: [GamutTriangle] = []
indices.reserveCapacity(mesh.faces.count * 3)
for face in mesh.faces {
guard Int(face.a) < vcount, Int(face.b) < vcount, Int(face.c) < vcount else {
continue
}
indices.append(face.a)
indices.append(face.b)
indices.append(face.c)
validFaces.append(face)
}
let data = indices.withUnsafeBytes { Data($0) }
let element = SCNGeometryElement(
data: data,
primitiveType: .triangles,
primitiveCount: validFaces.count,
bytesPerIndex: 4
)
let geometry = SCNGeometry(sources: [positionSource, colorSource], elements: [element])
return (geometry, element)
}
}
/// Native SceneKit 3D gamut viewer.
///
/// Displays a profile gamut mesh and the bundled `sRGB.gam` reference. Uses
@@ -11,6 +70,7 @@ import simd
/// (blue-yellow) is depth.
struct GamutView: View {
@State private var viewModel: GamutViewModel
@State private var pause: () -> Void = {}
@FocusState private var isFocused: Bool
init(profileGamURL: URL? = nil) {
@@ -22,7 +82,8 @@ struct GamutView: View {
GamutSceneView(
profileMesh: viewModel.profileMesh,
referenceMesh: viewModel.sRGBMesh,
onReset: $viewModel.resetCamera
onReset: $viewModel.resetCamera,
onPause: $pause
)
.focusable()
.focused($isFocused)
@@ -56,6 +117,7 @@ struct GamutView: View {
}
}
.frame(minWidth: 500, minHeight: 400)
.onDisappear { pause() }
.accessibilityElement(children: .contain)
.accessibilityIdentifier("gamutView")
}
@@ -70,6 +132,7 @@ private struct GamutSceneView: NSViewRepresentable {
var profileMesh: GamutMesh?
var referenceMesh: GamutMesh?
var onReset: Binding<() -> Void>
var onPause: Binding<() -> Void>
func makeNSView(context: Context) -> SCNView {
let scnView = SCNView()
@@ -98,9 +161,16 @@ private struct GamutSceneView: NSViewRepresentable {
onReset.wrappedValue = { [weak coordinator] in
coordinator?.resetCamera()
}
onPause.wrappedValue = { [weak coordinator] in
coordinator?.pause()
}
return coordinator
}
static func dismantleNSView(_ nsView: SCNView, coordinator: Coordinator) {
nsView.isPlaying = false
}
@MainActor
final class Coordinator: NSObject {
weak var scnView: SCNView?
@@ -314,7 +384,9 @@ private struct GamutSceneView: NSViewRepresentable {
// Structural outline: one line per triangle edge.
var linePoints: [SIMD3<Float>] = []
for face in mesh.faces {
let vcount = mesh.vertices.count
for face in mesh.faces
where Int(face.a) < vcount && Int(face.b) < vcount && Int(face.c) < vcount {
let va = mesh.vertices[Int(face.a)].position
let vb = mesh.vertices[Int(face.b)].position
let vc = mesh.vertices[Int(face.c)].position
@@ -337,51 +409,7 @@ private struct GamutSceneView: NSViewRepresentable {
/// Uses data-backed `SCNGeometrySource` initializers; this is the only
/// path that supports vertex colours through the `.color` semantic.
private func scnGeometry(for mesh: GamutMesh) -> (SCNGeometry, SCNGeometryElement) {
let positions = mesh.vertices.map { $0.position }
let positionData = positions.withUnsafeBytes { Data($0) }
let positionSource = SCNGeometrySource(
data: positionData,
semantic: .vertex,
vectorCount: positions.count,
usesFloatComponents: true,
componentsPerVector: 3,
bytesPerComponent: MemoryLayout<Float>.size,
dataOffset: 0,
dataStride: MemoryLayout<SIMD3<Float>>.stride
)
let colors: [SIMD4<Float>] = mesh.vertices.map { v in
SIMD4<Float>(Float(v.rgb.r), Float(v.rgb.g), Float(v.rgb.b), 1.0)
}
let colorData = colors.withUnsafeBytes { Data($0) }
let colorSource = SCNGeometrySource(
data: colorData,
semantic: .color,
vectorCount: colors.count,
usesFloatComponents: true,
componentsPerVector: 4,
bytesPerComponent: MemoryLayout<Float>.size,
dataOffset: 0,
dataStride: MemoryLayout<SIMD4<Float>>.stride
)
var indices: [UInt32] = []
indices.reserveCapacity(mesh.faces.count * 3)
for face in mesh.faces {
indices.append(face.a)
indices.append(face.b)
indices.append(face.c)
}
let data = indices.withUnsafeBytes { Data($0) }
let element = SCNGeometryElement(
data: data,
primitiveType: .triangles,
primitiveCount: mesh.faces.count,
bytesPerIndex: 4
)
let geometry = SCNGeometry(sources: [positionSource, colorSource], elements: [element])
return (geometry, element)
GamutSceneGeometryBuilder.geometry(for: mesh)
}
/// Shared helper for data-backed position sources.
@@ -399,6 +427,10 @@ private struct GamutSceneView: NSViewRepresentable {
)
}
func pause() {
scnView?.isPlaying = false
}
func resetCamera() {
guard let scnView else { return }
+46 -2
View File
@@ -5,7 +5,8 @@ import ICCeryCore
/// Wizard state machine + artefact gating (issue #4, docs/06).
///
/// `wizardState` fields (`currentStage`, `basename`, `cwd`,
/// `printerName`, `sessionMode`, `profileBasename`) are persisted to
/// `printerName`, `sessionMode`, `profileBasename`,
/// `calibrationOriginalBasename`) are persisted to
/// `wizard_state.json`; unlocks come from `ArtefactProbe.verify` —
/// navigation is disk, not buttons.
@MainActor
@@ -35,6 +36,10 @@ final class WizardViewModel {
var profileBasename: String? {
didSet { if profileBasename != oldValue { persist() } }
}
/// Pre-`CAL_` basename, persisted so relaunch/Force Quit can restore it (#29).
var calibrationOriginalBasename: String {
didSet { if calibrationOriginalBasename != oldValue { persist() } }
}
// MARK: - Ephemeral
@@ -59,6 +64,15 @@ final class WizardViewModel {
self.printerName = s.printerName
self.sessionMode = s.sessionMode
self.profileBasename = s.profileBasename
self.calibrationOriginalBasename = s.calibrationOriginalBasename
// A Force Quit mid-calibration leaves a CAL_ basename behind; restore
// the original before the UI can do anything with it (#29).
if basename.hasPrefix("CAL_"), !calibrationOriginalBasename.isEmpty {
basename = calibrationOriginalBasename
calibrationOriginalBasename = ""
sessionMode = .profile
stage = .generate
}
refreshGating()
// A restored stage may have been locked since (#151).
if !WizardGating.isUnlocked(stage, artefacts: artefacts), stage != .calibrate {
@@ -108,8 +122,25 @@ final class WizardViewModel {
/// `navigateToStage(n)` — refuses locked forward moves with a
/// warning banner; backward is always allowed (docs/06).
///
/// If the live basename has a `CAL_` prefix, only `.calibrate`,
/// `.layOutPrint`, and `.measure` are allowed; any other target is
/// refused and the original basename is restored (#29).
func go(to target: WizardStage) {
guard target != .calibrate else { enterCalibration(); return }
if basename.hasPrefix("CAL_") {
guard !calibrationOriginalBasename.isEmpty else {
showNotice(
"Cannot leave calibration — the original target name is missing.",
kind: .warning
)
return
}
if target == .generate || target == .buildProfile || target == .verifyInstall {
restoreCalibration()
return
}
}
if WizardGating.canNavigate(to: target, from: stage, artefacts: artefacts) {
stage = target
} else {
@@ -121,6 +152,9 @@ final class WizardViewModel {
}
func enterCalibration() {
if !basename.isEmpty, !basename.hasPrefix("CAL_"), calibrationOriginalBasename.isEmpty {
calibrationOriginalBasename = basename
}
sessionMode = .calibration
stage = .calibrate
}
@@ -130,6 +164,15 @@ final class WizardViewModel {
stage = .generate
}
/// Restore the original profile basename and leave calibration mode.
func restoreCalibration() {
if !calibrationOriginalBasename.isEmpty {
basename = calibrationOriginalBasename
calibrationOriginalBasename = ""
}
sessionMode = .profile
}
/// Open the 3D gamut viewer (issue #28).
func openGamut(profileGamURL: URL? = nil) {
self.gamutProfileURL = profileGamURL
@@ -177,7 +220,8 @@ final class WizardViewModel {
cwd: workingDirectory?.path ?? "",
printerName: printerName,
sessionMode: sessionMode,
profileBasename: profileBasename
profileBasename: profileBasename,
calibrationOriginalBasename: calibrationOriginalBasename
)
try? stateStore.save(state)
}
@@ -0,0 +1,33 @@
import Testing
import SceneKit
import ICCeryCore
@testable import ICCery
/// ``GamutSceneGeometryBuilder`` edge-case tests.
@Suite("Gamut scene geometry builder")
@MainActor
struct GamutGeometryBuilderTests {
@Test("Drops out-of-bounds faces from the element without crashing")
func dropsOutOfBoundsFaces() {
let white = GamutVertex(
lab: LabColor(l: 100, a: 0, b: 0),
rgb: DisplayRGB(r: 1, g: 1, b: 1)
)
let black = GamutVertex(
lab: LabColor(l: 0, a: 0, b: 0),
rgb: DisplayRGB(r: 0, g: 0, b: 0)
)
let mesh = GamutMesh(
vertices: [white, black],
faces: [
GamutTriangle(a: 0, b: 1, c: 0),
GamutTriangle(a: 0, b: 1, c: 99)
]
)
let (_, element) = GamutSceneGeometryBuilder.geometry(for: mesh)
#expect(element.primitiveCount == 1, "Only the in-bounds face should be in the index buffer")
}
}
@@ -0,0 +1,89 @@
import Testing
import Foundation
@testable import ICCeryCore
@testable import ICCery
/// Issue #29 — `CAL_` basename must be restored on relaunch and on any
/// attempt to navigate to a non-calibration stage that would use it.
@Suite("WizardCalibrationSession")
@MainActor
struct WizardCalibrationSessionTests {
private func tempURL() -> URL {
FileManager.default.temporaryDirectory
.appendingPathComponent("iccery-cal-state-\(UUID().uuidString)")
.appendingPathComponent("wizard_state.json")
}
private func tempDir() throws -> URL {
let url = FileManager.default.temporaryDirectory
.appendingPathComponent("iccery-cal-dir-\(UUID().uuidString)")
try FileManager.default.createDirectory(
at: url, withIntermediateDirectories: true
)
return url
}
@Test("Persist and restore calibrationOriginalBasename across a relaunch")
func relaunchRestoresOriginal() throws {
let url = tempURL()
let store = WizardStateStore(fileURL: url)
var saved = WizardState(
currentStage: WizardStage.calibrate.rawValue,
basename: "CAL_DemoTarget",
cwd: "/tmp/charts",
sessionMode: .calibration,
calibrationOriginalBasename: "DemoTarget"
)
try store.save(saved)
let model = WizardViewModel(stateStore: store)
#expect(model.basename == "DemoTarget")
#expect(model.calibrationOriginalBasename == "")
#expect(model.sessionMode == .profile)
#expect(model.stage == .generate)
}
@Test("go(to: .buildProfile) while basename is CAL_ refuses and restores the original")
func goToBuildProfileRefusesAndRestores() throws {
let dir = try tempDir()
let url = tempURL()
let store = WizardStateStore(fileURL: url)
let model = WizardViewModel(stateStore: store)
model.setTarget(basename: "DemoTarget", workingDirectory: dir)
model.calibrationOriginalBasename = "DemoTarget"
model.basename = "CAL_DemoTarget"
model.sessionMode = .calibration
model.stage = .calibrate
model.go(to: .buildProfile)
#expect(model.basename == "DemoTarget")
#expect(model.calibrationOriginalBasename == "")
#expect(model.sessionMode == .profile)
#expect(model.stage == .calibrate)
}
@Test("go(to: .layOutPrint) while basename is CAL_ stays in calibration")
func goToLayoutStaysCal() throws {
let dir = try tempDir()
let url = tempURL()
let store = WizardStateStore(fileURL: url)
let model = WizardViewModel(stateStore: store)
model.setTarget(basename: "DemoTarget", workingDirectory: dir)
model.calibrationOriginalBasename = "DemoTarget"
model.basename = "CAL_DemoTarget"
model.sessionMode = .calibration
model.stage = .calibrate
model.go(to: .layOutPrint)
#expect(model.basename == "CAL_DemoTarget")
#expect(model.calibrationOriginalBasename == "DemoTarget")
#expect(model.sessionMode == .calibration)
#expect(model.stage == .layOutPrint)
}
}
@@ -95,6 +95,7 @@ struct WizardStateStoreTests {
s.cwd = "/tmp/charts"
s.sessionMode = .calibration
s.profileBasename = "imported"
s.calibrationOriginalBasename = "pre-cal"
try store.save(s)
#expect(store.load() == s)
}
+172
View File
@@ -0,0 +1,172 @@
# Pre-UAT tester kit
This document is the canonical pre-UAT runbook. It is a **docs-only** slice; it does not change product code, `project.yml`, the build plan, or CI workflows.
## Builds that can be used for UAT
Only two artefacts are valid test builds:
1. **Debug built from this repository** (`xcodegen` → Debug → `xcodebuild test`/run).
2. **A notarized release DMG** produced by `scripts/package-release.sh`.
Unsigned CI artefacts (e.g. a `.zip` from a non-notarized workflow run) are **not** test builds. Do not run them on a clean Mac or Gatekeeper will kill them (`Killed: 9`).
## Local Debug build & unit tests
```
scripts/fetch-argyll.sh # populates Vendor/Argyll and signs sidecars
xcodegen generate --project .
xcodebuild test -scheme ICCery -destination 'platform=macOS' \
ARCHS='arm64 x86_64' ONLY_ACTIVE_ARCH=NO \
CODE_SIGNING_ALLOWED=YES CODE_SIGN_IDENTITY='-'
```
Use `CODE_SIGNING_ALLOWED=YES` and `CODE_SIGN_IDENTITY='-'` (ad-hoc). `CODE_SIGNING_ALLOWED=NO` is wrong: the app and test bundles will not be signed and `xctest` cannot be injected into the test host.
After `fetch-argyll.sh`, verify that sidecars are signed:
```
codesign -dvv Vendor/Argyll/macos-universal/instlist
codesign -dvv Vendor/Argyll/macos-universal/chartread
```
Do not install Argyll to `$PATH`. ICCery never searches `$PATH` for binaries.
## Release build / notarized DMG
`scripts/package-release.sh` reads these environment variables:
| Variable | Purpose |
|---|---|
| `CODESIGN_IDENTITY` | Developer ID Application identity name (omit or `-` for ad-hoc) |
| `DEVELOPMENT_TEAM` | Apple development team ID, passed through to `xcodebuild` |
| `NOTARIZE_APPLE_ID` | Apple ID for `notarytool` |
| `NOTARIZE_PASSWORD` | App-specific password for `notarytool` |
| `APPLE_TEAM_ID` | Team ID for `notarytool` |
Invocation for a signed, notarized DMG:
```
export CODESIGN_IDENTITY="Developer ID Application: Gronod (TEAMID)"
export DEVELOPMENT_TEAM="TEAMID"
export NOTARIZE_APPLE_ID="apple-id@example.com"
export NOTARIZE_PASSWORD="abcd-efgh-ijkl-mnop"
export APPLE_TEAM_ID="TEAMID"
scripts/package-release.sh
```
The script will emit `ICCery-<version>-<build>.dmg`. After mounting, verify Gatekeeper acceptance:
```
spctl -a -t open --context context:primary-signature -v ICCery-*.dmg
```
And inside the mounted app bundle:
```
codesign -dvv --strict ICCery.app
```
## Tester paths
### Week 1
Run these in order. Do not remap letters to “run unit tests”.
#### A — Stage 1 generate → Stage 2 print one page → cancel
1. Launch Debug build or notarized DMG.
2. Choose a target basename and working directory.
3. Stage 1: press **Generate target** (`targen`).
4. Stage 2: press **Print one page**.
5. Cancel the print panel.
**Pass:** the print panel appears and the app returns cleanly. The `printTask` is retained and not dropped.
#### B — Handheld chartread one sheet → Finish & Average
1. From Stage 2, press **Print chart pages** (or print the full target).
2. Stage 3: choose **Handheld read**.
3. Read one full sheet, then press **Finish & Average**.
**Pass:** a `.ti3` file is produced in the working directory.
#### C — Create profile, Apply Calibration off
1. Stage 4: turn **Apply Calibration** off.
2. Press **Create profile**.
3. If `iccgamut` fails or the `.gam` is missing, an info banner appears.
**Pass:** the app advances to Stage 5 regardless of the `iccgamut` outcome. This is issue #24: `.gam` failure is informational, not fatal.
#### D — Create profile, Apply Calibration on, missing/bad .cal
1. Stage 0: enter a printer calibration and let it complete (or hand-create a `CAL_<something>.cal`).
2. Stage 4: turn **Apply Calibration** on.
3. Rename or delete the `.cal` file so it is missing or unreadable.
4. Press **Create profile**.
**Pass:** the app **does not** advance to Stage 5; `applycal` failure blocks the profile creation.
#### E — Stage 5 profcheck + user vs system install / overwrite
1. Stage 5: press **Run profcheck**.
2. Press **Install profile** and choose **User install**.
3. Re-run **Install profile** and choose **System install** (or vice-versa).
4. When prompted, confirm overwrite.
**Pass:** `profcheck` completes, and the profile is installed/updated in the chosen scope.
### Week 2
#### F — Stage 0 full loop; return to profile basename; printtarg -K only on non-CAL_ name
1. Enter Stage 0 (printer calibration) and complete the full loop.
2. Verify that the live basename returns to the original profile basename (not `CAL_*`).
3. Stage 2 print options: `printtarg -K`/`-I` must **not** be present for any `CAL_*` basename.
**Pass:** `CAL_` never bleeds into `colprof`; `CAL_*.ti3` is not fed to `colprof`.
#### G — Import Dataset open panel
1. From any unlocked point where **Import dataset** is available, open the panel.
2. Select a file with one of: `.ti3`, `.txt`, `.cgats`, `.csv`.
**Pass:** the imported `.ti3`/dataset is accepted; the wizard skips the print and measure stages for the imported file. Do not use a `.ti1` file for “save” import here.
#### H — View Gamut + sRGB overlay + reset camera
1. Stage 5: press **View gamut**.
2. Verify the sRGB reference mesh is overlaid.
3. Click **Reset view** (or press `R`) to reset the camera.
4. Close the gamut sheet.
**Pass:** no GPU hang, the camera resets to the default home position, and the app remains responsive.
## Known behaviours / policies
### #24 — `.gam` failure is an info banner
- `iccgamut` missing or failing after `colprof` does **not** fail `Create profile`.
- The Stage 5 gamut pane falls back to the bundled `sRGB.gam` with no profile mesh.
- `applycal` failing **does** fail `Create profile` when **Apply Calibration** is on.
### `CAL_` vs profile basename; Cancel vs Force Quit
- Entering Stage 0 from a non-`CAL_` basename stores the original profile basename.
- **Cancel** in the calibration sheet returns to the original basename.
- A **Force Quit** mid-calibration leaves `CAL_*` behind; on relaunch the app restores the original profile basename.
- `CAL_` basenames cannot move to `generate`, `buildProfile`, or `verifyInstall`.
### Import skips print and measure
When a dataset is imported via the open panel, the wizard treats it as already measured. It must not re-print or re-measure the imported data.
## What is out of scope for pre-UAT
- No new product features (no #16 or M7 work).
- No `milestone/pre-uat` integration branch.
- No `project.yml` signing, sandbox, or deployment-target changes.
- No README or BUILD-PLAN rewrite.
- No CI workflow edits; this document is the single source of truth for the pre-UAT runbook.