218 lines
4.7 KiB
C
218 lines
4.7 KiB
C
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/*
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* Roots3And4.c
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*
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* Utility functions to find cubic and quartic roots.
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*
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* Coefficients are passed like this:
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*
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* c[0] + c[1]*x + c[2]*x^2 + c[3]*x^3 + c[4]*x^4 = 0
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*
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* The functions return the number of non-complex roots and
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* put the values into the s array.
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*
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* Author: Jochen Schwarze (schwarze@isa.de)
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*
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* Jan 26, 1990 Version for Graphics Gems
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* Oct 11, 1990 Fixed sign problem for negative q's in SolveQuartic
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* (reported by Mark Podlipec),
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* Old-style function definitions,
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* IsZero() as a macro
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* Nov 23, 1990 Some systems do not declare acos() and cbrt() in
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* <math.h>, though the functions exist in the library.
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* If large coefficients are used, EQN_EPS should be
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* reduced considerably (e.g. to 1E-30), results will be
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* correct but multiple roots might be reported more
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* than once.
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* Apr 18, 2018 Reformat for inclusing in ArgyllCMS - GWG
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*
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* The authors and the publisher hold no copyright restrictions
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* on any of these files; this source code is public domain, and
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* is freely available to the entire computer graphics community
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* for study, use, and modification. We do request that the
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* comment at the top of each file, identifying the original
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* author and its original publication in the book Graphics
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* Gems, be retained in all programs that use these files.
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*
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*/
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#include <math.h>
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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#endif
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/* epsilon surrounding for near zero values */
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#define EQN_EPS 1e-9
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#define IsZero(x) ((x) > -EQN_EPS && (x) < EQN_EPS)
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#define CBRT(x) ((x) > 0.0 ? pow((double)(x), 1.0/3.0) : \
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((x) < 0.0 ? -pow((double)-(x), 1.0/3.0) : 0.0))
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int SolveQuadric(double c[3], double s[2]) {
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double p, q, D;
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/* normal form: x^2 + px + q = 0 */
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p = c[1] / (2 * c[2]);
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q = c[0] / c[2];
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D = p * p - q;
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if (IsZero(D)) {
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s[ 0 ] = - p;
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return 1;
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} else if (D < 0) {
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return 0;
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} else /* if (D > 0) */ {
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double sqrt_D = sqrt(D);
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s[0] = sqrt_D - p;
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s[1] = - sqrt_D - p;
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return 2;
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}
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}
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int SolveCubic(double c[4], double s[3]) {
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int i, num;
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double sub;
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double A, B, C;
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double sq_A, p, q;
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double cb_p, D;
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/* normal form: x^3 + Ax^2 + Bx + C = 0 */
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A = c[2] / c[3];
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B = c[1] / c[3];
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C = c[0] / c[3];
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/* substitute x = y - A/3 to eliminate quadric term: */
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/* x^3 +px + q = 0 */
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sq_A = A * A;
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p = 1.0/3 * (-1.0/3 * sq_A + B);
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q = 1.0/2 * (2.0/27 * A * sq_A - 1.0/3 * A * B + C);
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/* use Cardano's formula */
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cb_p = p * p * p;
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D = q * q + cb_p;
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if (IsZero(D)) {
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if (IsZero(q)) { /* one triple solution */
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s[0] = 0.0;
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num = 1;
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} else { /* one single and one double solution */
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double u = CBRT(-q);
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s[0] = 2.0 * u;
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s[1] = - u;
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num = 2;
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}
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} else if (D < 0) { /* Casus irreducibilis: three real solutions */
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double phi = 1.0/3 * acos(-q / sqrt(-cb_p));
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double t = 2 * sqrt(-p);
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s[0] = t * cos(phi);
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s[1] = -t * cos(phi + M_PI / 3.0);
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s[2] = -t * cos(phi - M_PI / 3.0);
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num = 3;
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} else { /* one real solution */
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double sqrt_D = sqrt(D);
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double u = CBRT(sqrt_D - q);
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double v = -CBRT(sqrt_D + q);
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s[0] = u + v;
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num = 1;
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}
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/* resubstitute */
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sub = 1.0/3.0 * A;
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for (i = 0; i < num; i++)
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s[i] -= sub;
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return num;
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}
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int SolveQuartic(double c[5], double s[4]) {
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double coeffs[4];
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double z, u, v, sub;
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double A, B, C, D;
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double sq_A, p, q, r;
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int i, num;
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/* normal form: x^4 + Ax^3 + Bx^2 + Cx + D = 0 */
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A = c[3] / c[4];
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B = c[2] / c[4];
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C = c[1] / c[4];
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D = c[0] / c[4];
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/* substitute x = y - A/4 to eliminate cubic term:
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x^4 + px^2 + qx + r = 0 */
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sq_A = A * A;
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p = - 3.0/8 * sq_A + B;
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q = 1.0/8 * sq_A * A - 1.0/2 * A * B + C;
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r = - 3.0/256*sq_A*sq_A + 1.0/16*sq_A*B - 1.0/4*A*C + D;
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if (IsZero(r)) {
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/* no absolute term: y(y^3 + py + q) = 0 */
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coeffs[0] = q;
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coeffs[1] = p;
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coeffs[2] = 0;
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coeffs[3] = 1.0;
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num = SolveCubic(coeffs, s);
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s[num++] = 0;
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} else {
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/* solve the resolvent cubic ... */
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coeffs[0] = 1.0/2.0 * r * p - 1.0/8.0 * q * q;
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coeffs[1] = - r;
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coeffs[2] = - 1.0/2.0 * p;
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coeffs[3] = 1.0;
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(void) SolveCubic(coeffs, s);
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/* ... and take the one real solution ... */
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z = s[0];
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/* ... to build two quadric equations */
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u = z * z - r;
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v = 2 * z - p;
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if (IsZero(u))
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u = 0;
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else if (u > 0)
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u = sqrt(u);
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else
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return 0;
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if (IsZero(v))
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v = 0;
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else if (v > 0)
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v = sqrt(v);
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else
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return 0;
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coeffs[0] = z - u;
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coeffs[1] = q < 0 ? -v : v;
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coeffs[2] = 1.0;
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num = SolveQuadric(coeffs, s);
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coeffs[0]= z + u;
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coeffs[1] = q < 0 ? v : -v;
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coeffs[2] = 1.0;
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num += SolveQuadric(coeffs, s + num);
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}
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/* resubstitute */
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sub = 1.0/4.0 * A;
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for (i = 0; i < num; i++)
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s[i] -= sub;
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return num;
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}
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