mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-02-12 01:24:54 +00:00
719 lines
25 KiB
C++
719 lines
25 KiB
C++
/* $Id$ */
|
|
|
|
/*
|
|
* This file is part of OpenTTD.
|
|
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
|
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/**
|
|
* @file network_udp.cpp This file handles the UDP related communication.
|
|
*
|
|
* This is the GameServer <-> MasterServer and GameServer <-> GameClient
|
|
* communication before the game is being joined.
|
|
*/
|
|
|
|
#ifdef ENABLE_NETWORK
|
|
|
|
#include "../stdafx.h"
|
|
#include "../date_func.h"
|
|
#include "../map_func.h"
|
|
#include "../debug.h"
|
|
#include "network_gamelist.h"
|
|
#include "network_internal.h"
|
|
#include "network_udp.h"
|
|
#include "network.h"
|
|
#include "../core/endian_func.hpp"
|
|
#include "../company_base.h"
|
|
#include "../thread/thread.h"
|
|
#include "../rev.h"
|
|
#include "../newgrf_text.h"
|
|
#include "../strings_func.h"
|
|
#include "table/strings.h"
|
|
|
|
#include "core/udp.h"
|
|
|
|
#include "../safeguards.h"
|
|
|
|
/** Mutex for all out threaded udp resolution and such. */
|
|
static ThreadMutex *_network_udp_mutex = ThreadMutex::New();
|
|
|
|
/** Session key to register ourselves to the master server */
|
|
static uint64 _session_key = 0;
|
|
|
|
static const uint32 ADVERTISE_NORMAL_INTERVAL = 15 * 60 * 1000; ///< interval between advertising in ms (15 minutes)
|
|
static const uint32 ADVERTISE_RETRY_INTERVAL = 10 * 1000; ///< re-advertise when no response after this many ms (10 seconds)
|
|
static const uint32 ADVERTISE_RETRY_TIMES = 3; ///< give up re-advertising after this much failed retries
|
|
|
|
NetworkUDPSocketHandler *_udp_client_socket = NULL; ///< udp client socket
|
|
NetworkUDPSocketHandler *_udp_server_socket = NULL; ///< udp server socket
|
|
NetworkUDPSocketHandler *_udp_master_socket = NULL; ///< udp master socket
|
|
|
|
/** Simpler wrapper struct for NetworkUDPQueryServerThread */
|
|
struct NetworkUDPQueryServerInfo : NetworkAddress {
|
|
bool manually; ///< Did we connect manually or not?
|
|
|
|
/**
|
|
* Create the structure.
|
|
* @param address The address of the server to query.
|
|
* @param manually Whether the address was entered manually.
|
|
*/
|
|
NetworkUDPQueryServerInfo(const NetworkAddress &address, bool manually) :
|
|
NetworkAddress(address),
|
|
manually(manually)
|
|
{
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Helper function doing the actual work for querying the server.
|
|
* @param address The address of the server.
|
|
* @param needs_mutex Whether we need to acquire locks when sending the packet or not.
|
|
* @param manually Whether the address was entered manually.
|
|
*/
|
|
static void NetworkUDPQueryServer(NetworkAddress *address, bool needs_mutex, bool manually)
|
|
{
|
|
/* Clear item in gamelist */
|
|
NetworkGameList *item = CallocT<NetworkGameList>(1);
|
|
address->GetAddressAsString(item->info.server_name, lastof(item->info.server_name));
|
|
strecpy(item->info.hostname, address->GetHostname(), lastof(item->info.hostname));
|
|
item->address = *address;
|
|
item->manually = manually;
|
|
NetworkGameListAddItemDelayed(item);
|
|
|
|
if (needs_mutex) _network_udp_mutex->BeginCritical();
|
|
/* Init the packet */
|
|
Packet p(PACKET_UDP_CLIENT_FIND_SERVER);
|
|
if (_udp_client_socket != NULL) _udp_client_socket->SendPacket(&p, address);
|
|
if (needs_mutex) _network_udp_mutex->EndCritical();
|
|
}
|
|
|
|
/**
|
|
* Threaded part for resolving the IP of a server and querying it.
|
|
* @param pntr the NetworkUDPQueryServerInfo.
|
|
*/
|
|
static void NetworkUDPQueryServerThread(void *pntr)
|
|
{
|
|
NetworkUDPQueryServerInfo *info = (NetworkUDPQueryServerInfo*)pntr;
|
|
NetworkUDPQueryServer(info, true, info->manually);
|
|
|
|
delete info;
|
|
}
|
|
|
|
/**
|
|
* Query a specific server.
|
|
* @param address The address of the server.
|
|
* @param manually Whether the address was entered manually.
|
|
*/
|
|
void NetworkUDPQueryServer(NetworkAddress address, bool manually)
|
|
{
|
|
NetworkUDPQueryServerInfo *info = new NetworkUDPQueryServerInfo(address, manually);
|
|
if (address.IsResolved() || !ThreadObject::New(NetworkUDPQueryServerThread, info, NULL, "ottd:udp-query")) {
|
|
NetworkUDPQueryServerThread(info);
|
|
}
|
|
}
|
|
|
|
///*** Communication with the masterserver ***/
|
|
|
|
/** Helper class for connecting to the master server. */
|
|
class MasterNetworkUDPSocketHandler : public NetworkUDPSocketHandler {
|
|
protected:
|
|
virtual void Receive_MASTER_ACK_REGISTER(Packet *p, NetworkAddress *client_addr);
|
|
virtual void Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr);
|
|
public:
|
|
/**
|
|
* Create the socket.
|
|
* @param addresses The addresses to bind on.
|
|
*/
|
|
MasterNetworkUDPSocketHandler(NetworkAddressList *addresses) : NetworkUDPSocketHandler(addresses) {}
|
|
virtual ~MasterNetworkUDPSocketHandler() {}
|
|
};
|
|
|
|
void MasterNetworkUDPSocketHandler::Receive_MASTER_ACK_REGISTER(Packet *p, NetworkAddress *client_addr)
|
|
{
|
|
_network_advertise_retries = 0;
|
|
DEBUG(net, 2, "[udp] advertising on master server successful (%s)", NetworkAddress::AddressFamilyAsString(client_addr->GetAddress()->ss_family));
|
|
|
|
/* We are advertised, but we don't want to! */
|
|
if (!_settings_client.network.server_advertise) NetworkUDPRemoveAdvertise(false);
|
|
}
|
|
|
|
void MasterNetworkUDPSocketHandler::Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr)
|
|
{
|
|
_session_key = p->Recv_uint64();
|
|
DEBUG(net, 2, "[udp] received new session key from master server (%s)", NetworkAddress::AddressFamilyAsString(client_addr->GetAddress()->ss_family));
|
|
}
|
|
|
|
///*** Communication with clients (we are server) ***/
|
|
|
|
/** Helper class for handling all server side communication. */
|
|
class ServerNetworkUDPSocketHandler : public NetworkUDPSocketHandler {
|
|
protected:
|
|
virtual void Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr);
|
|
virtual void Receive_CLIENT_DETAIL_INFO(Packet *p, NetworkAddress *client_addr);
|
|
virtual void Receive_CLIENT_GET_NEWGRFS(Packet *p, NetworkAddress *client_addr);
|
|
public:
|
|
/**
|
|
* Create the socket.
|
|
* @param addresses The addresses to bind on.
|
|
*/
|
|
ServerNetworkUDPSocketHandler(NetworkAddressList *addresses) : NetworkUDPSocketHandler(addresses) {}
|
|
virtual ~ServerNetworkUDPSocketHandler() {}
|
|
};
|
|
|
|
void ServerNetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr)
|
|
{
|
|
/* Just a fail-safe.. should never happen */
|
|
if (!_network_udp_server) {
|
|
return;
|
|
}
|
|
|
|
NetworkGameInfo ngi;
|
|
|
|
/* Update some game_info */
|
|
ngi.clients_on = _network_game_info.clients_on;
|
|
ngi.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
|
|
|
|
ngi.server_lang = _settings_client.network.server_lang;
|
|
ngi.use_password = !StrEmpty(_settings_client.network.server_password);
|
|
ngi.clients_max = _settings_client.network.max_clients;
|
|
ngi.companies_on = (byte)Company::GetNumItems();
|
|
ngi.companies_max = _settings_client.network.max_companies;
|
|
ngi.spectators_on = NetworkSpectatorCount();
|
|
ngi.spectators_max = _settings_client.network.max_spectators;
|
|
ngi.game_date = _date;
|
|
ngi.map_width = MapSizeX();
|
|
ngi.map_height = MapSizeY();
|
|
ngi.map_set = _settings_game.game_creation.landscape;
|
|
ngi.dedicated = _network_dedicated;
|
|
ngi.grfconfig = _grfconfig;
|
|
|
|
strecpy(ngi.map_name, _network_game_info.map_name, lastof(ngi.map_name));
|
|
strecpy(ngi.server_name, _settings_client.network.server_name, lastof(ngi.server_name));
|
|
strecpy(ngi.server_revision, _openttd_revision, lastof(ngi.server_revision));
|
|
|
|
Packet packet(PACKET_UDP_SERVER_RESPONSE);
|
|
this->SendNetworkGameInfo(&packet, &ngi);
|
|
|
|
/* Let the client know that we are here */
|
|
this->SendPacket(&packet, client_addr);
|
|
|
|
DEBUG(net, 2, "[udp] queried from %s", client_addr->GetHostname());
|
|
}
|
|
|
|
void ServerNetworkUDPSocketHandler::Receive_CLIENT_DETAIL_INFO(Packet *p, NetworkAddress *client_addr)
|
|
{
|
|
/* Just a fail-safe.. should never happen */
|
|
if (!_network_udp_server) return;
|
|
|
|
Packet packet(PACKET_UDP_SERVER_DETAIL_INFO);
|
|
|
|
/* Send the amount of active companies */
|
|
packet.Send_uint8 (NETWORK_COMPANY_INFO_VERSION);
|
|
packet.Send_uint8 ((uint8)Company::GetNumItems());
|
|
|
|
/* Fetch the latest version of the stats */
|
|
NetworkCompanyStats company_stats[MAX_COMPANIES];
|
|
NetworkPopulateCompanyStats(company_stats);
|
|
|
|
/* The minimum company information "blob" size. */
|
|
static const uint MIN_CI_SIZE = 54;
|
|
uint max_cname_length = NETWORK_COMPANY_NAME_LENGTH;
|
|
|
|
if (Company::GetNumItems() * (MIN_CI_SIZE + NETWORK_COMPANY_NAME_LENGTH) >= (uint)SEND_MTU - packet.size) {
|
|
/* Assume we can at least put the company information in the packets. */
|
|
assert(Company::GetNumItems() * MIN_CI_SIZE < (uint)SEND_MTU - packet.size);
|
|
|
|
/* At this moment the company names might not fit in the
|
|
* packet. Check whether that is really the case. */
|
|
|
|
for (;;) {
|
|
int free = SEND_MTU - packet.size;
|
|
Company *company;
|
|
FOR_ALL_COMPANIES(company) {
|
|
char company_name[NETWORK_COMPANY_NAME_LENGTH];
|
|
SetDParam(0, company->index);
|
|
GetString(company_name, STR_COMPANY_NAME, company_name + max_cname_length - 1);
|
|
free -= MIN_CI_SIZE;
|
|
free -= (int)strlen(company_name);
|
|
}
|
|
if (free >= 0) break;
|
|
|
|
/* Try again, with slightly shorter strings. */
|
|
assert(max_cname_length > 0);
|
|
max_cname_length--;
|
|
}
|
|
}
|
|
|
|
Company *company;
|
|
/* Go through all the companies */
|
|
FOR_ALL_COMPANIES(company) {
|
|
/* Send the information */
|
|
this->SendCompanyInformation(&packet, company, &company_stats[company->index], max_cname_length);
|
|
}
|
|
|
|
this->SendPacket(&packet, client_addr);
|
|
}
|
|
|
|
/**
|
|
* A client has requested the names of some NewGRFs.
|
|
*
|
|
* Replying this can be tricky as we have a limit of SEND_MTU bytes
|
|
* in the reply packet and we can send up to 100 bytes per NewGRF
|
|
* (GRF ID, MD5sum and NETWORK_GRF_NAME_LENGTH bytes for the name).
|
|
* As SEND_MTU is _much_ less than 100 * NETWORK_MAX_GRF_COUNT, it
|
|
* could be that a packet overflows. To stop this we only reply
|
|
* with the first N NewGRFs so that if the first N + 1 NewGRFs
|
|
* would be sent, the packet overflows.
|
|
* in_reply and in_reply_count are used to keep a list of GRFs to
|
|
* send in the reply.
|
|
*/
|
|
void ServerNetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, NetworkAddress *client_addr)
|
|
{
|
|
uint8 num_grfs;
|
|
uint i;
|
|
|
|
const GRFConfig *in_reply[NETWORK_MAX_GRF_COUNT];
|
|
uint8 in_reply_count = 0;
|
|
size_t packet_len = 0;
|
|
|
|
DEBUG(net, 6, "[udp] newgrf data request from %s", client_addr->GetAddressAsString());
|
|
|
|
num_grfs = p->Recv_uint8 ();
|
|
if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
|
|
|
|
for (i = 0; i < num_grfs; i++) {
|
|
GRFIdentifier c;
|
|
const GRFConfig *f;
|
|
|
|
this->ReceiveGRFIdentifier(p, &c);
|
|
|
|
/* Find the matching GRF file */
|
|
f = FindGRFConfig(c.grfid, FGCM_EXACT, c.md5sum);
|
|
if (f == NULL) continue; // The GRF is unknown to this server
|
|
|
|
/* If the reply might exceed the size of the packet, only reply
|
|
* the current list and do not send the other data.
|
|
* The name could be an empty string, if so take the filename. */
|
|
packet_len += sizeof(c.grfid) + sizeof(c.md5sum) +
|
|
min(strlen(f->GetName()) + 1, (size_t)NETWORK_GRF_NAME_LENGTH);
|
|
if (packet_len > SEND_MTU - 4) { // 4 is 3 byte header + grf count in reply
|
|
break;
|
|
}
|
|
in_reply[in_reply_count] = f;
|
|
in_reply_count++;
|
|
}
|
|
|
|
if (in_reply_count == 0) return;
|
|
|
|
Packet packet(PACKET_UDP_SERVER_NEWGRFS);
|
|
packet.Send_uint8(in_reply_count);
|
|
for (i = 0; i < in_reply_count; i++) {
|
|
char name[NETWORK_GRF_NAME_LENGTH];
|
|
|
|
/* The name could be an empty string, if so take the filename */
|
|
strecpy(name, in_reply[i]->GetName(), lastof(name));
|
|
this->SendGRFIdentifier(&packet, &in_reply[i]->ident);
|
|
packet.Send_string(name);
|
|
}
|
|
|
|
this->SendPacket(&packet, client_addr);
|
|
}
|
|
|
|
///*** Communication with servers (we are client) ***/
|
|
|
|
/** Helper class for handling all client side communication. */
|
|
class ClientNetworkUDPSocketHandler : public NetworkUDPSocketHandler {
|
|
protected:
|
|
virtual void Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr);
|
|
virtual void Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr);
|
|
virtual void Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr);
|
|
virtual void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config);
|
|
public:
|
|
virtual ~ClientNetworkUDPSocketHandler() {}
|
|
};
|
|
|
|
void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr)
|
|
{
|
|
NetworkGameList *item;
|
|
|
|
/* Just a fail-safe.. should never happen */
|
|
if (_network_udp_server) return;
|
|
|
|
DEBUG(net, 4, "[udp] server response from %s", client_addr->GetAddressAsString());
|
|
|
|
/* Find next item */
|
|
item = NetworkGameListAddItem(*client_addr);
|
|
|
|
ClearGRFConfigList(&item->info.grfconfig);
|
|
this->ReceiveNetworkGameInfo(p, &item->info);
|
|
|
|
item->info.compatible = true;
|
|
{
|
|
/* Checks whether there needs to be a request for names of GRFs and makes
|
|
* the request if necessary. GRFs that need to be requested are the GRFs
|
|
* that do not exist on the clients system and we do not have the name
|
|
* resolved of, i.e. the name is still UNKNOWN_GRF_NAME_PLACEHOLDER.
|
|
* The in_request array and in_request_count are used so there is no need
|
|
* to do a second loop over the GRF list, which can be relatively expensive
|
|
* due to the string comparisons. */
|
|
const GRFConfig *in_request[NETWORK_MAX_GRF_COUNT];
|
|
const GRFConfig *c;
|
|
uint in_request_count = 0;
|
|
|
|
for (c = item->info.grfconfig; c != NULL; c = c->next) {
|
|
if (c->status == GCS_NOT_FOUND) item->info.compatible = false;
|
|
if (c->status != GCS_NOT_FOUND || strcmp(c->GetName(), UNKNOWN_GRF_NAME_PLACEHOLDER) != 0) continue;
|
|
in_request[in_request_count] = c;
|
|
in_request_count++;
|
|
}
|
|
|
|
if (in_request_count > 0) {
|
|
/* There are 'unknown' GRFs, now send a request for them */
|
|
uint i;
|
|
Packet packet(PACKET_UDP_CLIENT_GET_NEWGRFS);
|
|
|
|
packet.Send_uint8(in_request_count);
|
|
for (i = 0; i < in_request_count; i++) {
|
|
this->SendGRFIdentifier(&packet, &in_request[i]->ident);
|
|
}
|
|
|
|
this->SendPacket(&packet, &item->address);
|
|
}
|
|
}
|
|
|
|
if (item->info.hostname[0] == '\0') {
|
|
seprintf(item->info.hostname, lastof(item->info.hostname), "%s", client_addr->GetHostname());
|
|
}
|
|
|
|
if (client_addr->GetAddress()->ss_family == AF_INET6) {
|
|
strecat(item->info.server_name, " (IPv6)", lastof(item->info.server_name));
|
|
}
|
|
|
|
/* Check if we are allowed on this server based on the revision-match */
|
|
item->info.version_compatible = IsNetworkCompatibleVersion(item->info.server_revision);
|
|
item->info.compatible &= item->info.version_compatible; // Already contains match for GRFs
|
|
|
|
item->online = true;
|
|
|
|
UpdateNetworkGameWindow();
|
|
}
|
|
|
|
void ClientNetworkUDPSocketHandler::Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr)
|
|
{
|
|
/* packet begins with the protocol version (uint8)
|
|
* then an uint16 which indicates how many
|
|
* ip:port pairs are in this packet, after that
|
|
* an uint32 (ip) and an uint16 (port) for each pair.
|
|
*/
|
|
|
|
ServerListType type = (ServerListType)(p->Recv_uint8() - 1);
|
|
|
|
if (type < SLT_END) {
|
|
for (int i = p->Recv_uint16(); i != 0 ; i--) {
|
|
sockaddr_storage addr_storage;
|
|
memset(&addr_storage, 0, sizeof(addr_storage));
|
|
|
|
if (type == SLT_IPv4) {
|
|
addr_storage.ss_family = AF_INET;
|
|
((sockaddr_in*)&addr_storage)->sin_addr.s_addr = TO_LE32(p->Recv_uint32());
|
|
} else {
|
|
assert(type == SLT_IPv6);
|
|
addr_storage.ss_family = AF_INET6;
|
|
byte *addr = (byte*)&((sockaddr_in6*)&addr_storage)->sin6_addr;
|
|
for (uint i = 0; i < sizeof(in6_addr); i++) *addr++ = p->Recv_uint8();
|
|
}
|
|
NetworkAddress addr(addr_storage, type == SLT_IPv4 ? sizeof(sockaddr_in) : sizeof(sockaddr_in6));
|
|
addr.SetPort(p->Recv_uint16());
|
|
|
|
/* Somehow we reached the end of the packet */
|
|
if (this->HasClientQuit()) return;
|
|
|
|
NetworkUDPQueryServer(&addr, false, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
/** The return of the client's request of the names of some NewGRFs */
|
|
void ClientNetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr)
|
|
{
|
|
uint8 num_grfs;
|
|
uint i;
|
|
|
|
DEBUG(net, 6, "[udp] newgrf data reply from %s", client_addr->GetAddressAsString());
|
|
|
|
num_grfs = p->Recv_uint8 ();
|
|
if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
|
|
|
|
for (i = 0; i < num_grfs; i++) {
|
|
char name[NETWORK_GRF_NAME_LENGTH];
|
|
GRFIdentifier c;
|
|
|
|
this->ReceiveGRFIdentifier(p, &c);
|
|
p->Recv_string(name, sizeof(name));
|
|
|
|
/* An empty name is not possible under normal circumstances
|
|
* and causes problems when showing the NewGRF list. */
|
|
if (StrEmpty(name)) continue;
|
|
|
|
/* Try to find the GRFTextWrapper for the name of this GRF ID and MD5sum tuple.
|
|
* If it exists and not resolved yet, then name of the fake GRF is
|
|
* overwritten with the name from the reply. */
|
|
GRFTextWrapper *unknown_name = FindUnknownGRFName(c.grfid, c.md5sum, false);
|
|
if (unknown_name != NULL && strcmp(GetGRFStringFromGRFText(unknown_name->text), UNKNOWN_GRF_NAME_PLACEHOLDER) == 0) {
|
|
AddGRFTextToList(&unknown_name->text, name);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ClientNetworkUDPSocketHandler::HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config)
|
|
{
|
|
/* Find the matching GRF file */
|
|
const GRFConfig *f = FindGRFConfig(config->ident.grfid, FGCM_EXACT, config->ident.md5sum);
|
|
if (f == NULL) {
|
|
/* Don't know the GRF, so mark game incompatible and the (possibly)
|
|
* already resolved name for this GRF (another server has sent the
|
|
* name of the GRF already */
|
|
config->name->Release();
|
|
config->name = FindUnknownGRFName(config->ident.grfid, config->ident.md5sum, true);
|
|
config->name->AddRef();
|
|
config->status = GCS_NOT_FOUND;
|
|
} else {
|
|
config->filename = f->filename;
|
|
config->name->Release();
|
|
config->name = f->name;
|
|
config->name->AddRef();
|
|
config->info->Release();
|
|
config->info = f->info;
|
|
config->info->AddRef();
|
|
config->url->Release();
|
|
config->url = f->url;
|
|
config->url->AddRef();
|
|
}
|
|
SetBit(config->flags, GCF_COPY);
|
|
}
|
|
|
|
/** Broadcast to all ips */
|
|
static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket)
|
|
{
|
|
for (NetworkAddress *addr = _broadcast_list.Begin(); addr != _broadcast_list.End(); addr++) {
|
|
Packet p(PACKET_UDP_CLIENT_FIND_SERVER);
|
|
|
|
DEBUG(net, 4, "[udp] broadcasting to %s", addr->GetHostname());
|
|
|
|
socket->SendPacket(&p, addr, true, true);
|
|
}
|
|
}
|
|
|
|
|
|
/** Request the the server-list from the master server */
|
|
void NetworkUDPQueryMasterServer()
|
|
{
|
|
Packet p(PACKET_UDP_CLIENT_GET_LIST);
|
|
NetworkAddress out_addr(NETWORK_MASTER_SERVER_HOST, NETWORK_MASTER_SERVER_PORT);
|
|
|
|
/* packet only contains protocol version */
|
|
p.Send_uint8(NETWORK_MASTER_SERVER_VERSION);
|
|
p.Send_uint8(SLT_AUTODETECT);
|
|
|
|
_udp_client_socket->SendPacket(&p, &out_addr, true);
|
|
|
|
DEBUG(net, 2, "[udp] master server queried at %s", out_addr.GetAddressAsString());
|
|
}
|
|
|
|
/** Find all servers */
|
|
void NetworkUDPSearchGame()
|
|
{
|
|
/* We are still searching.. */
|
|
if (_network_udp_broadcast > 0) return;
|
|
|
|
DEBUG(net, 0, "[udp] searching server");
|
|
|
|
NetworkUDPBroadCast(_udp_client_socket);
|
|
_network_udp_broadcast = 300; // Stay searching for 300 ticks
|
|
}
|
|
|
|
/**
|
|
* Thread entry point for de-advertising.
|
|
* @param pntr unused.
|
|
*/
|
|
static void NetworkUDPRemoveAdvertiseThread(void *pntr)
|
|
{
|
|
DEBUG(net, 1, "[udp] removing advertise from master server");
|
|
|
|
/* Find somewhere to send */
|
|
NetworkAddress out_addr(NETWORK_MASTER_SERVER_HOST, NETWORK_MASTER_SERVER_PORT);
|
|
|
|
/* Send the packet */
|
|
Packet p(PACKET_UDP_SERVER_UNREGISTER);
|
|
/* Packet is: Version, server_port */
|
|
p.Send_uint8 (NETWORK_MASTER_SERVER_VERSION);
|
|
p.Send_uint16(_settings_client.network.server_port);
|
|
|
|
_network_udp_mutex->BeginCritical();
|
|
if (_udp_master_socket != NULL) _udp_master_socket->SendPacket(&p, &out_addr, true);
|
|
_network_udp_mutex->EndCritical();
|
|
}
|
|
|
|
/**
|
|
* Remove our advertise from the master-server.
|
|
* @param blocking whether to wait until the removal has finished.
|
|
*/
|
|
void NetworkUDPRemoveAdvertise(bool blocking)
|
|
{
|
|
/* Check if we are advertising */
|
|
if (!_networking || !_network_server || !_network_udp_server) return;
|
|
|
|
if (blocking || !ThreadObject::New(NetworkUDPRemoveAdvertiseThread, NULL, NULL, "ottd:udp-advert")) {
|
|
NetworkUDPRemoveAdvertiseThread(NULL);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Thread entry point for advertising.
|
|
* @param pntr unused.
|
|
*/
|
|
static void NetworkUDPAdvertiseThread(void *pntr)
|
|
{
|
|
/* Find somewhere to send */
|
|
NetworkAddress out_addr(NETWORK_MASTER_SERVER_HOST, NETWORK_MASTER_SERVER_PORT);
|
|
|
|
DEBUG(net, 1, "[udp] advertising to master server");
|
|
|
|
/* Add a bit more messaging when we cannot get a session key */
|
|
static byte session_key_retries = 0;
|
|
if (_session_key == 0 && session_key_retries++ == 2) {
|
|
DEBUG(net, 0, "[udp] advertising to the master server is failing");
|
|
DEBUG(net, 0, "[udp] we are not receiving the session key from the server");
|
|
DEBUG(net, 0, "[udp] please allow udp packets from %s to you to be delivered", out_addr.GetAddressAsString(false));
|
|
DEBUG(net, 0, "[udp] please allow udp packets from you to %s to be delivered", out_addr.GetAddressAsString(false));
|
|
}
|
|
if (_session_key != 0 && _network_advertise_retries == 0) {
|
|
DEBUG(net, 0, "[udp] advertising to the master server is failing");
|
|
DEBUG(net, 0, "[udp] we are not receiving the acknowledgement from the server");
|
|
DEBUG(net, 0, "[udp] this usually means that the master server cannot reach us");
|
|
DEBUG(net, 0, "[udp] please allow udp and tcp packets to port %u to be delivered", _settings_client.network.server_port);
|
|
DEBUG(net, 0, "[udp] please allow udp and tcp packets from port %u to be delivered", _settings_client.network.server_port);
|
|
}
|
|
|
|
/* Send the packet */
|
|
Packet p(PACKET_UDP_SERVER_REGISTER);
|
|
/* Packet is: WELCOME_MESSAGE, Version, server_port */
|
|
p.Send_string(NETWORK_MASTER_SERVER_WELCOME_MESSAGE);
|
|
p.Send_uint8 (NETWORK_MASTER_SERVER_VERSION);
|
|
p.Send_uint16(_settings_client.network.server_port);
|
|
p.Send_uint64(_session_key);
|
|
|
|
_network_udp_mutex->BeginCritical();
|
|
if (_udp_master_socket != NULL) _udp_master_socket->SendPacket(&p, &out_addr, true);
|
|
_network_udp_mutex->EndCritical();
|
|
}
|
|
|
|
/**
|
|
* Register us to the master server
|
|
* This function checks if it needs to send an advertise
|
|
*/
|
|
void NetworkUDPAdvertise()
|
|
{
|
|
static uint32 _last_advertisement = 0; ///< The time of the last advertisement (used to check for wrapping of time)
|
|
static uint32 _next_advertisement = 0; ///< The next time we should perform a normal advertisement.
|
|
static uint32 _next_retry = 0; ///< The next time we should perform a retry of an advertisement.
|
|
|
|
/* Check if we should send an advertise */
|
|
if (!_networking || !_network_server || !_network_udp_server || !_settings_client.network.server_advertise) return;
|
|
|
|
if (_network_need_advertise || _realtime_tick < _last_advertisement) {
|
|
/* Forced advertisement, or a wrapping of time in which case we determine the advertisement/retry times again. */
|
|
_network_need_advertise = false;
|
|
_network_advertise_retries = ADVERTISE_RETRY_TIMES;
|
|
} else {
|
|
/* Only send once every ADVERTISE_NORMAL_INTERVAL ticks */
|
|
if (_network_advertise_retries == 0) {
|
|
if (_realtime_tick <= _next_advertisement) return;
|
|
|
|
_network_advertise_retries = ADVERTISE_RETRY_TIMES;
|
|
} else {
|
|
/* An actual retry. */
|
|
if (_realtime_tick <= _next_retry) return;
|
|
}
|
|
}
|
|
|
|
_network_advertise_retries--;
|
|
_last_advertisement = _realtime_tick;
|
|
_next_advertisement = _realtime_tick + ADVERTISE_NORMAL_INTERVAL;
|
|
_next_retry = _realtime_tick + ADVERTISE_RETRY_INTERVAL;
|
|
|
|
/* Make sure we do not have an overflow when checking these; when time wraps, we simply force an advertisement. */
|
|
if (_next_advertisement < _last_advertisement) _next_advertisement = UINT32_MAX;
|
|
if (_next_retry < _last_advertisement) _next_retry = UINT32_MAX;
|
|
|
|
if (!ThreadObject::New(NetworkUDPAdvertiseThread, NULL, NULL, "ottd:udp-advert")) {
|
|
NetworkUDPAdvertiseThread(NULL);
|
|
}
|
|
}
|
|
|
|
/** Initialize the whole UDP bit. */
|
|
void NetworkUDPInitialize()
|
|
{
|
|
/* If not closed, then do it. */
|
|
if (_udp_server_socket != NULL) NetworkUDPClose();
|
|
|
|
DEBUG(net, 1, "[udp] initializing listeners");
|
|
assert(_udp_client_socket == NULL && _udp_server_socket == NULL && _udp_master_socket == NULL);
|
|
|
|
_network_udp_mutex->BeginCritical();
|
|
|
|
_udp_client_socket = new ClientNetworkUDPSocketHandler();
|
|
|
|
NetworkAddressList server;
|
|
GetBindAddresses(&server, _settings_client.network.server_port);
|
|
_udp_server_socket = new ServerNetworkUDPSocketHandler(&server);
|
|
|
|
server.Clear();
|
|
GetBindAddresses(&server, 0);
|
|
_udp_master_socket = new MasterNetworkUDPSocketHandler(&server);
|
|
|
|
_network_udp_server = false;
|
|
_network_udp_broadcast = 0;
|
|
_network_udp_mutex->EndCritical();
|
|
}
|
|
|
|
/** Close all UDP related stuff. */
|
|
void NetworkUDPClose()
|
|
{
|
|
_network_udp_mutex->BeginCritical();
|
|
_udp_server_socket->Close();
|
|
_udp_master_socket->Close();
|
|
_udp_client_socket->Close();
|
|
delete _udp_client_socket;
|
|
delete _udp_server_socket;
|
|
delete _udp_master_socket;
|
|
_udp_client_socket = NULL;
|
|
_udp_server_socket = NULL;
|
|
_udp_master_socket = NULL;
|
|
_network_udp_mutex->EndCritical();
|
|
|
|
_network_udp_server = false;
|
|
_network_udp_broadcast = 0;
|
|
DEBUG(net, 1, "[udp] closed listeners");
|
|
}
|
|
|
|
/** Receive the UDP packets. */
|
|
void NetworkBackgroundUDPLoop()
|
|
{
|
|
_network_udp_mutex->BeginCritical();
|
|
|
|
if (_network_udp_server) {
|
|
_udp_server_socket->ReceivePackets();
|
|
_udp_master_socket->ReceivePackets();
|
|
} else {
|
|
_udp_client_socket->ReceivePackets();
|
|
if (_network_udp_broadcast > 0) _network_udp_broadcast--;
|
|
}
|
|
|
|
_network_udp_mutex->EndCritical();
|
|
}
|
|
|
|
#endif /* ENABLE_NETWORK */
|