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core
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Feature #986: Automatic save when losing connection to a network game
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2018-06-23 15:22:31 +02:00 |
network_admin.cpp
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(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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2014-04-23 20:13:33 +00:00 |
network_admin.h
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(svn r25588) -Feature [FS#5643]: PING and PONG packets for admin port (Xaroth)
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2013-07-11 20:31:39 +00:00 |
network_base.h
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(svn r22423) -Document: some network stuff
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2011-05-04 20:24:23 +00:00 |
network_chat_gui.cpp
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(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
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2017-08-13 18:38:42 +00:00 |
network_client.cpp
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Feature #986: Automatic save when losing connection to a network game
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2018-06-23 15:22:31 +02:00 |
network_client.h
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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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2013-01-08 22:46:42 +00:00 |
network_command.cpp
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(svn r27571) -Codechange: Consistent naming for command callbacks which play a sound effect.
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2016-05-22 10:07:48 +00:00 |
network_content_gui.cpp
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(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
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2017-08-13 18:38:42 +00:00 |
network_content_gui.h
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(svn r27288) -Fix: Slow network content GUI in MSVC Debug builds due to repeated string resolving.
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2015-05-17 19:49:35 +00:00 |
network_content.cpp
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(svn r27576) -Fix (r27570): Compilation failure with all compilers but mine.
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2016-05-22 10:45:46 +00:00 |
network_content.h
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(svn r27468) -Fix (r27444): Game Scripts were not displayed in the content download window when opened from the AI/GS settings window.
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2015-12-10 18:28:01 +00:00 |
network_func.h
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(svn r27400) -Fix [FS#6368] (r26449): when a dedicated server was paused with no clients the tick length was increased significantly, making any assumptions about the tick length used further down in the code are not true anymore. One of such assumptions was that one should readvertise every 15 minutes worth of original ticks, but due to the lengthening this timeframe would be more like 45-60 minutes. Now we'll take the operating system's millisecond counter instead
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2015-09-19 16:49:46 +00:00 |
network_gamelist.cpp
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(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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2014-04-23 20:13:33 +00:00 |
network_gamelist.h
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network_gui.cpp
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(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
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2017-08-13 18:38:42 +00:00 |
network_gui.h
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
network_internal.h
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(svn r26488) -Codechange: perform the appropriate length checks when getting a client name
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2014-04-23 21:19:54 +00:00 |
network_server.cpp
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Fix: Some spelling errors in printed messages
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2018-04-30 13:38:58 +02:00 |
network_server.h
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(svn r26576) -Fix [FS#6003]: [Network] AIs would not reset certain network state information upon creation of their company
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2014-05-11 12:52:21 +00:00 |
network_type.h
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(svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile()
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2012-01-09 21:22:48 +00:00 |
network_udp.cpp
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(svn r27670) -Add: [FS#6471] Assign descriptive names to (GNU pthread) threads. (JGR)
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2016-10-30 17:29:33 +00:00 |
network_udp.h
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(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp
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2012-01-04 22:08:43 +00:00 |
network.cpp
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(svn r27400) -Fix [FS#6368] (r26449): when a dedicated server was paused with no clients the tick length was increased significantly, making any assumptions about the tick length used further down in the code are not true anymore. One of such assumptions was that one should readvertise every 15 minutes worth of original ticks, but due to the lengthening this timeframe would be more like 45-60 minutes. Now we'll take the operating system's millisecond counter instead
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2015-09-19 16:49:46 +00:00 |
network.h
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(svn r26449) -Add: Allow more sound sleep for dedicated servers when there's nothing to do and nobody paying attention
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2014-04-08 20:19:41 +00:00 |