OpenTTD/src/economy_func.h
rubidium 985608c713 (svn r16694) -Fix [FS#2995] (rgradual loading, rnewindustries): only pay for whatever has been actually unloaded and perform the payment when unloading has finished. This fixes, amongst others:
* cheating by starting to unload and after getting paid rushing to the depot to get sold (or unloading, loading and getting paid again for the remainder)
 * cargo being dropped onto a station at the moment a stockpiling industry doesn't accept it anymore
 * industries getting cargo that has not been unloaded yet and subsequently dumping it back on the station in one go
Note: you will now get paid after the unloading has finished, so you'll have to wait a bit longer for 'your' money.
2009-06-29 19:55:36 +00:00

43 lines
1.2 KiB
C

/* $Id$ */
/** @file economy_func.h Functions related to the economy. */
#ifndef ECONOMY_FUNC_H
#define ECONOMY_FUNC_H
#include "core/geometry_type.hpp"
#include "economy_type.h"
#include "cargo_type.h"
#include "vehicle_type.h"
#include "tile_type.h"
#include "town_type.h"
#include "industry_type.h"
#include "company_type.h"
#include "station_type.h"
void ResetPriceBaseMultipliers();
void SetPriceBaseMultiplier(uint price, byte factor);
void ResetEconomy();
extern const ScoreInfo _score_info[];
extern int _score_part[MAX_COMPANIES][SCORE_END];
extern Economy _economy;
/* Prices and also the fractional part. */
extern Prices _price;
extern uint16 _price_frac[NUM_PRICES];
extern Money _cargo_payment_rates[NUM_CARGO];
extern uint16 _cargo_payment_rates_frac[NUM_CARGO];
int UpdateCompanyRatingAndValue(Company *c, bool update);
void StartupIndustryDailyChanges(bool init_counter);
Money GetTransportedGoodsIncome(uint num_pieces, uint dist, byte transit_days, CargoID cargo_type);
uint MoveGoodsToStation(TileIndex tile, int w, int h, CargoID type, uint amount);
void PrepareUnload(Vehicle *front_v);
void LoadUnloadStation(Station *st);
Money GetPriceByIndex(uint8 index);
#endif /* ECONOMY_FUNC_H */