OpenTTD/src/script/api/script_companymode.cpp
Rubidium 1e4a89177e Fix: crashes to desktop from game scripts when companies disappear
When a game script is in company mode, it pretends to be another company. When
that company disappear (bankruptcy/merger), the game script still uses that
company and it keeps calling functions as if it is that company.

For example, ScriptEngine::IsBuildable internally dereferences Company without
checks, causing a null dereference for any ScriptEngine function when called
from a company scope of a company that has disappeared.

Guard against this by extending the ScriptCompanyScope::IsValid check to also
check for the company still being active.
2023-03-08 22:33:47 +01:00

39 lines
1.4 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_companymode.cpp Implementation of ScriptCompanyMode. */
#include "../../stdafx.h"
#include "../../company_base.h"
#include "script_companymode.hpp"
#include "../../safeguards.h"
ScriptCompanyMode::ScriptCompanyMode(SQInteger company)
{
if (company < OWNER_BEGIN || company >= MAX_COMPANIES) company = INVALID_COMPANY;
if (!::Company::IsValidID(company)) company = INVALID_COMPANY;
this->last_company = ScriptObject::GetCompany();
ScriptObject::SetCompany((::CompanyID)company);
}
ScriptCompanyMode::~ScriptCompanyMode()
{
ScriptObject::SetCompany(this->last_company);
}
/* static */ bool ScriptCompanyMode::IsValid()
{
return ::Company::IsValidID(ScriptObject::GetCompany());
}
/* static */ bool ScriptCompanyMode::IsDeity()
{
return ScriptObject::GetCompany() == OWNER_DEITY;
}