OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
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2006-01-26 17:32:49 +00:00
ai (svn r3367) Unify the 4 distinct CMD_CHANGE_{AIRCRAFT,ROADVEH,SHIP,TRAIN}_SERVICE_INT commands into one CMD_CHANGE_SERVICE_INT command. 2006-01-05 21:35:54 +00:00
data
docs (svn r3401) (Hopefully) fix some inaccuracies 2006-01-16 15:23:06 +00:00
lang (svn r3427) - Feature: Allow seeing and setting the maximum amount of companies and spectators for a server. This can be changed/viewed during runtime as well in the console. 2006-01-25 18:11:06 +00:00
makefiledir (svn r3383) -Code cleanup: [OSX] removed SDL support from FAT binaries as it caused problems for non-SDL builds 2006-01-07 13:13:49 +00:00
media
music
openttd.xcode
os (svn r3395) Add Id tag (and svn property) to macosx files. 2006-01-12 11:20:41 +00:00
scenario
scripts
sound (svn r3385) -Fix: [OSX] fixed endian issue in cocoa sound driver. Now it works correctly on x86 too (hopefully) 2006-01-07 13:21:04 +00:00
strgen
table (svn r3388) - NewGRF: Allow train running cost class to differ from engine class. Also fix typo in r3384. 2006-01-07 16:47:59 +00:00
video (svn r3393) -Fix: [OSX] some keyboards had a different scancode for opening the console (egladil) 2006-01-09 21:14:56 +00:00
aircraft_cmd.c (svn r3402) -Fix: [building/cloning] added a string telling if build failed due to not being able to build a vehicle. Triggered when cloning a retired design 2006-01-18 14:12:26 +00:00
aircraft_gui.c
airport_gui.c
airport_movement.h
airport.c
airport.h
aystar.c
aystar.h
bridge_gui.c
bridge.h
callback_table.c
callback_table.h
changelog.txt
clear_cmd.c
command.c
command.h
console_cmds.c (svn r3428) - Feature: server_info was left out previous commit. Move some commands about a bit for better logical placement 2006-01-25 18:40:12 +00:00
console.c
console.h
COPYING
currency.c
currency.h
debug.c
debug.h
dedicated.c
depot.c
depot.h
disaster_cmd.c
dock_gui.c
Doxyfile
driver.c (svn r3380) -Fix: removed 'size' from r3379, because it was pretty silly 2006-01-07 10:15:46 +00:00
driver.h (svn r3380) -Fix: removed 'size' from r3379, because it was pretty silly 2006-01-07 10:15:46 +00:00
dummy_land.c
economy.c (svn r3377) -Fix: [ FS#24 ] Min. profit in detail performance rating gave you full points if you had no vehicles, and was limited to 20k. Solved both. (Partly based on Graphite his patch) 2006-01-06 22:16:17 +00:00
economy.h
endian_check.c
engine_gui.c (svn r3388) - NewGRF: Allow train running cost class to differ from engine class. Also fix typo in r3384. 2006-01-07 16:47:59 +00:00
engine.c (svn r3423) - NewGRF: Update the base_intro age at which an engine will have a randomized intro date, as per (the now updated) spec. 2006-01-24 07:41:28 +00:00
engine.h (svn r3396) - Autoreplace changes: 2006-01-12 15:52:18 +00:00
fileio.c
fileio.h
functions.h
gfx.c
gfx.h
gfxinit.c
gfxinit.h
graph_gui.c (svn r3417) - Make company league table window pinnable. 2006-01-22 10:00:04 +00:00
gui.h (svn r3439) - CodeChange: Remove a whole bunch of global variables and put them into the WP() macro. Also combine more than one WP-custom element. For this the maximum size of w->custom (WP) has been increased, and multiple types put inside one with possibly moved to the corresponding gui file if it is only used there. 2006-01-26 16:19:24 +00:00
hal.h
industry_cmd.c (svn r3416) - Fix: Disallow building an oil rig above sea level. 2006-01-22 09:52:20 +00:00
industry_gui.c (svn r3414) - Fix: Disable the Fund New Industry menu item and window when connected to a server as a spectator. 2006-01-21 21:45:34 +00:00
industry.h
intro_gui.c
known-bugs.txt
landscape.c
langs.dsp
langs.vcproj
lzoconf.h
macros.h
main_gui.c (svn r3414) - Fix: Disable the Fund New Industry menu item and window when connected to a server as a spectator. 2006-01-21 21:45:34 +00:00
mainicon.ico
Makefile (svn r3383) -Code cleanup: [OSX] removed SDL support from FAT binaries as it caused problems for non-SDL builds 2006-01-07 13:13:49 +00:00
map.c
map.h
md5.c
md5.h
mersenne.c
minilzo.c
minilzo.h
misc_cmd.c
misc_gui.c (svn r3439) - CodeChange: Remove a whole bunch of global variables and put them into the WP() macro. Also combine more than one WP-custom element. For this the maximum size of w->custom (WP) has been increased, and multiple types put inside one with possibly moved to the corresponding gui file if it is only used there. 2006-01-26 16:19:24 +00:00
misc.c (svn r3409) - Change the server advertisement interval to use the frame counter instead 2006-01-19 17:50:40 +00:00
mixer.c
mixer.h
music_gui.c
namegen.c
namegen.h
network_client.c (svn r3429) - Feature (Followup): Change the gamelist window to accomodate for the new information. 2006-01-25 19:03:50 +00:00
network_client.h
network_core.h
network_data.c
network_data.h (svn r3427) - Feature: Allow seeing and setting the maximum amount of companies and spectators for a server. This can be changed/viewed during runtime as well in the console. 2006-01-25 18:11:06 +00:00
network_gamelist.c (svn r3435) - Fix a warning, removed unused extern and some comments in network_gamelist.c 2006-01-26 13:01:53 +00:00
network_gamelist.h
network_gui.c (svn r3442) - Fix: Only windows has stricmp. So define strcasecmp to stricmp when using MSVC 2006-01-26 17:32:49 +00:00
network_server.c (svn r3430) - You can of course not join when there are more companies than the maximum set, not the other way around. 2006-01-25 19:14:50 +00:00
network_server.h
network_udp.c (svn r3429) - Feature (Followup): Change the gamelist window to accomodate for the new information. 2006-01-25 19:03:50 +00:00
network_udp.h
network.c (svn r3429) - Feature (Followup): Change the gamelist window to accomodate for the new information. 2006-01-25 19:03:50 +00:00
network.h (svn r3429) - Feature (Followup): Change the gamelist window to accomodate for the new information. 2006-01-25 19:03:50 +00:00
newgrf.c (svn r3424) - NewGRF fix: Only power should decide whether a rail vehicle is an engine or a wagon. (fixes SHIKI 810 in jpsetw.grf) 2006-01-24 09:33:51 +00:00
newgrf.h
news_gui.c
news.h
npf.c (svn r3426) - Fix typo from r3019 -- only affected NPF debugging. 2006-01-24 18:38:06 +00:00
npf.h
oldloader.c
openttd.c (svn r3421) - Revert r3412 as it didn't work. 2006-01-23 19:12:35 +00:00
openttd.dsp
openttd.dsw
openttd.h
openttd.ico
openttd.sln
openttd.tgt
openttd.vcproj
order_cmd.c
order_gui.c
order.h
os2.c
ottdres.rc
pathfind.c
pathfind.h
pbs.c
pbs.h
player_gui.c
player.h (svn r3396) - Autoreplace changes: 2006-01-12 15:52:18 +00:00
players.c (svn r3427) - Feature: Allow seeing and setting the maximum amount of companies and spectators for a server. This can be changed/viewed during runtime as well in the console. 2006-01-25 18:11:06 +00:00
pool.c
pool.h
queue.c
queue.h
rail_cmd.c (svn r3389) -Fix: No fence was placed when placing fences and the neighbouring tile is a rail configuration which permits a fence but has a signal 2006-01-07 17:26:37 +00:00
rail_gui.c
rail.c
rail.h
railtypes.h
readme.txt
resource.h
road_cmd.c (svn r3420) - Fix typo made back in r2997... 2006-01-23 17:43:46 +00:00
road_gui.c
roadveh_cmd.c (svn r3402) -Fix: [building/cloning] added a string telling if build failed due to not being able to build a vehicle. Triggered when cloning a retired design 2006-01-18 14:12:26 +00:00
roadveh_gui.c
saveload.c (svn r3403) -Codechange: [multiheaded engines] the references between the front and rear engines are no longer saved 2006-01-18 15:05:01 +00:00
saveload.h (svn r3396) - Autoreplace changes: 2006-01-12 15:52:18 +00:00
screenshot.c
screenshot.h
sdl.c
sdl.h
settings_gui.c
settings.c
settings.h
ship_cmd.c (svn r3402) -Fix: [building/cloning] added a string telling if build failed due to not being able to build a vehicle. Triggered when cloning a retired design 2006-01-18 14:12:26 +00:00
ship_gui.c
signs.c
signs.h
smallmap_gui.c
sound.c
sound.h
sprite.c
sprite.h
spritecache.c
spritecache.h
station_cmd.c
station_gui.c
station_newgrf.c
station_newgrf.h
station.h
StdAfx.c
stdafx.h (svn r3442) - Fix: Only windows has stricmp. So define strcasecmp to stricmp when using MSVC 2006-01-26 17:32:49 +00:00
string.c
string.h
strings.c
strings.h
subsidy_gui.c (svn r3405) - Feature: Make subsidies window pinnable. Don't ask me why this wasn't included in the first round of pinning. 2006-01-18 18:12:49 +00:00
svnup.sh
terraform_gui.c
texteff.c
thread.c
thread.h
tile.c
tile.h
town_cmd.c
town_gui.c
town.h
train_cmd.c (svn r3431) - Fix crash when moving vehicles around in a train depot under certain conditions. 2006-01-25 21:33:57 +00:00
train_gui.c (svn r3415) - Fix: Disable the clone and refit buttons in the train view when viewing another player's vehicles, or as a spectator. (thanks to UnderBuilder for pointing this out) 2006-01-21 22:09:25 +00:00
train.h (svn r3403) -Codechange: [multiheaded engines] the references between the front and rear engines are no longer saved 2006-01-18 15:05:01 +00:00
tree_cmd.c
tunnelbridge_cmd.c (svn r3418) - Fix: When removing a town-owned tunnel the player's rating was not reduced, as it checked the ownership of the tunnel after clearing it. Now we perform the rating adjustment before clearing the tiles. (spotted by glx) 2006-01-22 16:23:05 +00:00
unix.c
unmovable_cmd.c
variables.h
vehicle_gui.c (svn r3396) - Autoreplace changes: 2006-01-12 15:52:18 +00:00
vehicle_gui.h
vehicle.c (svn r3419) - Fix: [FS#40] (Possible) game crash on removing track/road under bridge. This was caused by a wrong tile-occupancy testing where it was assumed that a vehicle's height is only a multitude of 8 (a single height-difference). This is incorrect as a vehicle on a slope will assume all height levels between the lower-and upper-bounds. The crash is still possible as seen in the Flyspray bugreport but this has a different cause. 2006-01-22 17:17:11 +00:00
vehicle.h (svn r3403) -Codechange: [multiheaded engines] the references between the front and rear engines are no longer saved 2006-01-18 15:05:01 +00:00
viewport.c
viewport.h
water_cmd.c
waypoint.c
waypoint.h
widget.c
win32.c (svn r3442) - Fix: Only windows has stricmp. So define strcasecmp to stricmp when using MSVC 2006-01-26 17:32:49 +00:00
win32.h
win64.asm
window.c (svn r3425) - Fix: Followup to r3421. Correctly reset the TileHighLightData structure to prevent crashes in all the other cases where it is not guarded against sufficiently 2006-01-24 18:08:04 +00:00
window.h (svn r3441) - Feature: Allow the network game list to be sorted (by name/clients/compatibility ascending/descending) 2006-01-26 17:10:11 +00:00

OpenTTD README
Last updated:    2005-09-09
Release version: 0.4.1
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
9.0) Troubleshooting
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.

OpenTTD is licensed under the GNU General Public License version 2.0. For
more information, see the file 'COPYING'.

2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can also find the OpenTTD forums at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a saved game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	BeOS     - SDL
	FreeBSD  - SDL
	Linux    - SDL
	Mac OS X - SDL
	MorphOS  - SDL
	OS/2     - SDL
	Windows  - Win32 GDI (faster) or SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with
the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't
look as nice as with the Windows graphics.)

If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in
Makefile.config by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Unfortunately, there is currently no comprehensive list of features, but there
is a basic features list on the web, and some optional features can be
controlled through the Configure Patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place semaphore signals
* Ctrl-D toggles double mode in the Windows version
* Ingame console. More information at
  http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
.INI format. It's mostly undocumented. Almost all settings can be changed
ingame by using the 'Configure Patches' window.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you want to build with SDL support
  you need to add WITH_SDL to the project settings.
  PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these
  to work you need their development files. For best results, download the
  openttd-useful.zip file from SourceForge under the Files tab. Put the header
  files into your compiler's include/ directory and the library (.lib) files
  into the lib/ directory.
  For more help with VS6 see docs/Readme_Windows_MSVC6.0.txt.

  You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
  Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS:
  Use "make".

BeOS:
  Use "make".

FreeBSD:
  You need the port devel/sdl12 for a non-dedicated build.
  graphics/png is optional for screenshots in the PNG format.
  Use "gmake".

MorphOS:
  Use "make". Note that you need the MorphOS SDK and the
  powersdl.library SDK.

OS/2:
  Open Watcom C/C++ 1.3 or later is required to build the OS/2 version. See the
  docs/Readme_OS2.txt file for more information.


8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at
http://translator.openttd.org/, is highly encouraged. For a username/password
combo you should contact the development team, either by mail, IRC or the
forums. The system is straightforward to use, and if you have any problems,
read the online help located there.

If for some reason the website is down for a longer period of time, the
information below might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before begining the translation
      process! This avoids double work, as someone else may have already
      started translating to the same language.
    * Translators must use the charater set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.
    * Currently it is not possible to translate into character sets other than
      Latin.

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to
translate (You did, right? Of course you did.) you can pick up english.txt
(found in the SVN repository under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of
      the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language
file with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the English strings. Note that it looks
for english.txt in the lang subdirectory, which is where your language file
should also be.

That's all! You should now be able to select the language in the game options.

9.0) Troubleshooting
---- ---------------

To see all startup options available to you, start OpenTTD with the
"./openttd -h" option. This might help you tweak some of the settings.

If the game is acting strange and you feel adventorous you can try the
"-d [[<name>]=[<level>]" flag, where the higher levels will give you more
debugging output. The "name" variable can help you to display only some type of
debugging messages. This is mostly undocumented so best is to look in the
source code file debug.c for the various debugging types. For more information
look at http://wiki.openttd.org/index.php/Command_line.

The most frequent problem is missing data files. Don't forget to put all GRF
files from TTD into your data/ folder including sample.cat!

Under Windows 98 and lower it is impossible to use a dedicated server; it will
fail to start. Perhaps this is for the better because those OS's are not known
for their stability.

X.X) Credits:
---- --------
The OpenTTD team (in alphabetical order):
  Bjarni Corfitzen (Bjarni)      - Mac OS X port, coder
  Victor Fischer (Celestar)      - Programming everywhere you need him to
  Tam<61>s Farag<61> (Darkvater)       - Lead programmer
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Owen Rudge (orudge)            - Contributor, forum host, master server host, OS/2 port
  Peter Nelson (peter1138)       - NewGRF support wizard, OpenTTD addict
  Christoph Mallon (Tron)        - Programmer, code correctness police
  Patric Stout (TrueLight)       - Programmer, network guru, SVN-repository and website host

Retired Developers:
  Dominik Scherer (dominik81)    - Lead programmer, GUI expert (0.3.0 - 0.3.6)
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)

Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
  Matthijs Kooijman (blathijs) - For his many patches, suggestions and major work on maprewrite
  Petr Baudis (pasky) - Many patches, newgrf support, etc.
  Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with (and future PBS)
  Stefan Mei<65>ner (sign_de) - For his work on the console
  Mike Ragsdale - OpenTTD installer
  Cian Duffy (MYOB) - BeOS port / manual writing
  Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port
  Michael Blunck - For revolutionizing TTD with awesome graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports
  Chris Sawyer - For an amazing game!