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(svn r3402) -Fix: [building/cloning] added a string telling if build failed due to not being able to build a vehicle. Triggered when cloning a retired design
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@ -141,7 +141,7 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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const AircraftVehicleInfo *avi;
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Engine *e;
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if (!IsEngineBuildable(p1, VEH_Aircraft)) return CMD_ERROR;
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if (!IsEngineBuildable(p1, VEH_Aircraft)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
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value = EstimateAircraftCost(p1);
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@ -2760,6 +2760,7 @@ STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays
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STR_REPLACE_HELP :{BLACK}This allows you to replace one engine type with another type, when trains of the original type enter a depot
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STR_REPLACE_REMOVE_WAGON :{BLACK}Wagon removal: {ORANGE}{SKIP}{STRING}
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STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Make autoreplace keep the length of a train the same by removing wagons (starting at the front), if replacing the engine would make the train longer.
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STR_ENGINE_NOT_BUILDABLE :{WHITE}Engine is not buildable
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STR_SHORT_DATE :{WHITE}{DATE_TINY}
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STR_SIGN_LIST_CAPTION :{WHITE}Sign List - {COMMA} Sign{P "" s}
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@ -111,7 +111,7 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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TileIndex tile = TileVirtXY(x, y);
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Engine *e;
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if (!IsEngineBuildable(p1, VEH_Road)) return CMD_ERROR;
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if (!IsEngineBuildable(p1, VEH_Road)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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@ -827,7 +827,7 @@ int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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TileIndex tile = TileVirtXY(x, y);
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Engine *e;
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if (!IsEngineBuildable(p1, VEH_Ship)) return CMD_ERROR;
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if (!IsEngineBuildable(p1, VEH_Ship)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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@ -674,7 +674,7 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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uint num_vehicles;
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/* Check if the engine-type is valid (for the player) */
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if (!IsEngineBuildable(p1, VEH_Train)) return CMD_ERROR;
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if (!IsEngineBuildable(p1, VEH_Train)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
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/* Check if the train is actually being built in a depot belonging
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* to the player. Doesn't matter if only the cost is queried */
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