mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-09 23:50:25 +00:00
1480 lines
42 KiB
C++
1480 lines
42 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file win32_v.cpp Implementation of the Windows (GDI) video driver. */
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#include "../stdafx.h"
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#include "../openttd.h"
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#include "../gfx_func.h"
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#include "../os/windows/win32.h"
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#include "../rev.h"
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#include "../blitter/factory.hpp"
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#include "../core/geometry_func.hpp"
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#include "../core/math_func.hpp"
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#include "../core/random_func.hpp"
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#include "../texteff.hpp"
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#include "../thread.h"
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#include "../progress.h"
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#include "../window_gui.h"
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#include "../window_func.h"
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#include "../framerate_type.h"
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#include "win32_v.h"
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#include <windows.h>
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#include <imm.h>
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#include "../safeguards.h"
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/* Missing define in MinGW headers. */
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#ifndef MAPVK_VK_TO_CHAR
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#define MAPVK_VK_TO_CHAR (2)
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#endif
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#ifndef PM_QS_INPUT
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#define PM_QS_INPUT 0x20000
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#endif
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bool _window_maximize;
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static Dimension _bck_resolution;
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DWORD _imm_props;
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/** Local copy of the palette for use in the drawing thread. */
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static Palette _local_palette;
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bool VideoDriver_Win32Base::ClaimMousePointer()
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{
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MyShowCursor(false, true);
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return true;
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}
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struct Win32VkMapping {
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byte vk_from;
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byte vk_count;
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byte map_to;
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};
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#define AS(x, z) {x, 0, z}
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#define AM(x, y, z, w) {x, y - x, z}
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static const Win32VkMapping _vk_mapping[] = {
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/* Pageup stuff + up/down */
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AM(VK_PRIOR, VK_DOWN, WKC_PAGEUP, WKC_DOWN),
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/* Map letters & digits */
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AM('A', 'Z', 'A', 'Z'),
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AM('0', '9', '0', '9'),
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AS(VK_ESCAPE, WKC_ESC),
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AS(VK_PAUSE, WKC_PAUSE),
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AS(VK_BACK, WKC_BACKSPACE),
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AM(VK_INSERT, VK_DELETE, WKC_INSERT, WKC_DELETE),
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AS(VK_SPACE, WKC_SPACE),
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AS(VK_RETURN, WKC_RETURN),
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AS(VK_TAB, WKC_TAB),
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/* Function keys */
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AM(VK_F1, VK_F12, WKC_F1, WKC_F12),
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/* Numeric part */
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AM(VK_NUMPAD0, VK_NUMPAD9, '0', '9'),
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AS(VK_DIVIDE, WKC_NUM_DIV),
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AS(VK_MULTIPLY, WKC_NUM_MUL),
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AS(VK_SUBTRACT, WKC_NUM_MINUS),
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AS(VK_ADD, WKC_NUM_PLUS),
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AS(VK_DECIMAL, WKC_NUM_DECIMAL),
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/* Other non-letter keys */
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AS(0xBF, WKC_SLASH),
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AS(0xBA, WKC_SEMICOLON),
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AS(0xBB, WKC_EQUALS),
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AS(0xDB, WKC_L_BRACKET),
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AS(0xDC, WKC_BACKSLASH),
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AS(0xDD, WKC_R_BRACKET),
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AS(0xDE, WKC_SINGLEQUOTE),
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AS(0xBC, WKC_COMMA),
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AS(0xBD, WKC_MINUS),
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AS(0xBE, WKC_PERIOD)
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};
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static uint MapWindowsKey(uint sym)
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{
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const Win32VkMapping *map;
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uint key = 0;
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for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
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if ((uint)(sym - map->vk_from) <= map->vk_count) {
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key = sym - map->vk_from + map->map_to;
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break;
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}
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}
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if (GetAsyncKeyState(VK_SHIFT) < 0) key |= WKC_SHIFT;
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if (GetAsyncKeyState(VK_CONTROL) < 0) key |= WKC_CTRL;
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if (GetAsyncKeyState(VK_MENU) < 0) key |= WKC_ALT;
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return key;
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}
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/** Colour depth to use for fullscreen display modes. */
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uint8 VideoDriver_Win32Base::GetFullscreenBpp()
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{
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/* Check modes for the relevant fullscreen bpp */
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return _support8bpp != S8BPP_HARDWARE ? 32 : BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
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}
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/**
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* Instantiate a new window.
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* @param full_screen Whether to make a full screen window or not.
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* @param resize Whether to change window size.
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* @return True if the window could be created.
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*/
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bool VideoDriver_Win32Base::MakeWindow(bool full_screen, bool resize)
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{
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/* full_screen is whether the new window should be fullscreen,
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* _wnd.fullscreen is whether the current window is. */
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_fullscreen = full_screen;
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/* recreate window? */
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if ((full_screen != this->fullscreen) && this->main_wnd) {
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DestroyWindow(this->main_wnd);
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this->main_wnd = 0;
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}
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if (full_screen) {
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DEVMODE settings;
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memset(&settings, 0, sizeof(settings));
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settings.dmSize = sizeof(settings);
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settings.dmFields =
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DM_BITSPERPEL |
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DM_PELSWIDTH |
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DM_PELSHEIGHT;
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settings.dmBitsPerPel = this->GetFullscreenBpp();
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settings.dmPelsWidth = this->width_org;
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settings.dmPelsHeight = this->height_org;
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/* Check for 8 bpp support. */
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if (settings.dmBitsPerPel == 8 && ChangeDisplaySettings(&settings, CDS_FULLSCREEN | CDS_TEST) != DISP_CHANGE_SUCCESSFUL) {
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settings.dmBitsPerPel = 32;
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}
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/* Test fullscreen with current resolution, if it fails use desktop resolution. */
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if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN | CDS_TEST) != DISP_CHANGE_SUCCESSFUL) {
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RECT r;
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GetWindowRect(GetDesktopWindow(), &r);
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/* Guard against recursion. If we already failed here once, just fall through to
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* the next ChangeDisplaySettings call which will fail and error out appropriately. */
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if ((int)settings.dmPelsWidth != r.right - r.left || (int)settings.dmPelsHeight != r.bottom - r.top) {
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return this->ChangeResolution(r.right - r.left, r.bottom - r.top);
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}
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}
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if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
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this->MakeWindow(false, resize); // don't care about the result
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return false; // the request failed
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}
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} else if (this->fullscreen) {
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/* restore display? */
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ChangeDisplaySettings(nullptr, 0);
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/* restore the resolution */
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this->width = _bck_resolution.width;
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this->height = _bck_resolution.height;
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}
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{
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RECT r;
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DWORD style, showstyle;
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int w, h;
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showstyle = SW_SHOWNORMAL;
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this->fullscreen = full_screen;
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if (this->fullscreen) {
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style = WS_POPUP;
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SetRect(&r, 0, 0, this->width_org, this->height_org);
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} else {
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style = WS_OVERLAPPEDWINDOW;
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/* On window creation, check if we were in maximize mode before */
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if (_window_maximize) showstyle = SW_SHOWMAXIMIZED;
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SetRect(&r, 0, 0, this->width, this->height);
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}
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AdjustWindowRect(&r, style, FALSE);
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w = r.right - r.left;
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h = r.bottom - r.top;
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if (this->main_wnd != nullptr) {
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if (!_window_maximize && resize) SetWindowPos(this->main_wnd, 0, 0, 0, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER | SWP_NOMOVE);
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} else {
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int x = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
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int y = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
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char window_title[64];
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seprintf(window_title, lastof(window_title), "OpenTTD %s", _openttd_revision);
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this->main_wnd = CreateWindow(L"OTTD", OTTD2FS(window_title).c_str(), style, x, y, w, h, 0, 0, GetModuleHandle(nullptr), this);
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if (this->main_wnd == nullptr) usererror("CreateWindow failed");
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ShowWindow(this->main_wnd, showstyle);
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}
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}
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BlitterFactory::GetCurrentBlitter()->PostResize();
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GameSizeChanged();
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return true;
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}
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/** Forward key presses to the window system. */
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static LRESULT HandleCharMsg(uint keycode, WChar charcode)
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{
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static WChar prev_char = 0;
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/* Did we get a lead surrogate? If yes, store and exit. */
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if (Utf16IsLeadSurrogate(charcode)) {
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if (prev_char != 0) DEBUG(driver, 1, "Got two UTF-16 lead surrogates, dropping the first one");
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prev_char = charcode;
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return 0;
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}
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/* Stored lead surrogate and incoming trail surrogate? Combine and forward to input handling. */
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if (prev_char != 0) {
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if (Utf16IsTrailSurrogate(charcode)) {
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charcode = Utf16DecodeSurrogate(prev_char, charcode);
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} else {
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DEBUG(driver, 1, "Got an UTF-16 lead surrogate without a trail surrogate, dropping the lead surrogate");
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}
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}
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prev_char = 0;
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HandleKeypress(keycode, charcode);
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return 0;
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}
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/** Should we draw the composition string ourself, i.e is this a normal IME? */
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static bool DrawIMECompositionString()
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{
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return (_imm_props & IME_PROP_AT_CARET) && !(_imm_props & IME_PROP_SPECIAL_UI);
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}
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/** Set position of the composition window to the caret position. */
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static void SetCompositionPos(HWND hwnd)
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{
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HIMC hIMC = ImmGetContext(hwnd);
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if (hIMC != NULL) {
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COMPOSITIONFORM cf;
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cf.dwStyle = CFS_POINT;
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if (EditBoxInGlobalFocus()) {
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/* Get caret position. */
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Point pt = _focused_window->GetCaretPosition();
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cf.ptCurrentPos.x = _focused_window->left + pt.x;
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cf.ptCurrentPos.y = _focused_window->top + pt.y;
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} else {
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cf.ptCurrentPos.x = 0;
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cf.ptCurrentPos.y = 0;
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}
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ImmSetCompositionWindow(hIMC, &cf);
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}
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ImmReleaseContext(hwnd, hIMC);
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}
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/** Set the position of the candidate window. */
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static void SetCandidatePos(HWND hwnd)
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{
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HIMC hIMC = ImmGetContext(hwnd);
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if (hIMC != NULL) {
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CANDIDATEFORM cf;
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cf.dwIndex = 0;
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cf.dwStyle = CFS_EXCLUDE;
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if (EditBoxInGlobalFocus()) {
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Point pt = _focused_window->GetCaretPosition();
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cf.ptCurrentPos.x = _focused_window->left + pt.x;
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cf.ptCurrentPos.y = _focused_window->top + pt.y;
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if (_focused_window->window_class == WC_CONSOLE) {
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cf.rcArea.left = _focused_window->left;
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cf.rcArea.top = _focused_window->top;
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cf.rcArea.right = _focused_window->left + _focused_window->width;
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cf.rcArea.bottom = _focused_window->top + _focused_window->height;
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} else {
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cf.rcArea.left = _focused_window->left + _focused_window->nested_focus->pos_x;
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cf.rcArea.top = _focused_window->top + _focused_window->nested_focus->pos_y;
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cf.rcArea.right = cf.rcArea.left + _focused_window->nested_focus->current_x;
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cf.rcArea.bottom = cf.rcArea.top + _focused_window->nested_focus->current_y;
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}
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} else {
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cf.ptCurrentPos.x = 0;
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cf.ptCurrentPos.y = 0;
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SetRectEmpty(&cf.rcArea);
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}
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ImmSetCandidateWindow(hIMC, &cf);
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}
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ImmReleaseContext(hwnd, hIMC);
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}
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/** Handle WM_IME_COMPOSITION messages. */
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static LRESULT HandleIMEComposition(HWND hwnd, WPARAM wParam, LPARAM lParam)
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{
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HIMC hIMC = ImmGetContext(hwnd);
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if (hIMC != NULL) {
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if (lParam & GCS_RESULTSTR) {
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/* Read result string from the IME. */
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LONG len = ImmGetCompositionString(hIMC, GCS_RESULTSTR, nullptr, 0); // Length is always in bytes, even in UNICODE build.
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wchar_t *str = (wchar_t *)_alloca(len + sizeof(wchar_t));
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len = ImmGetCompositionString(hIMC, GCS_RESULTSTR, str, len);
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str[len / sizeof(wchar_t)] = '\0';
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/* Transmit text to windowing system. */
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if (len > 0) {
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HandleTextInput(nullptr, true); // Clear marked string.
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HandleTextInput(FS2OTTD(str).c_str());
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}
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SetCompositionPos(hwnd);
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/* Don't pass the result string on to the default window proc. */
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lParam &= ~(GCS_RESULTSTR | GCS_RESULTCLAUSE | GCS_RESULTREADCLAUSE | GCS_RESULTREADSTR);
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}
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if ((lParam & GCS_COMPSTR) && DrawIMECompositionString()) {
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/* Read composition string from the IME. */
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LONG len = ImmGetCompositionString(hIMC, GCS_COMPSTR, nullptr, 0); // Length is always in bytes, even in UNICODE build.
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wchar_t *str = (wchar_t *)_alloca(len + sizeof(wchar_t));
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len = ImmGetCompositionString(hIMC, GCS_COMPSTR, str, len);
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str[len / sizeof(wchar_t)] = '\0';
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if (len > 0) {
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static char utf8_buf[1024];
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convert_from_fs(str, utf8_buf, lengthof(utf8_buf));
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/* Convert caret position from bytes in the input string to a position in the UTF-8 encoded string. */
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LONG caret_bytes = ImmGetCompositionString(hIMC, GCS_CURSORPOS, nullptr, 0);
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const char *caret = utf8_buf;
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for (const wchar_t *c = str; *c != '\0' && *caret != '\0' && caret_bytes > 0; c++, caret_bytes--) {
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/* Skip DBCS lead bytes or leading surrogates. */
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if (Utf16IsLeadSurrogate(*c)) {
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c++;
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caret_bytes--;
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}
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Utf8Consume(&caret);
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}
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HandleTextInput(utf8_buf, true, caret);
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} else {
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HandleTextInput(nullptr, true);
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}
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lParam &= ~(GCS_COMPSTR | GCS_COMPATTR | GCS_COMPCLAUSE | GCS_CURSORPOS | GCS_DELTASTART);
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}
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}
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ImmReleaseContext(hwnd, hIMC);
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return lParam != 0 ? DefWindowProc(hwnd, WM_IME_COMPOSITION, wParam, lParam) : 0;
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}
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/** Clear the current composition string. */
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static void CancelIMEComposition(HWND hwnd)
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{
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HIMC hIMC = ImmGetContext(hwnd);
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if (hIMC != NULL) ImmNotifyIME(hIMC, NI_COMPOSITIONSTR, CPS_CANCEL, 0);
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ImmReleaseContext(hwnd, hIMC);
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/* Clear any marked string from the current edit box. */
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HandleTextInput(nullptr, true);
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}
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LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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static uint32 keycode = 0;
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static bool console = false;
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VideoDriver_Win32Base *video_driver = (VideoDriver_Win32Base *)GetWindowLongPtr(hwnd, GWLP_USERDATA);
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switch (msg) {
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case WM_CREATE:
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SetWindowLongPtr(hwnd, GWLP_USERDATA, (LONG_PTR)((LPCREATESTRUCT)lParam)->lpCreateParams);
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_cursor.in_window = false; // Win32 has mouse tracking.
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SetCompositionPos(hwnd);
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_imm_props = ImmGetProperty(GetKeyboardLayout(0), IGP_PROPERTY);
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break;
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case WM_PAINT: {
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RECT r;
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GetUpdateRect(hwnd, &r, FALSE);
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video_driver->MakeDirty(r.left, r.top, r.right - r.left, r.bottom - r.top);
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ValidateRect(hwnd, nullptr);
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return 0;
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}
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case WM_PALETTECHANGED:
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if ((HWND)wParam == hwnd) return 0;
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FALLTHROUGH;
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case WM_QUERYNEWPALETTE:
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video_driver->PaletteChanged(hwnd);
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return 0;
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case WM_CLOSE:
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HandleExitGameRequest();
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return 0;
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case WM_DESTROY:
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if (_window_maximize) _cur_resolution = _bck_resolution;
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return 0;
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case WM_LBUTTONDOWN:
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SetCapture(hwnd);
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_left_button_down = true;
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HandleMouseEvents();
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return 0;
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case WM_LBUTTONUP:
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ReleaseCapture();
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_left_button_down = false;
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_left_button_clicked = false;
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HandleMouseEvents();
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return 0;
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case WM_RBUTTONDOWN:
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SetCapture(hwnd);
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_right_button_down = true;
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_right_button_clicked = true;
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HandleMouseEvents();
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return 0;
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case WM_RBUTTONUP:
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ReleaseCapture();
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_right_button_down = false;
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HandleMouseEvents();
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return 0;
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case WM_MOUSELEAVE:
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UndrawMouseCursor();
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_cursor.in_window = false;
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if (!_left_button_down && !_right_button_down) MyShowCursor(true);
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return 0;
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case WM_MOUSEMOVE: {
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int x = (int16)LOWORD(lParam);
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int y = (int16)HIWORD(lParam);
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|
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/* If the mouse was not in the window and it has moved it means it has
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* come into the window, so start drawing the mouse. Also start
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* tracking the mouse for exiting the window */
|
|
if (!_cursor.in_window) {
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_cursor.in_window = true;
|
|
TRACKMOUSEEVENT tme;
|
|
tme.cbSize = sizeof(tme);
|
|
tme.dwFlags = TME_LEAVE;
|
|
tme.hwndTrack = hwnd;
|
|
|
|
TrackMouseEvent(&tme);
|
|
}
|
|
|
|
if (_cursor.fix_at) {
|
|
/* Get all queued mouse events now in case we have to warp the cursor. In the
|
|
* end, we only care about the current mouse position and not bygone events. */
|
|
MSG m;
|
|
while (PeekMessage(&m, hwnd, WM_MOUSEMOVE, WM_MOUSEMOVE, PM_REMOVE | PM_NOYIELD | PM_QS_INPUT)) {
|
|
x = (int16)LOWORD(m.lParam);
|
|
y = (int16)HIWORD(m.lParam);
|
|
}
|
|
}
|
|
|
|
if (_cursor.UpdateCursorPosition(x, y, false)) {
|
|
POINT pt;
|
|
pt.x = _cursor.pos.x;
|
|
pt.y = _cursor.pos.y;
|
|
ClientToScreen(hwnd, &pt);
|
|
SetCursorPos(pt.x, pt.y);
|
|
}
|
|
MyShowCursor(false);
|
|
HandleMouseEvents();
|
|
return 0;
|
|
}
|
|
|
|
case WM_INPUTLANGCHANGE:
|
|
_imm_props = ImmGetProperty(GetKeyboardLayout(0), IGP_PROPERTY);
|
|
break;
|
|
|
|
case WM_IME_SETCONTEXT:
|
|
/* Don't show the composition window if we draw the string ourself. */
|
|
if (DrawIMECompositionString()) lParam &= ~ISC_SHOWUICOMPOSITIONWINDOW;
|
|
break;
|
|
|
|
case WM_IME_STARTCOMPOSITION:
|
|
SetCompositionPos(hwnd);
|
|
if (DrawIMECompositionString()) return 0;
|
|
break;
|
|
|
|
case WM_IME_COMPOSITION:
|
|
return HandleIMEComposition(hwnd, wParam, lParam);
|
|
|
|
case WM_IME_ENDCOMPOSITION:
|
|
/* Clear any pending composition string. */
|
|
HandleTextInput(nullptr, true);
|
|
if (DrawIMECompositionString()) return 0;
|
|
break;
|
|
|
|
case WM_IME_NOTIFY:
|
|
if (wParam == IMN_OPENCANDIDATE) SetCandidatePos(hwnd);
|
|
break;
|
|
|
|
case WM_DEADCHAR:
|
|
console = GB(lParam, 16, 8) == 41;
|
|
return 0;
|
|
|
|
case WM_CHAR: {
|
|
uint scancode = GB(lParam, 16, 8);
|
|
uint charcode = wParam;
|
|
|
|
/* If the console key is a dead-key, we need to press it twice to get a WM_CHAR message.
|
|
* But we then get two WM_CHAR messages, so ignore the first one */
|
|
if (console && scancode == 41) {
|
|
console = false;
|
|
return 0;
|
|
}
|
|
|
|
/* IMEs and other input methods sometimes send a WM_CHAR without a WM_KEYDOWN,
|
|
* clear the keycode so a previous WM_KEYDOWN doesn't become 'stuck'. */
|
|
uint cur_keycode = keycode;
|
|
keycode = 0;
|
|
|
|
return HandleCharMsg(cur_keycode, charcode);
|
|
}
|
|
|
|
case WM_KEYDOWN: {
|
|
/* No matter the keyboard layout, we will map the '~' to the console. */
|
|
uint scancode = GB(lParam, 16, 8);
|
|
keycode = scancode == 41 ? (uint)WKC_BACKQUOTE : MapWindowsKey(wParam);
|
|
|
|
uint charcode = MapVirtualKey(wParam, MAPVK_VK_TO_CHAR);
|
|
|
|
/* No character translation? */
|
|
if (charcode == 0) {
|
|
HandleKeypress(keycode, 0);
|
|
return 0;
|
|
}
|
|
|
|
/* If an edit box is in focus, wait for the corresponding WM_CHAR message. */
|
|
if (!EditBoxInGlobalFocus()) {
|
|
/* Is the console key a dead key? If yes, ignore the first key down event. */
|
|
if (HasBit(charcode, 31) && !console) {
|
|
if (scancode == 41) {
|
|
console = true;
|
|
return 0;
|
|
}
|
|
}
|
|
console = false;
|
|
|
|
/* IMEs and other input methods sometimes send a WM_CHAR without a WM_KEYDOWN,
|
|
* clear the keycode so a previous WM_KEYDOWN doesn't become 'stuck'. */
|
|
uint cur_keycode = keycode;
|
|
keycode = 0;
|
|
|
|
return HandleCharMsg(cur_keycode, LOWORD(charcode));
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
case WM_SYSKEYDOWN: // user presses F10 or Alt, both activating the title-menu
|
|
switch (wParam) {
|
|
case VK_RETURN:
|
|
case 'F': // Full Screen on ALT + ENTER/F
|
|
ToggleFullScreen(!video_driver->fullscreen);
|
|
return 0;
|
|
|
|
case VK_MENU: // Just ALT
|
|
return 0; // do nothing
|
|
|
|
case VK_F10: // F10, ignore activation of menu
|
|
HandleKeypress(MapWindowsKey(wParam), 0);
|
|
return 0;
|
|
|
|
default: // ALT in combination with something else
|
|
HandleKeypress(MapWindowsKey(wParam), 0);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case WM_SIZE:
|
|
if (wParam != SIZE_MINIMIZED) {
|
|
/* Set maximized flag when we maximize (obviously), but also when we
|
|
* switched to fullscreen from a maximized state */
|
|
_window_maximize = (wParam == SIZE_MAXIMIZED || (_window_maximize && _fullscreen));
|
|
if (_window_maximize || _fullscreen) _bck_resolution = _cur_resolution;
|
|
video_driver->ClientSizeChanged(LOWORD(lParam), HIWORD(lParam));
|
|
}
|
|
return 0;
|
|
|
|
case WM_SIZING: {
|
|
RECT *r = (RECT*)lParam;
|
|
RECT r2;
|
|
int w, h;
|
|
|
|
SetRect(&r2, 0, 0, 0, 0);
|
|
AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
|
|
|
|
w = r->right - r->left - (r2.right - r2.left);
|
|
h = r->bottom - r->top - (r2.bottom - r2.top);
|
|
w = std::max(w, 64);
|
|
h = std::max(h, 64);
|
|
SetRect(&r2, 0, 0, w, h);
|
|
|
|
AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
|
|
w = r2.right - r2.left;
|
|
h = r2.bottom - r2.top;
|
|
|
|
switch (wParam) {
|
|
case WMSZ_BOTTOM:
|
|
r->bottom = r->top + h;
|
|
break;
|
|
|
|
case WMSZ_BOTTOMLEFT:
|
|
r->bottom = r->top + h;
|
|
r->left = r->right - w;
|
|
break;
|
|
|
|
case WMSZ_BOTTOMRIGHT:
|
|
r->bottom = r->top + h;
|
|
r->right = r->left + w;
|
|
break;
|
|
|
|
case WMSZ_LEFT:
|
|
r->left = r->right - w;
|
|
break;
|
|
|
|
case WMSZ_RIGHT:
|
|
r->right = r->left + w;
|
|
break;
|
|
|
|
case WMSZ_TOP:
|
|
r->top = r->bottom - h;
|
|
break;
|
|
|
|
case WMSZ_TOPLEFT:
|
|
r->top = r->bottom - h;
|
|
r->left = r->right - w;
|
|
break;
|
|
|
|
case WMSZ_TOPRIGHT:
|
|
r->top = r->bottom - h;
|
|
r->right = r->left + w;
|
|
break;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
/* needed for wheel */
|
|
#if !defined(WM_MOUSEWHEEL)
|
|
# define WM_MOUSEWHEEL 0x020A
|
|
#endif /* WM_MOUSEWHEEL */
|
|
#if !defined(GET_WHEEL_DELTA_WPARAM)
|
|
# define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam))
|
|
#endif /* GET_WHEEL_DELTA_WPARAM */
|
|
|
|
case WM_MOUSEWHEEL: {
|
|
int delta = GET_WHEEL_DELTA_WPARAM(wParam);
|
|
|
|
if (delta < 0) {
|
|
_cursor.wheel++;
|
|
} else if (delta > 0) {
|
|
_cursor.wheel--;
|
|
}
|
|
HandleMouseEvents();
|
|
return 0;
|
|
}
|
|
|
|
case WM_SETFOCUS:
|
|
video_driver->has_focus = true;
|
|
SetCompositionPos(hwnd);
|
|
break;
|
|
|
|
case WM_KILLFOCUS:
|
|
video_driver->has_focus = false;
|
|
break;
|
|
|
|
case WM_ACTIVATE: {
|
|
/* Don't do anything if we are closing openttd */
|
|
if (_exit_game) break;
|
|
|
|
bool active = (LOWORD(wParam) != WA_INACTIVE);
|
|
bool minimized = (HIWORD(wParam) != 0);
|
|
if (video_driver->fullscreen) {
|
|
if (active && minimized) {
|
|
/* Restore the game window */
|
|
Dimension d = _bck_resolution; // Save current non-fullscreen window size as it will be overwritten by ShowWindow.
|
|
ShowWindow(hwnd, SW_RESTORE);
|
|
_bck_resolution = d;
|
|
video_driver->MakeWindow(true);
|
|
} else if (!active && !minimized) {
|
|
/* Minimise the window and restore desktop */
|
|
ShowWindow(hwnd, SW_MINIMIZE);
|
|
ChangeDisplaySettings(nullptr, 0);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
return DefWindowProc(hwnd, msg, wParam, lParam);
|
|
}
|
|
|
|
static void RegisterWndClass()
|
|
{
|
|
static bool registered = false;
|
|
|
|
if (registered) return;
|
|
|
|
HINSTANCE hinst = GetModuleHandle(nullptr);
|
|
WNDCLASS wnd = {
|
|
CS_OWNDC,
|
|
WndProcGdi,
|
|
0,
|
|
0,
|
|
hinst,
|
|
LoadIcon(hinst, MAKEINTRESOURCE(100)),
|
|
LoadCursor(nullptr, IDC_ARROW),
|
|
0,
|
|
0,
|
|
L"OTTD"
|
|
};
|
|
|
|
registered = true;
|
|
if (!RegisterClass(&wnd)) usererror("RegisterClass failed");
|
|
}
|
|
|
|
static const Dimension default_resolutions[] = {
|
|
{ 640, 480 },
|
|
{ 800, 600 },
|
|
{ 1024, 768 },
|
|
{ 1152, 864 },
|
|
{ 1280, 800 },
|
|
{ 1280, 960 },
|
|
{ 1280, 1024 },
|
|
{ 1400, 1050 },
|
|
{ 1600, 1200 },
|
|
{ 1680, 1050 },
|
|
{ 1920, 1200 }
|
|
};
|
|
|
|
static void FindResolutions(uint8 bpp)
|
|
{
|
|
_resolutions.clear();
|
|
|
|
DEVMODE dm;
|
|
for (uint i = 0; EnumDisplaySettings(nullptr, i, &dm) != 0; i++) {
|
|
if (dm.dmBitsPerPel != bpp || dm.dmPelsWidth < 640 || dm.dmPelsHeight < 480) continue;
|
|
if (std::find(_resolutions.begin(), _resolutions.end(), Dimension(dm.dmPelsWidth, dm.dmPelsHeight)) != _resolutions.end()) continue;
|
|
_resolutions.emplace_back(dm.dmPelsWidth, dm.dmPelsHeight);
|
|
}
|
|
|
|
/* We have found no resolutions, show the default list */
|
|
if (_resolutions.empty()) {
|
|
_resolutions.assign(std::begin(default_resolutions), std::end(default_resolutions));
|
|
}
|
|
|
|
SortResolutions();
|
|
}
|
|
|
|
void VideoDriver_Win32Base::Initialize()
|
|
{
|
|
this->UpdateAutoResolution();
|
|
|
|
RegisterWndClass();
|
|
FindResolutions(this->GetFullscreenBpp());
|
|
|
|
/* fullscreen uses those */
|
|
this->width = this->width_org = _cur_resolution.width;
|
|
this->height = this->height_org = _cur_resolution.height;
|
|
|
|
DEBUG(driver, 2, "Resolution for display: %ux%u", _cur_resolution.width, _cur_resolution.height);
|
|
}
|
|
|
|
void VideoDriver_Win32Base::Stop()
|
|
{
|
|
DestroyWindow(this->main_wnd);
|
|
|
|
if (this->fullscreen) ChangeDisplaySettings(nullptr, 0);
|
|
MyShowCursor(true);
|
|
}
|
|
void VideoDriver_Win32Base::MakeDirty(int left, int top, int width, int height)
|
|
{
|
|
Rect r = {left, top, left + width, top + height};
|
|
this->dirty_rect = BoundingRect(this->dirty_rect, r);
|
|
}
|
|
|
|
void VideoDriver_Win32Base::CheckPaletteAnim()
|
|
{
|
|
if (_cur_palette.count_dirty == 0) return;
|
|
|
|
_local_palette = _cur_palette;
|
|
this->MakeDirty(0, 0, _screen.width, _screen.height);
|
|
}
|
|
|
|
void VideoDriver_Win32Base::InputLoop()
|
|
{
|
|
bool old_ctrl_pressed = _ctrl_pressed;
|
|
|
|
_ctrl_pressed = this->has_focus && GetAsyncKeyState(VK_CONTROL) < 0;
|
|
_shift_pressed = this->has_focus && GetAsyncKeyState(VK_SHIFT) < 0;
|
|
|
|
#if defined(_DEBUG)
|
|
this->fast_forward_key_pressed = _shift_pressed;
|
|
#else
|
|
/* Speedup when pressing tab, except when using ALT+TAB
|
|
* to switch to another application. */
|
|
this->fast_forward_key_pressed = this->has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0;
|
|
#endif
|
|
|
|
/* Determine which directional keys are down. */
|
|
if (this->has_focus) {
|
|
_dirkeys =
|
|
(GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
|
|
(GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) +
|
|
(GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) +
|
|
(GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0);
|
|
} else {
|
|
_dirkeys = 0;
|
|
}
|
|
|
|
if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
|
|
}
|
|
|
|
bool VideoDriver_Win32Base::PollEvent()
|
|
{
|
|
MSG mesg;
|
|
|
|
if (!PeekMessage(&mesg, nullptr, 0, 0, PM_REMOVE)) return false;
|
|
|
|
/* Convert key messages to char messages if we want text input. */
|
|
if (EditBoxInGlobalFocus()) TranslateMessage(&mesg);
|
|
DispatchMessage(&mesg);
|
|
|
|
return true;
|
|
}
|
|
|
|
void VideoDriver_Win32Base::MainLoop()
|
|
{
|
|
this->StartGameThread();
|
|
|
|
for (;;) {
|
|
if (_exit_game) break;
|
|
|
|
this->Tick();
|
|
this->SleepTillNextTick();
|
|
}
|
|
|
|
this->StopGameThread();
|
|
}
|
|
|
|
void VideoDriver_Win32Base::ClientSizeChanged(int w, int h, bool force)
|
|
{
|
|
/* Allocate backing store of the new size. */
|
|
if (this->AllocateBackingStore(w, h, force)) {
|
|
/* Mark all palette colours dirty. */
|
|
_cur_palette.first_dirty = 0;
|
|
_cur_palette.count_dirty = 256;
|
|
_local_palette = _cur_palette;
|
|
|
|
BlitterFactory::GetCurrentBlitter()->PostResize();
|
|
|
|
GameSizeChanged();
|
|
}
|
|
}
|
|
|
|
bool VideoDriver_Win32Base::ChangeResolution(int w, int h)
|
|
{
|
|
if (_window_maximize) ShowWindow(this->main_wnd, SW_SHOWNORMAL);
|
|
|
|
this->width = this->width_org = w;
|
|
this->height = this->height_org = h;
|
|
|
|
return this->MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
|
|
}
|
|
|
|
bool VideoDriver_Win32Base::ToggleFullscreen(bool full_screen)
|
|
{
|
|
bool res = this->MakeWindow(full_screen);
|
|
|
|
InvalidateWindowClassesData(WC_GAME_OPTIONS, 3);
|
|
return res;
|
|
}
|
|
|
|
void VideoDriver_Win32Base::EditBoxLostFocus()
|
|
{
|
|
CancelIMEComposition(this->main_wnd);
|
|
SetCompositionPos(this->main_wnd);
|
|
SetCandidatePos(this->main_wnd);
|
|
}
|
|
|
|
std::vector<int> VideoDriver_Win32Base::GetListOfMonitorRefreshRates()
|
|
{
|
|
std::vector<int> rates = {};
|
|
EnumDisplayMonitors(nullptr, nullptr, [](HMONITOR hMonitor, HDC hDC, LPRECT rc, LPARAM data) -> BOOL {
|
|
auto &list = *reinterpret_cast<std::vector<int>*>(data);
|
|
|
|
MONITORINFOEX monitorInfo = {};
|
|
monitorInfo.cbSize = sizeof(MONITORINFOEX);
|
|
GetMonitorInfo(hMonitor, &monitorInfo);
|
|
|
|
DEVMODE devMode = {};
|
|
devMode.dmSize = sizeof(DEVMODE);
|
|
devMode.dmDriverExtra = 0;
|
|
EnumDisplaySettings(monitorInfo.szDevice, ENUM_CURRENT_SETTINGS, &devMode);
|
|
|
|
if (devMode.dmDisplayFrequency != 0) list.push_back(devMode.dmDisplayFrequency);
|
|
return true;
|
|
}, reinterpret_cast<LPARAM>(&rates));
|
|
return rates;
|
|
}
|
|
|
|
Dimension VideoDriver_Win32Base::GetScreenSize() const
|
|
{
|
|
return { static_cast<uint>(GetSystemMetrics(SM_CXSCREEN)), static_cast<uint>(GetSystemMetrics(SM_CYSCREEN)) };
|
|
}
|
|
|
|
float VideoDriver_Win32Base::GetDPIScale()
|
|
{
|
|
typedef UINT (WINAPI *PFNGETDPIFORWINDOW)(HWND hwnd);
|
|
typedef UINT (WINAPI *PFNGETDPIFORSYSTEM)(VOID);
|
|
typedef HRESULT (WINAPI *PFNGETDPIFORMONITOR)(HMONITOR hMonitor, int dpiType, UINT *dpiX, UINT *dpiY);
|
|
|
|
static PFNGETDPIFORWINDOW _GetDpiForWindow = nullptr;
|
|
static PFNGETDPIFORSYSTEM _GetDpiForSystem = nullptr;
|
|
static PFNGETDPIFORMONITOR _GetDpiForMonitor = nullptr;
|
|
|
|
static bool init_done = false;
|
|
if (!init_done) {
|
|
init_done = true;
|
|
|
|
_GetDpiForWindow = (PFNGETDPIFORWINDOW)GetProcAddress(GetModuleHandle(L"User32"), "GetDpiForWindow");
|
|
_GetDpiForSystem = (PFNGETDPIFORSYSTEM)GetProcAddress(GetModuleHandle(L"User32"), "GetDpiForSystem");
|
|
_GetDpiForMonitor = (PFNGETDPIFORMONITOR)GetProcAddress(LoadLibrary(L"Shcore.dll"), "GetDpiForMonitor");
|
|
}
|
|
|
|
UINT cur_dpi = 0;
|
|
|
|
if (cur_dpi == 0 && _GetDpiForWindow != nullptr && this->main_wnd != nullptr) {
|
|
/* Per window DPI is supported since Windows 10 Ver 1607. */
|
|
cur_dpi = _GetDpiForWindow(this->main_wnd);
|
|
}
|
|
if (cur_dpi == 0 && _GetDpiForMonitor != nullptr && this->main_wnd != nullptr) {
|
|
/* Per monitor is supported since Windows 8.1. */
|
|
UINT dpiX, dpiY;
|
|
if (SUCCEEDED(_GetDpiForMonitor(MonitorFromWindow(this->main_wnd, MONITOR_DEFAULTTOPRIMARY), 0 /* MDT_EFFECTIVE_DPI */, &dpiX, &dpiY))) {
|
|
cur_dpi = dpiX; // X and Y are always identical.
|
|
}
|
|
}
|
|
if (cur_dpi == 0 && _GetDpiForSystem != nullptr) {
|
|
/* Fall back to system DPI. */
|
|
cur_dpi = _GetDpiForSystem();
|
|
}
|
|
|
|
return cur_dpi > 0 ? cur_dpi / 96.0f : 1.0f; // Default Windows DPI value is 96.
|
|
}
|
|
|
|
bool VideoDriver_Win32Base::LockVideoBuffer()
|
|
{
|
|
if (this->buffer_locked) return false;
|
|
this->buffer_locked = true;
|
|
|
|
_screen.dst_ptr = this->GetVideoPointer();
|
|
assert(_screen.dst_ptr != nullptr);
|
|
|
|
return true;
|
|
}
|
|
|
|
void VideoDriver_Win32Base::UnlockVideoBuffer()
|
|
{
|
|
assert(_screen.dst_ptr != nullptr);
|
|
if (_screen.dst_ptr != nullptr) {
|
|
/* Hand video buffer back to the drawing backend. */
|
|
this->ReleaseVideoPointer();
|
|
_screen.dst_ptr = nullptr;
|
|
}
|
|
|
|
this->buffer_locked = false;
|
|
}
|
|
|
|
|
|
static FVideoDriver_Win32GDI iFVideoDriver_Win32GDI;
|
|
|
|
const char *VideoDriver_Win32GDI::Start(const StringList ¶m)
|
|
{
|
|
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
|
|
|
|
this->Initialize();
|
|
|
|
this->MakePalette();
|
|
this->AllocateBackingStore(_cur_resolution.width, _cur_resolution.height);
|
|
this->MakeWindow(_fullscreen);
|
|
|
|
MarkWholeScreenDirty();
|
|
|
|
this->is_game_threaded = !GetDriverParamBool(param, "no_threads") && !GetDriverParamBool(param, "no_thread");
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void VideoDriver_Win32GDI::Stop()
|
|
{
|
|
DeleteObject(this->gdi_palette);
|
|
DeleteObject(this->dib_sect);
|
|
|
|
this->VideoDriver_Win32Base::Stop();
|
|
}
|
|
|
|
bool VideoDriver_Win32GDI::AllocateBackingStore(int w, int h, bool force)
|
|
{
|
|
uint bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
|
|
|
|
w = std::max(w, 64);
|
|
h = std::max(h, 64);
|
|
|
|
if (!force && w == _screen.width && h == _screen.height) return false;
|
|
|
|
BITMAPINFO *bi = (BITMAPINFO *)alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
|
|
memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
|
|
bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
|
|
|
bi->bmiHeader.biWidth = this->width = w;
|
|
bi->bmiHeader.biHeight = -(this->height = h);
|
|
|
|
bi->bmiHeader.biPlanes = 1;
|
|
bi->bmiHeader.biBitCount = bpp;
|
|
bi->bmiHeader.biCompression = BI_RGB;
|
|
|
|
if (this->dib_sect) DeleteObject(this->dib_sect);
|
|
|
|
HDC dc = GetDC(0);
|
|
this->dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID **)&this->buffer_bits, nullptr, 0);
|
|
if (this->dib_sect == nullptr) usererror("CreateDIBSection failed");
|
|
ReleaseDC(0, dc);
|
|
|
|
_screen.width = w;
|
|
_screen.pitch = (bpp == 8) ? Align(w, 4) : w;
|
|
_screen.height = h;
|
|
_screen.dst_ptr = this->GetVideoPointer();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool VideoDriver_Win32GDI::AfterBlitterChange()
|
|
{
|
|
assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
|
|
return this->AllocateBackingStore(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen, false);
|
|
}
|
|
|
|
void VideoDriver_Win32GDI::MakePalette()
|
|
{
|
|
_cur_palette.first_dirty = 0;
|
|
_cur_palette.count_dirty = 256;
|
|
_local_palette = _cur_palette;
|
|
|
|
LOGPALETTE *pal = (LOGPALETTE*)alloca(sizeof(LOGPALETTE) + (256 - 1) * sizeof(PALETTEENTRY));
|
|
|
|
pal->palVersion = 0x300;
|
|
pal->palNumEntries = 256;
|
|
|
|
for (uint i = 0; i != 256; i++) {
|
|
pal->palPalEntry[i].peRed = _local_palette.palette[i].r;
|
|
pal->palPalEntry[i].peGreen = _local_palette.palette[i].g;
|
|
pal->palPalEntry[i].peBlue = _local_palette.palette[i].b;
|
|
pal->palPalEntry[i].peFlags = 0;
|
|
|
|
}
|
|
this->gdi_palette = CreatePalette(pal);
|
|
if (this->gdi_palette == nullptr) usererror("CreatePalette failed!\n");
|
|
}
|
|
|
|
void VideoDriver_Win32GDI::UpdatePalette(HDC dc, uint start, uint count)
|
|
{
|
|
RGBQUAD rgb[256];
|
|
|
|
for (uint i = 0; i != count; i++) {
|
|
rgb[i].rgbRed = _local_palette.palette[start + i].r;
|
|
rgb[i].rgbGreen = _local_palette.palette[start + i].g;
|
|
rgb[i].rgbBlue = _local_palette.palette[start + i].b;
|
|
rgb[i].rgbReserved = 0;
|
|
}
|
|
|
|
SetDIBColorTable(dc, start, count, rgb);
|
|
}
|
|
|
|
void VideoDriver_Win32GDI::PaletteChanged(HWND hWnd)
|
|
{
|
|
HDC hDC = GetWindowDC(hWnd);
|
|
HPALETTE hOldPalette = SelectPalette(hDC, this->gdi_palette, FALSE);
|
|
UINT nChanged = RealizePalette(hDC);
|
|
|
|
SelectPalette(hDC, hOldPalette, TRUE);
|
|
ReleaseDC(hWnd, hDC);
|
|
if (nChanged != 0) this->MakeDirty(0, 0, _screen.width, _screen.height);
|
|
}
|
|
|
|
void VideoDriver_Win32GDI::Paint()
|
|
{
|
|
PerformanceMeasurer framerate(PFE_VIDEO);
|
|
|
|
if (IsEmptyRect(this->dirty_rect)) return;
|
|
|
|
HDC dc = GetDC(this->main_wnd);
|
|
HDC dc2 = CreateCompatibleDC(dc);
|
|
|
|
HBITMAP old_bmp = (HBITMAP)SelectObject(dc2, this->dib_sect);
|
|
HPALETTE old_palette = SelectPalette(dc, this->gdi_palette, FALSE);
|
|
|
|
if (_cur_palette.count_dirty != 0) {
|
|
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
|
|
|
switch (blitter->UsePaletteAnimation()) {
|
|
case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
|
|
this->UpdatePalette(dc2, _local_palette.first_dirty, _local_palette.count_dirty);
|
|
break;
|
|
|
|
case Blitter::PALETTE_ANIMATION_BLITTER: {
|
|
blitter->PaletteAnimate(_local_palette);
|
|
break;
|
|
}
|
|
|
|
case Blitter::PALETTE_ANIMATION_NONE:
|
|
break;
|
|
|
|
default:
|
|
NOT_REACHED();
|
|
}
|
|
_cur_palette.count_dirty = 0;
|
|
}
|
|
|
|
BitBlt(dc, 0, 0, this->width, this->height, dc2, 0, 0, SRCCOPY);
|
|
SelectPalette(dc, old_palette, TRUE);
|
|
SelectObject(dc2, old_bmp);
|
|
DeleteDC(dc2);
|
|
|
|
ReleaseDC(this->main_wnd, dc);
|
|
|
|
this->dirty_rect = {};
|
|
}
|
|
|
|
#ifdef _DEBUG
|
|
/* Keep this function here..
|
|
* It allows you to redraw the screen from within the MSVC debugger */
|
|
/* static */ int VideoDriver_Win32GDI::RedrawScreenDebug()
|
|
{
|
|
static int _fooctr;
|
|
|
|
VideoDriver_Win32GDI *drv = static_cast<VideoDriver_Win32GDI *>(VideoDriver::GetInstance());
|
|
|
|
_screen.dst_ptr = drv->GetVideoPointer();
|
|
UpdateWindows();
|
|
|
|
drv->Paint();
|
|
GdiFlush();
|
|
|
|
return _fooctr++;
|
|
}
|
|
#endif
|
|
|
|
#ifdef WITH_OPENGL
|
|
|
|
#include <GL/gl.h>
|
|
#include "../3rdparty/opengl/glext.h"
|
|
#include "../3rdparty/opengl/wglext.h"
|
|
#include "opengl.h"
|
|
|
|
#ifndef PFD_SUPPORT_COMPOSITION
|
|
# define PFD_SUPPORT_COMPOSITION 0x00008000
|
|
#endif
|
|
|
|
static PFNWGLCREATECONTEXTATTRIBSARBPROC _wglCreateContextAttribsARB = nullptr;
|
|
static PFNWGLSWAPINTERVALEXTPROC _wglSwapIntervalEXT = nullptr;
|
|
static bool _hasWGLARBCreateContextProfile = false; ///< Is WGL_ARB_create_context_profile supported?
|
|
|
|
/** Platform-specific callback to get an OpenGL function pointer. */
|
|
static OGLProc GetOGLProcAddressCallback(const char *proc)
|
|
{
|
|
OGLProc ret = reinterpret_cast<OGLProc>(wglGetProcAddress(proc));
|
|
if (ret == nullptr) {
|
|
/* Non-extension GL function? Try normal loading. */
|
|
ret = reinterpret_cast<OGLProc>(GetProcAddress(GetModuleHandle(L"opengl32"), proc));
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* Set the pixel format of a window-
|
|
* @param dc Device context to set the pixel format of.
|
|
* @param fullscreen Should the pixel format be used for fullscreen drawing?
|
|
* @return nullptr on success, error message otherwise.
|
|
*/
|
|
static const char *SelectPixelFormat(HDC dc, bool fullscreen)
|
|
{
|
|
PIXELFORMATDESCRIPTOR pfd = {
|
|
sizeof(PIXELFORMATDESCRIPTOR), // Size of this struct.
|
|
1, // Version of this struct.
|
|
PFD_DRAW_TO_WINDOW | // Require window support.
|
|
PFD_SUPPORT_OPENGL | // Require OpenGL support.
|
|
PFD_DOUBLEBUFFER | // Use double buffering.
|
|
PFD_DEPTH_DONTCARE,
|
|
PFD_TYPE_RGBA, // Request RGBA format.
|
|
24, // 24 bpp (excluding alpha).
|
|
0, 0, 0, 0, 0, 0, 0, 0, // Colour bits and shift ignored.
|
|
0, 0, 0, 0, 0, // No accumulation buffer.
|
|
0, 0, // No depth/stencil buffer.
|
|
0, // No aux buffers.
|
|
PFD_MAIN_PLANE, // Main layer.
|
|
0, 0, 0, 0 // Ignored/reserved.
|
|
};
|
|
|
|
if (IsWindowsVistaOrGreater()) pfd.dwFlags |= PFD_SUPPORT_COMPOSITION; // Make OpenTTD compatible with Aero.
|
|
|
|
/* Choose a suitable pixel format. */
|
|
int format = ChoosePixelFormat(dc, &pfd);
|
|
if (format == 0) return "No suitable pixel format found";
|
|
if (!SetPixelFormat(dc, format, &pfd)) return "Can't set pixel format";
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
/** Bind all WGL extension functions we need. */
|
|
static void LoadWGLExtensions()
|
|
{
|
|
/* Querying the supported WGL extensions and loading the matching
|
|
* functions requires a valid context, even for the extensions
|
|
* regarding context creation. To get around this, we create
|
|
* a dummy window with a dummy context. The extension functions
|
|
* remain valid even after this context is destroyed. */
|
|
HWND wnd = CreateWindow(_T("STATIC"), _T("dummy"), WS_OVERLAPPEDWINDOW, 0, 0, 0, 0, nullptr, nullptr, GetModuleHandle(nullptr), nullptr);
|
|
HDC dc = GetDC(wnd);
|
|
|
|
/* Set pixel format of the window. */
|
|
if (SelectPixelFormat(dc, false) == nullptr) {
|
|
/* Create rendering context. */
|
|
HGLRC rc = wglCreateContext(dc);
|
|
if (rc != nullptr) {
|
|
wglMakeCurrent(dc, rc);
|
|
|
|
/* Get list of WGL extensions. */
|
|
PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
|
|
if (wglGetExtensionsStringARB != nullptr) {
|
|
const char *wgl_exts = wglGetExtensionsStringARB(dc);
|
|
/* Bind supported functions. */
|
|
if (FindStringInExtensionList(wgl_exts, "WGL_ARB_create_context") != nullptr) {
|
|
_wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
|
|
}
|
|
_hasWGLARBCreateContextProfile = FindStringInExtensionList(wgl_exts, "WGL_ARB_create_context_profile") != nullptr;
|
|
if (FindStringInExtensionList(wgl_exts, "WGL_EXT_swap_control") != nullptr) {
|
|
_wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
|
|
}
|
|
}
|
|
|
|
wglMakeCurrent(nullptr, nullptr);
|
|
wglDeleteContext(rc);
|
|
}
|
|
}
|
|
|
|
ReleaseDC(wnd, dc);
|
|
DestroyWindow(wnd);
|
|
}
|
|
|
|
static FVideoDriver_Win32OpenGL iFVideoDriver_Win32OpenGL;
|
|
|
|
const char *VideoDriver_Win32OpenGL::Start(const StringList ¶m)
|
|
{
|
|
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
|
|
|
|
Dimension old_res = _cur_resolution; // Save current screen resolution in case of errors, as MakeWindow invalidates it.
|
|
|
|
LoadWGLExtensions();
|
|
|
|
this->Initialize();
|
|
this->MakeWindow(_fullscreen);
|
|
|
|
/* Create and initialize OpenGL context. */
|
|
const char *err = this->AllocateContext();
|
|
if (err != nullptr) {
|
|
this->Stop();
|
|
_cur_resolution = old_res;
|
|
return err;
|
|
}
|
|
|
|
this->ClientSizeChanged(this->width, this->height, true);
|
|
/* We should have a valid screen buffer now. If not, something went wrong and we should abort. */
|
|
if (_screen.dst_ptr == nullptr) {
|
|
this->Stop();
|
|
_cur_resolution = old_res;
|
|
return "Can't get pointer to screen buffer";
|
|
}
|
|
|
|
MarkWholeScreenDirty();
|
|
|
|
this->is_game_threaded = !GetDriverParamBool(param, "no_threads") && !GetDriverParamBool(param, "no_thread");
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void VideoDriver_Win32OpenGL::Stop()
|
|
{
|
|
this->DestroyContext();
|
|
this->VideoDriver_Win32Base::Stop();
|
|
}
|
|
|
|
void VideoDriver_Win32OpenGL::DestroyContext()
|
|
{
|
|
OpenGLBackend::Destroy();
|
|
|
|
wglMakeCurrent(nullptr, nullptr);
|
|
if (this->gl_rc != nullptr) {
|
|
wglDeleteContext(this->gl_rc);
|
|
this->gl_rc = nullptr;
|
|
}
|
|
if (this->dc != nullptr) {
|
|
ReleaseDC(this->main_wnd, this->dc);
|
|
this->dc = nullptr;
|
|
}
|
|
}
|
|
|
|
void VideoDriver_Win32OpenGL::ToggleVsync(bool vsync)
|
|
{
|
|
if (_wglSwapIntervalEXT != nullptr) {
|
|
_wglSwapIntervalEXT(vsync);
|
|
} else if (vsync) {
|
|
DEBUG(driver, 0, "OpenGL: Vsync requested, but not supported by driver");
|
|
}
|
|
}
|
|
|
|
const char *VideoDriver_Win32OpenGL::AllocateContext()
|
|
{
|
|
this->dc = GetDC(this->main_wnd);
|
|
|
|
const char *err = SelectPixelFormat(this->dc, this->fullscreen);
|
|
if (err != nullptr) return err;
|
|
|
|
HGLRC rc = nullptr;
|
|
|
|
/* Create OpenGL device context. Try to get an 3.2+ context if possible. */
|
|
if (_wglCreateContextAttribsARB != nullptr) {
|
|
/* Try for OpenGL 4.5 first. */
|
|
int attribs[] = {
|
|
WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
|
|
WGL_CONTEXT_MINOR_VERSION_ARB, 5,
|
|
WGL_CONTEXT_FLAGS_ARB, _debug_driver_level >= 8 ? WGL_CONTEXT_DEBUG_BIT_ARB : 0,
|
|
_hasWGLARBCreateContextProfile ? WGL_CONTEXT_PROFILE_MASK_ARB : 0, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, // Terminate list if WGL_ARB_create_context_profile isn't supported.
|
|
0
|
|
};
|
|
rc = _wglCreateContextAttribsARB(this->dc, nullptr, attribs);
|
|
|
|
if (rc == nullptr) {
|
|
/* Try again for a 3.2 context. */
|
|
attribs[1] = 3;
|
|
attribs[3] = 2;
|
|
rc = _wglCreateContextAttribsARB(this->dc, nullptr, attribs);
|
|
}
|
|
}
|
|
|
|
if (rc == nullptr) {
|
|
/* Old OpenGL or old driver, let's hope for the best. */
|
|
rc = wglCreateContext(this->dc);
|
|
if (rc == nullptr) return "Can't create OpenGL context";
|
|
}
|
|
if (!wglMakeCurrent(this->dc, rc)) return "Can't active GL context";
|
|
|
|
this->ToggleVsync(_video_vsync);
|
|
|
|
this->gl_rc = rc;
|
|
return OpenGLBackend::Create(&GetOGLProcAddressCallback, this->GetScreenSize());
|
|
}
|
|
|
|
bool VideoDriver_Win32OpenGL::ToggleFullscreen(bool full_screen)
|
|
{
|
|
if (_screen.dst_ptr != nullptr) this->ReleaseVideoPointer();
|
|
this->DestroyContext();
|
|
bool res = this->VideoDriver_Win32Base::ToggleFullscreen(full_screen);
|
|
res &= this->AllocateContext() == nullptr;
|
|
this->ClientSizeChanged(this->width, this->height, true);
|
|
return res;
|
|
}
|
|
|
|
bool VideoDriver_Win32OpenGL::AfterBlitterChange()
|
|
{
|
|
assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
|
|
this->ClientSizeChanged(this->width, this->height, true);
|
|
return true;
|
|
}
|
|
|
|
void VideoDriver_Win32OpenGL::PopulateSystemSprites()
|
|
{
|
|
OpenGLBackend::Get()->PopulateCursorCache();
|
|
}
|
|
|
|
void VideoDriver_Win32OpenGL::ClearSystemSprites()
|
|
{
|
|
OpenGLBackend::Get()->ClearCursorCache();
|
|
}
|
|
|
|
bool VideoDriver_Win32OpenGL::AllocateBackingStore(int w, int h, bool force)
|
|
{
|
|
if (!force && w == _screen.width && h == _screen.height) return false;
|
|
|
|
this->width = w = std::max(w, 64);
|
|
this->height = h = std::max(h, 64);
|
|
|
|
if (this->gl_rc == nullptr) return false;
|
|
|
|
if (_screen.dst_ptr != nullptr) this->ReleaseVideoPointer();
|
|
|
|
this->dirty_rect = {};
|
|
bool res = OpenGLBackend::Get()->Resize(w, h, force);
|
|
SwapBuffers(this->dc);
|
|
_screen.dst_ptr = this->GetVideoPointer();
|
|
|
|
return res;
|
|
}
|
|
|
|
void *VideoDriver_Win32OpenGL::GetVideoPointer()
|
|
{
|
|
if (BlitterFactory::GetCurrentBlitter()->NeedsAnimationBuffer()) {
|
|
this->anim_buffer = OpenGLBackend::Get()->GetAnimBuffer();
|
|
}
|
|
return OpenGLBackend::Get()->GetVideoBuffer();
|
|
}
|
|
|
|
void VideoDriver_Win32OpenGL::ReleaseVideoPointer()
|
|
{
|
|
if (this->anim_buffer != nullptr) OpenGLBackend::Get()->ReleaseAnimBuffer(this->dirty_rect);
|
|
OpenGLBackend::Get()->ReleaseVideoBuffer(this->dirty_rect);
|
|
this->dirty_rect = {};
|
|
_screen.dst_ptr = nullptr;
|
|
this->anim_buffer = nullptr;
|
|
}
|
|
|
|
void VideoDriver_Win32OpenGL::Paint()
|
|
{
|
|
PerformanceMeasurer framerate(PFE_VIDEO);
|
|
|
|
if (_cur_palette.count_dirty != 0) {
|
|
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
|
|
|
/* Always push a changed palette to OpenGL. */
|
|
OpenGLBackend::Get()->UpdatePalette(_local_palette.palette, _local_palette.first_dirty, _local_palette.count_dirty);
|
|
if (blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_BLITTER) {
|
|
blitter->PaletteAnimate(_local_palette);
|
|
}
|
|
|
|
_cur_palette.count_dirty = 0;
|
|
}
|
|
|
|
OpenGLBackend::Get()->Paint();
|
|
OpenGLBackend::Get()->DrawMouseCursor();
|
|
|
|
SwapBuffers(this->dc);
|
|
}
|
|
|
|
#endif /* WITH_OPENGL */
|