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cocoa
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Fix: [OpenGL] Check maximum supported texture size against screen resolution.
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2021-04-21 22:44:59 +02:00 |
allegro_v.cpp
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Add: Display refresh rate game option (#8813)
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2021-03-09 10:22:52 +01:00 |
allegro_v.h
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Add: Display refresh rate game option (#8813)
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2021-03-09 10:22:52 +01:00 |
CMakeLists.txt
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Codechange: [SDL2] Split driver in base-part and default backend
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2021-02-22 22:16:07 +01:00 |
dedicated_v.cpp
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Add: make modal windows update more smooth
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2021-03-10 13:41:18 +01:00 |
dedicated_v.h
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Codechange: Use std::string in the driver and blitter selection code.
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2020-05-21 20:02:34 +02:00 |
null_v.cpp
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Add: [Video] move GameLoop into its own thread
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2021-03-08 19:18:55 +01:00 |
null_v.h
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Codechange: Use std::string in the driver and blitter selection code.
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2020-05-21 20:02:34 +02:00 |
opengl.cpp
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Change: [Win32] Limit the OpenGL video driver to OpenGL 3.2 or newer on Windows.
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2021-04-22 21:04:04 +02:00 |
opengl.h
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Fix: [OpenGL] Check maximum supported texture size against screen resolution.
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2021-04-21 22:44:59 +02:00 |
sdl2_default_v.cpp
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Add: [Video] move GameLoop into its own thread
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2021-03-08 19:18:55 +01:00 |
sdl2_default_v.h
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Remove: [Video] no longer draw in a thread
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2021-03-08 19:18:55 +01:00 |
sdl2_opengl_v.cpp
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Fix: [OpenGL] Check maximum supported texture size against screen resolution.
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2021-04-21 22:44:59 +02:00 |
sdl2_opengl_v.h
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Feature: allow a toggle to enable/disable vsync
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2021-04-11 14:26:00 +02:00 |
sdl2_v.cpp
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Add: Display refresh rate game option (#8813)
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2021-03-09 10:22:52 +01:00 |
sdl2_v.h
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Fix: [SDL] buffer_locked state not initialised, causing _screen.dst_ptr to be potentially not set
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2021-04-12 21:14:01 +02:00 |
sdl_v.cpp
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Add: [Video] move GameLoop into its own thread
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2021-03-08 19:18:55 +01:00 |
sdl_v.h
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Remove: [Video] no longer draw in a thread
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2021-03-08 19:18:55 +01:00 |
video_driver.cpp
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Feature: allow a toggle to enable/disable vsync
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2021-04-11 14:26:00 +02:00 |
video_driver.hpp
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Fix: [Video] fast forward boolean states not initialised, potentially causing unstoppable fast forward
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2021-04-12 21:14:01 +02:00 |
win32_v.cpp
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Codechange: [Win32] Try getting an OpenGL 4.5 context first before aiming at 3.2.
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2021-04-22 21:04:04 +02:00 |
win32_v.h
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Fix: [win32] buffer_locked state not initialised, causing _screen.dst_ptr to be potentially not set
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2021-04-12 21:14:01 +02:00 |