OpenTTD/src/network
Patric Stout b136e65cf9
Change: reworked the debug levels for network facility (#9251)
It now follows very simple rules:
0 - Fatal, user should know about this
1 - Error, but we are recovering
2 - Warning, wrong but okay if you don't know
3 - Info, information you might care about
4 -
5 - Debug #1 - High level debug messages
6 - Debug #2 - Low level debug messages
7 - Trace information
2021-05-12 16:34:02 +02:00
..
core Change: reworked the debug levels for network facility (#9251) 2021-05-12 16:34:02 +02:00
CMakeLists.txt Add: introduce CMake for project management 2020-06-05 19:36:05 +02:00
network_admin.cpp Change: reworked the debug levels for network facility (#9251) 2021-05-12 16:34:02 +02:00
network_admin.h Codechange: [Network] replace _realtime_tick with std::chrono 2021-02-27 00:36:14 +01:00
network_base.h Codechange: move all NetworkGameInfo related functions to a single file 2021-04-27 20:18:53 +02:00
network_chat_gui.cpp Codechange: [Network] Change ChatMessage's message to std::string and simplify some code 2021-05-08 10:19:42 +02:00
network_client.cpp Change: reworked the debug levels for network facility (#9251) 2021-05-12 16:34:02 +02:00
network_client.h Codechange: use connection_string in favour of NetworkAddress (#9197) 2021-05-05 23:21:14 +02:00
network_command.cpp Change: reworked the debug levels for network facility (#9251) 2021-05-12 16:34:02 +02:00
network_content_gui.cpp Codechange: merge duplicated logic to scroll in lists by key into a single function 2021-04-21 21:12:08 +02:00
network_content_gui.h Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
network_content.cpp Fix: leaking file descriptors 2021-05-10 16:03:31 +02:00
network_content.h Codechange: [Network] replace _realtime_tick with std::chrono 2021-02-27 00:36:14 +01:00
network_func.h Codechange: [Network] Change ChatMessage's message to std::string and simplify some code 2021-05-08 10:19:42 +02:00
network_gamelist.cpp Change: reworked the debug levels for network facility (#9251) 2021-05-12 16:34:02 +02:00
network_gamelist.h Codechange: [Network] Use new/delete instead of calloc/free for NetworkGameList 2021-05-06 20:33:26 +02:00
network_gui.cpp Fix: [Network] don't rebuild the host-list during iterating the list (#9240) 2021-05-11 12:32:27 +02:00
network_gui.h Change: no longer use UDP when entering the lobby of a server 2021-04-27 20:18:53 +02:00
network_internal.h Fix: lobby window doesn't close if no connection could be established (#9223) 2021-05-09 18:48:21 +02:00
network_server.cpp Change: reworked the debug levels for network facility (#9251) 2021-05-12 16:34:02 +02:00
network_server.h Change: Use gender-neutral pronouns in console command messages (and comments) (#9203) 2021-05-08 11:02:30 +01:00
network_type.h Codechange: move all NetworkGameInfo related functions to a single file 2021-04-27 20:18:53 +02:00
network_udp.cpp Change: reworked the debug levels for network facility (#9251) 2021-05-12 16:34:02 +02:00
network_udp.h Codechange: use connection_string in favour of NetworkAddress (#9197) 2021-05-05 23:21:14 +02:00
network.cpp Change: reworked the debug levels for network facility (#9251) 2021-05-12 16:34:02 +02:00
network.h Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00