mirror of
https://github.com/OpenTTD/OpenTTD.git
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Codechange: move all NetworkGameInfo related functions to a single file
It currently was a bit scattered over the place. Part of NetworkGameInfo is also the GRF Identifiers that goes with it.
This commit is contained in:
parent
8fa53f543a
commit
cb2ef1ea4b
@ -13,6 +13,7 @@
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#include "engine_func.h"
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#include "landscape.h"
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#include "saveload/saveload.h"
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#include "network/core/game_info.h"
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#include "network/network.h"
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#include "network/network_func.h"
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#include "network/network_base.h"
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@ -4,7 +4,8 @@ add_files(
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config.h
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core.cpp
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core.h
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game.h
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game_info.cpp
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game_info.h
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host.cpp
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host.h
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os_abstraction.h
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@ -65,31 +65,3 @@ const char *NetworkGetErrorString(int error)
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return buffer;
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}
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#endif /* defined(_WIN32) */
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/**
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* Serializes the GRFIdentifier (GRF ID and MD5 checksum) to the packet
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* @param p the packet to write the data to
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* @param grf the GRFIdentifier to serialize
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*/
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void NetworkSocketHandler::SendGRFIdentifier(Packet *p, const GRFIdentifier *grf)
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{
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uint j;
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p->Send_uint32(grf->grfid);
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for (j = 0; j < sizeof(grf->md5sum); j++) {
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p->Send_uint8 (grf->md5sum[j]);
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}
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}
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/**
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* Deserializes the GRFIdentifier (GRF ID and MD5 checksum) from the packet
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* @param p the packet to read the data from
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* @param grf the GRFIdentifier to deserialize
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*/
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void NetworkSocketHandler::ReceiveGRFIdentifier(Packet *p, GRFIdentifier *grf)
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{
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uint j;
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grf->grfid = p->Recv_uint32();
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for (j = 0; j < sizeof(grf->md5sum); j++) {
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grf->md5sum[j] = p->Recv_uint8();
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}
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}
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@ -71,8 +71,6 @@ public:
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*/
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void Reopen() { this->has_quit = false; }
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void SendGRFIdentifier(Packet *p, const GRFIdentifier *grf);
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void ReceiveGRFIdentifier(Packet *p, GRFIdentifier *grf);
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void SendCompanyInformation(Packet *p, const struct Company *c, const struct NetworkCompanyStats *stats, uint max_len = NETWORK_COMPANY_NAME_LENGTH);
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};
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323
src/network/core/game_info.cpp
Normal file
323
src/network/core/game_info.cpp
Normal file
@ -0,0 +1,323 @@
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file game_info.cpp Functions to convert NetworkGameInfo to Packet and back.
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*/
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#include "../../stdafx.h"
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#include "game_info.h"
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#include "../../core/bitmath_func.hpp"
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#include "../../company_base.h"
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#include "../../date_func.h"
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#include "../../debug.h"
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#include "../../map_func.h"
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#include "../../settings_type.h"
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#include "../../string_func.h"
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#include "../../rev.h"
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#include "../network_func.h"
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#include "../network.h"
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#include "packet.h"
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#include "../../safeguards.h"
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/**
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* How many hex digits of the git hash to include in network revision string.
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* Determined as 10 hex digits + 2 characters for -g/-u/-m prefix.
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*/
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static const uint GITHASH_SUFFIX_LEN = 12;
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NetworkServerGameInfo _network_game_info; ///< Information about our game.
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/**
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* Get the network version string used by this build.
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* The returned string is guaranteed to be at most NETWORK_REVISON_LENGTH bytes.
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*/
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const char *GetNetworkRevisionString()
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{
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/* This will be allocated on heap and never free'd, but only once so not a "real" leak. */
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static char *network_revision = nullptr;
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if (!network_revision) {
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/* Start by taking a chance on the full revision string. */
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network_revision = stredup(_openttd_revision);
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/* Ensure it's not longer than the packet buffer length. */
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if (strlen(network_revision) >= NETWORK_REVISION_LENGTH) network_revision[NETWORK_REVISION_LENGTH - 1] = '\0';
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/* Tag names are not mangled further. */
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if (_openttd_revision_tagged) {
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DEBUG(net, 1, "Network revision name is '%s'", network_revision);
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return network_revision;
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}
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/* Prepare a prefix of the git hash.
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* Size is length + 1 for terminator, +2 for -g prefix. */
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assert(_openttd_revision_modified < 3);
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char githash_suffix[GITHASH_SUFFIX_LEN + 1] = "-";
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githash_suffix[1] = "gum"[_openttd_revision_modified];
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for (uint i = 2; i < GITHASH_SUFFIX_LEN; i++) {
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githash_suffix[i] = _openttd_revision_hash[i-2];
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}
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/* Where did the hash start in the original string?
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* Overwrite from that position, unless that would go past end of packet buffer length. */
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ptrdiff_t hashofs = strrchr(_openttd_revision, '-') - _openttd_revision;
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if (hashofs + strlen(githash_suffix) + 1 > NETWORK_REVISION_LENGTH) hashofs = strlen(network_revision) - strlen(githash_suffix);
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/* Replace the git hash in revision string. */
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strecpy(network_revision + hashofs, githash_suffix, network_revision + NETWORK_REVISION_LENGTH);
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assert(strlen(network_revision) < NETWORK_REVISION_LENGTH); // strlen does not include terminator, constant does, hence strictly less than
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DEBUG(net, 1, "Network revision name is '%s'", network_revision);
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}
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return network_revision;
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}
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/**
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* Extract the git hash from the revision string.
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* @param revstr The revision string (formatted as DATE-BRANCH-GITHASH).
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* @return The git has part of the revision.
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*/
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static const char *ExtractNetworkRevisionHash(const char *revstr)
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{
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return strrchr(revstr, '-');
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}
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/**
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* Checks whether the given version string is compatible with our version.
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* First tries to match the full string, if that fails, attempts to compare just git hashes.
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* @param other the version string to compare to
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*/
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bool IsNetworkCompatibleVersion(const char *other)
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{
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if (strncmp(GetNetworkRevisionString(), other, NETWORK_REVISION_LENGTH - 1) == 0) return true;
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/* If this version is tagged, then the revision string must be a complete match,
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* since there is no git hash suffix in it.
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* This is needed to avoid situations like "1.9.0-beta1" comparing equal to "2.0.0-beta1". */
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if (_openttd_revision_tagged) return false;
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const char *hash1 = ExtractNetworkRevisionHash(GetNetworkRevisionString());
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const char *hash2 = ExtractNetworkRevisionHash(other);
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return hash1 && hash2 && (strncmp(hash1, hash2, GITHASH_SUFFIX_LEN) == 0);
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}
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/**
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* Fill a NetworkGameInfo structure with the latest information of the server.
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* @param ngi the NetworkGameInfo struct to fill with data.
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*/
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void FillNetworkGameInfo(NetworkGameInfo &ngi)
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{
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/* Update some game_info */
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ngi.clients_on = _network_game_info.clients_on;
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ngi.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
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ngi.use_password = !StrEmpty(_settings_client.network.server_password);
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ngi.clients_max = _settings_client.network.max_clients;
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ngi.companies_on = (byte)Company::GetNumItems();
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ngi.companies_max = _settings_client.network.max_companies;
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ngi.spectators_on = NetworkSpectatorCount();
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ngi.spectators_max = _settings_client.network.max_spectators;
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ngi.game_date = _date;
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ngi.map_width = MapSizeX();
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ngi.map_height = MapSizeY();
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ngi.map_set = _settings_game.game_creation.landscape;
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ngi.dedicated = _network_dedicated;
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ngi.grfconfig = _grfconfig;
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strecpy(ngi.server_name, _settings_client.network.server_name, lastof(ngi.server_name));
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strecpy(ngi.server_revision, GetNetworkRevisionString(), lastof(ngi.server_revision));
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}
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/**
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* Function that is called for every GRFConfig that is read when receiving
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* a NetworkGameInfo. Only grfid and md5sum are set, the rest is zero. This
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* function must set all appropriate fields. This GRF is later appended to
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* the grfconfig list of the NetworkGameInfo.
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* @param config the GRF to handle.
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*/
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static void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config)
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{
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/* Find the matching GRF file */
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const GRFConfig *f = FindGRFConfig(config->ident.grfid, FGCM_EXACT, config->ident.md5sum);
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if (f == nullptr) {
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/* Don't know the GRF, so mark game incompatible and the (possibly)
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* already resolved name for this GRF (another server has sent the
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* name of the GRF already */
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config->name = FindUnknownGRFName(config->ident.grfid, config->ident.md5sum, true);
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config->status = GCS_NOT_FOUND;
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} else {
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config->filename = f->filename;
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config->name = f->name;
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config->info = f->info;
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config->url = f->url;
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}
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SetBit(config->flags, GCF_COPY);
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}
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/**
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* Serializes the NetworkGameInfo struct to the packet.
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* @param p the packet to write the data to.
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* @param info the NetworkGameInfo struct to serialize from.
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*/
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void SerializeNetworkGameInfo(Packet *p, const NetworkGameInfo *info)
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{
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p->Send_uint8 (NETWORK_GAME_INFO_VERSION);
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/*
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* Please observe the order.
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* The parts must be read in the same order as they are sent!
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*/
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/* Update the documentation in game_info.h on changes
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* to the NetworkGameInfo wire-protocol! */
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/* NETWORK_GAME_INFO_VERSION = 4 */
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{
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/* Only send the GRF Identification (GRF_ID and MD5 checksum) of
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* the GRFs that are needed, i.e. the ones that the server has
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* selected in the NewGRF GUI and not the ones that are used due
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* to the fact that they are in [newgrf-static] in openttd.cfg */
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const GRFConfig *c;
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uint count = 0;
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/* Count number of GRFs to send information about */
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for (c = info->grfconfig; c != nullptr; c = c->next) {
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if (!HasBit(c->flags, GCF_STATIC)) count++;
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}
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p->Send_uint8 (count); // Send number of GRFs
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/* Send actual GRF Identifications */
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for (c = info->grfconfig; c != nullptr; c = c->next) {
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if (!HasBit(c->flags, GCF_STATIC)) SerializeGRFIdentifier(p, &c->ident);
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}
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}
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/* NETWORK_GAME_INFO_VERSION = 3 */
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p->Send_uint32(info->game_date);
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p->Send_uint32(info->start_date);
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/* NETWORK_GAME_INFO_VERSION = 2 */
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p->Send_uint8 (info->companies_max);
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p->Send_uint8 (info->companies_on);
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p->Send_uint8 (info->spectators_max);
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/* NETWORK_GAME_INFO_VERSION = 1 */
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p->Send_string(info->server_name);
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p->Send_string(info->server_revision);
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p->Send_uint8 (0); // Used to be server-lang.
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p->Send_bool (info->use_password);
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p->Send_uint8 (info->clients_max);
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p->Send_uint8 (info->clients_on);
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p->Send_uint8 (info->spectators_on);
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p->Send_string(""); // Used to be map-name.
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p->Send_uint16(info->map_width);
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p->Send_uint16(info->map_height);
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p->Send_uint8 (info->map_set);
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p->Send_bool (info->dedicated);
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}
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/**
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* Deserializes the NetworkGameInfo struct from the packet.
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* @param p the packet to read the data from.
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* @param info the NetworkGameInfo to deserialize into.
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*/
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void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info)
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{
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static const Date MAX_DATE = ConvertYMDToDate(MAX_YEAR, 11, 31); // December is month 11
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info->game_info_version = p->Recv_uint8();
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/*
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* Please observe the order.
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* The parts must be read in the same order as they are sent!
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*/
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/* Update the documentation in game_info.h on changes
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* to the NetworkGameInfo wire-protocol! */
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switch (info->game_info_version) {
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case 4: {
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GRFConfig **dst = &info->grfconfig;
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uint i;
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uint num_grfs = p->Recv_uint8();
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/* Broken/bad data. It cannot have that many NewGRFs. */
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if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
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for (i = 0; i < num_grfs; i++) {
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GRFConfig *c = new GRFConfig();
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DeserializeGRFIdentifier(p, &c->ident);
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HandleIncomingNetworkGameInfoGRFConfig(c);
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/* Append GRFConfig to the list */
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*dst = c;
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dst = &c->next;
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}
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FALLTHROUGH;
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}
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case 3:
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info->game_date = Clamp(p->Recv_uint32(), 0, MAX_DATE);
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info->start_date = Clamp(p->Recv_uint32(), 0, MAX_DATE);
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FALLTHROUGH;
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case 2:
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info->companies_max = p->Recv_uint8 ();
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info->companies_on = p->Recv_uint8 ();
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info->spectators_max = p->Recv_uint8 ();
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FALLTHROUGH;
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case 1:
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p->Recv_string(info->server_name, sizeof(info->server_name));
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p->Recv_string(info->server_revision, sizeof(info->server_revision));
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p->Recv_uint8 (); // Used to contain server-lang.
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info->use_password = p->Recv_bool ();
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info->clients_max = p->Recv_uint8 ();
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info->clients_on = p->Recv_uint8 ();
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info->spectators_on = p->Recv_uint8 ();
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if (info->game_info_version < 3) { // 16 bits dates got scrapped and are read earlier
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info->game_date = p->Recv_uint16() + DAYS_TILL_ORIGINAL_BASE_YEAR;
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info->start_date = p->Recv_uint16() + DAYS_TILL_ORIGINAL_BASE_YEAR;
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}
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while (p->Recv_uint8() != 0) {} // Used to contain the map-name.
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info->map_width = p->Recv_uint16();
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info->map_height = p->Recv_uint16();
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info->map_set = p->Recv_uint8 ();
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info->dedicated = p->Recv_bool ();
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if (info->map_set >= NETWORK_NUM_LANDSCAPES) info->map_set = 0;
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}
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}
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/**
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* Serializes the GRFIdentifier (GRF ID and MD5 checksum) to the packet
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* @param p the packet to write the data to.
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* @param grf the GRFIdentifier to serialize.
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*/
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void SerializeGRFIdentifier(Packet *p, const GRFIdentifier *grf)
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{
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uint j;
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p->Send_uint32(grf->grfid);
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for (j = 0; j < sizeof(grf->md5sum); j++) {
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p->Send_uint8(grf->md5sum[j]);
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}
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}
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/**
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* Deserializes the GRFIdentifier (GRF ID and MD5 checksum) from the packet
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* @param p the packet to read the data from.
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* @param grf the GRFIdentifier to deserialize.
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*/
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void DeserializeGRFIdentifier(Packet *p, GRFIdentifier *grf)
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{
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uint j;
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grf->grfid = p->Recv_uint32();
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for (j = 0; j < sizeof(grf->md5sum); j++) {
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grf->md5sum[j] = p->Recv_uint8();
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}
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}
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@ -6,17 +6,56 @@
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*/
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/**
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* @file game.h Information about a game that is sent between a
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* game server, game client and masterserver.
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* @file game_info.h Convert NetworkGameInfo to Packet and back.
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*/
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#ifndef NETWORK_CORE_GAME_H
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#define NETWORK_CORE_GAME_H
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#ifndef NETWORK_CORE_GAME_INFO_H
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#define NETWORK_CORE_GAME_INFO_H
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#include "config.h"
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#include "core.h"
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#include "../../newgrf_config.h"
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#include "../../date_type.h"
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/*
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* NetworkGameInfo has several revisions which we still need to support on the
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* wire. The table below shows the version and size for each field of the
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* serialized NetworkGameInfo.
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*
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* Version: Bytes: Description:
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* all 1 the version of this packet's structure
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*
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* 4+ 1 number of GRFs attached (n)
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* 4+ n * 20 unique identifier for GRF files. Consists of:
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* - one 4 byte variable with the GRF ID
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* - 16 bytes (sent sequentially) for the MD5 checksum
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* of the GRF
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*
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* 3+ 4 current game date in days since 1-1-0 (DMY)
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* 3+ 4 game introduction date in days since 1-1-0 (DMY)
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*
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* 2+ 1 maximum number of companies allowed on the server
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* 2+ 1 number of companies on the server
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* 2+ 1 maximum number of spectators allowed on the server
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*
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* 1+ var string with the name of the server
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* 1+ var string with the revision of the server
|
||||
* 1+ 1 the language run on the server
|
||||
* (0 = any, 1 = English, 2 = German, 3 = French)
|
||||
* 1+ 1 whether the server uses a password (0 = no, 1 = yes)
|
||||
* 1+ 1 maximum number of clients allowed on the server
|
||||
* 1+ 1 number of clients on the server
|
||||
* 1+ 1 number of spectators on the server
|
||||
* 1 & 2 2 current game date in days since 1-1-1920 (DMY)
|
||||
* 1 & 2 2 game introduction date in days since 1-1-1920 (DMY)
|
||||
* 1+ var string with the name of the map
|
||||
* 1+ 2 width of the map in tiles
|
||||
* 1+ 2 height of the map in tiles
|
||||
* 1+ 1 type of map:
|
||||
* (0 = temperate, 1 = arctic, 2 = desert, 3 = toyland)
|
||||
* 1+ 1 whether the server is dedicated (0 = no, 1 = yes)
|
||||
*/
|
||||
|
||||
/**
|
||||
* The game information that is not generated on-the-fly and has to
|
||||
* be sent to the clients.
|
||||
@ -50,6 +89,17 @@ struct NetworkGameInfo : NetworkServerGameInfo {
|
||||
byte map_set; ///< Graphical set
|
||||
};
|
||||
|
||||
const char * GetNetworkRevisionString();
|
||||
extern NetworkServerGameInfo _network_game_info;
|
||||
|
||||
#endif /* NETWORK_CORE_GAME_H */
|
||||
const char *GetNetworkRevisionString();
|
||||
bool IsNetworkCompatibleVersion(const char *other);
|
||||
|
||||
void FillNetworkGameInfo(NetworkGameInfo &ngi);
|
||||
|
||||
void DeserializeGRFIdentifier(Packet *p, GRFIdentifier *grf);
|
||||
void SerializeGRFIdentifier(Packet *p, const GRFIdentifier *grf);
|
||||
|
||||
void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info);
|
||||
void SerializeNetworkGameInfo(Packet *p, const NetworkGameInfo *info);
|
||||
|
||||
#endif /* NETWORK_CORE_GAME_INFO_H */
|
@ -13,6 +13,7 @@
|
||||
#include "../../debug.h"
|
||||
#include "../../rev.h"
|
||||
#include "../network_func.h"
|
||||
#include "game_info.h"
|
||||
|
||||
#include "tcp_http.h"
|
||||
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include "../../stdafx.h"
|
||||
#include "../../date_func.h"
|
||||
#include "../../debug.h"
|
||||
#include "game_info.h"
|
||||
#include "udp.h"
|
||||
|
||||
#include "../../safeguards.h"
|
||||
@ -150,142 +151,6 @@ void NetworkUDPSocketHandler::ReceivePackets()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Serializes the NetworkGameInfo struct to the packet
|
||||
* @param p the packet to write the data to
|
||||
* @param info the NetworkGameInfo struct to serialize
|
||||
*/
|
||||
void NetworkUDPSocketHandler::SendNetworkGameInfo(Packet *p, const NetworkGameInfo *info)
|
||||
{
|
||||
p->Send_uint8 (NETWORK_GAME_INFO_VERSION);
|
||||
|
||||
/*
|
||||
* Please observe the order.
|
||||
* The parts must be read in the same order as they are sent!
|
||||
*/
|
||||
|
||||
/* Update the documentation in udp.h on changes
|
||||
* to the NetworkGameInfo wire-protocol! */
|
||||
|
||||
/* NETWORK_GAME_INFO_VERSION = 4 */
|
||||
{
|
||||
/* Only send the GRF Identification (GRF_ID and MD5 checksum) of
|
||||
* the GRFs that are needed, i.e. the ones that the server has
|
||||
* selected in the NewGRF GUI and not the ones that are used due
|
||||
* to the fact that they are in [newgrf-static] in openttd.cfg */
|
||||
const GRFConfig *c;
|
||||
uint count = 0;
|
||||
|
||||
/* Count number of GRFs to send information about */
|
||||
for (c = info->grfconfig; c != nullptr; c = c->next) {
|
||||
if (!HasBit(c->flags, GCF_STATIC)) count++;
|
||||
}
|
||||
p->Send_uint8 (count); // Send number of GRFs
|
||||
|
||||
/* Send actual GRF Identifications */
|
||||
for (c = info->grfconfig; c != nullptr; c = c->next) {
|
||||
if (!HasBit(c->flags, GCF_STATIC)) this->SendGRFIdentifier(p, &c->ident);
|
||||
}
|
||||
}
|
||||
|
||||
/* NETWORK_GAME_INFO_VERSION = 3 */
|
||||
p->Send_uint32(info->game_date);
|
||||
p->Send_uint32(info->start_date);
|
||||
|
||||
/* NETWORK_GAME_INFO_VERSION = 2 */
|
||||
p->Send_uint8 (info->companies_max);
|
||||
p->Send_uint8 (info->companies_on);
|
||||
p->Send_uint8 (info->spectators_max);
|
||||
|
||||
/* NETWORK_GAME_INFO_VERSION = 1 */
|
||||
p->Send_string(info->server_name);
|
||||
p->Send_string(info->server_revision);
|
||||
p->Send_uint8 (0); // Used to be server-lang.
|
||||
p->Send_bool (info->use_password);
|
||||
p->Send_uint8 (info->clients_max);
|
||||
p->Send_uint8 (info->clients_on);
|
||||
p->Send_uint8 (info->spectators_on);
|
||||
p->Send_string(""); // Used to be map-name.
|
||||
p->Send_uint16(info->map_width);
|
||||
p->Send_uint16(info->map_height);
|
||||
p->Send_uint8 (info->map_set);
|
||||
p->Send_bool (info->dedicated);
|
||||
}
|
||||
|
||||
/**
|
||||
* Deserializes the NetworkGameInfo struct from the packet
|
||||
* @param p the packet to read the data from
|
||||
* @param info the NetworkGameInfo to deserialize into
|
||||
*/
|
||||
void NetworkUDPSocketHandler::ReceiveNetworkGameInfo(Packet *p, NetworkGameInfo *info)
|
||||
{
|
||||
static const Date MAX_DATE = ConvertYMDToDate(MAX_YEAR, 11, 31); // December is month 11
|
||||
|
||||
info->game_info_version = p->Recv_uint8();
|
||||
|
||||
/*
|
||||
* Please observe the order.
|
||||
* The parts must be read in the same order as they are sent!
|
||||
*/
|
||||
|
||||
/* Update the documentation in udp.h on changes
|
||||
* to the NetworkGameInfo wire-protocol! */
|
||||
|
||||
switch (info->game_info_version) {
|
||||
case 4: {
|
||||
GRFConfig **dst = &info->grfconfig;
|
||||
uint i;
|
||||
uint num_grfs = p->Recv_uint8();
|
||||
|
||||
/* Broken/bad data. It cannot have that many NewGRFs. */
|
||||
if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
|
||||
|
||||
for (i = 0; i < num_grfs; i++) {
|
||||
GRFConfig *c = new GRFConfig();
|
||||
this->ReceiveGRFIdentifier(p, &c->ident);
|
||||
this->HandleIncomingNetworkGameInfoGRFConfig(c);
|
||||
|
||||
/* Append GRFConfig to the list */
|
||||
*dst = c;
|
||||
dst = &c->next;
|
||||
}
|
||||
FALLTHROUGH;
|
||||
}
|
||||
|
||||
case 3:
|
||||
info->game_date = Clamp(p->Recv_uint32(), 0, MAX_DATE);
|
||||
info->start_date = Clamp(p->Recv_uint32(), 0, MAX_DATE);
|
||||
FALLTHROUGH;
|
||||
|
||||
case 2:
|
||||
info->companies_max = p->Recv_uint8 ();
|
||||
info->companies_on = p->Recv_uint8 ();
|
||||
info->spectators_max = p->Recv_uint8 ();
|
||||
FALLTHROUGH;
|
||||
|
||||
case 1:
|
||||
p->Recv_string(info->server_name, sizeof(info->server_name));
|
||||
p->Recv_string(info->server_revision, sizeof(info->server_revision));
|
||||
p->Recv_uint8 (); // Used to contain server-lang.
|
||||
info->use_password = p->Recv_bool ();
|
||||
info->clients_max = p->Recv_uint8 ();
|
||||
info->clients_on = p->Recv_uint8 ();
|
||||
info->spectators_on = p->Recv_uint8 ();
|
||||
if (info->game_info_version < 3) { // 16 bits dates got scrapped and are read earlier
|
||||
info->game_date = p->Recv_uint16() + DAYS_TILL_ORIGINAL_BASE_YEAR;
|
||||
info->start_date = p->Recv_uint16() + DAYS_TILL_ORIGINAL_BASE_YEAR;
|
||||
}
|
||||
while (p->Recv_uint8() != 0) {} // Used to contain the map-name.
|
||||
info->map_width = p->Recv_uint16();
|
||||
info->map_height = p->Recv_uint16();
|
||||
info->map_set = p->Recv_uint8 ();
|
||||
info->dedicated = p->Recv_bool ();
|
||||
|
||||
if (info->map_set >= NETWORK_NUM_LANDSCAPES) info->map_set = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle an incoming packets by sending it to the correct function.
|
||||
* @param p the received packet
|
||||
|
@ -13,7 +13,6 @@
|
||||
#define NETWORK_CORE_UDP_H
|
||||
|
||||
#include "address.h"
|
||||
#include "game.h"
|
||||
#include "packet.h"
|
||||
|
||||
/** Enum with all types of UDP packets. The order MUST not be changed **/
|
||||
@ -63,40 +62,7 @@ protected:
|
||||
|
||||
/**
|
||||
* Return of server information to the client.
|
||||
* This packet has several legacy versions, so we list the version and size of each "field":
|
||||
*
|
||||
* Version: Bytes: Description:
|
||||
* all 1 the version of this packet's structure
|
||||
*
|
||||
* 4+ 1 number of GRFs attached (n)
|
||||
* 4+ n * 20 unique identifier for GRF files. Consists of:
|
||||
* - one 4 byte variable with the GRF ID
|
||||
* - 16 bytes (sent sequentially) for the MD5 checksum
|
||||
* of the GRF
|
||||
*
|
||||
* 3+ 4 current game date in days since 1-1-0 (DMY)
|
||||
* 3+ 4 game introduction date in days since 1-1-0 (DMY)
|
||||
*
|
||||
* 2+ 1 maximum number of companies allowed on the server
|
||||
* 2+ 1 number of companies on the server
|
||||
* 2+ 1 maximum number of spectators allowed on the server
|
||||
*
|
||||
* 1+ var string with the name of the server
|
||||
* 1+ var string with the revision of the server
|
||||
* 1+ 1 the language run on the server
|
||||
* (0 = any, 1 = English, 2 = German, 3 = French)
|
||||
* 1+ 1 whether the server uses a password (0 = no, 1 = yes)
|
||||
* 1+ 1 maximum number of clients allowed on the server
|
||||
* 1+ 1 number of clients on the server
|
||||
* 1+ 1 number of spectators on the server
|
||||
* 1 & 2 2 current game date in days since 1-1-1920 (DMY)
|
||||
* 1 & 2 2 game introduction date in days since 1-1-1920 (DMY)
|
||||
* 1+ var string with the name of the map
|
||||
* 1+ 2 width of the map in tiles
|
||||
* 1+ 2 height of the map in tiles
|
||||
* 1+ 1 type of map:
|
||||
* (0 = temperate, 1 = arctic, 2 = desert, 3 = toyland)
|
||||
* 1+ 1 whether the server is dedicated (0 = no, 1 = yes)
|
||||
* Serialized NetworkGameInfo. See game_info.h for details.
|
||||
* @param p The received packet.
|
||||
* @param client_addr The origin of the packet.
|
||||
*/
|
||||
@ -217,15 +183,6 @@ protected:
|
||||
virtual void Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr);
|
||||
|
||||
void HandleUDPPacket(Packet *p, NetworkAddress *client_addr);
|
||||
|
||||
/**
|
||||
* Function that is called for every GRFConfig that is read when receiving
|
||||
* a NetworkGameInfo. Only grfid and md5sum are set, the rest is zero. This
|
||||
* function must set all appropriate fields. This GRF is later appended to
|
||||
* the grfconfig list of the NetworkGameInfo.
|
||||
* @param config the GRF to handle
|
||||
*/
|
||||
virtual void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config) { NOT_REACHED(); }
|
||||
public:
|
||||
NetworkUDPSocketHandler(NetworkAddressList *bind = nullptr);
|
||||
|
||||
@ -237,9 +194,6 @@ public:
|
||||
|
||||
void SendPacket(Packet *p, NetworkAddress *recv, bool all = false, bool broadcast = false);
|
||||
void ReceivePackets();
|
||||
|
||||
void SendNetworkGameInfo(Packet *p, const NetworkGameInfo *info);
|
||||
void ReceiveNetworkGameInfo(Packet *p, NetworkGameInfo *info);
|
||||
};
|
||||
|
||||
#endif /* NETWORK_CORE_UDP_H */
|
||||
|
@ -54,7 +54,6 @@ bool _network_server; ///< network-server is active
|
||||
bool _network_available; ///< is network mode available?
|
||||
bool _network_dedicated; ///< are we a dedicated server?
|
||||
bool _is_network_server; ///< Does this client wants to be a network-server?
|
||||
NetworkServerGameInfo _network_game_info; ///< Information about our game.
|
||||
NetworkCompanyState *_network_company_states = nullptr; ///< Statistics about some companies.
|
||||
ClientID _network_own_client_id; ///< Our client identifier.
|
||||
ClientID _redirect_console_to_client; ///< If not invalid, redirect the console output to a client.
|
||||
@ -603,9 +602,10 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
/* Query a server to fetch his game-info
|
||||
* If game_info is true, only the gameinfo is fetched,
|
||||
* else only the client_info is fetched */
|
||||
/**
|
||||
* Query a server to fetch his game-info.
|
||||
* @param address the address to query.
|
||||
*/
|
||||
void NetworkTCPQueryServer(NetworkAddress address)
|
||||
{
|
||||
if (!_network_available) return;
|
||||
@ -1110,79 +1110,6 @@ void NetworkShutDown()
|
||||
NetworkCoreShutdown();
|
||||
}
|
||||
|
||||
/**
|
||||
* How many hex digits of the git hash to include in network revision string.
|
||||
* Determined as 10 hex digits + 2 characters for -g/-u/-m prefix.
|
||||
*/
|
||||
static const uint GITHASH_SUFFIX_LEN = 12;
|
||||
|
||||
/**
|
||||
* Get the network version string used by this build.
|
||||
* The returned string is guaranteed to be at most NETWORK_REVISON_LENGTH bytes.
|
||||
*/
|
||||
const char * GetNetworkRevisionString()
|
||||
{
|
||||
/* This will be allocated on heap and never free'd, but only once so not a "real" leak. */
|
||||
static char *network_revision = nullptr;
|
||||
|
||||
if (!network_revision) {
|
||||
/* Start by taking a chance on the full revision string. */
|
||||
network_revision = stredup(_openttd_revision);
|
||||
/* Ensure it's not longer than the packet buffer length. */
|
||||
if (strlen(network_revision) >= NETWORK_REVISION_LENGTH) network_revision[NETWORK_REVISION_LENGTH - 1] = '\0';
|
||||
|
||||
/* Tag names are not mangled further. */
|
||||
if (_openttd_revision_tagged) {
|
||||
DEBUG(net, 1, "Network revision name is '%s'", network_revision);
|
||||
return network_revision;
|
||||
}
|
||||
|
||||
/* Prepare a prefix of the git hash.
|
||||
* Size is length + 1 for terminator, +2 for -g prefix. */
|
||||
assert(_openttd_revision_modified < 3);
|
||||
char githash_suffix[GITHASH_SUFFIX_LEN + 1] = "-";
|
||||
githash_suffix[1] = "gum"[_openttd_revision_modified];
|
||||
for (uint i = 2; i < GITHASH_SUFFIX_LEN; i++) {
|
||||
githash_suffix[i] = _openttd_revision_hash[i-2];
|
||||
}
|
||||
|
||||
/* Where did the hash start in the original string?
|
||||
* Overwrite from that position, unless that would go past end of packet buffer length. */
|
||||
ptrdiff_t hashofs = strrchr(_openttd_revision, '-') - _openttd_revision;
|
||||
if (hashofs + strlen(githash_suffix) + 1 > NETWORK_REVISION_LENGTH) hashofs = strlen(network_revision) - strlen(githash_suffix);
|
||||
/* Replace the git hash in revision string. */
|
||||
strecpy(network_revision + hashofs, githash_suffix, network_revision + NETWORK_REVISION_LENGTH);
|
||||
assert(strlen(network_revision) < NETWORK_REVISION_LENGTH); // strlen does not include terminator, constant does, hence strictly less than
|
||||
DEBUG(net, 1, "Network revision name is '%s'", network_revision);
|
||||
}
|
||||
|
||||
return network_revision;
|
||||
}
|
||||
|
||||
static const char *ExtractNetworkRevisionHash(const char *revstr)
|
||||
{
|
||||
return strrchr(revstr, '-');
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether the given version string is compatible with our version.
|
||||
* First tries to match the full string, if that fails, attempts to compare just git hashes.
|
||||
* @param other the version string to compare to
|
||||
*/
|
||||
bool IsNetworkCompatibleVersion(const char *other)
|
||||
{
|
||||
if (strncmp(GetNetworkRevisionString(), other, NETWORK_REVISION_LENGTH - 1) == 0) return true;
|
||||
|
||||
/* If this version is tagged, then the revision string must be a complete match,
|
||||
* since there is no git hash suffix in it.
|
||||
* This is needed to avoid situations like "1.9.0-beta1" comparing equal to "2.0.0-beta1". */
|
||||
if (_openttd_revision_tagged) return false;
|
||||
|
||||
const char *hash1 = ExtractNetworkRevisionHash(GetNetworkRevisionString());
|
||||
const char *hash2 = ExtractNetworkRevisionHash(other);
|
||||
return hash1 && hash2 && (strncmp(hash1, hash2, GITHASH_SUFFIX_LEN) == 0);
|
||||
}
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
extern "C" {
|
||||
|
||||
|
@ -10,6 +10,7 @@
|
||||
#include "../stdafx.h"
|
||||
#include "../strings_func.h"
|
||||
#include "../date_func.h"
|
||||
#include "core/game_info.h"
|
||||
#include "network_admin.h"
|
||||
#include "network_base.h"
|
||||
#include "network_server.h"
|
||||
|
@ -14,6 +14,7 @@
|
||||
#include "core/address.h"
|
||||
#include "../core/pool_type.hpp"
|
||||
#include "../company_type.h"
|
||||
#include "../date_type.h"
|
||||
|
||||
/** Type for the pool with client information. */
|
||||
typedef Pool<NetworkClientInfo, ClientIndex, 8, MAX_CLIENT_SLOTS, PT_NCLIENT> NetworkClientInfoPool;
|
||||
|
@ -23,6 +23,7 @@
|
||||
#include "../gfx_func.h"
|
||||
#include "../error.h"
|
||||
#include "../rev.h"
|
||||
#include "core/game_info.h"
|
||||
#include "network.h"
|
||||
#include "network_base.h"
|
||||
#include "network_client.h"
|
||||
@ -730,7 +731,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CHECK_NEWGRFS(P
|
||||
/* Check all GRFs */
|
||||
for (; grf_count > 0; grf_count--) {
|
||||
GRFIdentifier c;
|
||||
this->ReceiveGRFIdentifier(p, &c);
|
||||
DeserializeGRFIdentifier(p, &c);
|
||||
|
||||
/* Check whether we know this GRF */
|
||||
const GRFConfig *f = FindGRFConfig(c.grfid, FGCM_EXACT, c.md5sum);
|
||||
|
@ -22,8 +22,8 @@
|
||||
#include "../gfx_type.h"
|
||||
#include "../openttd.h"
|
||||
#include "../company_type.h"
|
||||
#include "../string_type.h"
|
||||
|
||||
extern NetworkServerGameInfo _network_game_info;
|
||||
extern NetworkCompanyState *_network_company_states;
|
||||
|
||||
extern ClientID _network_own_client_id;
|
||||
|
@ -11,6 +11,7 @@
|
||||
#define NETWORK_GAMELIST_H
|
||||
|
||||
#include "core/address.h"
|
||||
#include "core/game_info.h"
|
||||
#include "network_type.h"
|
||||
|
||||
/** Structure with information shown in the game list (GUI) */
|
||||
|
@ -11,6 +11,7 @@
|
||||
#define NETWORK_GUI_H
|
||||
|
||||
#include "../company_type.h"
|
||||
#include "../date_type.h"
|
||||
#include "../economy_type.h"
|
||||
#include "../window_type.h"
|
||||
#include "network_type.h"
|
||||
|
@ -94,8 +94,6 @@ void NetworkAddServer(const char *b);
|
||||
void NetworkRebuildHostList();
|
||||
void UpdateNetworkGameWindow();
|
||||
|
||||
bool IsNetworkCompatibleVersion(const char *version);
|
||||
|
||||
/* From network_command.cpp */
|
||||
/**
|
||||
* Everything we need to know about a command to be able to execute it.
|
||||
|
@ -10,6 +10,7 @@
|
||||
#include "../stdafx.h"
|
||||
#include "../strings_func.h"
|
||||
#include "../date_func.h"
|
||||
#include "core/game_info.h"
|
||||
#include "network_admin.h"
|
||||
#include "network_server.h"
|
||||
#include "network_udp.h"
|
||||
@ -477,7 +478,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendNewGRFCheck()
|
||||
|
||||
p->Send_uint8 (grf_count);
|
||||
for (c = _grfconfig; c != nullptr; c = c->next) {
|
||||
if (!HasBit(c->flags, GCF_STATIC)) this->SendGRFIdentifier(p, &c->ident);
|
||||
if (!HasBit(c->flags, GCF_STATIC)) SerializeGRFIdentifier(p, &c->ident);
|
||||
}
|
||||
|
||||
this->SendPacket(p);
|
||||
|
@ -10,7 +10,7 @@
|
||||
#ifndef NETWORK_TYPE_H
|
||||
#define NETWORK_TYPE_H
|
||||
|
||||
#include "core/game.h"
|
||||
#include "core/config.h"
|
||||
|
||||
/** How many clients can we have */
|
||||
static const uint MAX_CLIENTS = 255;
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include "../date_func.h"
|
||||
#include "../map_func.h"
|
||||
#include "../debug.h"
|
||||
#include "core/game_info.h"
|
||||
#include "network_gamelist.h"
|
||||
#include "network_internal.h"
|
||||
#include "network_udp.h"
|
||||
@ -171,29 +172,10 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, Networ
|
||||
}
|
||||
|
||||
NetworkGameInfo ngi;
|
||||
|
||||
/* Update some game_info */
|
||||
ngi.clients_on = _network_game_info.clients_on;
|
||||
ngi.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
|
||||
|
||||
ngi.use_password = !StrEmpty(_settings_client.network.server_password);
|
||||
ngi.clients_max = _settings_client.network.max_clients;
|
||||
ngi.companies_on = (byte)Company::GetNumItems();
|
||||
ngi.companies_max = _settings_client.network.max_companies;
|
||||
ngi.spectators_on = NetworkSpectatorCount();
|
||||
ngi.spectators_max = _settings_client.network.max_spectators;
|
||||
ngi.game_date = _date;
|
||||
ngi.map_width = MapSizeX();
|
||||
ngi.map_height = MapSizeY();
|
||||
ngi.map_set = _settings_game.game_creation.landscape;
|
||||
ngi.dedicated = _network_dedicated;
|
||||
ngi.grfconfig = _grfconfig;
|
||||
|
||||
strecpy(ngi.server_name, _settings_client.network.server_name, lastof(ngi.server_name));
|
||||
strecpy(ngi.server_revision, GetNetworkRevisionString(), lastof(ngi.server_revision));
|
||||
FillNetworkGameInfo(ngi);
|
||||
|
||||
Packet packet(PACKET_UDP_SERVER_RESPONSE);
|
||||
this->SendNetworkGameInfo(&packet, &ngi);
|
||||
SerializeNetworkGameInfo(&packet, &ngi);
|
||||
|
||||
/* Let the client know that we are here */
|
||||
this->SendPacket(&packet, client_addr);
|
||||
@ -284,7 +266,7 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, Networ
|
||||
GRFIdentifier c;
|
||||
const GRFConfig *f;
|
||||
|
||||
this->ReceiveGRFIdentifier(p, &c);
|
||||
DeserializeGRFIdentifier(p, &c);
|
||||
|
||||
/* Find the matching GRF file */
|
||||
f = FindGRFConfig(c.grfid, FGCM_EXACT, c.md5sum);
|
||||
@ -311,7 +293,7 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, Networ
|
||||
|
||||
/* The name could be an empty string, if so take the filename */
|
||||
strecpy(name, in_reply[i]->GetName(), lastof(name));
|
||||
this->SendGRFIdentifier(&packet, &in_reply[i]->ident);
|
||||
SerializeGRFIdentifier(&packet, &in_reply[i]->ident);
|
||||
packet.Send_string(name);
|
||||
}
|
||||
|
||||
@ -326,7 +308,6 @@ protected:
|
||||
void Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr) override;
|
||||
void Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr) override;
|
||||
void Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr) override;
|
||||
void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config) override;
|
||||
public:
|
||||
virtual ~ClientNetworkUDPSocketHandler() {}
|
||||
};
|
||||
@ -344,7 +325,7 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAd
|
||||
item = NetworkGameListAddItem(*client_addr);
|
||||
|
||||
ClearGRFConfigList(&item->info.grfconfig);
|
||||
this->ReceiveNetworkGameInfo(p, &item->info);
|
||||
DeserializeNetworkGameInfo(p, &item->info);
|
||||
|
||||
item->info.compatible = true;
|
||||
{
|
||||
@ -373,7 +354,7 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAd
|
||||
|
||||
packet.Send_uint8(in_request_count);
|
||||
for (i = 0; i < in_request_count; i++) {
|
||||
this->SendGRFIdentifier(&packet, &in_request[i]->ident);
|
||||
SerializeGRFIdentifier(&packet, &in_request[i]->ident);
|
||||
}
|
||||
|
||||
this->SendPacket(&packet, &item->address);
|
||||
@ -447,7 +428,7 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(Packet *p, NetworkAdd
|
||||
char name[NETWORK_GRF_NAME_LENGTH];
|
||||
GRFIdentifier c;
|
||||
|
||||
this->ReceiveGRFIdentifier(p, &c);
|
||||
DeserializeGRFIdentifier(p, &c);
|
||||
p->Recv_string(name, sizeof(name));
|
||||
|
||||
/* An empty name is not possible under normal circumstances
|
||||
@ -464,25 +445,6 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(Packet *p, NetworkAdd
|
||||
}
|
||||
}
|
||||
|
||||
void ClientNetworkUDPSocketHandler::HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config)
|
||||
{
|
||||
/* Find the matching GRF file */
|
||||
const GRFConfig *f = FindGRFConfig(config->ident.grfid, FGCM_EXACT, config->ident.md5sum);
|
||||
if (f == nullptr) {
|
||||
/* Don't know the GRF, so mark game incompatible and the (possibly)
|
||||
* already resolved name for this GRF (another server has sent the
|
||||
* name of the GRF already */
|
||||
config->name = FindUnknownGRFName(config->ident.grfid, config->ident.md5sum, true);
|
||||
config->status = GCS_NOT_FOUND;
|
||||
} else {
|
||||
config->filename = f->filename;
|
||||
config->name = f->name;
|
||||
config->info = f->info;
|
||||
config->url = f->url;
|
||||
}
|
||||
SetBit(config->flags, GCF_COPY);
|
||||
}
|
||||
|
||||
/** Broadcast to all ips */
|
||||
static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user