OpenTTD/table
hackykid 60ddaf95f0 (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
- Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings.
 - Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1.
2005-07-04 14:58:55 +00:00
..
ai_rail.h
animcursors.h (svn r2420) - Codechange: magic number elminitation of cursorsprites. 2005-06-06 13:47:06 +00:00
autorail.h
bridge_land.h
build_industry.h
clear_land.h
currency.h
engines.h (svn r2428) - Feature: [newgrf] Implement shorter train vehicles (Therax), and the callback that goes with it. 2005-06-06 22:44:11 +00:00
files.h (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. 2005-07-04 14:58:55 +00:00
genland.h
industry_land.h
landscape_const.h
landscape_sprite.h
namegen.h (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
palettes.h (svn r2497) Use a struct array for palette entries instead of a flat byte array 2005-06-30 05:27:32 +00:00
road_land.h
roadveh.h
sprites.h (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. 2005-07-04 14:58:55 +00:00
station_land.h
town_land.h
track_land.h
train_cmd.h
tree_land.h
tunnel_land.h
unmovable_land.h
water_land.h