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It does not work for dedicated servers because upon starting the process to resolve the address to redirect to gets killed. Also with all the async going on in the network code, the debug redirection will start very late in the process. |
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.. | ||
palettes | ||
admin_network.md | ||
company_colour_indexes.html | ||
compiling_lang_files.md | ||
debugging_desyncs.md | ||
desync.md | ||
directory_structure.md | ||
eints.md | ||
elrail_tile.png | ||
elrail_track.png | ||
elrail.svg | ||
game_coordinator.md | ||
landscape_externals.html | ||
landscape_grid.html | ||
landscape.html | ||
linkgraph.md | ||
logging_and_performance_metrics.md | ||
multiplayer.md | ||
obg_format.txt | ||
obm_format.txt | ||
obs_format.txt | ||
openttd.6 | ||
ottd-colourtext-palette.png | ||
releasing_openttd.md | ||
savegame_format.md | ||
symbol_server.md | ||
tileh.png |