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Change: Store station blocked/wires/pylons flags in map. (#11337)
This stores three flags in unused map bits, and avoids having to look up station graphics and custom station specs to determine blocked/wires/pylons status. This potentially affects rail pathfinding performance. Savegame version is not bumped, as the flags can just be updated every time.
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@ -989,8 +989,11 @@
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</tr>
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</table>
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</li>
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<li>m6 bit 7: rail station / waypoint may have catenary pylons</li>
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<li>m6 bit 6: rail station / waypoint may have catenary wires</li>
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<li>m6 bits 5..3: the station type (rail, airport, truck, bus, oilrig, dock, buoy, waypoint)</li>
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<li>m6 bit 2: pbs reservation state for railway stations/waypoints</li>
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<li>m6 bit 0: rail station / waypoint is blocked</li>
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<li>m7 bits 4..0: <a href="#OwnershipInfo">owner</a> of road (road stops)</li>
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<li>m7: animation frame (railway stations/waypoints, airports)</li>
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@ -188,7 +188,7 @@ the array so you can quickly see what is used and what is not.
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<td class="bits" rowspan=2><span class="used" title="Random bits">XXXX</span> <span class="free">OOOO</span></td>
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<td class="bits" rowspan=2><span class="used" title="Custom station specifications ID">XXXX XXXX</span></td>
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<td class="bits"><span class="used" title="Graphics index">XXXX XXXX</span></td>
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<td class="bits" rowspan=2><span class="free">OO</span><span class="used" title="Station type">XXX</span> <span class="used" title="Reserved track">X</span><span class="free">OO</span></td>
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<td class="bits" rowspan=2><span class="used" title="May have pylons">X</span><span class="used" title="May have wires">X</span><span class="used" title="Station type">XXX</span> <span class="used" title="Reserved track">X</span><span class="free">O</span><span class="used" title="Tile is blocked">X</span></td>
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<td class="bits" rowspan=2><span class="used" title="Animation frame">XXXX XXXX</span></td>
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<td class="bits" rowspan=2><span class="free">OOOO OOOO OO</span><span class="used" title="Railway type">XX XXXX</span></td>
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</tr>
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@ -840,46 +840,6 @@ const StationSpec *GetStationSpec(TileIndex t)
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return specindex < st->speclist.size() ? st->speclist[specindex].spec : nullptr;
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}
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/**
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* Check whether a rail station tile is NOT traversable.
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* @param tile %Tile to test.
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* @return Station tile is blocked.
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* @note This could be cached (during build) in the map array to save on all the dereferencing.
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*/
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bool IsStationTileBlocked(TileIndex tile)
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{
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const StationSpec *statspec = GetStationSpec(tile);
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return statspec != nullptr && HasBit(statspec->blocked, GetStationGfx(tile));
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}
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/**
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* Check if a rail station tile shall have pylons when electrified.
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* @param tile %Tile to test.
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* @return Tile shall have pylons.
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* @note This could be cached (during build) in the map array to save on all the dereferencing.
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*/
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bool CanStationTileHavePylons(TileIndex tile)
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{
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const StationSpec *statspec = GetStationSpec(tile);
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uint gfx = GetStationGfx(tile);
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/* Default stations do not draw pylons under roofs (gfx >= 4) */
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return statspec != nullptr ? HasBit(statspec->pylons, gfx) : gfx < 4;
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}
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/**
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* Check if a rail station tile shall have wires when electrified.
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* @param tile %Tile to test.
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* @return Tile shall have wires.
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* @note This could be cached (during build) in the map array to save on all the dereferencing.
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*/
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bool CanStationTileHaveWires(TileIndex tile)
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{
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const StationSpec *statspec = GetStationSpec(tile);
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return statspec == nullptr || !HasBit(statspec->wires, GetStationGfx(tile));
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}
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/** Wrapper for animation control, see GetStationCallback. */
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uint16_t GetAnimStationCallback(CallbackID callback, uint32_t param1, uint32_t param2, const StationSpec *statspec, BaseStation *st, TileIndex tile, int)
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{
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@ -47,6 +47,7 @@
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#include "../subsidy_base.h"
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#include "../subsidy_func.h"
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#include "../newgrf.h"
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#include "../newgrf_station.h"
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#include "../engine_func.h"
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#include "../rail_gui.h"
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#include "../core/backup_type.hpp"
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@ -2856,6 +2857,26 @@ bool AfterLoadGame()
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_settings_game.script.settings_profile = IsInsideMM(_old_diff_level, SP_BEGIN, SP_END) ? _old_diff_level : (uint)SP_MEDIUM;
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}
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{
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/* Station blocked, wires and pylon flags need to be stored in the map. This is effectively cached data, so no
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* version check is necessary. This is done here as the SLV_182 check below needs the blocked status. */
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for (auto t : Map::Iterate()) {
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if (HasStationTileRail(t)) {
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StationGfx gfx = GetStationGfx(t);
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const StationSpec *statspec = GetStationSpec(t);
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bool blocked = statspec != nullptr && HasBit(statspec->blocked, gfx);
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/* Default stations do not draw pylons under roofs (gfx >= 4) */
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bool pylons = statspec != nullptr ? HasBit(statspec->pylons, gfx) : gfx < 4;
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bool wires = statspec == nullptr || !HasBit(statspec->wires, gfx);
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SetStationTileBlocked(t, blocked);
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SetStationTileHavePylons(t, pylons);
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SetStationTileHaveWires(t, wires);
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}
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}
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}
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if (IsSavegameVersionBefore(SLV_182)) {
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/* Aircraft acceleration variable was bonkers */
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for (Aircraft *v : Aircraft::Iterate()) {
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@ -1466,7 +1466,18 @@ CommandCost CmdBuildRailStation(DoCommandFlag flags, TileIndex tile_org, RailTyp
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SetStationTileRandomBits(tile, GB(Random(), 0, 4));
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SetAnimationFrame(tile, 0);
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if (!IsStationTileBlocked(tile)) c->infrastructure.rail[rt]++;
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/* Should be the same as layout but axis component could be wrong... */
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StationGfx gfx = GetStationGfx(tile);
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bool blocked = statspec != nullptr && HasBit(statspec->blocked, gfx);
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/* Default stations do not draw pylons under roofs (gfx >= 4) */
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bool pylons = statspec != nullptr ? HasBit(statspec->pylons, gfx) : gfx < 4;
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bool wires = statspec == nullptr || !HasBit(statspec->wires, gfx);
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SetStationTileBlocked(tile, blocked);
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SetStationTileHavePylons(tile, pylons);
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SetStationTileHaveWires(tile, wires);
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if (!blocked) c->infrastructure.rail[rt]++;
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c->infrastructure.station++;
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if (statspec != nullptr) {
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@ -43,12 +43,6 @@ void UpdateStationDockingTiles(Station *st);
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void RemoveDockingTile(TileIndex t);
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void ClearDockingTilesCheckingNeighbours(TileIndex tile);
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/* Check if a rail station tile is traversable. */
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bool IsStationTileBlocked(TileIndex tile);
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bool CanStationTileHavePylons(TileIndex tile);
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bool CanStationTileHaveWires(TileIndex tile);
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void UpdateAirportsNoise();
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bool SplitGroundSpriteForOverlay(const TileInfo *ti, SpriteID *ground, RailTrackOffset *overlay_offset);
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@ -329,6 +329,78 @@ static inline bool IsHangarTile(Tile t)
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return IsTileType(t, MP_STATION) && IsHangar(t);
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}
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/**
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* Is tile \a t a blocked tile?
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* @pre HasStationRail(t)
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* @param t Tile to check
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* @return \c true if the tile is blocked
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*/
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static inline bool IsStationTileBlocked(Tile t)
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{
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assert(HasStationRail(t));
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return HasBit(t.m6(), 0);
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}
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/**
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* Set the blocked state of the rail station
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* @pre HasStationRail(t)
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* @param t the station tile
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* @param b the blocked state
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*/
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static inline void SetStationTileBlocked(Tile t, bool b)
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{
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assert(HasStationRail(t));
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SB(t.m6(), 0, 1, b ? 1 : 0);
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}
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/**
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* Can tile \a t have catenary wires?
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* @pre HasStationRail(t)
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* @param t Tile to check
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* @return \c true if the tile can have catenary wires
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*/
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static inline bool CanStationTileHaveWires(Tile t)
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{
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assert(HasStationRail(t));
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return HasBit(t.m6(), 6);
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}
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/**
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* Set the catenary wires state of the rail station
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* @pre HasStationRail(t)
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* @param t the station tile
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* @param b the catenary wires state
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*/
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static inline void SetStationTileHaveWires(Tile t, bool b)
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{
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assert(HasStationRail(t));
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SB(t.m6(), 6, 1, b ? 1 : 0);
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}
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/**
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* Can tile \a t have catenary pylons?
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* @pre HasStationRail(t)
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* @param t Tile to check
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* @return \c true if the tile can have catenary pylons
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*/
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static inline bool CanStationTileHavePylons(Tile t)
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{
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assert(HasStationRail(t));
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return HasBit(t.m6(), 7);
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}
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/**
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* Set the catenary pylon state of the rail station
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* @pre HasStationRail(t)
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* @param t the station tile
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* @param b the catenary pylons state
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*/
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static inline void SetStationTileHavePylons(Tile t, bool b)
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{
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assert(HasStationRail(t));
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SB(t.m6(), 7, 1, b ? 1 : 0);
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}
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/**
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* Get the rail direction of a rail station.
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* @param t Tile to query
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@ -379,10 +451,10 @@ static inline TrackBits GetRailStationTrackBits(Tile t)
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static inline bool IsCompatibleTrainStationTile(Tile test_tile, Tile station_tile)
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{
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assert(IsRailStationTile(station_tile));
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return IsRailStationTile(test_tile) && IsCompatibleRail(GetRailType(test_tile), GetRailType(station_tile)) &&
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return IsRailStationTile(test_tile) && !IsStationTileBlocked(test_tile) &&
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IsCompatibleRail(GetRailType(test_tile), GetRailType(station_tile)) &&
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GetRailStationAxis(test_tile) == GetRailStationAxis(station_tile) &&
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GetStationIndex(test_tile) == GetStationIndex(station_tile) &&
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!IsStationTileBlocked(test_tile);
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GetStationIndex(test_tile) == GetStationIndex(station_tile);
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}
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/**
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@ -277,6 +277,18 @@ CommandCost CmdBuildRailWaypoint(DoCommandFlag flags, TileIndex start_tile, Axis
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HasStationReservation(tile);
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MakeRailWaypoint(tile, wp->owner, wp->index, axis, layout_ptr[i], GetRailType(tile));
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SetCustomStationSpecIndex(tile, map_spec_index);
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/* Should be the same as layout but axis component could be wrong... */
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StationGfx gfx = GetStationGfx(tile);
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bool blocked = spec != nullptr && HasBit(spec->blocked, gfx);
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/* Default stations do not draw pylons under roofs (gfx >= 4) */
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bool pylons = spec != nullptr ? HasBit(spec->pylons, gfx) : gfx < 4;
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bool wires = spec == nullptr || !HasBit(spec->wires, gfx);
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SetStationTileBlocked(tile, blocked);
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SetStationTileHavePylons(tile, pylons);
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SetStationTileHaveWires(tile, wires);
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SetRailStationReservation(tile, reserved);
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MarkTileDirtyByTile(tile);
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