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core
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(svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript
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2011-12-19 21:00:32 +00:00 |
network_admin.cpp
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(svn r23826) -Fix [FS#4972]: the detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says
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2012-01-20 20:18:19 +00:00 |
network_admin.h
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(svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript
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2011-12-19 21:00:32 +00:00 |
network_base.h
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(svn r22423) -Document: some network stuff
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2011-05-04 20:24:23 +00:00 |
network_chat_gui.cpp
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
network_client.cpp
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(svn r23817) -Fix [FS#4962]: desync due to different NewGRF version. So reduce the chance that it happens significantly with betas/RCs/nightlies by doing the same as is done for stable releases: check the NewGRF version of server vs client.
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2012-01-17 17:27:38 +00:00 |
network_client.h
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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2011-12-19 17:48:04 +00:00 |
network_command.cpp
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(svn r24139) -Add: Creating a new vehicle group by drag and drop. (Based on patch by Juanjo)
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2012-04-17 19:44:16 +00:00 |
network_content_gui.cpp
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
network_content_gui.h
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(svn r23528) -Codechange: move widget enums to widgets/NNN_type.h
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2011-12-15 22:22:55 +00:00 |
network_content.cpp
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(svn r23719) -Fix [FS#4930]: extraction of music packs failed
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2012-01-02 21:57:29 +00:00 |
network_content.h
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(svn r23465) -Feature [FS#4827]: add 'find missing content online' button to 'load savegame' and 'find network game' windows
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2011-12-09 21:49:52 +00:00 |
network_func.h
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(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp
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2012-01-04 22:08:43 +00:00 |
network_gamelist.cpp
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(svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly selected anymore (adf88)
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2012-03-25 19:46:59 +00:00 |
network_gamelist.h
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(svn r17248) -Fix: add GPL license notice where appropriate
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2009-08-21 20:21:05 +00:00 |
network_gui.cpp
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(svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly selected anymore (adf88)
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2012-03-25 19:46:59 +00:00 |
network_gui.h
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
network_internal.h
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(svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly selected anymore (adf88)
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2012-03-25 19:46:59 +00:00 |
network_server.cpp
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(svn r24221) -Fix [FS#5166]: Lag counters were not properly reset when switching states making it possible to get disconnected for lagging when you weren't lagging
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2012-05-09 19:14:36 +00:00 |
network_server.h
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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2011-12-19 17:48:04 +00:00 |
network_type.h
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(svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile()
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2012-01-09 21:22:48 +00:00 |
network_udp.cpp
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(svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly selected anymore (adf88)
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2012-03-25 19:46:59 +00:00 |
network_udp.h
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(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp
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2012-01-04 22:08:43 +00:00 |
network.cpp
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(svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile()
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2012-01-09 21:22:48 +00:00 |
network.h
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(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral)
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2011-01-19 16:37:06 +00:00 |