OpenTTD/table
Darkvater 5e6923e936 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
- CodeChange: To correctly accept engine-prototypes, the best-player checking has been moved to its own function, I hope it functions the same as before.
- CodeChange: Added symbolic types of PlayerID, OrderID and EngineID. For engines also added GetEngine() and IsEngineIndex(), similar to the other such functions.
- CodeChange: To correctly build industries, some tables have been moved to build_industry.h. The only way to find out currently if an industry is valid in a climate is by looping all industries and checking if it matches. Also to comply with the patch setting build_rawmaterial_industries, it is assumed that these industries do not accept any cargo of any type. This can and probably should changed in the future to some flag in their struct. Also use _opt_ptr instead of _opt.
- CodeChange: implemented the HQ checking code inspired by MarkR2 in "[ 1190944 ] Many commands not checked for security".  Unfortunately it is impossible to prevent only deleting a HQ by a modified client atm.
- CodeChange: For insert order and modify order their parameters are implicitely truncated to 8 bits, instead of the 16 bits said in the comments.
2005-05-11 00:00:27 +00:00
..
ai_rail.h
animcursors.h
autorail.h
bridge_land.h
build_industry.h (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :) 2005-05-11 00:00:27 +00:00
clear_land.h
currency.h
engines.h
files.h
genland.h
industry_land.h
landscape_const.h
landscape_sprite.h
namegen.h
palettes.h
road_land.h
roadveh.h
sprites.h
station_land.h
town_land.h
track_land.h
train_cmd.h
tree_land.h (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115). 2005-05-09 22:33:00 +00:00
tunnel_land.h
unmovable_land.h
water_land.h