.. |
ai
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blitter
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core
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lang
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misc
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music
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(svn r12373) -Fix [FS#1849]: win32 music driver fails if path is too long (128 chars is too much for mci it seems), so retry using the short path name (8.3 style) if available
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2008-03-15 21:20:40 +00:00 |
network
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(svn r12944) -Codechange: use rev.h instead of externs at many places
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2008-05-04 21:53:36 +00:00 |
os/macosx
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sound
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spriteloader
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(svn r12453) -Fix [FS#1880]: Remove broken endian-dependent code and unnecessary rgb to bgr swapping.
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2008-03-28 01:22:47 +00:00 |
strgen
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table
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(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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2008-04-29 21:31:29 +00:00 |
video
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widgets
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yapf
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(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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2008-04-17 19:10:30 +00:00 |
aircraft_cmd.cpp
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aircraft_gui.cpp
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(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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2008-04-17 19:10:30 +00:00 |
aircraft.h
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airport_gui.cpp
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airport_movement.h
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airport.cpp
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airport.h
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animated_tile_func.h
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animated_tile.cpp
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articulated_vehicles.cpp
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articulated_vehicles.h
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autoreplace_base.h
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autoreplace_cmd.cpp
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(svn r12940) -Fix [FS#1974](r12913): [autoreplace] a vehicle backup should include the cargo packets in the vehicle as well
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2008-05-04 10:05:35 +00:00 |
autoreplace_func.h
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(svn r11818) -Codechange: split player.h into smaller pieces.
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2008-01-12 14:10:35 +00:00 |
autoreplace_gui.cpp
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(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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2008-04-29 21:31:29 +00:00 |
autoreplace_gui.h
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autoreplace_type.h
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(svn r11775) -Codechange: move all autoreplace/autorenew functions to a single location.
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2008-01-07 09:19:53 +00:00 |
autoslope.h
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aystar.cpp
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aystar.h
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(svn r11700) -Codechange: reduce the amount of unnecessary includes.
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2007-12-25 23:42:52 +00:00 |
bmp.cpp
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bmp.h
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bridge_gui.cpp
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bridge_map.cpp
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bridge_map.h
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(svn r12107) -Codechange: Add and use the typedef BridgeType
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2008-02-11 04:12:30 +00:00 |
bridge.h
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(svn r12118) -Codechange: Put the two descriptions of bridges in an array instead of two single variables, following the transport type it represents
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2008-02-12 03:05:27 +00:00 |
build_vehicle_gui.cpp
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callback_table.cpp
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callback_table.h
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cargo_type.h
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cargopacket.cpp
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cargopacket.h
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cargotype.cpp
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(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
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2008-01-13 01:21:35 +00:00 |
cargotype.h
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cheat_func.h
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cheat_gui.cpp
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cheat_type.h
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cheat.cpp
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clear_cmd.cpp
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clear_map.h
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cmd_helper.h
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command_func.h
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command_type.h
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(svn r12616) -Codechange: r12591 didn't work as expected for NDS, move one function back to cpp
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2008-04-07 20:02:36 +00:00 |
command.cpp
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console_cmds.cpp
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(svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
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2008-03-31 00:17:39 +00:00 |
console.cpp
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console.h
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(svn r11832) -Codechange: get rid of (quite) some VARDEFs.
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2008-01-13 13:36:01 +00:00 |
currency.cpp
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currency.h
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(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
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2008-01-13 01:21:35 +00:00 |
date_func.h
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(svn r11702) -Codechange: move all date related stuff to date*.
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2007-12-26 13:50:40 +00:00 |
date_type.h
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date.cpp
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(svn r12550) -Change: the signal GUI is now persistent - has the same data when it is reopened
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2008-04-03 21:54:31 +00:00 |
debug.cpp
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debug.h
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dedicated.cpp
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depot_base.h
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(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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2008-04-17 19:10:30 +00:00 |
depot_func.h
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(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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2008-04-17 19:10:30 +00:00 |
depot_gui.cpp
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(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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2008-04-29 21:31:29 +00:00 |
depot_map.h
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depot_type.h
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depot.cpp
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direction_func.h
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direction_type.h
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disaster_cmd.cpp
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dock_gui.cpp
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driver.cpp
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(svn r12594) -Codechange: move large functions from driver.h to driver.cpp to reduce binary size and compile time
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2008-04-06 16:49:02 +00:00 |
driver.h
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(svn r12594) -Codechange: move large functions from driver.h to driver.cpp to reduce binary size and compile time
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2008-04-06 16:49:02 +00:00 |
dummy_land.cpp
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economy_func.h
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(svn r12468) -Codechange: move some type related stuff from station.h (and openttd.h) to station_type.h.
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2008-03-28 16:33:28 +00:00 |
economy_type.h
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economy.cpp
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effectvehicle_base.h
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(svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp
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2008-04-20 11:12:07 +00:00 |
effectvehicle_func.h
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effectvehicle.cpp
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elrail.cpp
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endian_check.cpp
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engine_base.h
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engine_func.h
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engine_gui.cpp
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engine_type.h
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engine.cpp
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(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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2008-04-29 21:31:29 +00:00 |
fiber_thread.cpp
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fiber_win32.cpp
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(svn r12706) -Merge: the thread rewrite from NoAI. The rewrite makes the threading we have better extendable.
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2008-04-14 19:54:33 +00:00 |
fiber.hpp
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fileio.cpp
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fileio.h
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(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
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2008-01-22 07:27:06 +00:00 |
fios.cpp
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fios.h
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fontcache.cpp
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(svn r11981) -Fix [FS#1698]: Use unicode glyph mapping to fix up missing/shuffled sprites in original data files instead of shuffling or skipping
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2008-01-25 13:48:39 +00:00 |
fontcache.h
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functions.h
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(svn r12800) -Codechange: move the animated tile related functions out of texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
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2008-04-20 08:22:59 +00:00 |
genworld_gui.cpp
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genworld.cpp
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genworld.h
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gfx_func.h
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gfx_type.h
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gfx.cpp
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gfxinit.cpp
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gfxinit.h
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(svn r11684) -Codechange: split gfx.h in a type and functional header.
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2007-12-23 10:56:02 +00:00 |
graph_gui.cpp
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(svn r11979) -Codechange: drop MSVC 2003 support because MSVC 2003 is broken in such a manner that it triggers an internal compiler error without any clue what of the code is wrong. Even trying to bisect the problem does not give a single line of code that causes the trouble.
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2008-01-24 18:47:05 +00:00 |
group_cmd.cpp
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(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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2008-04-29 21:31:29 +00:00 |
group_gui.cpp
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group_gui.h
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(svn r11672) -Codechange: refactor some stuff out of gui.h.
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2007-12-21 07:38:36 +00:00 |
group_type.h
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(svn r12469) -Codechange: split type related stuff from group.h (and openttd.h) to group_type.h.
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2008-03-28 16:34:50 +00:00 |
group.h
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gui.h
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heightmap.cpp
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heightmap.h
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helpers.cpp
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(svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
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2008-03-31 00:17:39 +00:00 |
industry_cmd.cpp
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industry_gui.cpp
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industry_map.h
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industry_type.h
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industry.h
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(svn r12751) -Codechange: do what has been done in r11862 in a different way so it uses less memory.
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2008-04-17 11:47:22 +00:00 |
intro_gui.cpp
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landscape.cpp
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(svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp
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2008-04-20 11:12:07 +00:00 |
landscape.h
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livery.h
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lzoconf.h
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main_gui.cpp
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(svn r12789) -Codechange: rename AssignWindowViewport to InitializeWindowViewport because the viewport is now part of the window struct. Patch by Alberth.
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2008-04-19 13:17:19 +00:00 |
map_func.h
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map_type.h
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map.cpp
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masm64.rules
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(svn r7759) -Merge: makefile rewrite. This merge features:
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2007-01-02 19:19:48 +00:00 |
md5.cpp
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md5.h
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(svn r11695) -Codechange: Converted the md5 algorithm to OOP
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2007-12-25 13:59:21 +00:00 |
minilzo.cpp
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minilzo.h
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misc_cmd.cpp
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(svn r12565) -Cleanup: variable scope in misc\*.cpp
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2008-04-04 17:27:38 +00:00 |
misc_gui.cpp
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misc.cpp
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(svn r12946) -Fix: do not allocate the OldNames table when creating a new game as it won't be used anyway.
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2008-05-04 22:19:44 +00:00 |
mixer.cpp
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mixer.h
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music_gui.cpp
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(svn r12003) -Codechange: don't declare InteractiveRandom[Range] in multiple places.
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2008-01-29 00:26:31 +00:00 |
music.cpp
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music.h
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namegen_func.h
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namegen.cpp
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newgrf_callbacks.h
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newgrf_canal.cpp
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newgrf_canal.h
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newgrf_cargo.cpp
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(svn r12452) -Feature: [NewGRF] Add random action 2 type 84. For vehicles only.
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2008-03-27 21:36:16 +00:00 |
newgrf_cargo.h
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newgrf_commons.cpp
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newgrf_commons.h
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(svn r12086) -Fix [FS#1747] (r11425): check overrides only for industries when mapping newgrf entities to 'real' entities
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2008-02-08 16:56:52 +00:00 |
newgrf_config.cpp
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newgrf_config.h
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newgrf_engine.cpp
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newgrf_engine.h
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newgrf_generic.cpp
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newgrf_generic.h
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newgrf_gui.cpp
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(svn r12445) -Fix: Add missing compile asserts for window data structs
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2008-03-27 15:48:54 +00:00 |
newgrf_house.cpp
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(svn r12844) -Fix: the industry tick trigger should only be triggered once every 256 ticks, not every tick... Also bail out of the triggers a little earlier if you know they are not going to happen anyway.
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2008-04-23 00:14:49 +00:00 |
newgrf_house.h
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newgrf_industries.cpp
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(svn r12762) -Fix: tabs after the first non-tab character are generally not okay (or lines starting with a space and then tabs).
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2008-04-18 04:54:09 +00:00 |
newgrf_industries.h
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newgrf_industrytiles.cpp
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newgrf_industrytiles.h
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(svn r11410) -Codechange: implement random triggers for industries.
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2007-11-11 17:56:37 +00:00 |
newgrf_sound.cpp
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(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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2008-04-29 21:31:29 +00:00 |
newgrf_sound.h
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newgrf_spritegroup.cpp
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(svn r12947) -Fix: keep only first 15 bits for non failed callback results
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2008-05-04 22:32:25 +00:00 |
newgrf_spritegroup.h
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newgrf_station.cpp
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(svn r12857) -Fix [FS#1948]: remove the last uses of AutoPtr in the station code.
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2008-04-23 22:16:41 +00:00 |
newgrf_station.h
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newgrf_storage.cpp
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newgrf_storage.h
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(svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed.
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2007-12-25 09:48:53 +00:00 |
newgrf_text.cpp
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newgrf_text.h
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newgrf_town.cpp
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(svn r12726) -Fix [FS#1877]: overflow causing strange building behaviour in towns.
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2008-04-15 22:27:28 +00:00 |
newgrf_town.h
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(svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
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2007-03-19 11:27:30 +00:00 |
newgrf_townname.cpp
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newgrf_townname.h
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newgrf.cpp
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newgrf.h
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news_func.h
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news_gui.cpp
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news_gui.h
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(svn r12768) -Codechange: move the statusbar GUI to it's own file.
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2008-04-18 15:13:45 +00:00 |
news_type.h
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(svn r12805) -Codechange: remove some bit magic related to the news display states. Patch by cirdan.
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2008-04-20 11:40:33 +00:00 |
npf.cpp
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npf.h
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oldloader.cpp
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(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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2008-04-29 21:31:29 +00:00 |
oldpool_func.h
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oldpool.cpp
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oldpool.h
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openttd.cpp
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openttd.h
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(svn r12939) -Codechange: do not use the window proc to determine whether a toolbar is a rail toolbar, but use the window number.
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2008-05-04 09:39:16 +00:00 |
order_base.h
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order_cmd.cpp
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order_func.h
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order_gui.cpp
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order_type.h
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os2.cpp
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os_timer.cpp
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osk_gui.cpp
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ottdres.rc.in
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(svn r12486) -Fix: the copyright date wasn't set correctly in ottdres.rc.
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2008-03-30 17:37:50 +00:00 |
pathfind.cpp
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pathfind.h
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(svn r12540) -Codechange: Enumify some values in original pathfinder and remove an unused variable.
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2008-04-02 13:57:25 +00:00 |
player_base.h
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player_face.h
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player_func.h
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player_gui.cpp
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player_gui.h
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player_type.h
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(svn r11827) -Codechange: do not include enum_type.hpp unnecessary.
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2008-01-13 00:28:01 +00:00 |
players.cpp
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queue.cpp
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queue.h
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rail_cmd.cpp
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(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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2008-04-29 21:31:29 +00:00 |
rail_gui.cpp
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rail_gui.h
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(svn r12550) -Change: the signal GUI is now persistent - has the same data when it is reopened
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2008-04-03 21:54:31 +00:00 |
rail_map.h
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(svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile()
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2008-04-17 00:44:20 +00:00 |
rail_type.h
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rail.cpp
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rail.h
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rev.cpp.in
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rev.h
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(svn r12944) -Codechange: use rev.h instead of externs at many places
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2008-05-04 21:53:36 +00:00 |
road_cmd.cpp
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(svn r12919) -Fix [FS#1965]: flood road tiles even when there are road works in progress
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2008-04-29 16:36:44 +00:00 |
road_cmd.h
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(svn r11661) -Codechange: some header reworks in order to try to reduce the compile time of OpenTTD by reduce the amount of circular-ish dependencies.
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2007-12-18 19:52:14 +00:00 |
road_func.h
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road_gui.cpp
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road_gui.h
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road_internal.h
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(svn r12569) -Cleanup: variable scope and coding style in road*.cpp
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2008-04-04 18:41:16 +00:00 |
road_map.cpp
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road_map.h
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road_type.h
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(svn r11914) -Documentation: fix some @file statement
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2008-01-18 03:48:29 +00:00 |
road.cpp
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roadveh_cmd.cpp
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(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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2008-04-29 21:31:29 +00:00 |
roadveh_gui.cpp
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roadveh.h
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(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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2008-04-29 21:31:29 +00:00 |
saveload.cpp
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saveload.h
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screenshot.cpp
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screenshot.h
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(svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near
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2007-04-04 01:35:16 +00:00 |
sdl.cpp
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(svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near
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2007-04-04 01:35:16 +00:00 |
sdl.h
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(svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near
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2007-04-04 01:35:16 +00:00 |
settings_func.h
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settings_gui.cpp
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(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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2008-04-29 21:31:29 +00:00 |
settings_internal.h
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settings_type.h
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settings.cpp
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(svn r12944) -Codechange: use rev.h instead of externs at many places
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2008-05-04 21:53:36 +00:00 |
ship_cmd.cpp
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ship_gui.cpp
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(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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2008-04-17 19:10:30 +00:00 |
ship.h
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(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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2008-04-29 21:31:29 +00:00 |
signal_func.h
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(svn r11871) -Fix [FS#1074]: do not update signals after each tile when building/removing a large block of track/signals/station
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2008-01-16 01:18:15 +00:00 |
signal_type.h
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signal.cpp
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signs_base.h
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signs_func.h
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signs_gui.cpp
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(svn r12761) -Codechange: lots of minor whitespace coding style fixes around operators.
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2008-04-18 04:37:06 +00:00 |
signs_type.h
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signs.cpp
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slope_func.h
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slope_type.h
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smallmap_gui.cpp
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(svn r12803) -Cleanup: rename SpecialVehicle to EffectVehicle to have a uniform naming of the thing instead of using both names for the same thing.
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2008-04-20 10:13:54 +00:00 |
sound_func.h
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sound_type.h
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(svn r11719) -Codechange: split sound.h in a header with types and one with functions.
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2007-12-29 09:24:26 +00:00 |
sound.cpp
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sprite.h
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spritecache.cpp
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(svn r12436) -Cleanup: minor coding style
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2008-03-26 19:18:30 +00:00 |
spritecache.h
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(svn r12002) -Cleanup (r11981): Remove obsolete code to skip sprites from indexed GRFs.
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2008-01-28 17:51:45 +00:00 |
station_base.h
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station_cmd.cpp
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station_func.h
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(svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especially because newgrf_station.h includes a lot of stuff).
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2008-03-31 06:42:26 +00:00 |
station_gui.cpp
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(svn r12787) -Documentation: add/fix documentation of some functions. Patch by Alberth.
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2008-04-19 13:05:05 +00:00 |
station_gui.h
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station_map.h
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station_type.h
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(svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especially because newgrf_station.h includes a lot of stuff).
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2008-03-31 06:42:26 +00:00 |
station.cpp
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statusbar_gui.cpp
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(svn r12768) -Codechange: move the statusbar GUI to it's own file.
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2008-04-18 15:13:45 +00:00 |
stdafx.h
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(svn r12930) -Add: build support for NetBSD and HP-UX. Patch by ahoka.
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2008-04-30 07:39:46 +00:00 |
string_func.h
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string_type.h
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(svn r11777) -Codechange: split the string header and make do not include it when it's not necessary.
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2008-01-07 14:23:25 +00:00 |
string.cpp
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strings_func.h
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(svn r12782) -Codechange: remove some functions from functions.h and do not statically 'waste' memory when the old name array is not needed anymore.
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2008-04-19 08:21:55 +00:00 |
strings_type.h
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strings.cpp
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subsidy_gui.cpp
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terraform_cmd.cpp
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terraform_gui.cpp
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terraform_gui.h
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textbuf_gui.h
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(svn r12425) -Feature [FS#1846]: On Screen Keyboard for input fields so someone without a keyboard can enter text too. Patch by Dominik.
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2008-03-26 10:08:17 +00:00 |
texteff.cpp
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texteff.hpp
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tgp.cpp
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tgp.h
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thread_none.cpp
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(svn r12706) -Merge: the thread rewrite from NoAI. The rewrite makes the threading we have better extendable.
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2008-04-14 19:54:33 +00:00 |
thread_os2.cpp
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thread_pthread.cpp
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thread_win32.cpp
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thread.h
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tile_cmd.h
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tile_map.cpp
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tile_map.h
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(svn r12303) -Codechange: move IsValidTile() in a more suitable place and make it static inline
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2008-02-28 00:10:08 +00:00 |
tile_type.h
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timetable_cmd.cpp
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timetable_gui.cpp
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(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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2008-04-17 19:10:30 +00:00 |
timetable.h
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(svn r12699) -Codechange: Unify the order drawing code for orders and timetables.
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2008-04-14 12:40:09 +00:00 |
toolbar_gui.cpp
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toolbar_gui.h
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town_cmd.cpp
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town_gui.cpp
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town_map.h
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town_type.h
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town.h
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track_func.h
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track_type.h
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train_cmd.cpp
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train_gui.cpp
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(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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2008-04-29 21:31:29 +00:00 |
train.h
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transparency_gui.cpp
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transparency_gui.h
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transparency.h
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(svn r12547) -Feature: invisibility options to make objects invisible instead of transparent
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2008-04-03 19:55:40 +00:00 |
tree_cmd.cpp
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(svn r12547) -Feature: invisibility options to make objects invisible instead of transparent
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2008-04-03 19:55:40 +00:00 |
tree_map.h
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(svn r12029) -Feature: Allow trees on shore.
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2008-01-31 17:54:13 +00:00 |
tunnel_map.cpp
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(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
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2007-12-19 23:26:02 +00:00 |
tunnel_map.h
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tunnelbridge_cmd.cpp
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(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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2008-04-29 21:31:29 +00:00 |
tunnelbridge_map.h
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(svn r12056) -Fix [FS#1704]: Enable YAPF to start searching inside a wormhole.
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2008-02-04 15:26:35 +00:00 |
tunnelbridge.h
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unix.cpp
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unmovable_cmd.cpp
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unmovable_map.h
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unmovable.h
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(svn r9559) -Documentation: doxygen and comment changes: 'U' and 'V' now. Almost done. Yeah. I know, I've already said that...
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2007-04-04 04:08:47 +00:00 |
variables.h
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vehicle_base.h
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(svn r12940) -Fix [FS#1974](r12913): [autoreplace] a vehicle backup should include the cargo packets in the vehicle as well
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2008-05-04 10:05:35 +00:00 |
vehicle_func.h
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vehicle_gui.cpp
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vehicle_gui.h
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(svn r12912) -Codechange: overloaded ChangeVehicleViewWindow() so each argument can be either a Vehicle pointer or a VehicleID
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2008-04-27 18:05:48 +00:00 |
vehicle_type.h
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vehicle.cpp
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viewport_func.h
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(svn r12789) -Codechange: rename AssignWindowViewport to InitializeWindowViewport because the viewport is now part of the window struct. Patch by Alberth.
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2008-04-19 13:17:19 +00:00 |
viewport_type.h
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viewport.cpp
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void_map.h
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water_cmd.cpp
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water_map.h
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(svn r12758) -Fix(r4712, r12745): Use a bool when it's about boolean evaluation. a TileIndex is hardly a bool, of course of course. Thanks for good old MSVC warnings.
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2008-04-18 01:35:17 +00:00 |
water.h
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(svn r12071) -Feature(ette): Draw river- and canal-edges under docks and shipdepots.
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2008-02-06 16:12:23 +00:00 |
waypoint_type.h
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(svn r12474) -Codechange: split type related stuff from waypoints from waypoint.h (and openttd.h) to waypoint_type.h.
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2008-03-28 16:41:12 +00:00 |
waypoint.cpp
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waypoint.h
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(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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2008-04-17 19:10:30 +00:00 |
widget.cpp
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(svn r12761) -Codechange: lots of minor whitespace coding style fixes around operators.
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2008-04-18 04:37:06 +00:00 |
win32.cpp
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(svn r12944) -Codechange: use rev.h instead of externs at many places
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2008-05-04 21:53:36 +00:00 |
win32.h
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(svn r9055) -Codechange: Change windows unicode handling and allow a pure non-unicode build to function. Win9x binaries will be possible with mingw/nightly system.
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2007-03-07 18:58:28 +00:00 |
win64.asm
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window_func.h
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window_gui.h
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window_type.h
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(svn r12693) -Documentation: add some documentation to some window related stuff. Based on a patch by Albert.
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2008-04-13 19:01:26 +00:00 |
window.cpp
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(svn r12942) -Fix [FS#1979]: closing some windows caused recursion in the Window deletion causing the reading invalid/freed data which could cause crashes.
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2008-05-04 21:36:37 +00:00 |
zoom_func.h
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zoom_type.h
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