OpenTTD/src
2008-05-05 02:02:32 +00:00
..
ai
blitter
core
lang
misc
music (svn r12373) -Fix [FS#1849]: win32 music driver fails if path is too long (128 chars is too much for mci it seems), so retry using the short path name (8.3 style) if available 2008-03-15 21:20:40 +00:00
network (svn r12944) -Codechange: use rev.h instead of externs at many places 2008-05-04 21:53:36 +00:00
os/macosx
sound
spriteloader (svn r12453) -Fix [FS#1880]: Remove broken endian-dependent code and unnecessary rgb to bgr swapping. 2008-03-28 01:22:47 +00:00
strgen
table (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 2008-04-29 21:31:29 +00:00
video
widgets
yapf (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. 2008-04-17 19:10:30 +00:00
aircraft_cmd.cpp
aircraft_gui.cpp (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. 2008-04-17 19:10:30 +00:00
aircraft.h
airport_gui.cpp
airport_movement.h
airport.cpp
airport.h
animated_tile_func.h
animated_tile.cpp
articulated_vehicles.cpp
articulated_vehicles.h
autoreplace_base.h
autoreplace_cmd.cpp (svn r12940) -Fix [FS#1974](r12913): [autoreplace] a vehicle backup should include the cargo packets in the vehicle as well 2008-05-04 10:05:35 +00:00
autoreplace_func.h (svn r11818) -Codechange: split player.h into smaller pieces. 2008-01-12 14:10:35 +00:00
autoreplace_gui.cpp (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 2008-04-29 21:31:29 +00:00
autoreplace_gui.h
autoreplace_type.h (svn r11775) -Codechange: move all autoreplace/autorenew functions to a single location. 2008-01-07 09:19:53 +00:00
autoslope.h
aystar.cpp
aystar.h (svn r11700) -Codechange: reduce the amount of unnecessary includes. 2007-12-25 23:42:52 +00:00
bmp.cpp
bmp.h
bridge_gui.cpp
bridge_map.cpp
bridge_map.h (svn r12107) -Codechange: Add and use the typedef BridgeType 2008-02-11 04:12:30 +00:00
bridge.h (svn r12118) -Codechange: Put the two descriptions of bridges in an array instead of two single variables, following the transport type it represents 2008-02-12 03:05:27 +00:00
build_vehicle_gui.cpp
callback_table.cpp
callback_table.h
cargo_type.h
cargopacket.cpp
cargopacket.h
cargotype.cpp (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 2008-01-13 01:21:35 +00:00
cargotype.h
cheat_func.h
cheat_gui.cpp
cheat_type.h
cheat.cpp
clear_cmd.cpp
clear_map.h
cmd_helper.h
command_func.h
command_type.h (svn r12616) -Codechange: r12591 didn't work as expected for NDS, move one function back to cpp 2008-04-07 20:02:36 +00:00
command.cpp
console_cmds.cpp (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h. 2008-03-31 00:17:39 +00:00
console.cpp
console.h (svn r11832) -Codechange: get rid of (quite) some VARDEFs. 2008-01-13 13:36:01 +00:00
currency.cpp
currency.h (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 2008-01-13 01:21:35 +00:00
date_func.h (svn r11702) -Codechange: move all date related stuff to date*. 2007-12-26 13:50:40 +00:00
date_type.h
date.cpp (svn r12550) -Change: the signal GUI is now persistent - has the same data when it is reopened 2008-04-03 21:54:31 +00:00
debug.cpp
debug.h
dedicated.cpp
depot_base.h (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. 2008-04-17 19:10:30 +00:00
depot_func.h (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. 2008-04-17 19:10:30 +00:00
depot_gui.cpp (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 2008-04-29 21:31:29 +00:00
depot_map.h
depot_type.h
depot.cpp
direction_func.h
direction_type.h
disaster_cmd.cpp
dock_gui.cpp
driver.cpp (svn r12594) -Codechange: move large functions from driver.h to driver.cpp to reduce binary size and compile time 2008-04-06 16:49:02 +00:00
driver.h (svn r12594) -Codechange: move large functions from driver.h to driver.cpp to reduce binary size and compile time 2008-04-06 16:49:02 +00:00
dummy_land.cpp
economy_func.h (svn r12468) -Codechange: move some type related stuff from station.h (and openttd.h) to station_type.h. 2008-03-28 16:33:28 +00:00
economy_type.h
economy.cpp
effectvehicle_base.h (svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp 2008-04-20 11:12:07 +00:00
effectvehicle_func.h
effectvehicle.cpp
elrail.cpp
endian_check.cpp
engine_base.h
engine_func.h
engine_gui.cpp
engine_type.h
engine.cpp (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 2008-04-29 21:31:29 +00:00
fiber_thread.cpp
fiber_win32.cpp (svn r12706) -Merge: the thread rewrite from NoAI. The rewrite makes the threading we have better extendable. 2008-04-14 19:54:33 +00:00
fiber.hpp
fileio.cpp
fileio.h (svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either. 2008-01-22 07:27:06 +00:00
fios.cpp
fios.h
fontcache.cpp (svn r11981) -Fix [FS#1698]: Use unicode glyph mapping to fix up missing/shuffled sprites in original data files instead of shuffling or skipping 2008-01-25 13:48:39 +00:00
fontcache.h
functions.h (svn r12800) -Codechange: move the animated tile related functions out of texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions. 2008-04-20 08:22:59 +00:00
genworld_gui.cpp
genworld.cpp
genworld.h
gfx_func.h
gfx_type.h
gfx.cpp
gfxinit.cpp
gfxinit.h (svn r11684) -Codechange: split gfx.h in a type and functional header. 2007-12-23 10:56:02 +00:00
graph_gui.cpp (svn r11979) -Codechange: drop MSVC 2003 support because MSVC 2003 is broken in such a manner that it triggers an internal compiler error without any clue what of the code is wrong. Even trying to bisect the problem does not give a single line of code that causes the trouble. 2008-01-24 18:47:05 +00:00
group_cmd.cpp (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 2008-04-29 21:31:29 +00:00
group_gui.cpp
group_gui.h (svn r11672) -Codechange: refactor some stuff out of gui.h. 2007-12-21 07:38:36 +00:00
group_type.h (svn r12469) -Codechange: split type related stuff from group.h (and openttd.h) to group_type.h. 2008-03-28 16:34:50 +00:00
group.h
gui.h
heightmap.cpp
heightmap.h
helpers.cpp (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h. 2008-03-31 00:17:39 +00:00
industry_cmd.cpp
industry_gui.cpp
industry_map.h
industry_type.h
industry.h (svn r12751) -Codechange: do what has been done in r11862 in a different way so it uses less memory. 2008-04-17 11:47:22 +00:00
intro_gui.cpp
landscape.cpp (svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp 2008-04-20 11:12:07 +00:00
landscape.h
livery.h
lzoconf.h
main_gui.cpp (svn r12789) -Codechange: rename AssignWindowViewport to InitializeWindowViewport because the viewport is now part of the window struct. Patch by Alberth. 2008-04-19 13:17:19 +00:00
map_func.h
map_type.h
map.cpp
masm64.rules (svn r7759) -Merge: makefile rewrite. This merge features: 2007-01-02 19:19:48 +00:00
md5.cpp
md5.h (svn r11695) -Codechange: Converted the md5 algorithm to OOP 2007-12-25 13:59:21 +00:00
minilzo.cpp
minilzo.h
misc_cmd.cpp (svn r12565) -Cleanup: variable scope in misc\*.cpp 2008-04-04 17:27:38 +00:00
misc_gui.cpp
misc.cpp (svn r12946) -Fix: do not allocate the OldNames table when creating a new game as it won't be used anyway. 2008-05-04 22:19:44 +00:00
mixer.cpp
mixer.h
music_gui.cpp (svn r12003) -Codechange: don't declare InteractiveRandom[Range] in multiple places. 2008-01-29 00:26:31 +00:00
music.cpp
music.h
namegen_func.h
namegen.cpp
newgrf_callbacks.h
newgrf_canal.cpp
newgrf_canal.h
newgrf_cargo.cpp (svn r12452) -Feature: [NewGRF] Add random action 2 type 84. For vehicles only. 2008-03-27 21:36:16 +00:00
newgrf_cargo.h
newgrf_commons.cpp
newgrf_commons.h (svn r12086) -Fix [FS#1747] (r11425): check overrides only for industries when mapping newgrf entities to 'real' entities 2008-02-08 16:56:52 +00:00
newgrf_config.cpp
newgrf_config.h
newgrf_engine.cpp
newgrf_engine.h
newgrf_generic.cpp
newgrf_generic.h
newgrf_gui.cpp (svn r12445) -Fix: Add missing compile asserts for window data structs 2008-03-27 15:48:54 +00:00
newgrf_house.cpp (svn r12844) -Fix: the industry tick trigger should only be triggered once every 256 ticks, not every tick... Also bail out of the triggers a little earlier if you know they are not going to happen anyway. 2008-04-23 00:14:49 +00:00
newgrf_house.h
newgrf_industries.cpp (svn r12762) -Fix: tabs after the first non-tab character are generally not okay (or lines starting with a space and then tabs). 2008-04-18 04:54:09 +00:00
newgrf_industries.h
newgrf_industrytiles.cpp
newgrf_industrytiles.h (svn r11410) -Codechange: implement random triggers for industries. 2007-11-11 17:56:37 +00:00
newgrf_sound.cpp (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 2008-04-29 21:31:29 +00:00
newgrf_sound.h
newgrf_spritegroup.cpp (svn r12947) -Fix: keep only first 15 bits for non failed callback results 2008-05-04 22:32:25 +00:00
newgrf_spritegroup.h
newgrf_station.cpp (svn r12857) -Fix [FS#1948]: remove the last uses of AutoPtr in the station code. 2008-04-23 22:16:41 +00:00
newgrf_station.h
newgrf_storage.cpp
newgrf_storage.h (svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed. 2007-12-25 09:48:53 +00:00
newgrf_text.cpp
newgrf_text.h
newgrf_town.cpp (svn r12726) -Fix [FS#1877]: overflow causing strange building behaviour in towns. 2008-04-15 22:27:28 +00:00
newgrf_town.h (svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for 2007-03-19 11:27:30 +00:00
newgrf_townname.cpp
newgrf_townname.h
newgrf.cpp
newgrf.h
news_func.h
news_gui.cpp
news_gui.h (svn r12768) -Codechange: move the statusbar GUI to it's own file. 2008-04-18 15:13:45 +00:00
news_type.h (svn r12805) -Codechange: remove some bit magic related to the news display states. Patch by cirdan. 2008-04-20 11:40:33 +00:00
npf.cpp
npf.h
oldloader.cpp (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 2008-04-29 21:31:29 +00:00
oldpool_func.h
oldpool.cpp
oldpool.h
openttd.cpp
openttd.h (svn r12939) -Codechange: do not use the window proc to determine whether a toolbar is a rail toolbar, but use the window number. 2008-05-04 09:39:16 +00:00
order_base.h
order_cmd.cpp
order_func.h
order_gui.cpp
order_type.h
os2.cpp
os_timer.cpp
osk_gui.cpp
ottdres.rc.in (svn r12486) -Fix: the copyright date wasn't set correctly in ottdres.rc. 2008-03-30 17:37:50 +00:00
pathfind.cpp
pathfind.h (svn r12540) -Codechange: Enumify some values in original pathfinder and remove an unused variable. 2008-04-02 13:57:25 +00:00
player_base.h
player_face.h
player_func.h
player_gui.cpp
player_gui.h
player_type.h (svn r11827) -Codechange: do not include enum_type.hpp unnecessary. 2008-01-13 00:28:01 +00:00
players.cpp
queue.cpp
queue.h
rail_cmd.cpp (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 2008-04-29 21:31:29 +00:00
rail_gui.cpp
rail_gui.h (svn r12550) -Change: the signal GUI is now persistent - has the same data when it is reopened 2008-04-03 21:54:31 +00:00
rail_map.h (svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile() 2008-04-17 00:44:20 +00:00
rail_type.h
rail.cpp
rail.h
rev.cpp.in
rev.h (svn r12944) -Codechange: use rev.h instead of externs at many places 2008-05-04 21:53:36 +00:00
road_cmd.cpp (svn r12919) -Fix [FS#1965]: flood road tiles even when there are road works in progress 2008-04-29 16:36:44 +00:00
road_cmd.h (svn r11661) -Codechange: some header reworks in order to try to reduce the compile time of OpenTTD by reduce the amount of circular-ish dependencies. 2007-12-18 19:52:14 +00:00
road_func.h
road_gui.cpp
road_gui.h
road_internal.h (svn r12569) -Cleanup: variable scope and coding style in road*.cpp 2008-04-04 18:41:16 +00:00
road_map.cpp
road_map.h
road_type.h (svn r11914) -Documentation: fix some @file statement 2008-01-18 03:48:29 +00:00
road.cpp
roadveh_cmd.cpp (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 2008-04-29 21:31:29 +00:00
roadveh_gui.cpp
roadveh.h (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 2008-04-29 21:31:29 +00:00
saveload.cpp
saveload.h
screenshot.cpp
screenshot.h (svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near 2007-04-04 01:35:16 +00:00
sdl.cpp (svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near 2007-04-04 01:35:16 +00:00
sdl.h (svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near 2007-04-04 01:35:16 +00:00
settings_func.h
settings_gui.cpp (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 2008-04-29 21:31:29 +00:00
settings_internal.h
settings_type.h
settings.cpp (svn r12944) -Codechange: use rev.h instead of externs at many places 2008-05-04 21:53:36 +00:00
ship_cmd.cpp
ship_gui.cpp (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. 2008-04-17 19:10:30 +00:00
ship.h (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 2008-04-29 21:31:29 +00:00
signal_func.h (svn r11871) -Fix [FS#1074]: do not update signals after each tile when building/removing a large block of track/signals/station 2008-01-16 01:18:15 +00:00
signal_type.h
signal.cpp
signs_base.h
signs_func.h
signs_gui.cpp (svn r12761) -Codechange: lots of minor whitespace coding style fixes around operators. 2008-04-18 04:37:06 +00:00
signs_type.h
signs.cpp
slope_func.h
slope_type.h
smallmap_gui.cpp (svn r12803) -Cleanup: rename SpecialVehicle to EffectVehicle to have a uniform naming of the thing instead of using both names for the same thing. 2008-04-20 10:13:54 +00:00
sound_func.h
sound_type.h (svn r11719) -Codechange: split sound.h in a header with types and one with functions. 2007-12-29 09:24:26 +00:00
sound.cpp
sprite.h
spritecache.cpp (svn r12436) -Cleanup: minor coding style 2008-03-26 19:18:30 +00:00
spritecache.h (svn r12002) -Cleanup (r11981): Remove obsolete code to skip sprites from indexed GRFs. 2008-01-28 17:51:45 +00:00
station_base.h
station_cmd.cpp
station_func.h (svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especially because newgrf_station.h includes a lot of stuff). 2008-03-31 06:42:26 +00:00
station_gui.cpp (svn r12787) -Documentation: add/fix documentation of some functions. Patch by Alberth. 2008-04-19 13:05:05 +00:00
station_gui.h
station_map.h
station_type.h (svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especially because newgrf_station.h includes a lot of stuff). 2008-03-31 06:42:26 +00:00
station.cpp
statusbar_gui.cpp (svn r12768) -Codechange: move the statusbar GUI to it's own file. 2008-04-18 15:13:45 +00:00
stdafx.h (svn r12930) -Add: build support for NetBSD and HP-UX. Patch by ahoka. 2008-04-30 07:39:46 +00:00
string_func.h
string_type.h (svn r11777) -Codechange: split the string header and make do not include it when it's not necessary. 2008-01-07 14:23:25 +00:00
string.cpp
strings_func.h (svn r12782) -Codechange: remove some functions from functions.h and do not statically 'waste' memory when the old name array is not needed anymore. 2008-04-19 08:21:55 +00:00
strings_type.h
strings.cpp
subsidy_gui.cpp
terraform_cmd.cpp
terraform_gui.cpp
terraform_gui.h
textbuf_gui.h (svn r12425) -Feature [FS#1846]: On Screen Keyboard for input fields so someone without a keyboard can enter text too. Patch by Dominik. 2008-03-26 10:08:17 +00:00
texteff.cpp
texteff.hpp
tgp.cpp
tgp.h
thread_none.cpp (svn r12706) -Merge: the thread rewrite from NoAI. The rewrite makes the threading we have better extendable. 2008-04-14 19:54:33 +00:00
thread_os2.cpp
thread_pthread.cpp
thread_win32.cpp
thread.h
tile_cmd.h
tile_map.cpp
tile_map.h (svn r12303) -Codechange: move IsValidTile() in a more suitable place and make it static inline 2008-02-28 00:10:08 +00:00
tile_type.h
timetable_cmd.cpp
timetable_gui.cpp (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. 2008-04-17 19:10:30 +00:00
timetable.h (svn r12699) -Codechange: Unify the order drawing code for orders and timetables. 2008-04-14 12:40:09 +00:00
toolbar_gui.cpp
toolbar_gui.h
town_cmd.cpp
town_gui.cpp
town_map.h
town_type.h
town.h
track_func.h
track_type.h
train_cmd.cpp
train_gui.cpp (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 2008-04-29 21:31:29 +00:00
train.h
transparency_gui.cpp
transparency_gui.h
transparency.h (svn r12547) -Feature: invisibility options to make objects invisible instead of transparent 2008-04-03 19:55:40 +00:00
tree_cmd.cpp (svn r12547) -Feature: invisibility options to make objects invisible instead of transparent 2008-04-03 19:55:40 +00:00
tree_map.h (svn r12029) -Feature: Allow trees on shore. 2008-01-31 17:54:13 +00:00
tunnel_map.cpp (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h 2007-12-19 23:26:02 +00:00
tunnel_map.h
tunnelbridge_cmd.cpp (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 2008-04-29 21:31:29 +00:00
tunnelbridge_map.h (svn r12056) -Fix [FS#1704]: Enable YAPF to start searching inside a wormhole. 2008-02-04 15:26:35 +00:00
tunnelbridge.h
unix.cpp
unmovable_cmd.cpp
unmovable_map.h
unmovable.h (svn r9559) -Documentation: doxygen and comment changes: 'U' and 'V' now. Almost done. Yeah. I know, I've already said that... 2007-04-04 04:08:47 +00:00
variables.h
vehicle_base.h (svn r12940) -Fix [FS#1974](r12913): [autoreplace] a vehicle backup should include the cargo packets in the vehicle as well 2008-05-04 10:05:35 +00:00
vehicle_func.h
vehicle_gui.cpp
vehicle_gui.h (svn r12912) -Codechange: overloaded ChangeVehicleViewWindow() so each argument can be either a Vehicle pointer or a VehicleID 2008-04-27 18:05:48 +00:00
vehicle_type.h
vehicle.cpp
viewport_func.h (svn r12789) -Codechange: rename AssignWindowViewport to InitializeWindowViewport because the viewport is now part of the window struct. Patch by Alberth. 2008-04-19 13:17:19 +00:00
viewport_type.h
viewport.cpp
void_map.h
water_cmd.cpp
water_map.h (svn r12758) -Fix(r4712, r12745): Use a bool when it's about boolean evaluation. a TileIndex is hardly a bool, of course of course. Thanks for good old MSVC warnings. 2008-04-18 01:35:17 +00:00
water.h (svn r12071) -Feature(ette): Draw river- and canal-edges under docks and shipdepots. 2008-02-06 16:12:23 +00:00
waypoint_type.h (svn r12474) -Codechange: split type related stuff from waypoints from waypoint.h (and openttd.h) to waypoint_type.h. 2008-03-28 16:41:12 +00:00
waypoint.cpp
waypoint.h (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. 2008-04-17 19:10:30 +00:00
widget.cpp (svn r12761) -Codechange: lots of minor whitespace coding style fixes around operators. 2008-04-18 04:37:06 +00:00
win32.cpp (svn r12944) -Codechange: use rev.h instead of externs at many places 2008-05-04 21:53:36 +00:00
win32.h (svn r9055) -Codechange: Change windows unicode handling and allow a pure non-unicode build to function. Win9x binaries will be possible with mingw/nightly system. 2007-03-07 18:58:28 +00:00
win64.asm
window_func.h
window_gui.h
window_type.h (svn r12693) -Documentation: add some documentation to some window related stuff. Based on a patch by Albert. 2008-04-13 19:01:26 +00:00
window.cpp (svn r12942) -Fix [FS#1979]: closing some windows caused recursion in the Window deletion causing the reading invalid/freed data which could cause crashes. 2008-05-04 21:36:37 +00:00
zoom_func.h
zoom_type.h