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(svn r12859) -Fix: make the town rating tests use less memory and much quicker; from 13% to unnoticable in the profile in games with lots of towns and lots of very active AIs.
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@ -124,7 +124,6 @@ struct Town : PoolItem<Town, TownID, &_Town_pool> {
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PlayerByte exclusivity; ///< which player has exslusivity
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uint8 exclusive_counter; ///< months till the exclusivity expires
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int16 ratings[MAX_PLAYERS];
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int16 test_rating;
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/* Maximum amount of passengers and mail that can be transported. */
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uint32 max_pass;
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@ -2446,14 +2446,14 @@ Town *ClosestTownFromTile(TileIndex tile, uint threshold)
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}
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static bool _town_rating_test = false;
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std::map<const Town *, int> _town_test_ratings;
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void SetTownRatingTestMode(bool mode)
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{
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static int ref_count = 0;
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if (mode) {
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if (ref_count == 0) {
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Town *t;
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FOR_ALL_TOWNS(t) t->test_rating = t->ratings[_current_player];
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_town_test_ratings.empty();
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}
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ref_count++;
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} else {
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@ -2463,6 +2463,17 @@ void SetTownRatingTestMode(bool mode)
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_town_rating_test = !(ref_count == 0);
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}
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static int GetRating(const Town *t)
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{
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if (_town_rating_test) {
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std::map<const Town *, int>::iterator it = _town_test_ratings.find(t);
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if (it != _town_test_ratings.end()) {
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return (*it).second;
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}
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}
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return t->ratings[_current_player];
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}
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void ChangeTownRating(Town *t, int add, int max)
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{
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/* if magic_bulldozer cheat is active, town doesn't penaltize for removing stuff */
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@ -2474,8 +2485,7 @@ void ChangeTownRating(Town *t, int add, int max)
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SetBit(t->have_ratings, _current_player);
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int rating = _town_rating_test ? t->test_rating : t->ratings[_current_player];
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int rating = GetRating(t);
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if (add < 0) {
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if (rating > max) {
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rating += add;
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@ -2488,7 +2498,7 @@ void ChangeTownRating(Town *t, int add, int max)
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}
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}
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if (_town_rating_test) {
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t->test_rating = rating;
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_town_test_ratings[t] = rating;
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} else {
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t->ratings[_current_player] = rating;
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}
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@ -2514,7 +2524,7 @@ bool CheckforTownRating(uint32 flags, Town *t, byte type)
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*/
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int modemod = _default_rating_settings[_opt.diff.town_council_tolerance][type];
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if ((_town_rating_test ? t->test_rating : t->ratings[_current_player]) < 16 + modemod && !(flags & DC_NO_TOWN_RATING)) {
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if (GetRating(t) < 16 + modemod && !(flags & DC_NO_TOWN_RATING)) {
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SetDParam(0, t->index);
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_error_message = STR_2009_LOCAL_AUTHORITY_REFUSES;
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return false;
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