OpenTTD/src/saveload
2024-12-06 22:30:19 +10:00
..
compat Remove: Hidden setting for adjacent stations (#12862) 2024-11-06 14:11:07 -05:00
afterload.cpp Codechange: Use Map::Iterate() to iterate tiles 2024-12-06 10:33:11 +10:00
ai_sl.cpp Codefix: Avoid type-casting function pointer with incorrect type. (#12929) 2024-09-12 06:49:45 +01:00
airport_sl.cpp
animated_tile_sl.cpp
autoreplace_sl.cpp
cargomonitor_sl.cpp
cargopacket_sl.cpp
cheat_sl.cpp
CMakeLists.txt
company_sl.cpp Codechange: Use Map::Iterate() to iterate tiles 2024-12-06 10:33:11 +10:00
depot_sl.cpp
economy_sl.cpp
engine_sl.cpp Codechange: Sort EngineOverrideManager for fast lookups. 2024-12-05 18:17:58 +00:00
game_sl.cpp Codefix: Avoid type-casting function pointer with incorrect type. (#12929) 2024-09-12 06:49:45 +01:00
gamelog_sl.cpp
goal_sl.cpp
group_sl.cpp Change: Use per-company group numbers. (#12297) 2024-05-07 19:01:28 +00:00
industry_sl.cpp Codechange: Speed up industry generation using industry-type checks. (#13094) 2024-11-22 23:17:24 +00:00
labelmaps_sl.cpp Codechange: Use Map::Iterate() to iterate tiles 2024-12-06 10:33:11 +10:00
league_sl.cpp
linkgraph_sl.cpp Codechange: Let's use this new emplace_back() thing. (#13081) 2024-11-15 20:28:17 +00:00
map_sl.cpp
misc_sl.cpp
newgrf_sl.cpp Codechange: Store GRFConfig parameters in a vector. (#13137) 2024-12-01 15:15:21 +00:00
newgrf_sl.h
object_sl.cpp
oldloader_sl.cpp Codechange: Speed up industry generation using industry-type checks. (#13094) 2024-11-22 23:17:24 +00:00
oldloader.cpp Fix: Error message not set when unable load an old save. (#13106) 2024-11-20 18:24:07 +00:00
oldloader.h Codechange: Replace all FILE * with FileHandle RAII class. (#12718) 2024-09-16 08:45:26 +01:00
order_sl.cpp
randomizer_sl.cpp
saveload_error.hpp
saveload_filter.h Codechange: use default virtual destructors over empty destructors 2024-12-06 22:30:19 +10:00
saveload_internal.h Fix #12831: Delay vehicle cache init to after map upgrades in load 2024-10-25 17:05:59 +02:00
saveload.cpp Codechange: Support saveload of reference vectors. 2024-11-27 12:35:27 +00:00
saveload.h Codechange: Store animated tile state in map to improve performance. 2024-12-01 21:19:28 +00:00
settings_sl.cpp Codechange: Remove unused size field from struct SaveLoad (#12859) 2024-07-14 14:30:35 -04:00
signs_sl.cpp
station_sl.cpp Codechange: Add VectorSaveLoadHandler to simplify handlers for vectors. (#13093) 2024-11-17 23:46:32 +00:00
storage_sl.cpp
story_sl.cpp
strings_sl.cpp
subsidy_sl.cpp
town_sl.cpp Codechange: Use Map::Iterate() to iterate tiles 2024-12-06 10:33:11 +10:00
vehicle_sl.cpp Codechange: Replace path cache queues with vectors. 2024-11-18 08:59:41 +00:00
water_regions_sl.cpp
waypoint_sl.cpp Codechange: Use Map::Iterate() on waypoint conversion 2024-12-06 10:33:11 +10:00