yexo
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e3591f8a1d
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(svn r19429) -Fix: when the title game contains an AIPL block the AI settinsg where overwritten by those from the title game
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2010-03-15 22:42:43 +00:00 |
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rubidium
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ede670918a
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(svn r19426) -Fix: compilation with AIs disabled
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2010-03-15 11:45:15 +00:00 |
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alberth
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28b0a3e335
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(svn r19419) -Codechange: Use failed CommandCost object to retrieve message instead of _error_message.
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2010-03-14 14:36:37 +00:00 |
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Yexo
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dfa528d058
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(svn r19395) -Fix [FS#3669]: the AI Debug window didn't open if an AI or library fails to compile when loading a savegame
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2010-03-13 00:15:24 +00:00 |
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rubidium
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e3fb793a8a
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(svn r19388) -Fix [FS#3666]: [NoAI] When reloading a savegame, an AI failing to compile could trigger (trying) to read the not yet loaded information of another AI via the AI Debug window and its "open with the most recently used AI" feature
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2010-03-11 21:55:37 +00:00 |
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frosch
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f0de6366ba
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(svn r19368) -Codechange: Return early in AIAbstractList::SetValue(), if the value is not modified.
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2010-03-07 17:38:40 +00:00 |
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frosch
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5734683a39
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(svn r19367) -Fix [FS#3665]: List valuator could cause invalid iterators.
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2010-03-07 17:24:07 +00:00 |
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terkhen
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ef5764f98a
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(svn r19349) -Add: [NoAI] AIs can get the power, weight and tractive effort of a road vehicle.
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2010-03-06 13:04:25 +00:00 |
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yexo
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585b036c90
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(svn r19327) -Codechange: make the oilrig a part of the original airports array so some special cases can be removed
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2010-03-05 23:21:51 +00:00 |
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frosch
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333249ce50
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(svn r19294) -Change: [NoAI] Remove HasNext() from all lists/iterators and add IsEnd() instead.
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2010-02-28 20:25:03 +00:00 |
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frosch
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ac1a08ef4a
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(svn r19293) -Fix [FS#3566]: Some methods of AIAbstractList left invalid iterators.
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2010-02-28 19:53:11 +00:00 |
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alberth
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2ac558494c
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(svn r19272) -Doc: successfull -> successful.
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2010-02-27 12:29:44 +00:00 |
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smatz
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1ad5e1cece
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(svn r19249) -Fix [FS#3642](r18803): start and end tiles were swapped in CMD_REMOVE_LONG_ROAD
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2010-02-25 14:09:58 +00:00 |
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terkhen
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a4a66ec1aa
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(svn r19231) -Feature: Allow overbuilding of road stops.
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2010-02-24 21:55:03 +00:00 |
|
terkhen
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aba24e44cf
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(svn r19230) -Feature: Allow to remove multiple road stops using drag and drop.
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2010-02-24 21:53:16 +00:00 |
|
terkhen
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70b1bc5048
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(svn r19229) -Feature: Allow to build multiple road stops using drag and drop (Based on Wolf01 work)
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2010-02-24 21:51:59 +00:00 |
|
terkhen
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524a10b375
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(svn r19227) -Codechange: Reorganization of parameters at CmdBuildRoadStop.
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2010-02-24 21:45:23 +00:00 |
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smatz
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f051066bc4
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(svn r19224) -Codechange: change parameters passed to ShowErrorMessage() a bit
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2010-02-24 14:46:15 +00:00 |
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yexo
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698737f485
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(svn r19198) -Codechange: store the size of stations in savegames
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2010-02-22 14:17:07 +00:00 |
|
rubidium
|
ef90fa7d02
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(svn r19151) -Codechange [FS#3625]: Move home directory to a better place in Haiku (jrepan)
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2010-02-17 16:45:55 +00:00 |
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rubidium
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9f27959fcd
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(svn r19150) -Fix (r19143): some more locations could use updating
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2010-02-17 15:31:46 +00:00 |
|
rubidium
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997d52fc69
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(svn r19143) -Codechange: trunk's going for 1.1 now.
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2010-02-16 00:07:15 +00:00 |
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rubidium
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21bd2722cd
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(svn r19081) -Codechange: make it possible to disable compilation of the AI+Squirrel
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2010-02-10 16:24:05 +00:00 |
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smatz
|
d62d0ac489
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(svn r19019) -Codechange: use HasExactlyOneBit() and HasAtMostOneBit() instead of CountBits() where possible
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2010-02-05 17:05:58 +00:00 |
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rubidium
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7c1170668a
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(svn r19017) -Doc: [NoAI] A parameter wasn't documented
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2010-02-05 16:11:23 +00:00 |
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yexo
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091d88f514
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(svn r19014) -Add: [NoAI] AIOrder::[G|S]etStopLocation to get/set the stop location of trains in a rail station
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2010-02-04 23:18:19 +00:00 |
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rubidium
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34fa63b8f5
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(svn r19011) -Update: AI changelog
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2010-02-04 22:14:11 +00:00 |
|
terkhen
|
2798fdf082
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(svn r18987) -Fix: [NoAI] Make building long rails fail for AIs if there is an obstacle in the way.
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2010-02-02 22:27:03 +00:00 |
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terkhen
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b02a522038
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(svn r18986) -Fix (r18803): Make building long roads fail for AIs if there is an obstacle in the way.
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2010-02-02 21:25:01 +00:00 |
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frosch
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88019e64e1
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(svn r18966) -Codechange: Remove Window::OnDoubleClick() in favour of a parameter for OnClick().
|
2010-01-30 18:34:48 +00:00 |
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yexo
|
b7fc8b4979
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(svn r18956) -Update: NoAI changelog
|
2010-01-29 23:59:38 +00:00 |
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yexo
|
15016e3511
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(svn r18955) -Feature: [NoAI] introduce GetBuildCost functions in several classes to get easier cost estimations before you start building
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2010-01-29 23:56:42 +00:00 |
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yexo
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4c4d1e1bf6
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(svn r18953) -Feature: [NoAI] allow editing AI settings while an AI is running
Only settings with the AICONFIG_INGAME flag can be editted in this way
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2010-01-29 21:38:55 +00:00 |
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yexo
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81882039e3
|
(svn r18947) -Fix [FS#1510]: after clicking move up/move down in the newgrf/ai the selected item could be out of range
|
2010-01-29 15:45:53 +00:00 |
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yexo
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a668e801e4
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(svn r18946) -Fix: it was possible to change AI settings without changing to the custom difficulty level by using the query text window
|
2010-01-29 01:03:22 +00:00 |
|
yexo
|
fae34ee719
|
(svn r18944) -Change [FS#3232]: use the highest version of an AI that can load the AI data from a savegame instead of the exact same version
|
2010-01-29 00:03:31 +00:00 |
|
frosch
|
7b237ee607
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(svn r18930) -Fix: [NoAI] Autoreplace is also valid for the default group.
|
2010-01-27 20:51:11 +00:00 |
|
yexo
|
ea7c90d471
|
(svn r18925) -Fix (r18924): a waypoint can have a buoy but no rail waypoint tile
|
2010-01-27 13:06:58 +00:00 |
|
yexo
|
849e676410
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(svn r18924) -Fix [NoAI]: AIOrder::GetOrderDestination could return a non-waypoint tile when the waypoint was a multitile waypoint
|
2010-01-27 12:45:41 +00:00 |
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rubidium
|
5ddf56f0e0
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(svn r18881) -Codechange: make the AI debug window look nicer when not at its minimum size
|
2010-01-21 21:08:58 +00:00 |
|
yexo
|
d04441e3f7
|
(svn r18877) -Change: make the default size of the AI debug window bigger so the 'no ai found' message can be read completely without resizing
|
2010-01-21 17:13:09 +00:00 |
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rubidium
|
4d93b704d9
|
(svn r18866) -Codechange: remove the CmdFailed(ret)/CmdSucceeded(ret) wrapper functions
|
2010-01-18 22:57:21 +00:00 |
|
rubidium
|
b1bd106703
|
(svn r18862) -Fix [FS#3544]: don't pass AI strings through iconv
|
2010-01-18 15:41:38 +00:00 |
|
yexo
|
a1f28ec88b
|
(svn r18860) -Codechange: introduce a wrapper to get an hangar tile from a station
|
2010-01-18 14:32:47 +00:00 |
|
rubidium
|
55d1db5b28
|
(svn r18811) -Fix (r18803): also swap the parameters for the AI API
|
2010-01-15 18:22:57 +00:00 |
|
rubidium
|
82fc28f77f
|
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
|
2010-01-15 16:41:15 +00:00 |
|
yexo
|
d669801f1d
|
(svn r18807) -Codechange: introduce AirportSpec and move several non-statemachine-related variables to there
|
2010-01-15 12:08:08 +00:00 |
|
rubidium
|
a6ebc1a77e
|
(svn r18786) -Fix [FS#3507]: NoAI's custom implementation of DoCommandP has several flaws (not masking of bits, not resetting town authority updates on checks/estimates, ...). Let it use DoCommandPInternal, DoCommandP without showing error messages and such, instead.
|
2010-01-11 20:42:07 +00:00 |
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rubidium
|
ebe99fd493
|
(svn r18784) -Codechange: make NetworkSend_Command accept a company instead of using _local_company to pass that information, with the whole mess when you don't want the company to be _local_company.
|
2010-01-11 20:32:32 +00:00 |
|
rubidium
|
2b97f38cd1
|
(svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
|
2010-01-11 18:46:09 +00:00 |
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