Commit Graph

659 Commits

Author SHA1 Message Date
yexo
e3591f8a1d (svn r19429) -Fix: when the title game contains an AIPL block the AI settinsg where overwritten by those from the title game 2010-03-15 22:42:43 +00:00
rubidium
ede670918a (svn r19426) -Fix: compilation with AIs disabled 2010-03-15 11:45:15 +00:00
alberth
28b0a3e335 (svn r19419) -Codechange: Use failed CommandCost object to retrieve message instead of _error_message. 2010-03-14 14:36:37 +00:00
Yexo
dfa528d058 (svn r19395) -Fix [FS#3669]: the AI Debug window didn't open if an AI or library fails to compile when loading a savegame 2010-03-13 00:15:24 +00:00
rubidium
e3fb793a8a (svn r19388) -Fix [FS#3666]: [NoAI] When reloading a savegame, an AI failing to compile could trigger (trying) to read the not yet loaded information of another AI via the AI Debug window and its "open with the most recently used AI" feature 2010-03-11 21:55:37 +00:00
frosch
f0de6366ba (svn r19368) -Codechange: Return early in AIAbstractList::SetValue(), if the value is not modified. 2010-03-07 17:38:40 +00:00
frosch
5734683a39 (svn r19367) -Fix [FS#3665]: List valuator could cause invalid iterators. 2010-03-07 17:24:07 +00:00
terkhen
ef5764f98a (svn r19349) -Add: [NoAI] AIs can get the power, weight and tractive effort of a road vehicle. 2010-03-06 13:04:25 +00:00
yexo
585b036c90 (svn r19327) -Codechange: make the oilrig a part of the original airports array so some special cases can be removed 2010-03-05 23:21:51 +00:00
frosch
333249ce50 (svn r19294) -Change: [NoAI] Remove HasNext() from all lists/iterators and add IsEnd() instead. 2010-02-28 20:25:03 +00:00
frosch
ac1a08ef4a (svn r19293) -Fix [FS#3566]: Some methods of AIAbstractList left invalid iterators. 2010-02-28 19:53:11 +00:00
alberth
2ac558494c (svn r19272) -Doc: successfull -> successful. 2010-02-27 12:29:44 +00:00
smatz
1ad5e1cece (svn r19249) -Fix [FS#3642](r18803): start and end tiles were swapped in CMD_REMOVE_LONG_ROAD 2010-02-25 14:09:58 +00:00
terkhen
a4a66ec1aa (svn r19231) -Feature: Allow overbuilding of road stops. 2010-02-24 21:55:03 +00:00
terkhen
aba24e44cf (svn r19230) -Feature: Allow to remove multiple road stops using drag and drop. 2010-02-24 21:53:16 +00:00
terkhen
70b1bc5048 (svn r19229) -Feature: Allow to build multiple road stops using drag and drop (Based on Wolf01 work) 2010-02-24 21:51:59 +00:00
terkhen
524a10b375 (svn r19227) -Codechange: Reorganization of parameters at CmdBuildRoadStop. 2010-02-24 21:45:23 +00:00
smatz
f051066bc4 (svn r19224) -Codechange: change parameters passed to ShowErrorMessage() a bit 2010-02-24 14:46:15 +00:00
yexo
698737f485 (svn r19198) -Codechange: store the size of stations in savegames 2010-02-22 14:17:07 +00:00
rubidium
ef90fa7d02 (svn r19151) -Codechange [FS#3625]: Move home directory to a better place in Haiku (jrepan) 2010-02-17 16:45:55 +00:00
rubidium
9f27959fcd (svn r19150) -Fix (r19143): some more locations could use updating 2010-02-17 15:31:46 +00:00
rubidium
997d52fc69 (svn r19143) -Codechange: trunk's going for 1.1 now. 2010-02-16 00:07:15 +00:00
rubidium
21bd2722cd (svn r19081) -Codechange: make it possible to disable compilation of the AI+Squirrel 2010-02-10 16:24:05 +00:00
smatz
d62d0ac489 (svn r19019) -Codechange: use HasExactlyOneBit() and HasAtMostOneBit() instead of CountBits() where possible 2010-02-05 17:05:58 +00:00
rubidium
7c1170668a (svn r19017) -Doc: [NoAI] A parameter wasn't documented 2010-02-05 16:11:23 +00:00
yexo
091d88f514 (svn r19014) -Add: [NoAI] AIOrder::[G|S]etStopLocation to get/set the stop location of trains in a rail station 2010-02-04 23:18:19 +00:00
rubidium
34fa63b8f5 (svn r19011) -Update: AI changelog 2010-02-04 22:14:11 +00:00
terkhen
2798fdf082 (svn r18987) -Fix: [NoAI] Make building long rails fail for AIs if there is an obstacle in the way. 2010-02-02 22:27:03 +00:00
terkhen
b02a522038 (svn r18986) -Fix (r18803): Make building long roads fail for AIs if there is an obstacle in the way. 2010-02-02 21:25:01 +00:00
frosch
88019e64e1 (svn r18966) -Codechange: Remove Window::OnDoubleClick() in favour of a parameter for OnClick(). 2010-01-30 18:34:48 +00:00
yexo
b7fc8b4979 (svn r18956) -Update: NoAI changelog 2010-01-29 23:59:38 +00:00
yexo
15016e3511 (svn r18955) -Feature: [NoAI] introduce GetBuildCost functions in several classes to get easier cost estimations before you start building 2010-01-29 23:56:42 +00:00
yexo
4c4d1e1bf6 (svn r18953) -Feature: [NoAI] allow editing AI settings while an AI is running
Only settings with the AICONFIG_INGAME flag can be editted in this way
2010-01-29 21:38:55 +00:00
yexo
81882039e3 (svn r18947) -Fix [FS#1510]: after clicking move up/move down in the newgrf/ai the selected item could be out of range 2010-01-29 15:45:53 +00:00
yexo
a668e801e4 (svn r18946) -Fix: it was possible to change AI settings without changing to the custom difficulty level by using the query text window 2010-01-29 01:03:22 +00:00
yexo
fae34ee719 (svn r18944) -Change [FS#3232]: use the highest version of an AI that can load the AI data from a savegame instead of the exact same version 2010-01-29 00:03:31 +00:00
frosch
7b237ee607 (svn r18930) -Fix: [NoAI] Autoreplace is also valid for the default group. 2010-01-27 20:51:11 +00:00
yexo
ea7c90d471 (svn r18925) -Fix (r18924): a waypoint can have a buoy but no rail waypoint tile 2010-01-27 13:06:58 +00:00
yexo
849e676410 (svn r18924) -Fix [NoAI]: AIOrder::GetOrderDestination could return a non-waypoint tile when the waypoint was a multitile waypoint 2010-01-27 12:45:41 +00:00
rubidium
5ddf56f0e0 (svn r18881) -Codechange: make the AI debug window look nicer when not at its minimum size 2010-01-21 21:08:58 +00:00
yexo
d04441e3f7 (svn r18877) -Change: make the default size of the AI debug window bigger so the 'no ai found' message can be read completely without resizing 2010-01-21 17:13:09 +00:00
rubidium
4d93b704d9 (svn r18866) -Codechange: remove the CmdFailed(ret)/CmdSucceeded(ret) wrapper functions 2010-01-18 22:57:21 +00:00
rubidium
b1bd106703 (svn r18862) -Fix [FS#3544]: don't pass AI strings through iconv 2010-01-18 15:41:38 +00:00
yexo
a1f28ec88b (svn r18860) -Codechange: introduce a wrapper to get an hangar tile from a station 2010-01-18 14:32:47 +00:00
rubidium
55d1db5b28 (svn r18811) -Fix (r18803): also swap the parameters for the AI API 2010-01-15 18:22:57 +00:00
rubidium
82fc28f77f (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
yexo
d669801f1d (svn r18807) -Codechange: introduce AirportSpec and move several non-statemachine-related variables to there 2010-01-15 12:08:08 +00:00
rubidium
a6ebc1a77e (svn r18786) -Fix [FS#3507]: NoAI's custom implementation of DoCommandP has several flaws (not masking of bits, not resetting town authority updates on checks/estimates, ...). Let it use DoCommandPInternal, DoCommandP without showing error messages and such, instead. 2010-01-11 20:42:07 +00:00
rubidium
ebe99fd493 (svn r18784) -Codechange: make NetworkSend_Command accept a company instead of using _local_company to pass that information, with the whole mess when you don't want the company to be _local_company. 2010-01-11 20:32:32 +00:00
rubidium
2b97f38cd1 (svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
2010-01-11 18:46:09 +00:00