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(svn r19395) -Fix [FS#3669]: the AI Debug window didn't open if an AI or library fails to compile when loading a savegame
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d0b496feb6
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dfa528d058
@ -1024,3 +1024,15 @@ void InitializeAIGui()
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{
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AIDebugWindow::ai_debug_company = INVALID_COMPANY;
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}
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/** Open the AI debug window if one of the AI scripts has crashed. */
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void ShowAIDebugWindowIfAIError()
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{
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Company *c;
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FOR_ALL_COMPANIES(c) {
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if (c->is_ai && c->ai_instance->IsDead()) {
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ShowAIDebugWindow(c->index);
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break;
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}
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}
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}
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@ -17,6 +17,7 @@
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#ifdef ENABLE_AI
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void ShowAIDebugWindow(CompanyID show_company = INVALID_COMPANY);
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void ShowAIConfigWindow();
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void ShowAIDebugWindowIfAIError();
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#else
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#include "table/strings.h"
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@ -25,6 +26,7 @@ static inline void ShowAIConfigWindow()
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ShowErrorMessage(STR_ERROR_NO_AI, STR_ERROR_NO_AI_SUB, WL_INFO);
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}
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static inline void ShowAIDebugWindow(CompanyID show_company = INVALID_COMPANY) {ShowAIConfigWindow();}
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static inline void ShowAIDebugWindowIfAIError() {}
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#endif /* ENABLE_AI */
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#endif /* AI_GUI_HPP */
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@ -41,6 +41,7 @@
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#include "../company_func.h"
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#include "../road_cmd.h"
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#include "../ai/ai.hpp"
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#include "../ai/ai_gui.hpp"
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#include "../town.h"
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#include "../economy_base.h"
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#include "../animated_tile_func.h"
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@ -263,6 +264,7 @@ static void InitializeWindowsAndCaches()
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CheckTrainsLengths();
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ShowNewGRFError();
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ShowAIDebugWindowIfAIError();
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}
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typedef void (CDECL *SignalHandlerPointer)(int);
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