aeonofdiscord
36f5fe19fe
Fix #10665 : CheckEngines should ignore wagons when determining available vehicles at the start date. ( #10673 )
2023-04-19 05:41:12 -04:00
Rubidium
7088f5b7c7
Codechange: use string/fmt instead of printf for grfmsg
2023-04-18 23:21:08 +02:00
Rubidium
dfe52da1ea
Codechange: use string/fmt instead of print for strgen warnings/errors/fatals
2023-04-18 23:20:53 +02:00
translators
1fd17148e1
Update: Translations from eints
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english (au): 1 change by krysclarke
german: 1 change by SecretIdetity
russian: 1 change by Ln-Wolf
finnish: 5 changes by hpiirai
slovak: 15 changes by legitalk
portuguese: 1 change by azulcosta
2023-04-17 18:40:58 +00:00
SamuXarick
f8b5661d28
Change: Allow GS access to ScriptGroup functions
2023-04-17 17:59:16 +02:00
SamuXarick
f225f36c3d
Change: Allow GS access to ScriptGameSettings.IsDisabledVehicleType
2023-04-17 17:59:16 +02:00
SamuXarick
fd26a44c9e
Change: Allow GS access to more ScriptCompany functions
2023-04-17 17:59:16 +02:00
Andy
8b1960a41c
Change: Allow GS access to more ScriptOrder functions
2023-04-17 17:59:16 +02:00
PeterN
db573c8742
Fix #10660 : Sprite Font scale affected by viewport zoom level limits. ( #10668 )
2023-04-17 00:14:03 +02:00
Charles Pigott
e20a6f8ebb
Codechange: Optimise FormatNumber by removing seprintf calls ( #10659 )
2023-04-17 00:04:24 +02:00
Andy
15c3bc456f
Change: extend callback 161 (engine name) with bit 0x22 for context 'Autoreplace - Vehicles in use' ( #10666 )
2023-04-17 00:02:32 +02:00
PeterN
d949cfab24
Codechange: Use std:: features for NewGRF town names ( #10631 )
...
This removes manual memory (de-)allocation and list counting.
2023-04-16 21:24:54 +01:00
Rubidium
4491e45f3c
Update: change {STRING} to {ZEROFILL_NUM} for STR_FORMAT_DATE_TINY/ISO
2023-04-16 21:06:20 +02:00
Rubidium
29b09523d1
Codechange: Use {ZEROFILL_NUM} instead of custom seprintf + {RAW_STRING}
2023-04-16 21:06:20 +02:00
PeterN
e97bf271dc
Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. ( #10663 )
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This avoids a (soft) namespace conflict between the four ST_* enums.
2023-04-16 20:00:55 +01:00
translators
32c8e7feb8
Update: Translations from eints
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english (au): 4 changes by krysclarke
vietnamese: 31 changes by KhoiCanDev
russian: 4 changes by Ln-Wolf
portuguese: 4 changes by azulcosta
2023-04-16 18:40:39 +00:00
Patric Stout
ed83c4b0da
Change: replace per-AI "start_date" with a global "competitors_interval" ( #10653 )
...
The per-AI "start_date" is a lot of custom code, and was rarely
used in the way it was meant.
While at it, also ported this part over to the new timer system.
2023-04-16 20:14:22 +02:00
Rubidium
43a7e54067
Add: unit test functionality using catch2
2023-04-16 18:58:21 +02:00
Rubidium
88ead3f102
Add: catch2 v2.13.10
2023-04-16 18:58:21 +02:00
Rubidium
9b56505fec
Codechange: split building into a library and executable
2023-04-16 18:58:21 +02:00
Rubidium
9e89eb5726
Codechange: move main function(s) to separate files
2023-04-16 18:58:21 +02:00
Peter Nelson
7b0797d1cd
Codechange: Use unique ptrs for NewGRF specs.
2023-04-16 15:09:10 +01:00
Peter Nelson
ef6b307465
Change: Use std::vector for NewGRF spec tables.
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Pointer space is allocated only for the number of IDs used, instead of
the max number of IDs for each feature.
2023-04-16 15:09:10 +01:00
Peter Nelson
15e6fc4eeb
Codechange: Use iterator when mapping sprite groups.
2023-04-16 15:09:10 +01:00
Tyler Trahan
bc44158f9a
Change: Allow overbuilding station and waypoint tiles ( #10618 )
2023-04-16 09:05:04 +02:00
translators
27b40da06a
Update: Translations from eints
...
catalan: 14 changes by J0anJosep
portuguese: 20 changes by azulcosta
portuguese (brazilian): 15 changes by ericandradex
2023-04-15 18:39:48 +00:00
Charles Pigott
6fc28d649e
Cleanup: Unused alloca definitions and includes
2023-04-15 16:57:00 +01:00
Charles Pigott
b282664242
Codechange: Replace all usages of alloca/AllocaM with more modern/less discouraged alternatives
2023-04-15 16:57:00 +01:00
rubidium42
b19f42ecd9
Codechange: Replace some p1/p2 parameter names with better names ( #10658 )
2023-04-15 15:11:41 +02:00
Patric Stout
387d5eb74f
Codechange: validate the developer didn't schedule two timers on the same trigger/priority
2023-04-15 13:58:55 +02:00
Patric Stout
3ebc7ad16e
Codechange: migrate all game-time-related timers to the new framework
2023-04-15 13:58:55 +02:00
Patric Stout
1ba4dcc924
Codechange: migrate all Window-related timers to the new framework
...
This means we also say goodbye to GUITimers.
2023-04-15 13:58:55 +02:00
Patric Stout
5e1bcee39b
Codechange: introduce a framework for all our timers
...
IntervalTimer and TimeoutTimer use RAII, and can be used to replace
all the time-based timeouts, lag-detection, "execute every N" we
have.
As it uses RAII, you can safely use it as static variable, class
member, temporary variable, etc. As soon as it goes out-of-scope,
it will be safely removed.
This allows for much easier to read code when it comes to intervals.
2023-04-15 13:58:55 +02:00
rubidium42
730687080a
Fix: Update some network documentation to match the new command system ( #10657 )
2023-04-15 09:10:09 +00:00
Tyler Trahan
646a7e625b
Change: Use seconds for Linkgraph update settings ( #10610 )
2023-04-14 22:49:12 +02:00
translators
0e915c830c
Update: Translations from eints
...
dutch: 15 changes by Afoklala
2023-04-14 18:39:51 +00:00
Tyler Trahan
8e04cba0c3
Change: Make tick length 27 milliseconds ( #10607 )
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This makes a month last about 60 seconds, allowing the use of real-time units in game.
Co-authored-by: Niels Martin Hansen <nielsm@indvikleren.dk>
2023-04-14 14:50:19 +01:00
Peter Nelson
e5af5907ec
Change: Make all dropdown lists extend width if necessary.
...
This removes the auto_width parameter from ShowDropDown(At).
2023-04-13 20:57:47 +01:00
Peter Nelson
5bc9d00735
Cleanup: Let GetStringBoundingBox deal with buffer.
2023-04-13 20:57:47 +01:00
Peter Nelson
701092003d
Fix: DropDownListColourItem didn't provide width nor scale vertical padding.
2023-04-13 20:57:47 +01:00
Jonathan G Rennison
bb988f940e
Fix #10638 : Incorrect water infra total when building canal over object
...
In the case where the object is on an unowned canal tile and
the new canal tile is owned
2023-04-13 21:34:36 +02:00
translators
d04aae8428
Update: Translations from eints
...
danish: 18 changes by bscargo
2023-04-13 18:40:16 +00:00
PeterN
ff55bfb787
Fix #10343 : Don't extend town-disallowed roadtypes. ( #10347 )
...
Towns currently don't build disallowed roadtypes, however they should
also not extend disallowed roadtypes as well.
If the roadtype that cannot be extended happens to be the roadtype that
the town was going to build then this restriction is ignored.
2023-04-12 22:30:03 +01:00
PeterN
5f99c8c4aa
Fix: Extra viewport cannot be scrolled with right-click-close. ( #10644 )
2023-04-12 19:14:48 +00:00
Tyler Trahan
97cfd40649
Fix #10630 : Don't allow shifting service date earlier than 0 ( #10643 )
2023-04-12 18:52:37 +00:00
translators
a0d8545f6c
Update: Translations from eints
...
french: 15 changes by glx22
2023-04-12 18:42:18 +00:00
Peter Nelson
06b78a7299
Fix: Don't double-pad existing size when adding widget padding.
...
UpdateWidgetSize's size parameter already includes padding.
2023-04-12 18:43:15 +01:00
Peter Nelson
d93f96a442
Fix: Account for extra dropdown list padding.
2023-04-12 18:43:15 +01:00
Jonathan G Rennison
e17420777a
Fix #10637 : Incorrect water infra total when building multi-tile object
...
Wrong tile used in ownership checks
2023-04-12 16:50:45 +02:00
PeterN
3b2eb11fe8
Codechange: Use cached name for all station/industry/town name formatting. ( #10634 )
...
This reuses an existing name caching mechanism to avoid "recalculating" names every time.
2023-04-11 22:50:22 +02:00