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Codechange: Replace some p1/p2 parameter names with better names (#10658)
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@ -52,30 +52,30 @@ static int32 _money_cheat_amount = 10000000;
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* Note that the amount of money of a company must be changed through a command
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* rather than by setting a variable. Since the cheat data structure expects a
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* variable, the amount of given/taken money is used for this purpose.
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* @param p1 not used.
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* @param p2 is -1 or +1 (down/up)
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* @param new_value not used.
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* @param change_direction is -1 or +1 (down/up)
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* @return Amount of money cheat.
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*/
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static int32 ClickMoneyCheat(int32 p1, int32 p2)
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static int32 ClickMoneyCheat(int32 new_value, int32 change_direction)
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{
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Command<CMD_MONEY_CHEAT>::Post(Money(_money_cheat_amount) * p2);
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Command<CMD_MONEY_CHEAT>::Post(Money(_money_cheat_amount) * change_direction);
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return _money_cheat_amount;
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}
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/**
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* Handle changing of company.
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* @param p1 company to set to
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* @param p2 is -1 or +1 (down/up)
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* @param new_value company to set to
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* @param change_direction is -1 or +1 (down/up)
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* @return The new company.
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*/
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static int32 ClickChangeCompanyCheat(int32 p1, int32 p2)
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static int32 ClickChangeCompanyCheat(int32 new_value, int32 change_direction)
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{
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while ((uint)p1 < Company::GetPoolSize()) {
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if (Company::IsValidID((CompanyID)p1)) {
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SetLocalCompany((CompanyID)p1);
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while ((uint)new_value < Company::GetPoolSize()) {
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if (Company::IsValidID((CompanyID)new_value)) {
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SetLocalCompany((CompanyID)new_value);
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return _local_company;
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}
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p1 += p2;
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new_value += change_direction;
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}
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return _local_company;
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@ -83,13 +83,13 @@ static int32 ClickChangeCompanyCheat(int32 p1, int32 p2)
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/**
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* Allow (or disallow) changing production of all industries.
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* @param p1 new value
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* @param p2 unused
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* @param new_value new value
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* @param change_direction unused
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* @return New value allowing change of industry production.
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*/
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static int32 ClickSetProdCheat(int32 p1, int32 p2)
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static int32 ClickSetProdCheat(int32 new_value, int32 change_direction)
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{
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_cheats.setup_prod.value = (p1 != 0);
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_cheats.setup_prod.value = (new_value != 0);
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InvalidateWindowClassesData(WC_INDUSTRY_VIEW);
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return _cheats.setup_prod.value;
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}
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@ -98,19 +98,19 @@ extern void EnginesMonthlyLoop();
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/**
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* Handle changing of the current year.
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* @param p1 Unused.
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* @param p2 +1 (increase) or -1 (decrease).
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* @param new_value Unused.
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* @param change_direction +1 (increase) or -1 (decrease).
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* @return New year.
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*/
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static int32 ClickChangeDateCheat(int32 p1, int32 p2)
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static int32 ClickChangeDateCheat(int32 new_value, int32 change_direction)
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{
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YearMonthDay ymd;
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ConvertDateToYMD(_date, &ymd);
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p1 = Clamp(p1, MIN_YEAR, MAX_YEAR);
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if (p1 == _cur_year) return _cur_year;
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new_value = Clamp(new_value, MIN_YEAR, MAX_YEAR);
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if (new_value == _cur_year) return _cur_year;
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Date new_date = ConvertYMDToDate(p1, ymd.month, ymd.day);
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Date new_date = ConvertYMDToDate(new_value, ymd.month, ymd.day);
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for (auto v : Vehicle::Iterate()) v->ShiftDates(new_date - _date);
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LinkGraphSchedule::instance.ShiftDates(new_date - _date);
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SetDate(new_date, _date_fract);
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@ -126,19 +126,19 @@ static int32 ClickChangeDateCheat(int32 p1, int32 p2)
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/**
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* Allow (or disallow) a change of the maximum allowed heightlevel.
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* @param p1 new value
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* @param p2 unused
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* @param new_value new value
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* @param change_direction unused
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* @return New value (or unchanged old value) of the maximum
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* allowed heightlevel value.
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*/
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static int32 ClickChangeMaxHlCheat(int32 p1, int32 p2)
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static int32 ClickChangeMaxHlCheat(int32 new_value, int32 change_direction)
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{
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p1 = Clamp(p1, MIN_MAP_HEIGHT_LIMIT, MAX_MAP_HEIGHT_LIMIT);
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new_value = Clamp(new_value, MIN_MAP_HEIGHT_LIMIT, MAX_MAP_HEIGHT_LIMIT);
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/* Check if at least one mountain on the map is higher than the new value.
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* If yes, disallow the change. */
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for (TileIndex t = 0; t < Map::Size(); t++) {
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if ((int32)TileHeight(t) > p1) {
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if ((int32)TileHeight(t) > new_value) {
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ShowErrorMessage(STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN, INVALID_STRING_ID, WL_ERROR);
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/* Return old, unchanged value */
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return _settings_game.construction.map_height_limit;
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@ -146,7 +146,7 @@ static int32 ClickChangeMaxHlCheat(int32 p1, int32 p2)
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}
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/* Execute the change and reload GRF Data */
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_settings_game.construction.map_height_limit = p1;
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_settings_game.construction.map_height_limit = new_value;
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ReloadNewGRFData();
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/* The smallmap uses an index from heightlevels to colours. Trigger rebuilding it. */
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@ -171,10 +171,10 @@ enum CheatNumbers {
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/**
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* Signature of handler function when user clicks at a cheat.
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* @param p1 The new value.
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* @param p2 Change direction (+1, +1), \c 0 for boolean settings.
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* @param new_value The new value.
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* @param change_direction Change direction (+1, +1), \c 0 for boolean settings.
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*/
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typedef int32 CheckButtonClick(int32 p1, int32 p2);
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typedef int32 CheckButtonClick(int32 new_value, int32 change_direction);
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/** Information of a cheat. */
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struct CheatEntry {
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@ -96,7 +96,7 @@ static void v_PositionStatusbar(int32 new_value)
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/**
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* Redraw the smallmap after a colour scheme change.
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* @param p1 Callback parameter.
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* @param new_value Callback parameter.
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*/
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static void RedrawSmallmap(int32 new_value)
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{
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@ -112,7 +112,7 @@ static void UpdateLinkgraphColours(int32 new_value)
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MarkWholeScreenDirty();
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}
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static void StationSpreadChanged(int32 p1)
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static void StationSpreadChanged(int32 new_value)
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{
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InvalidateWindowData(WC_SELECT_STATION, 0);
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InvalidateWindowData(WC_BUILD_STATION, 0);
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