Bouke Haarsma
93d2d4590f
Fix #9995 : Adjust viewport zoom level for HiDPI displays
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On HiDPI screens the zoom level is increased for detailed rendering. This causes hard-coded zoom levels to be off by this adjustment. To fix these default zoom levels, we scale the zoom level based on `_gui_zoom` to get the scaled zoom level.
2022-10-18 22:03:21 +02:00
Michael Lutz
2e39637db2
Codechange: Don't use a global for the 'not enough cash' message.
2021-12-16 22:28:32 +01:00
Michael Lutz
57b82e2e99
Codechange: Don't use globals for story/goal/sign/group command proc return values.
2021-12-16 22:28:32 +01:00
Michael Lutz
8503854655
Codechange: Pass unpacked command arguments to command callbacks (except Script).
2021-12-16 22:28:32 +01:00
Michael Lutz
1a42a8a5d5
Codechange: Un-bitstuff town-related commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
eab18f06a4
Codechange: Pass additional data as byte stream to command callbacks.
2021-12-16 22:28:32 +01:00
Michael Lutz
0f64ee5ce1
Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
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When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
b0990fcff7
Codechange: Make TileIndex a "strong" typedef to give it a distinct type.
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This is accomplished by changing it to a single member struct with the
appropriate operator overloads to make it all work with not too much
source modifications.
2021-12-16 22:28:32 +01:00
Michael Lutz
4fc055d6e9
Codechange: Align parameter order of command callbacks to command handlers.
2021-12-16 22:28:32 +01:00
Michael Lutz
a38bbefe1b
Codechange: Untangle command code, flags and error string for DoCommand*.
2021-12-16 22:28:32 +01:00
Michael Lutz
549caca39c
Codechange: Move command arguments to the back of the networked command function calls.
2021-12-16 22:28:32 +01:00
Loïc Guilloux
ddb6024bc6
Codechange: Don't explicitly unset _generating_world outside of genworld.cpp ( #9418 )
2021-07-10 14:59:17 +02:00
glx22
89ab8b79a5
Codechange: Remove FOR_EACH_SET_BIT
2021-07-09 21:36:09 +02:00
Loïc Guilloux
87eb0e4fce
Fix #9402 , 2e136285
: Crash when founding town using default name ( #9403 )
2021-06-27 17:18:21 +02:00
glx22
994bf19aef
Fix f6d5c01
: Delay deletion when closing windows
2021-05-29 21:08:25 +02:00
PeterN
330a305c99
Fix: Apply unscaled padding to Viewport inside WWT_INSET. ( #9219 )
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Since pixel dimensions in SetPadding() are scaled by GUI size, padding for inset viewports was excessive.
Instead, automatically apply padding for WWT_INSET at widget level. This applies to all widgets inside a WWT_INSET, which in all instances is a NWID_VIEWPORT.
2021-05-08 21:01:16 +01:00
rubidium42
6bca9e090d
Codechange: add SetDParamStr that accepts std::string&
2021-05-06 21:45:36 +02:00
rubidium42
0345f99180
Feature: make the town directory horizontally resizable
2021-05-01 13:30:27 +02:00
Peter Nelson
4f93dd95e4
Cleanup: Tidy up resize, fill and minimal size on widgets in town list window.
2021-04-30 17:08:15 +01:00
frosch
d9b4413bc9
Codechange: rename sound ids to make more sense. ( #8701 )
2021-02-20 19:01:04 +01:00
frosch
5bfcd742b8
Change: Relocate rename and location buttons in all windows.
2021-01-11 22:15:58 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
TechGeekNZ
a10013dd00
Codechange: Spell 'Viewport' consistently
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Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
2020-07-27 17:31:29 +01:00
Michael Lutz
63ccb36ef3
Codechange: Use std::string for most of the user-settable custom names.
2020-05-21 20:02:34 +02:00
Jonathan G Rennison
87700bfe0e
Codechange: Use cached town name for town list window filtering
2020-01-12 19:37:43 +00:00
Jonathan G Rennison
d35f35a968
Codechange: Use cached town, station, industry names for list window sorting
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This is to avoid needing to expensively regenerate name strings on
every comparison when sorting by name in the town/station/industry
list windows.
2020-01-12 19:37:43 +00:00
Jonathan G Rennison
22ba048c89
Change: Only resort town directory window on population change if necessary
2020-01-12 19:37:43 +00:00
glx
5c10c426fe
Fix 196d5868
: Always apply filter on town directory rebuild
2020-01-07 14:21:35 +00:00
glx
ee7a8eebca
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
3a14cea068
Codechange: Replace FOR_ALL_COMPANIES with range-based for loops
2019-12-21 20:13:03 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Charles Pigott
fe9731d32c
Fix: clang and MSVC warnings (glx)
2019-09-30 14:00:06 +01:00
glx22
b3fd787959
Fix #7188 : check the validity of command callback for scripts ( #7701 )
2019-09-07 17:37:01 +01:00
Gabda
b870596f15
Add #6887 : Option to show zone inside local authority boundary of towns
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Can be found at town information > local authority window
Layout for button is same as Graph Keys
Turn on/off for every town individually
2019-08-17 21:45:20 +01:00
TELK
196d586849
Feature: Town name filtering ( #7621 )
2019-07-22 20:27:39 +01:00
peter1138
b454ca7110
Fix 81d335b
: Coverage button missing from town window in scenario editor.
2019-04-27 14:41:58 +01:00
peter1138
81d335b081
Feature: Add station coverage area display for towns.
2019-04-25 09:14:01 +02:00
glx
2db88953e7
Codechange: use std::sort() in GUIList
2019-04-13 12:49:18 +01:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
glx22
66dd7c3879
Fix: MSVC warnings ( #7423 )
2019-03-28 00:09:33 +01:00
Henry Wilson
a0f36a50e6
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
2019-03-26 20:15:57 +00:00
Henry Wilson
a690936ed7
Codechange: Replace SmallVector::Length() with std::vector::size()
2019-03-26 20:15:57 +00:00
Henry Wilson
9cba6f7193
Codechange: Replaced SmallVector::Compact() with std::vector::shrink_to_fit()
2019-03-26 20:15:57 +00:00
Henry Wilson
bfd79e59dc
Codechange: Replace SmallVector::Clear() with std::vector::clear()
2019-03-26 20:15:57 +00:00
peter1138
317f69c152
Codechange: Use override specifier in Window-derived classes.
2019-03-24 16:10:04 +01:00
Johannes E. Krause
e6798ffdca
Cleanup: Remove questionable syntax in town rating display
2019-03-13 07:47:32 +00:00
Alberth289346
11ba094582
Feature #4186 : Append '(City)' behind cities in the town directory (sbr)
2018-06-23 14:02:50 +02:00
PeterN
eaa32f5ad5
Change: Use name of cargo instead of Passengers/Mail in town statistics. ( #6801 )
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* Change: Use name of cargo instead of Passengers/Mail in town statistics.
* Cleanup: Remove strings from all language files.
2018-06-04 13:14:11 +01:00
Pavel Stupnikov
fef8b831a9
Change: Switch town growth rate and counter to actual game ticks ( #6763 )
2018-05-02 21:01:30 +02:00
J0an Josep
cfb8092397
Fix b4b98e5165
: Use FALLTHROUGH attribute with correct indentation.
2018-04-30 21:52:40 +02:00