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Change: Only resort town directory window on population change if necessary
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@ -161,6 +161,7 @@ enum TownRatingCheckType {
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/** Special values for town list window for the data parameter of #InvalidateWindowData. */
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enum TownDirectoryInvalidateWindowData {
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TDIWD_FORCE_REBUILD,
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TDIWD_POPULATION_CHANGE,
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TDIWD_FORCE_RESORT,
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};
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@ -423,7 +423,7 @@ static void ChangePopulation(Town *t, int mod)
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InvalidateWindowData(WC_TOWN_VIEW, t->index); // Cargo requirements may appear/vanish for small populations
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if (_settings_client.gui.population_in_label) t->UpdateVirtCoord();
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InvalidateWindowData(WC_TOWN_DIRECTORY, 0, TDIWD_FORCE_RESORT);
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InvalidateWindowData(WC_TOWN_DIRECTORY, 0, TDIWD_POPULATION_CHANGE);
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}
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/**
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@ -994,6 +994,10 @@ public:
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this->towns.ForceRebuild();
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break;
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case TDIWD_POPULATION_CHANGE:
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if (this->towns.SortType() == 1) this->towns.ForceResort();
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break;
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default:
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this->towns.ForceResort();
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}
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