Commit Graph

848 Commits

Author SHA1 Message Date
SamuXarick
7ed9708cdd
Merge 797f2e15ba into 9238f508eb 2025-06-18 08:05:28 +00:00
Peter Nelson
e2d066e5d3
Codefix: Effect vehicles don't use v->tile, so shouldn't be in the vehicle tile hash. (#14302) 2025-05-26 21:45:46 +01:00
Peter Nelson
0455627d16
Codechange: Move ownership of Orders to OrderList. (#13948)
Removes the orders pool, and orders are now stored directly in each OrderList.

Iterating orders now no longer needs to traverse a linked-list, all orders in an OrderList are sequential.
2025-05-23 10:36:28 +01:00
SamuXarick
8f3f25de4b
Codefix: Missing 'this->' in VehiclesNearTileXY::Iterator::Iterator (#14288) 2025-05-21 20:28:47 +02:00
Peter Nelson
ce83f583bc
Codechange: Use EnumBitSet for VehicleRailFlags. (#14280) 2025-05-19 18:56:45 +01:00
frosch
6faa667644 Codechange: Remove global GetRegister(), instead return 100+ registers directly from GetXxxCallback(). 2025-05-06 22:24:41 +02:00
frosch
99d7a775ad Codechange: Make GetRegister return a signed integer, matching the underlying TemporaryStorageArray. 2025-05-06 22:24:41 +02:00
frosch
0d5b3ebd7f Codechange: Declare all IntervalTimers const, which can be const. 2025-05-06 18:29:41 +02:00
frosch
3a70d1e2f7 Codechange: Pass the max-distance as parameter to VehiclesNearTileXY. 2025-04-26 19:32:59 +02:00
frosch
2df1233f1f Codechange: Clamp the search area to valid values for the hash bucket selection.
The bucket selection uses a truncating division instead of a flooring division, so it does not work for negative positions.
Anyhow, there are no negative tile coordinates, so just clamp the search area.
2025-04-26 19:32:59 +02:00
frosch
0f76ba122c Codefix: VehiclesNearTileXY yielded all vehicles with matching hashes, even if they are far away. 2025-04-26 19:32:59 +02:00
frosch
ce2155ab27 Codechange: Remove unused FindVehicleOnPosXY/HasVehicleOnPosXY. 2025-04-26 16:54:56 +02:00
frosch
9f1c04c0e1 Codechange: Add VehiclesNearTileXY and HasVehicleNearTileXY to iterate over/check for ground vehicles near a tile coordinate. 2025-04-26 16:54:56 +02:00
frosch
ac3ed9f3ad Codechange: Deduplicate and simplify tile hash arithmetic. 2025-04-26 16:54:56 +02:00
frosch
2bee313642 Codechange: Replace FindVehicleOnPos with 'for' loop. 2025-04-22 22:12:59 +02:00
frosch
06c399b79e Codechange: Replace HasVehicleOnPos and callbacks with HasVehicleOnTile and lambda-predicates. 2025-04-22 22:12:59 +02:00
frosch
fca3103d8c Codechange: Add iterator for vehicles on a tile. 2025-04-22 22:12:59 +02:00
frosch
d7ddea4032
Codechange: Turn AnimationTrigger enums into enum classes. (#14067) 2025-04-21 20:53:31 +02:00
frosch
61a0a520f6
Codechange: Unify random trigger enums and turn them into enum classes. (#14066) 2025-04-21 20:03:34 +02:00
frosch
39220a5feb Codechange: Unify naming of NewGRF random trigger functions. 2025-04-21 19:06:13 +02:00
frosch
98445088b1
Codechange: Move VehicleEnteredDepotThisTick call to a more suitable position. (#14065) 2025-04-21 17:52:03 +02:00
Peter Nelson
fc45bb5a2b
Codechange: Replace bitstuffed VehicleEnterTileStatus. (#14027)
VehicleEnterTileStatus was an bitset-style enum, but bitstuffed with a StationID. However the StationID part was only used by trains, and only in two locations.

Instead, return just the enum bitset. The two places which require the StationID just call GetStationIndex() directly.
2025-04-20 21:10:02 +01:00
frosch
53899c3c21 Codechange: Replace vehicle viewport hash macros with functions. 2025-04-18 23:41:37 +02:00
Peter Nelson
936d78fefc
Codefix: Avoid uppercase characters in variable names. (#13985) 2025-04-10 07:19:27 +01:00
Peter Nelson
8275bbfb87 Codechange: Pass Viewport by reference.
This means we do not have to care what type of pointer is used.
2025-04-09 22:03:23 +01:00
Peter Nelson
fc7b6c6cbb
Codechange: Use .fill() to clear an array instead of assigning a new array. (#13880)
Avoids allocating a temporary on the stack.
2025-03-23 22:09:45 +00:00
Peter Nelson
8b39b23d2b
Codechange: Use EnumBitSet for VehicleFlags. (#13793) 2025-03-13 08:38:54 +00:00
Peter Nelson
52bada216c Codechange: Use std::array for vehicle hashes.
This allows initialisation without memset.
2025-03-09 18:03:50 +00:00
Peter Nelson
91d22f7617
Codechange: Use EnumBitSet for VehStates. (#13755)
Renamed from VehStatus because pluralising that is weird.
2025-03-08 18:24:21 +00:00
Peter Nelson
47ae285c9d
Fix 2d7d085e8e: Autorenew failed error string consumed too many parameters. (#13750) 2025-03-05 22:50:33 +00:00
Peter Nelson
6e10584b91
Codechange: Use EncodedStrings for News messages. (#13654) 2025-02-23 20:24:02 +00:00
Rubidium
fd4adc55e3 Codechange: replace INVALID_X with XID::Invalid() for PoolIDs 2025-02-16 20:23:00 +01:00
Rubidium
70c9f3963c Codechange: strongly type VehicleID 2025-02-16 14:50:15 +01:00
Peter Nelson
2d7d085e8e
Codechange: Use EncodedString for error messages. (#13569) 2025-02-16 10:04:32 +00:00
Peter Nelson
6cf7a899e9
Codechange: Use EnumBitSet for PauseMode. (#13553) 2025-02-14 08:30:04 +00:00
Peter Nelson
20e57a02a2
Codechange: Use GetString() with argument parameters in simple cases. (#13551)
Avoids using global string parameters.
2025-02-14 00:10:56 +00:00
Rubidium
c3d5e6d2a0 Codechange: Use EnumBitSet for DoCommandFlags 2025-02-14 00:28:57 +01:00
Peter Nelson
f309b90a1d Codechange: Use EnumBitSet for Airport blocks. 2025-02-13 22:02:02 +00:00
Peter Nelson
75387b9e2b Codechange: Use EnumBitSet for StationFacility. 2025-02-13 18:03:13 +00:00
Jonathan G Rennison
d06b371254 Cleanup: Fix various spelling errors 2025-02-12 22:44:51 +01:00
Peter Nelson
0d5708ba86
Codechange: Use EnumBitSet for AirportFTAClass::Flags (#13535) 2025-02-11 21:49:18 +00:00
Rubidium
ec492cb267 Codechange: make CompanyMask a BaseBitSet implementation 2025-02-09 19:24:51 +01:00
Peter Nelson
d61b376998
Codechange: Use EnumBitSet for CargoClasses. (#13491) 2025-02-08 08:46:38 +00:00
Rubidium
f90fa2a4d1 Codechange: use C++ constructs over MallocT/free 2025-02-07 22:49:03 +01:00
Rubidium
e937c4dcfd Codechange: change DestinationID into class with conversion helpers
A DestinationID is either a DepotID or StationID, where the aircraft hangar
being conceptually a depot is actually a StationID. When making those types
stronger, a lot of casts would need to be added, but this shows the intent
much better.
2025-02-06 21:03:24 +01:00
Rubidium
5a78bb8fac Codechange: ToWindowNumber describes better what is the intent than Pack 2025-02-02 15:57:18 +01:00
Peter Nelson
877fa54f66 Codechange: Use EnumBitSet for GRFBug enum. 2025-02-02 10:49:45 +00:00
Peter Nelson
59354576d4
Codechange: Use EnumBitSet for LandscapeTypes and remove LandscapeID. (#13436) 2025-02-01 23:09:18 +00:00
Peter Nelson
6c4ddb242a Codechange: Use EnumBitSet for EngineMiscFlags. 2025-01-31 18:55:31 +00:00
Peter Nelson
40aeedeade Codechange: Use EnumBitSet for callback masks. 2025-01-31 17:08:24 +00:00