Codechange: use C++ constructs over MallocT/free

This commit is contained in:
Rubidium 2025-01-12 09:52:37 +01:00 committed by rubidium42
parent d9bb002cac
commit f90fa2a4d1
4 changed files with 32 additions and 54 deletions

View File

@ -1668,7 +1668,7 @@ static void AircraftEventHandler_Flying(Aircraft *v, const AirportFTAClass *apc)
* if it is an airplane, look for LANDING, for helicopter HELILANDING
* it is possible to choose from multiple landing runways, so loop until a free one is found */
uint8_t landingtype = (v->subtype == AIR_HELICOPTER) ? HELILANDING : LANDING;
const AirportFTA *current = apc->layout[v->pos].next;
const AirportFTA *current = apc->layout[v->pos].next.get();
while (current != nullptr) {
if (current->heading == landingtype) {
/* save speed before, since if AirportHasBlock is false, it resets them to 0
@ -1689,7 +1689,7 @@ static void AircraftEventHandler_Flying(Aircraft *v, const AirportFTAClass *apc)
v->cur_speed = tcur_speed;
v->subspeed = tsubspeed;
}
current = current->next;
current = current->next.get();
}
}
v->state = FLYING;
@ -1843,7 +1843,7 @@ static bool AirportMove(Aircraft *v, const AirportFTAClass *apc)
} // move to next position
return false;
}
current = current->next;
current = current->next.get();
} while (current != nullptr);
Debug(misc, 0, "[Ap] cannot move further on Airport! (pos {} state {}) for vehicle {}", v->pos, v->state, v->index);
@ -1893,13 +1893,13 @@ static bool AirportSetBlocks(Aircraft *v, const AirportFTA *current_pos, const A
/* search for all all elements in the list with the same state, and blocks != N
* this means more blocks should be checked/set */
const AirportFTA *current = current_pos;
if (current == reference) current = current->next;
if (current == reference) current = current->next.get();
while (current != nullptr) {
if (current->heading == current_pos->heading && current->block != 0) {
airport_flags |= current->block;
break;
}
current = current->next;
current = current->next.get();
}
/* if the block to be checked is in the next position, then exclude that from
@ -2000,7 +2000,7 @@ static bool AirportFindFreeTerminal(Aircraft *v, const AirportFTAClass *apc)
*/
if (apc->terminals[0] > 1) {
const Station *st = Station::Get(v->targetairport);
const AirportFTA *temp = apc->layout[v->pos].next;
const AirportFTA *temp = apc->layout[v->pos].next.get();
while (temp != nullptr) {
if (temp->heading == TERMGROUP) {
@ -2025,7 +2025,7 @@ static bool AirportFindFreeTerminal(Aircraft *v, const AirportFTAClass *apc)
* So we cannot move */
return false;
}
temp = temp->next;
temp = temp->next.get();
}
}

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@ -66,7 +66,7 @@ AIRPORT_GENERIC(dummy, nullptr, 0, AirportFTAClass::ALL, 0)
static uint16_t AirportGetNofElements(const AirportFTAbuildup *apFA);
static AirportFTA *AirportBuildAutomata(uint nofelements, const AirportFTAbuildup *apFA);
static void AirportBuildAutomata(std::vector<AirportFTA> &layout, uint8_t nofelements, const AirportFTAbuildup *apFA);
/**
@ -126,20 +126,7 @@ AirportFTAClass::AirportFTAClass(
delta_z(delta_z_)
{
/* Build the state machine itself */
this->layout = AirportBuildAutomata(this->nofelements, apFA);
}
AirportFTAClass::~AirportFTAClass()
{
for (uint i = 0; i < nofelements; i++) {
AirportFTA *current = layout[i].next;
while (current != nullptr) {
AirportFTA *next = current->next;
free(current);
current = next;
}
}
free(layout);
AirportBuildAutomata(this->layout, this->nofelements, apFA);
}
/**
@ -162,41 +149,32 @@ static uint16_t AirportGetNofElements(const AirportFTAbuildup *apFA)
return nofelements;
}
AirportFTA::AirportFTA(const AirportFTAbuildup &buildup) : block(buildup.block), position(buildup.position), next_position(buildup.next), heading(buildup.heading)
{
}
/**
* Construct the FTA given a description.
* @param layout The vector to write the automata to.
* @param nofelements The number of elements in the FTA.
* @param apFA The description of the FTA.
* @return The FTA describing the airport.
*/
static AirportFTA *AirportBuildAutomata(uint nofelements, const AirportFTAbuildup *apFA)
static void AirportBuildAutomata(std::vector<AirportFTA> &layout, uint8_t nofelements, const AirportFTAbuildup *apFA)
{
AirportFTA *FAutomata = MallocT<AirportFTA>(nofelements);
uint16_t internalcounter = 0;
layout.reserve(nofelements);
for (uint i = 0; i < nofelements; i++) {
AirportFTA *current = &FAutomata[i];
current->position = apFA[internalcounter].position;
current->heading = apFA[internalcounter].heading;
current->block = apFA[internalcounter].block;
current->next_position = apFA[internalcounter].next;
AirportFTA *current = &layout.emplace_back(apFA[internalcounter]);
/* outgoing nodes from the same position, create linked list */
while (current->position == apFA[internalcounter + 1].position) {
AirportFTA *newNode = MallocT<AirportFTA>(1);
newNode->position = apFA[internalcounter + 1].position;
newNode->heading = apFA[internalcounter + 1].heading;
newNode->block = apFA[internalcounter + 1].block;
newNode->next_position = apFA[internalcounter + 1].next;
/* create link */
current->next = newNode;
current = current->next;
current->next = std::make_unique<AirportFTA>(apFA[internalcounter + 1]);
current = current->next.get();
internalcounter++;
}
current->next = nullptr;
internalcounter++;
}
return FAutomata;
}
/**

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@ -139,6 +139,17 @@ AirportMovingData RotateAirportMovingData(const AirportMovingData *orig, Directi
struct AirportFTAbuildup;
/** Internal structure used in openttd - Finite sTate mAchine --> FTA */
struct AirportFTA {
AirportFTA(const AirportFTAbuildup&);
std::unique_ptr<AirportFTA> next; ///< possible extra movement choices from this position
uint64_t block; ///< bitmap of blocks that could be reserved
uint8_t position; ///< the position that an airplane is at
uint8_t next_position; ///< next position from this position
uint8_t heading; ///< heading (current orders), guiding an airplane to its target on an airport
};
/** Finite sTate mAchine (FTA) of an airport. */
struct AirportFTAClass {
public:
@ -160,8 +171,6 @@ public:
uint8_t delta_z
);
~AirportFTAClass();
/**
* Get movement data at a position.
* @param position Element number to get movement data about.
@ -174,7 +183,7 @@ public:
}
const AirportMovingData *moving_data; ///< Movement data.
struct AirportFTA *layout; ///< state machine for airport
std::vector<AirportFTA> layout; ///< state machine for airport
const uint8_t *terminals; ///< %Array with the number of terminal groups, followed by the number of terminals in each group.
const uint8_t num_helipads; ///< Number of helipads on this airport. When 0 helicopters will go to normal terminals.
Flags flags; ///< Flags for this airport type.
@ -186,15 +195,6 @@ public:
DECLARE_ENUM_AS_BIT_SET(AirportFTAClass::Flags)
/** Internal structure used in openttd - Finite sTate mAchine --> FTA */
struct AirportFTA {
AirportFTA *next; ///< possible extra movement choices from this position
uint64_t block; ///< 64 bit blocks (st->airport.flags), should be enough for the most complex airports
uint8_t position; ///< the position that an airplane is at
uint8_t next_position; ///< next position from this position
uint8_t heading; ///< heading (current orders), guiding an airplane to its target on an airport
};
const AirportFTAClass *GetAirport(const uint8_t airport_type);
uint8_t GetVehiclePosOnBuild(TileIndex hangar_tile);

View File

@ -852,7 +852,7 @@ void Vehicle::PreDestructor()
Aircraft *a = Aircraft::From(this);
Station *st = GetTargetAirportIfValid(a);
if (st != nullptr) {
const AirportFTA *layout = st->airport.GetFTA()->layout;
const auto &layout = st->airport.GetFTA()->layout;
CLRBITS(st->airport.flags, layout[a->previous_pos].block | layout[a->pos].block);
}
}