Peter Nelson
75b222b0d9
Add: RectPadding type.
...
This is similar to Rect but specifies padding to apply to a Rect.
2022-11-12 18:28:39 +00:00
Peter Nelson
5786d49143
Change: Use Rect when drawing build engine list.
2022-11-12 18:28:39 +00:00
Peter Nelson
46a1ab0937
Change: Use Rect when drawing infrastructure window.
2022-11-12 18:28:39 +00:00
Peter Nelson
c9a81fd67b
Change: Use Rect for drawing vehicle details.
2022-11-12 18:28:39 +00:00
Peter Nelson
3ff05321dc
Change: Use standard padding for AI Debug window.
2022-11-12 18:28:39 +00:00
Peter Nelson
1f1378c129
Change: Align picker previews to button centre.
2022-11-12 18:28:39 +00:00
Peter Nelson
cb059fc081
Change: Use Rect for QueryString editor.
2022-11-12 18:28:39 +00:00
Peter Nelson
fea7247072
Change: Use standard 'frametext' padding for settings window.
2022-11-12 18:28:39 +00:00
Peter Nelson
6f95e04005
Change: Use Rect helpers for widget drawing.
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This replaces repetitive and sometimes unwieldy use of constants.
2022-11-12 18:28:39 +00:00
Peter Nelson
cb10ed1509
Change: Move error window padding to widget level.
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This simplifies calculation during drawing.
2022-11-12 18:28:39 +00:00
Peter Nelson
cd0d5a771d
Fix: Engine preview text overly padded.
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WIP_EP_QUESTION is already padded at the widget level, so no need to apply
extra padding to left/right.
2022-11-12 18:28:39 +00:00
Peter Nelson
f5f035a22b
Codechange: Make use of Rect Width/Height helpers.
2022-11-12 18:28:39 +00:00
Peter Nelson
632464a623
Codechange: Use Rect in DropDownListItem::Draw().
2022-11-12 18:28:39 +00:00
Peter Nelson
d8e01f8aa5
Codechange: Add some Rect helpers.
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Shrink/Expand/Translate are marked nodiscard as they provide a new Rect
rather than modifying the original Rect.
2022-11-12 18:28:39 +00:00
Peter Nelson
17d1fe26c2
Codechange: Helpers to allow passing a Rect to some functions.
2022-11-12 18:28:39 +00:00
Peter Nelson
eb4ba1991b
Change: Use CenterBounds function in more places.
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CenterBounds may have a 1 pixel difference so the result is not exactly
the same.
2022-11-12 18:28:39 +00:00
Peter Nelson
18201dfbc3
Cleanup: Simplify CenterBounds()
2022-11-12 18:28:39 +00:00
Peter Nelson
ab55d3e1fa
Change: Rearrange layouts of station/depot picker windows.
2022-11-12 18:28:39 +00:00
Jonathan G Rennison
7c3c92f8b8
Fix #10155 : SyncCompanySettings sending old instead of new setting values ( #10158 )
2022-11-12 17:24:31 +00:00
Joel-Milligan
59645c6733
Change: Remove scrollbar from town authority actions panel ( #9928 )
2022-11-11 23:52:38 +01:00
Jonathan G Rennison
64b437fa89
Fix: Data race with mixer thread performance measurements
2022-11-11 23:48:24 +01:00
Jonathan G Rennison
0fae0599b7
Fix: Data race on effect volume setting with mixer thread
2022-11-11 23:48:24 +01:00
Jonathan G Rennison
a962d7476b
Fix: Data races on MixerChannel active states
2022-11-11 23:48:24 +01:00
Artin Alavi
5d6cdf4385
Feature: Allow AI/GS to be fully modified in scenario editor ( #10152 )
2022-11-11 23:48:07 +01:00
translators
3f579fa7dc
Update: Translations from eints
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dutch: 12 changes by Afoklala
2022-11-11 18:54:11 +00:00
Artin Alavi
cbac243216
Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window ( #10058 )
2022-11-10 21:39:09 +01:00
Artin Alavi
fd4f148c62
Feature: Hotkey to honk a vehicle's horn ( #10110 )
2022-11-10 21:36:18 +01:00
translators
27e1d057c5
Update: Translations from eints
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english (au): 12 changes by krysclarke
spanish (mexican): 24 changes by absay
english (us): 12 changes by 2TallTyler
russian: 12 changes by Ln-Wolf
french: 1 change by glx22
portuguese: 16 changes by azulcosta
2022-11-10 18:50:49 +00:00
translators
e2f661b281
Update: Translations from eints
...
spanish: 24 changes by MontyMontana
2022-11-09 18:50:46 +00:00
stormcone
0d303d6c3f
Feature: Add cargo filter support to vehicle list. ( #8308 )
2022-11-08 21:11:16 +01:00
SamuXarick
a8a7f95665
Change: Allow to build dock on clearable watered object tiles ( #8514 )
2022-11-08 21:04:14 +01:00
Henry Wilson
59dbcdb5ba
Feature: Display power-to-weight ratio in ground vehicle details GUI
2022-11-08 21:02:08 +01:00
Henry Wilson
b304c06a4a
Codechange: Use override specifier for Train and RoadVehicle structs
2022-11-08 21:02:08 +01:00
Henry Wilson
89cf0d5da8
Codechange: Factor cargotype weight conversion magic numbers
2022-11-08 21:02:08 +01:00
Didac Perez Parera
019dcb7b7b
Change: Let AI developers edit non-editable AI/Game Script Parameters ( #8895 )
2022-11-08 18:23:34 +00:00
Aaron Kofsky
ede0560f9b
Feature: Add buttons to toggle music in the Game Options menu ( #9727 )
2022-11-08 18:21:52 +00:00
Tyler Trahan
31d08421ab
Update: Rename mapgen Sea Level string in other language files
2022-11-08 11:12:14 -07:00
Tyler Trahan
62a15734fe
Codechange: Rename mapgen Sea Level string
2022-11-08 11:12:14 -07:00
SamuXarick
60ccab3c52
Fix #9908 : Close company windows only after all its infrastructure is removed ( #9912 )
2022-11-08 09:44:17 -05:00
larryfenn
d738cd235f
Change: Automatic screenshot numbering with a filename ending in '#' ( #9781 )
2022-11-08 11:13:16 +00:00
SamuXarick
b7abaa55a3
Codechange: Improve performance when calculating company value ( #9901 )
2022-11-08 11:11:24 +00:00
SamuXarick
8c4a70e05e
Fix: Refresh company window when switching companies ( #9910 )
2022-11-07 17:54:04 -05:00
translators
b6a899eb2b
Update: Translations from eints
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slovak: 62 changes by legitalk
2022-11-07 18:48:23 +00:00
Jonathan G Rennison
e931f3061f
Fix: Dereference of past-the-end iterator in linkgraph overlay tooltip ( #10145 )
2022-11-07 00:16:38 +01:00
translators
7711907a6b
Update: Translations from eints
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german: 16 changes by SecretIdetity
tamil: 3 changes by merni-ns
2022-11-06 18:47:19 +00:00
Peter Nelson
22803f997b
Codechange: Use std::vector for station speclist
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This removes manual memory allocation, although we still manage the list
size in roughly the same way.
2022-11-06 16:50:42 +01:00
Jonathan G Rennison
4dc741a8a0
Fix #10011 : Incorrect infrastructure totals when overbuilding bay road stop ( #10143 )
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Fix https://github.com/OpenTTD/OpenTTD/issues/10011
2022-11-06 16:46:11 +01:00
Loïc Guilloux
c294e8b19f
Codechange: [MinGW] use pe-bigobj-x86-64 format for x64 debug builds ( #10142 )
2022-11-06 11:24:35 +01:00
Tyler Trahan
0172eb39a2
Fix #10135 : Cost of building multiple objects might not match test ( #10137 )
2022-11-05 14:46:44 -04:00
Tyler Trahan
c719ba560e
Fix 03cc0d6
: Mark level crossings dirty when removing road from them, not from bridges ( #10138 )
2022-11-05 14:46:19 -04:00