Commit Graph

843 Commits

Author SHA1 Message Date
Rubidium
7088f5b7c7 Codechange: use string/fmt instead of printf for grfmsg 2023-04-18 23:21:08 +02:00
PeterN
d949cfab24
Codechange: Use std:: features for NewGRF town names (#10631)
This removes manual memory (de-)allocation and list counting.
2023-04-16 21:24:54 +01:00
Peter Nelson
7b0797d1cd Codechange: Use unique ptrs for NewGRF specs. 2023-04-16 15:09:10 +01:00
Peter Nelson
ef6b307465 Change: Use std::vector for NewGRF spec tables.
Pointer space is allocated only for the number of IDs used, instead of
the max number of IDs for each feature.
2023-04-16 15:09:10 +01:00
Peter Nelson
15e6fc4eeb Codechange: Use iterator when mapping sprite groups. 2023-04-16 15:09:10 +01:00
Charles Pigott
b282664242 Codechange: Replace all usages of alloca/AllocaM with more modern/less discouraged alternatives 2023-04-15 16:57:00 +01:00
PeterN
246ba6f00a
Fix 8361cf5a73: Missing bounds check for house specs. (#10625) 2023-04-10 15:00:34 +00:00
Peter Nelson
08977828cc Fix: Check ID for name is within bounds. 2023-04-07 22:09:28 +01:00
Peter Nelson
cd6c04a663 Fix: Check station ID is within bounds when copying layouts. 2023-04-07 22:09:28 +01:00
Peter Nelson
8361cf5a73 Fix: Check sprite group mapping ID is within bounds of feature. 2023-04-07 22:09:28 +01:00
Peter Nelson
96f4eb3681 Codechange: Check NewGRF feature is defined before processing any sprite group mapping.
Previously this was checked after loading ids, or repeatedly checked for
each item.
2023-04-07 22:09:28 +01:00
Peter Nelson
04215afe3f Codechange: Replace roadstop spec limit magic number with constant. 2023-04-07 22:09:28 +01:00
Peter Nelson
93197f58b7 Codechange: Bind objectspecs to classes once all finalised. 2023-04-02 22:42:38 +01:00
Joan Josep
d80f193e74
Fix: Improve grfmessage for ShipVehicleChangeInfo. (#10558) 2023-03-08 20:59:01 +00:00
Jonathan G Rennison
5d0ad5625b
Fix : [NewGRF] Object and road stop ignore property handlers (#10525)
* Fix: IgnoreObjectProperty did not handle object property 0x18

* Fix: IgnoreRoadStopProperty did not handle properties 0x0E - 0x12, 0x15
2023-03-01 01:19:39 +01:00
Jonathan G Rennison
4c1406a4b5 Add: NewGRF road stops 2023-02-26 21:28:30 +01:00
Michael Lutz
2d73076056 Add: [NewGRF] Second vehicle property for additional callback flags. 2023-01-30 22:00:56 +01:00
Michael Lutz
f5394ed2ef Change: [NewGRF] Extend the D8xx (DCxx) string area up to FFFF.
This adds the Exxx and Fxxx blocks to the usable range for NewGRF
local strings. TTDPatch uses these ranges for internal strings, but as
we don't support any of them anyway, it is "free" real estate for us.
2023-01-30 22:00:56 +01:00
rubidium42
6ba55e663e Codechange: do not hide variables with other variables 2023-01-29 07:21:34 +01:00
Rubidium
fe2bcd2a58 Codechange: migrate size related functions to Map structure 2023-01-21 17:11:40 +01:00
Francis Herne
01be423237 Fix #10362: NewGRF bridges without speed limits.
For bridges, a max speed of 0xFFFF (i.e. no effective limit)
 is no longer displayed as a limit in the UI.

A max speed of 0 is also considered unlimited, for similarity to the
 roadtype and railtype interface.
2023-01-19 22:24:33 +01:00
PeterN
2355882ec1
Codechange: Remove object enabled flag and shuffle members. (#10358)
`enabled` flag is replaced with IsEnabled() which checks if views is
non-zero.

ObjectSpec is shuffled to reduce its memory footprint.
2023-01-15 10:58:03 +00:00
PeterN
6a0d1c7c19
Fix: Link variants to parents when finalising engines. (#10346)
This ensures that definition-order of engines within the NewGRF does not matter.
2023-01-13 19:22:31 +00:00
PeterN
1b1aa682a6
Fix: Don't assume engclass 2 should be elrail. (#10315)
When disabling/enabling elrail, there is an assumption that `engclass` of 2
means the engine will run on elrail. While this holds for default engines,
NewGRFs can do other things.

To resolve this we store the intended railtype so that toggling elrail will
restore to the correct type.
2023-01-06 00:44:57 +00:00
Francis Herne
6caed5f15e
Add: Slope-aware and roadtype-specific one-way sprites. (#10282) 2022-12-26 15:06:21 -05:00
PeterN
4f26f6b8aa
Cleanup: Simplify GRFLabel linked-list with std::vector. (#10284) 2022-12-25 22:32:22 +00:00
Peter Nelson
3485709f53 Add: Additional vehicle flags to control variants. 2022-12-25 16:41:58 +00:00
Peter Nelson
85814b29d4 Feature: Vehicle add-ons can now group engines in purchase list.
Grouped engines are collapsed by default but can be expanded. This allows
similar engines to be grouped together to avoid cluttering the list.

Suggested uses for this are e.g.:
* Liveries; same stats but different paint job.
* Re-gearing; engine design is mostly the same but different stats.

... but avoiding complex hidden cargo subtype refit systems.

Grouped engines are otherwise separate, so can be independently
autoreplaced, even between variants.
2022-12-25 16:41:58 +00:00
peter1138
d7f561a400 Change: Add variant property to engines. 2022-12-25 16:41:58 +00:00
PeterN
7b5edba76c
Change: Support flipping shorter engines without NewGRF support. (#10262)
* Change: Support flipping shorter engines without NewGRF support.
* Cleanup: Remove write-only prop27_set temporary flag.
2022-12-23 21:02:14 +00:00
PeterN
f24286a1ae
Fix: Ensure 31-bit shifts are unsigned. (#10128)
Shifting a signed 32-bit integer by 31 bits is undefined behaviour.
A few more than necessary are switched to unsigned for consistentency.
2022-11-04 07:15:59 +00:00
Michael Lutz
bd357656ba Codechange: [NewGRF] Replace magic number for default object size by a constant. 2022-10-16 18:28:08 +02:00
frosch
f4e2a462fe Cleanup: Remove unused flag sprites. 2022-10-16 14:56:52 +02:00
dP
548f0496a9
Change: Make _tick_counter 64bit to avoid wrapping (#10035) 2022-09-21 12:42:29 +02:00
frosch
e2c46fda3f Fix: [NewGRF] Ensure that stations always have an even number of sprite layouts.
The drawing code has a special fallbacks for zero layouts, but fails hard for one layout.
(odd numbers >= 3 are weird, but do not fail as badly as 1)
2022-09-11 21:26:06 +02:00
Jonathan G Rennison
4acccc232a Fix #9925: Industry tile layout validation for layouts of only one tile 2022-06-18 22:02:08 +02:00
Niels Martin Hansen
5587e439a9 Fix: Industry layouts with zero regular tiles should be invalid 2022-05-29 16:34:30 +02:00
Michael Lutz
08a5478a93 Add: [NewGRF] Map seed as global variable.
This is useful to provide a feature-agnostic, stable random value that differs between games.
One of the possible uses is to e.g. use it to create pseudo-random regions for towns or industries.
2022-03-13 14:20:23 +01:00
Jonathan G Rennison
fc58ed9987
Codechange: Remove CargoSpec::multipliertowngrowth which is unused (#9701)
This is set by cargo property 19.
This property is only implemented in TTDPatch.
2021-11-16 22:48:21 +00:00
Michael Lutz
95c8467670 Fix 65cbde4b: Writing to uninitialized string when loading a currency NewGRF. 2021-11-06 19:15:29 +01:00
PeterN
7e70ead396
Fix #9562: Handle case of invalid action2 with zero results. (#9564) 2021-09-19 21:52:08 +01:00
Charles Pigott
16dca0d7bc Codechange: Object non-zero dimension check was not logically correct 2021-09-11 23:10:50 +01:00
Vít Šefl
2183fd4dab
Feature: [NewGRF] Maximum curve speed modifier for rail vehicles (#9346) 2021-08-15 11:17:05 +02:00
Rubidium
178ea3196b Remove: includes to network/core/config.h from headers when only three cpp files need it 2021-07-11 22:13:59 +02:00
Patric Stout
6f0c6fb2ae Fix a4987233: NewGRFs could no longer be loaded from the NewGRF folder.
This statement was removed by accident, as it felt it could be removed.
But it is used to know if the NewGRF is from the baseset folder or
from the NewGRF folder.
2021-07-11 12:16:07 +02:00
rubidium42
a498723345
Remove: arbitrary limit on number of statically loaded NewGRFs (#9431) 2021-07-11 11:23:47 +02:00
glx22
a543a4b7bb Codechange: Remove FOR_EACH_SET_CARGO_ID 2021-07-09 21:36:09 +02:00
glx22
89ab8b79a5 Codechange: Remove FOR_EACH_SET_BIT 2021-07-09 21:36:09 +02:00
rubidium42
55a11710a6 Codechange: convert printf DEBUG statements to fmt Debug statements 2021-06-13 12:45:45 +02:00
Peter Nelson
40cec34836 Change: Skip creating a RealSpriteGroup when there is only one result.
This avoids checking RSG for empty sets every time they are evaluated.
This might alter behaviour in cases of a malformed NewGRF file.
2021-06-12 08:05:59 +01:00