mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-09 15:41:15 +00:00
Change: Skip creating a RealSpriteGroup when there is only one result.
This avoids checking RSG for empty sets every time they are evaluated. This might alter behaviour in cases of a malformed NewGRF file.
This commit is contained in:
parent
f1328db063
commit
40cec34836
@ -109,7 +109,7 @@ public:
|
||||
int skip_sprites; ///< Number of pseudo sprites to skip before processing the next one. (-1 to skip to end of file)
|
||||
|
||||
/* Currently referenceable spritegroups */
|
||||
SpriteGroup *spritegroups[MAX_SPRITEGROUP + 1];
|
||||
const SpriteGroup *spritegroups[MAX_SPRITEGROUP + 1];
|
||||
|
||||
/** Clear temporary data before processing the next file in the current loading stage */
|
||||
void ClearDataForNextFile()
|
||||
@ -4982,7 +4982,7 @@ static void NewSpriteGroup(ByteReader *buf)
|
||||
* otherwise it specifies a number of entries, the exact
|
||||
* meaning depends on the feature
|
||||
* V feature-specific-data (huge mess, don't even look it up --pasky) */
|
||||
SpriteGroup *act_group = nullptr;
|
||||
const SpriteGroup *act_group = nullptr;
|
||||
|
||||
uint8 feature = buf->ReadByte();
|
||||
if (feature >= GSF_END) {
|
||||
@ -5163,24 +5163,53 @@ static void NewSpriteGroup(ByteReader *buf)
|
||||
return;
|
||||
}
|
||||
|
||||
grfmsg(6, "NewSpriteGroup: New SpriteGroup 0x%02X, %u loaded, %u loading",
|
||||
setid, num_loaded, num_loading);
|
||||
|
||||
if (num_loaded + num_loading == 1) {
|
||||
/* Avoid creating 'Real' sprite group if only one option. */
|
||||
uint16 spriteid = buf->ReadWord();
|
||||
act_group = CreateGroupFromGroupID(feature, setid, type, spriteid);
|
||||
grfmsg(8, "NewSpriteGroup: one result, skipping RealSpriteGroup = subset %u", spriteid);
|
||||
break;
|
||||
}
|
||||
|
||||
std::vector<uint16> loaded;
|
||||
std::vector<uint16> loading;
|
||||
|
||||
for (uint i = 0; i < num_loaded; i++) {
|
||||
loaded.push_back(buf->ReadWord());
|
||||
grfmsg(8, "NewSpriteGroup: + rg->loaded[%i] = subset %u", i, loaded[i]);
|
||||
}
|
||||
|
||||
for (uint i = 0; i < num_loading; i++) {
|
||||
loading.push_back(buf->ReadWord());
|
||||
grfmsg(8, "NewSpriteGroup: + rg->loading[%i] = subset %u", i, loading[i]);
|
||||
}
|
||||
|
||||
if (std::adjacent_find(loaded.begin(), loaded.end(), std::not_equal_to<>()) == loaded.end() &&
|
||||
std::adjacent_find(loading.begin(), loading.end(), std::not_equal_to<>()) == loading.end() &&
|
||||
loaded[0] == loading[0])
|
||||
{
|
||||
/* Both lists only contain the same value, so don't create 'Real' sprite group */
|
||||
act_group = CreateGroupFromGroupID(feature, setid, type, loaded[0]);
|
||||
grfmsg(8, "NewSpriteGroup: same result, skipping RealSpriteGroup = subset %u", loaded[0]);
|
||||
break;
|
||||
}
|
||||
|
||||
assert(RealSpriteGroup::CanAllocateItem());
|
||||
RealSpriteGroup *group = new RealSpriteGroup();
|
||||
group->nfo_line = _cur.nfo_line;
|
||||
act_group = group;
|
||||
|
||||
grfmsg(6, "NewSpriteGroup: New SpriteGroup 0x%02X, %u loaded, %u loading",
|
||||
setid, num_loaded, num_loading);
|
||||
|
||||
for (uint i = 0; i < num_loaded; i++) {
|
||||
uint16 spriteid = buf->ReadWord();
|
||||
group->loaded.push_back(CreateGroupFromGroupID(feature, setid, type, spriteid));
|
||||
grfmsg(8, "NewSpriteGroup: + rg->loaded[%i] = subset %u", i, spriteid);
|
||||
for (uint16 spriteid : loaded) {
|
||||
const SpriteGroup *t = CreateGroupFromGroupID(feature, setid, type, spriteid);
|
||||
group->loaded.push_back(t);
|
||||
}
|
||||
|
||||
for (uint i = 0; i < num_loading; i++) {
|
||||
uint16 spriteid = buf->ReadWord();
|
||||
group->loading.push_back(CreateGroupFromGroupID(feature, setid, type, spriteid));
|
||||
grfmsg(8, "NewSpriteGroup: + rg->loading[%i] = subset %u", i, spriteid);
|
||||
for (uint16 spriteid : loading) {
|
||||
const SpriteGroup *t = CreateGroupFromGroupID(feature, setid, type, spriteid);
|
||||
group->loading.push_back(t);
|
||||
}
|
||||
|
||||
break;
|
||||
|
Loading…
Reference in New Issue
Block a user