Commit Graph

53 Commits

Author SHA1 Message Date
Patric Stout
6acf204d14
Fix: report reuse of invite-code and switch to local game-type (#9487)
This prevents two servers battling for the same invite-code. Now
the last one wins.
2021-08-17 13:35:29 +02:00
Rubidium
ba29edb0b3 Cleanup: remove some references to the old master-server 2021-07-21 22:28:51 +02:00
Patric Stout
fa1e27994d Feature: allow the use of TURN to connect client and server together
TURN is a last resort, used only if all other methods failed.
TURN is a relay approach to connect client and server together, where
openttd.org (by default) is the middleman.

It is very unlikely either the client or server cannot connect to
the STUN server, as they are both already connected to the Game
Coordinator. But in the odd case it does fail, estabilishing the
connection fails without any further possibility to recover.
2021-07-20 19:57:23 +02:00
Rubidium
386ef4dac3 Feature: [Game Coordinator] Send NewGRF names to the client 2021-07-18 19:36:38 +02:00
rubidium42
3eaa470632 Feature: [Network] Optionally send NewGRF names with NewGRFs in GameInfo
Before 8a2da49 the NewGRF names were synchronized using UDP packets, however
those have been removed. With this a new version of the GameInfo packet is
introduced that allows to specify the type of serialisation happens for
NewGRFs. Either only the GRF ID and checksum, or those two plus the name of
the NewGRF.
On this request for local servers will send the NewGRFs names.
The Game Coordinator will get the names on the first registration, and after
that only the GRF ID and checksum.
2021-07-18 19:36:38 +02:00
Patric Stout
8adade26ed Feature: allow the use of STUN to connect client and server together
This method doesn't require port-forwarding to be used, and works for
most common NAT routers in home setups. But, for sure it doesn't work
for all setups, and not everyone will be able to use this.
2021-07-16 19:50:29 +02:00
Patric Stout
c921f6d817
Add: inform clients what game-script a server is running (#9441)
Co-authored-by: The Dude <thedude@novapolis.net>
2021-07-14 21:23:44 +02:00
Patric Stout
e4d216e44b Feature: join servers based on their invite code
This removes the need to know a server IP to join it. Invite codes
are small (~7 characters) indentifiers for servers, which can be
exchanged with other players to join the servers.
2021-07-11 20:38:42 +02:00
Patric Stout
f4dd2d88c7 Feature: raise the maximum NewGRF limit to 255 2021-07-11 12:16:07 +02:00
Rubidium
e99134654b Feature: allow setting (game) coordinator and content server connection strings using environment variables
OTTD_COORDINATOR_CS for the game coordinator defaults to coordinator.openttd.org:3976
OTTD_CONTENT_SERVER_CS for the content server defaults to content.openttd.org:3978
OTTD_CONTENT_MIRROR_CS for the content mirror server defaults to binaries.openttd.org:80
2021-07-10 23:09:45 +02:00
Patric Stout
8a2da49413 Remove: old server listing via Master Server
This removes all UDP from the game except for a local broadcast
to find LAN games.

So long Master Server, and tnx for all the fish!
2021-07-10 20:17:07 +02:00
Patric Stout
b1280fd17e Add: use Game Coordinator to annouce public servers 2021-07-10 20:17:07 +02:00
rubidium42
e3717ae903 Codechange: [ContentInfo] Use std::string instead of string buffers 2021-06-10 20:09:44 +02:00
rubidium42
9c424ab741 Codechange: [ContentInfo] Use StringList for tags instead of custom allocations 2021-06-10 20:09:44 +02:00
Patric Stout
be37a2cab8 Codechange: use NetworkAddress instead of two host/port variables where possible
This also means we no longer need last_host/last_port, but can
just use a single last_joined setting.
2021-04-29 20:12:11 +02:00
Rubidium
21f58ab437 Change: use 32 KiB packets to transfer the savegame 2021-04-25 21:27:54 +02:00
Rubidium
d6000c2ec5 Codechange: differentiate between UDP, TCP and compatibility MTU values 2021-04-25 21:27:54 +02:00
Patric Stout
05612d60ae Remove: "language" field from server/client
The original idea was that people could find a server they could
talk in their native language on. This isn't really used in that
way. There are several reasons for removing this:

- the client also sends his "language" to the server, but nothing
  is doing anything with this.
- flags are a bad way to represent languages, and over the years
  we had several (rightfully) complaints about this.
- most servers have their language set to "All", and prefix the
  servername with the language it is about. This is a much more
  efficient way to do the same.

All in all, this feature should go back to the drawing board.
Maybe it could work in another form, but this form is not it.
2021-04-20 17:24:38 +02:00
S. D. Cloudt
13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
Niels Martin Hansen
c511b0e801 Change: Increase NETWORK_REVISION_LENGTH to 33 bytes 2019-02-03 18:00:16 +01:00
frosch
ec9a920aab (svn r27729) -Codechange: Do not count static NewGRF when checking for the maximum number of NewGRFs in a game.
-Codechange: Remove LAST_GRF_SLOT and MAX_NEWGRFS. Now NETWORK_MAX_GRF_COUNT is the only constant to specify the maximum number of non-static NewGRF.
-Codechange: Increase the number of file slots, effectively increasing the maximum number of static NewGRF and baseset GRFs.
2017-01-14 13:12:49 +00:00
planetmaker
bb7f08f8db (svn r25590) -Codechange: Align doxygen comments again 2013-07-12 17:15:13 +00:00
planetmaker
2e390613a6 (svn r25589) -Fix [FS#5646]: Ensure that sent and received length of json strings are the same (based on patch by Xaroth) 2013-07-12 17:11:16 +00:00
truebrain
3a535690d4 (svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript 2011-12-19 21:00:32 +00:00
truebrain
a4809b0b98 (svn r23047) -Documentation: silly typo in comment 2011-10-21 14:53:21 +00:00
rubidium
cf61c2f11f (svn r21412) -Codechange: limit company name by amount of characters, not bytes 2010-12-05 22:24:50 +00:00
rubidium
33ed4ddbfb (svn r20963) -Add: stubs for a remote administration connection 2010-10-17 17:31:03 +00:00
rubidium
2555522eab (svn r19809) -Codechange: make some unnamed network related enums/defines static const variables 2010-05-13 09:04:41 +00:00
rubidium
2db44fc18e (svn r18994) -Change: content mirroring support (based on work by TrueBrain). 2010-02-03 18:42:23 +00:00
rubidium
f608ad7baf (svn r18875) -Codechange: remove some unneeded bits from the network protocol and improve the naming of some variables 2010-01-21 11:17:40 +00:00
rubidium
7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
yexo
c8ce3f7ef0 (svn r16175) -Fix: Disable the join button in the multiplayer lobby for AI companies, since joining an AI company is not possible. 2009-04-26 19:48:42 +00:00
rubidium
c0f9af5607 (svn r16000) -Feature: IPv6 support 2009-04-09 01:22:45 +00:00
rubidium
3a13b75e37 (svn r15126) -Feature: downloading content from a central server (content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates. 2009-01-17 16:53:32 +00:00
rubidium
3b798599b6 (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. 2008-09-30 20:39:50 +00:00
rubidium
97c184f8f8 (svn r14063) -Codechange: replace some "magic" constants with enumified constants. 2008-08-13 06:05:01 +00:00
rubidium
72c154fd0f (svn r14052) -Codechange: make the size of the chat message "box" configurable and increase the default size slightly so it can hold the longest chat messages. 2008-08-12 12:23:05 +00:00
rubidium
3b4c3a3df6 (svn r14045) -Codechange: move the network's limitation to chat messages to a more logical location and give it a more consistent name. 2008-08-11 22:07:26 +00:00
rubidium
60a6582590 (svn r13713) -Fix: possible crash on creating a network packet. 2008-07-17 11:47:57 +00:00
rubidium
2e4f32023c (svn r13712) -Fix: enforce the length restrictions of company and president name in the commands too. 2008-07-17 11:19:20 +00:00
smatz
ce692c16ee (svn r13378) -Fix (r13375): compilation without network support was broken 2008-06-04 11:21:36 +00:00
rubidium
ab7b05da50 (svn r12637) -Fix [FS#1913]: possible NULL pointer dereference when reading some NewGRF data. 2008-04-09 14:05:50 +00:00
glx
fed6a25799 (svn r12407) -Add [FS#1866]: more language flags for servers 2008-03-24 20:30:08 +00:00
rubidium
b5a902703e (svn r11557) -Codechange: send and store the passwords a little more secure to/in the servers.
Each server and game yield a (usually) different 'salt'. This salt is used by the clients to hash their passwords. This way the passwords are not sent in clear text and it is not trivial to use those hashes on other servers.
NOTE: It is still NOT safe to use your trusted passwords and it will not stop people from being able to 'hijack' your password, it only makes it harder to do and certainly much less trivial than just dumping passwords from the memory.
2007-12-02 15:12:19 +00:00
truelight
e288b2456f (svn r11357) -Fix: NetworkUniqueID could be 80 chars, while the max size we generate is 32. So reduce the size a bit. Pointed out by dihedral, so give him a big hug ;) 2007-10-30 11:29:01 +00:00
glx
6e653cd1ab (svn r10017) -Add (FS#790): more languages flags for servers 2007-06-01 23:06:01 +00:00
celestar
0ed4b64e64 (svn r8857) -Documentation: Added some doxygen @file tags, repaired others (the @file tag MUST be found before any line of code, that includes preprocessor directives). 2007-02-23 08:37:33 +00:00
truelight
c46a1cc2f6 (svn r8631) -Add: added parameter -l ip[:port] to ./openttd, which redirects DEBUG() to a remote connection over TCP
For example, launch on 192.168.0.1 with, say, netcat a listener: netcat -l -p 3982
  Launch OpenTTD on a remote host (say, PSP): ./openttd -l 192.168.0.1 -d9
  And you get all debug information on 192.168.0.1. Very useful for debugging Portable systems.
2007-02-08 12:27:53 +00:00
rubidium
f72dde5236 (svn r8445) -Cleanup: remove some @params from comments as the parameters did not exist anymore and add comments to several variables/functions. 2007-01-28 20:47:25 +00:00
rubidium
269c1a58a0 (svn r8372) -Fix (8361): NUM_LANDSCAPE comes (via some detour) from openttd.h, which does not exist in the masterserver/updater. 2007-01-23 14:47:38 +00:00