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(svn r16175) -Fix: Disable the join button in the multiplayer lobby for AI companies, since joining an AI company is not possible.
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@ -23,7 +23,7 @@ enum {
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SEND_MTU = 1460, ///< Number of bytes we can pack in a single packet
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NETWORK_GAME_INFO_VERSION = 4, ///< What version of game-info do we use?
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NETWORK_COMPANY_INFO_VERSION = 5, ///< What version of company info is this?
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NETWORK_COMPANY_INFO_VERSION = 6, ///< What version of company info is this?
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NETWORK_MASTER_SERVER_VERSION = 2, ///< What version of master-server-protocol do we use?
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NETWORK_NAME_LENGTH = 80, ///< The maximum length of the server name and map name, in bytes including '\0'
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@ -380,6 +380,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO)
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company_info->num_vehicle[i] = p->Recv_uint16();
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for (int i = 0; i < NETWORK_STATION_TYPES; i++)
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company_info->num_station[i] = p->Recv_uint16();
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company_info->ai = p->Recv_bool();
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p->Recv_string(company_info->clients, sizeof(company_info->clients));
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@ -1344,6 +1344,8 @@ void NetworkSocketHandler::Send_CompanyInformation(Packet *p, const Company *c,
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for (int i = 0; i < NETWORK_STATION_TYPES; i++) {
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p->Send_uint16(stats->num_station[i]);
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}
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p->Send_bool(c->is_ai);
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}
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/**
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