rubidium
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a6146f5f51
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(svn r18546) -Codechange: make making the screenshot not asynchronious; just do it at the moment it's requested.
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2009-12-19 19:21:37 +00:00 |
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rubidium
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29f44c099a
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(svn r18442) -Fix (r18440): warning about SDL_Linked_Version never being NULL on non-Windows systems
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2009-12-09 09:16:29 +00:00 |
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glx
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def740329f
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(svn r18440) -Fix (r17774): don't try to get SDL version when SDL is not loaded
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2009-12-09 02:53:59 +00:00 |
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smatz
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5924863a49
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(svn r18156) -Add: crash screenshot, created from blitter buffer
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2009-11-17 23:12:42 +00:00 |
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rubidium
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92a6389441
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(svn r17774) -Codechange: show the version of the (dynamically) linked library instead of the one we compiled against in the crash log
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2009-10-14 08:20:42 +00:00 |
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rubidium
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d6cded5380
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(svn r17693) -Cleanup: remove some unneeded includes
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2009-10-04 17:16:41 +00:00 |
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smatz
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d6f4cda74e
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(svn r17537) -Fix: don't crash while printing gamelog in crash handler if we crashed before while gamelog action was active
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2009-09-14 19:30:13 +00:00 |
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rubidium
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14ea4e7672
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(svn r17535) -Fix: compiling without networking failed; also unhackify the crash logger a bit.
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2009-09-14 15:53:19 +00:00 |
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rubidium
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9894e025a4
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(svn r17512) -Add: some basic information about the loaded AIs in the crash log
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2009-09-12 17:32:24 +00:00 |
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rubidium
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2b144e2ea6
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(svn r17450) -Codechange: refactor the windows crash logger so parts of it can be reused by other crash logger implementations
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2009-09-07 11:10:49 +00:00 |
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