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(svn r17535) -Fix: compiling without networking failed; also unhackify the crash logger a bit.
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@ -16,7 +16,6 @@
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#include "rev.h"
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#include "string_func.h"
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#include "strings_func.h"
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#include "network/network.h"
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#include "blitter/factory.hpp"
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#include "base_media_base.h"
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#include "music/music_driver.hpp"
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@ -218,9 +217,8 @@ bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
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seprintf(filename, filename_last, "%scrash.sav", _personal_dir);
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/* Fake ourselves to be a network server so we don't get threaded saving */
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_network_server = true;
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return SaveOrLoad(filename, SL_SAVE, NO_DIRECTORY) == SL_OK;
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/* Don't do a threaded saveload. */
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return SaveOrLoad(filename, SL_SAVE, NO_DIRECTORY, false) == SL_OK;
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} catch (...) {
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return false;
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}
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@ -1780,9 +1780,10 @@ void WaitTillSaved()
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* handled. It opens the savegame, selects format and checks versions
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* @param filename The name of the savegame being created/loaded
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* @param mode Save or load. Load can also be a TTD(Patch) game. Use SL_LOAD, SL_OLD_LOAD or SL_SAVE
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* @param threaded True when threaded saving is allowed
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* @return Return the results of the action. SL_OK, SL_ERROR or SL_REINIT ("unload" the game)
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*/
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SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
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SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, bool threaded)
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{
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uint32 hdr[2];
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const SaveLoadFormat *fmt;
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@ -1851,9 +1852,9 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
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SlWriteFill(); // flush the save buffer
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SaveFileStart();
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if (_network_server ||
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!ThreadObject::New(&SaveFileToDiskThread, NULL, &_save_thread)) {
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if (!_network_server) DEBUG(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode...");
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if (_network_server) threaded = false;
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if (!threaded || !ThreadObject::New(&SaveFileToDiskThread, NULL, &_save_thread)) {
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if (threaded) DEBUG(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode...");
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SaveOrLoadResult result = SaveFileToDisk(false);
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SaveFileDone();
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@ -47,7 +47,7 @@ enum SavegameType {
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void GenerateDefaultSaveName(char *buf, const char *last);
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void SetSaveLoadError(uint16 str);
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const char *GetSaveLoadErrorString();
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SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb);
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SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, bool threaded = true);
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void WaitTillSaved();
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void DoExitSave();
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