Peter Nelson
400ae65ff2
Codechange: Redefine some cargo-related values in terms of CargoID instead of CargoType.
...
Values used as special filter types are now defined as offsets from NUM_CARGO instead of confusingly reusing CARGO_NO_REFIT/CARGO_AUTO_REFIT types.
2024-01-09 18:56:05 +00:00
Peter Nelson
952d111b94
Codechange: Split CT_INVALID into CT_INVALID and INVALID_CARGO.
...
INVALID_CARGO is a CargoID and should be used for most purposes in game.
CT_INVALID is a CargoType used for defining default properties.
2024-01-09 18:56:05 +00:00
Loïc Guilloux
c86d918921
Add: [Script] Optional filter parameter to more ScriptXXXList constructors ( #11698 )
2024-01-09 09:39:13 +01:00
Peter Nelson
34e8c8e1c1
Codechange: Build station and depot vehicle lists from shared order lists. ( #11676 )
...
The brings some performance advantages:
* No need to iterate all vehicles and check for primary vehicle as only vehicles that can have orders are listed.
* Shared orders only need to be tested once instead of for each vehicle sharing them.
* Vehicle tests only need to be performed on the first shared vehicle instead of all.
2024-01-05 18:59:38 +00:00
glx22
7bfc766f94
Fix: [Script] document return type of member GSIndustry::GetProductionLevel
2024-01-05 19:17:08 +01:00
glx22
707e8001be
Fix #11689 : properly close DOXYGEN_API block
2024-01-05 19:17:08 +01:00
Peter Nelson
91ea8e3fa6
Codechange: Use locals for company/deity mode during script loops. ( #11686 )
2024-01-05 08:32:43 +00:00
Jonathan G Rennison
48b6b1844a
Change: Limit total script ops that can be consumed by a list valuate ( #11670 )
2024-01-02 19:02:12 +01:00
Loïc Guilloux
a672813bb0
Add: [Script] Optional filter parameter to ScriptVehicleList constructor ( #11663 )
2024-01-01 01:07:47 +01:00
Peter Nelson
a0dfb76e34
Codechange: Replace mishmash of types for widget index with WidgetID.
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Indices were stored as int, but often passed around as uint/uint8_t and casts.
Now they should all use WidgetID.
2023-12-30 00:23:57 +00:00
Jonathan G Rennison
3b18877b87
Fix #11629 : AirportGetNearestTown for rotated airports ( #11631 )
...
Add rotation parameter to AirportGetNearestTown
Add wrapper for existing stations
Remove unnecessary iterator cloning
2023-12-28 21:43:05 +00:00
Peter Nelson
33ff64ef74
Codechange: Simplify ConvertDateToYMD by returning YearMonthDay instead of outputting to a pointer. ( #11637 )
2023-12-28 21:34:08 +00:00
Loïc Guilloux
2d3af14181
Add: Horizontal scroll for script debug log ( #11597 )
2023-12-20 22:50:03 +01:00
Peter Nelson
0ca4b4e146
Change: Allow opening multiple script debug windows by holding Ctrl.
2023-12-20 20:39:07 +00:00
Tyler Trahan
e8d2ebb016
Fix: Add missing includes to timers from script implementation files ( #11604 )
2023-12-19 14:09:46 +00:00
SamuXarick
fddcaef74a
Codechange: Use town zone constants instead of magic numbers
2023-12-18 22:12:43 +01:00
Loïc Guilloux
7726f8f245
Fix: [Script] Properly store the previous AsyncMode state ( #11587 )
2023-12-14 21:29:44 +00:00
Peter Nelson
bbf3028f89
Fix #11585 : Crash when cleaning AI/GS with nested AsyncMode.
...
Do not throw sanity check when in_shutdown is true. This is also applied to
ExecMode and TestMode as they follow the same pattern.
2023-12-14 20:54:31 +00:00
Peter Nelson
c0ea0589b4
Fix: AirportGetNearestTown incorrectly assumed first TileIterator result was origin. ( #11565 )
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Not all TileIterators are equal, and some do not start at the top-corner, so the perimeter check was wrong. As the caller already has thie origin tile, use that instead.
2023-12-09 09:47:41 +00:00
Peter Nelson
7b0afec11f
Codechange: Use max_element to find highest cargo amount.
2023-11-28 22:30:48 +00:00
Peter Nelson
3f853d8003
Codechange: Use range-for to simplify getting first non-zero value.
...
This reduces indexed array access.
2023-11-28 22:30:48 +00:00
Peter Nelson
ab535c0a86
Codechange: Add base() method to StrongType to allow access to the base type without casting. ( #11445 )
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This removes the ability to explicitly cast to the base type, but the requirement
to use .base() means the conversion is still explicit.
2023-11-06 20:29:35 +00:00
Peter Nelson
9602de474d
Codechange: Use iterators and/or range-for on cargo related loops.
2023-10-19 17:03:25 +01:00
Peter Nelson
49dae08a3b
Codechange: Add missing override specifiers.
2023-09-25 21:27:45 +01:00
frosch
b6c8f301be
Codechange: Silence warnings about intentionally unused parameters.
2023-09-19 22:49:59 +02:00
Patric Stout
ba67f39db6
Codechange: vendor the nlohmann-json library ( #11290 )
2023-09-13 16:11:34 +02:00
PeterN
acd7d3c913
Codechange: Rename *Railtype* to *RailType* for consistency. ( #11287 )
2023-09-11 08:55:12 +00:00
Tyler Trahan
701a61c9af
Codechange: Delete date_type.h
2023-09-10 08:40:25 -04:00
Tyler Trahan
77173a6a10
Codechange: Move date consts and functions to CalendarTime and TimerGameCalendar classes
2023-09-10 08:40:25 -04:00
Tyler Trahan
fca2b37726
Codechange: Move Ticks into their own class
2023-09-10 08:40:25 -04:00
Patric Stout
30172fc037
Codechange: cleanup CargoPacket in terms of variable/function names ( #11278 )
...
Over the years, things got reused and changed, making the current
names somewhat unclear in what they actually mean and do.
2023-09-09 23:21:21 +02:00
Patric Stout
00f13282a9
Codechange: keep how we convert string <-> JSON private ( #11269 )
2023-09-08 19:03:10 +02:00
Patric Stout
5f9b8aaa95
Codechange: [Script] use nlohmann for Squirrel <-> JSON conversion ( #11251 )
2023-09-06 13:14:12 +02:00
Michael Lutz
0089323542
Add: [Script] Custom news message text for industry SetProductionLevel.
2023-09-02 16:20:59 +02:00
Michael Lutz
1c56991213
Add: [Script] Game script control of industry production level.
2023-09-02 16:20:59 +02:00
Patric Stout
7afd686541
Codechange: add tests for GS <-> AdminPort JSON conversion ( #11252 )
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While at it, fix a bug where booleans were made integers.
2023-08-31 19:38:15 +00:00
Patric Stout
993e7be707
Fix: [Script] GSAdmin.Send() could generate invalid JSON ( #11250 )
2023-08-31 16:52:52 +00:00
Joan Josep
5e6b5d981f
Codechange: Use existing functions in GetMonthlyInfrastructureCosts. ( #11237 )
2023-08-27 22:12:44 +02:00
Patric Stout
07730584d7
Codechange: make explicit when a TileIndex is cast to its basetype ( #11190 )
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This prevents people accidentially assigning a TileIndex to a Date
or any other type they shouldn't.
2023-08-15 18:12:05 +02:00
Patric Stout
299570b2c1
Codechange: make TimerGameCalendar Date and Year types strongly typed ( #10761 )
2023-08-12 18:14:21 +00:00
Andy
ce9305a5ee
Add: [Script] GSIndustry.GetConstructionDate() method ( #11145 )
2023-07-20 20:35:37 +02:00
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
...
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Rubidium
af9b9327af
Codechange: do not keep local variable for temporary string parameters
2023-07-03 18:08:03 +02:00
Rubidium
78f5d58dc6
Codechange: use std::string without const as return
...
Otherwise some compilers, e.g. MSVC, do not pick up that these are temporaries
and as such it will pass the temporaries to `const std::string &` instead of
the wanted `std::string &&`
2023-07-03 18:08:03 +02:00
PeterN
2a2443dd01
Feature: Create group of vehicles from manage vehicle list button. ( #10890 )
2023-06-18 20:48:04 +01:00
Rubidium
d4c2043294
Codechange: remove a number of unneeded c_str() calls
2023-06-15 22:14:45 +02:00
Loïc Guilloux
1cd49bf5e5
Fix ca1e34c
: [Script] Wrong value printed for {RAW_STRING} ( #11011 )
2023-06-14 22:07:11 +00:00
mrmbernardi
35ef6c1723
Feature: [GS] Goal destination can be updated ( #10817 )
2023-06-08 18:00:31 +01:00
Rubidium
2ae7367024
Codechange: replace StrMakeValidInPlace with StrValid
2023-06-08 18:29:44 +02:00
Rubidium
ca1e34c121
Codechange: use std::string to build ScriptText's encoded text
2023-06-06 18:07:54 +02:00