Commit Graph

281 Commits

Author SHA1 Message Date
Patric Stout
3e625b5b1a
Add: track savegame size to report with survey (#12304) 2024-03-16 08:58:56 +01:00
Rubidium
24efdf6ac5 Codefix 363e251: incorrect trace debug message 2024-03-13 20:42:27 +01:00
Rubidium
bab5a8a787 Codechange: use std::source_location over __FILE__ and __LINE__ for Backup 2024-03-10 10:14:20 +01:00
Patric Stout
15c14a896f
Fix: survey-time seconds for clients was calculated wrong (#12078) 2024-02-12 21:56:27 +00:00
Rubidium
3534214dfc Codechange: use reference instead of pointer for CommandPacket 2024-02-05 18:57:58 +01:00
Rubidium
cb588d8d3f Codechange: use std::vector for the incoming command queue 2024-02-05 18:57:58 +01:00
Rubidium
72a44b0df6 Codechange: use references for handling received TCP packets 2024-02-05 16:30:49 +01:00
Rubidium
8add0bf8ec Codechange: use references for game info serialization 2024-02-05 16:30:49 +01:00
Rubidium
031a9d4e26 Codechange: use std::unique_ptr for the Packets created to send via TCP 2024-02-05 16:30:49 +01:00
Rubidium
4b372b6050 Codechange: use std::shared_ptr to manage saveload filters instead of manually trying to avoid double frees 2024-02-03 21:38:33 +01:00
Patric Stout
363e251a10
Change: make -dnet=9 give traces of the details of the network protocol (#11931) 2024-01-31 19:36:41 +01:00
Patric Stout
d3b2a576de
Feature: Plugin framework for Social Integration with Steam, Discord, GOG, etc (#11628) 2024-01-22 19:22:45 +00:00
Tyler Trahan
735abfe111
Codechange: Split dates and timers into Economy and Calendar time (#10700) 2024-01-22 09:04:34 -05:00
Rubidium
c6411168d8 Cleanup: missing spaces before continuation * in some comments 2023-11-01 22:56:11 +01:00
frosch
b6c8f301be Codechange: Silence warnings about intentionally unused parameters. 2023-09-19 22:49:59 +02:00
Tyler Trahan
fca2b37726 Codechange: Move Ticks into their own class 2023-09-10 08:40:25 -04:00
Rubidium
eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Rubidium
af9b9327af Codechange: do not keep local variable for temporary string parameters 2023-07-03 18:08:03 +02:00
Jonathan G Rennison
4f6d75f97d Fix #11016: Defer deletion of client and server game socket handlers
This fixes various use after free scenarios in error handling paths
2023-06-25 12:02:32 +01:00
Rubidium
acec34a0fe Cleanup: remove MD5SumToString in lieu of FormatArrayAsHex 2023-05-19 11:24:44 +02:00
Rubidium
d9a04ba446 Codechange: make the MD5 hash/digest/checksum variables a std::array 2023-05-19 11:24:44 +02:00
Rubidium
a312a6c1b2 Codechange: make md5sumToString std::string compatible 2023-05-04 23:23:32 +02:00
Patric Stout
7aa2b9ab0a
Codechange: move all date-related variables inside the timer (#10706) 2023-04-24 15:56:01 +00:00
Peter Nelson
47e12a8790 Codechange: Check that CompanyMask fits into 16 bits during compilation. 2023-04-07 22:09:55 +01:00
Zachary
e17c82e32b Add: maximum number of companies allowed to the client list 2023-02-28 20:52:46 +01:00
Loïc Guilloux
a2c8168924
Fix #10465: Delay closing of network join progress window (#10466) 2023-02-11 12:32:45 +01:00
Rubidium
4e65ec1dc4 Codechange: do not declare functions in blocks 2023-01-29 20:28:45 +01:00
Michael Lutz
d85348b1d1 Codechange: Template the command callback function type to allow unpacked arguments. 2021-12-16 22:28:32 +01:00
Michael Lutz
4f3ea3907e Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID). 2021-12-16 22:28:32 +01:00
Michael Lutz
ccefa76a46 Codechange: Template DoCommandPInternal. 2021-12-16 22:28:32 +01:00
Michael Lutz
a38bbefe1b Codechange: Untangle command code, flags and error string for DoCommand*. 2021-12-16 22:28:32 +01:00
Michael Lutz
549caca39c Codechange: Move command arguments to the back of the networked command function calls. 2021-12-16 22:28:32 +01:00
dP
80e3397f85
Fix 3a1a915: Every 16th client never reconnects after server restart 2021-11-03 21:33:38 +01:00
glx22
1c0700e0c0 Fix #9624: compilation with RANDOM_DEBUG 2021-10-19 09:05:00 +01:00
dP
31cf9e888b
Add: [Network] external chat messages for remote admins (#9563) 2021-09-19 23:09:06 +02:00
Patric Stout
b2f0491a90
Fix #9501: [Network] crash when more than one game-info query was pending (#9502) 2021-08-23 19:37:51 +02:00
Patric Stout
579f393374
Add: open Online Players GUI on starting/joining a server (#9479) 2021-08-15 00:17:10 +02:00
Patric Stout
1ef4d3cf19
Remove: COMPANY_INFO packets and related code (#9475) 2021-08-14 23:24:02 +02:00
Patric Stout
3d55ea2d4d
Feature: make "join game" button join the game, instead of first showing a lobby window (#9467)
Nobody really paid attention to the lobby window, and it completely
missed its purpose. Most people don't even wait for companies to
show up, but just hit "New Company".
This in turn means people create a lot of unneeded companies, while
they "just want to watch the game" or join another company.

Instead, "Join Game" now just joins the game as spectators.
2021-08-14 23:07:18 +02:00
Patric Stout
508e465b59
Add: synchronize server name to clients and display in Online Players GUI (#9472) 2021-08-14 10:19:40 +02:00
Patric Stout
4c1ea4020d
Change: remove the ability to control "max spectators" (#9466)
Soon we will make "join game" join the game as spectator first,
so limiting the amount of spectators makes no sense anymore in
that context. Not sure it ever did make sense.
2021-08-10 20:03:13 +02:00
Patric Stout
9cc706847c
Fix: crash when joining a server again after a TCP disconnect (#9453)
"my_client" wasn't always free'd when a game ended. "my_client"
keeps a reference inside the PT_NCLIENT pool. The rest of the
code assumes that when you are not in a game, it can freely
reset this pool.
In result: several ways to trigger a use-after-free.
2021-07-21 21:55:30 +02:00
Loïc Guilloux
460991ecf4
Feature: Persistant rotation of numbered auto/netsave after restart (#9397)
It was always starting from 0 on openttd restart.
Now the most recent auto/netsave number will be used as a base to generate the next filename.
2021-07-17 12:48:35 +02:00
Patric Stout
cbaac5609f Codechange: use UpdateNetworkGameWindow() over manually marking window dirty 2021-07-10 20:17:07 +02:00
Stephan
a70aa5df49
Add #9188: netsave now keeps multiple version around, similar to autosave (#9395) 2021-07-09 21:44:02 +02:00
rubidium42
cdf9caf8ea Codechange: [Network] Remove overload on NetworkValidateClientName
Rename the zero-parameter NetworkValidateClientName to NetworkValidateOurClientName to make it clearer it is performed on our client name, and to make it a non-overloaded function to aid with the variant being added a few commits later
2021-06-26 20:28:34 +02:00
rubidium42
eb6cdadc4d Codechange: replace IConsolePrintF with IConsolePrint and fmt formatting
Also make some strings more consistent with the rest of the console strings.
2021-06-13 15:25:31 +02:00
rubidium42
d9c1d18f2b Change: improve some of the console messages related to networking (make them more uniform) and convert to fmt 2021-06-13 15:25:31 +02:00
rubidium42
55a11710a6 Codechange: convert printf DEBUG statements to fmt Debug statements 2021-06-13 12:45:45 +02:00
rubidium42
e3c9ed4d15 Codechange: [Network] Use std::string to determine an unique name for clients 2021-05-30 00:01:49 +02:00