Commit Graph

950 Commits

Author SHA1 Message Date
glx22
fb1ac307a4 Fix 44f2ef1: [strgen] Allow gender for {CARGO_SHORT} 2022-04-30 20:38:35 +02:00
Tyler Trahan
41de69c5b7 Feature: Improved Finance window 2022-04-25 21:51:51 +02:00
Tyler Trahan
e79724ea22
Feature: Alternative linkgraph colour schemes (#9866) 2022-04-25 19:32:55 +02:00
Loïc Guilloux
ef4b699f40
Fix #9853, 648ee88: incorrect merge of guiflags and flags for osk_activation (#9855) 2022-04-15 22:57:47 +02:00
Tyler Trahan
f92cf38ab5 Feature: Allow disabling local authority control of company actions 2022-04-02 22:50:28 +02:00
ALEX11BR
61c6fd3055 Fix: correct some mistaken Romanian real towns 2022-03-26 09:08:46 +01:00
Tyler Trahan
7f0efbe00e
Feature: Remember the last-used signal between games (#9792) 2022-02-02 21:26:46 +00:00
Michael Lutz
33ca4f2b99 Codechange: Let the compile generate the master command table out of templated command traits.
This is using a non-intrusive type-traits like templated system, which
allows compile-time validation that the command table and the command
enum match up.
2021-12-16 22:28:32 +01:00
dP
ad90e88ebd
Change: Make pf.yapf.rail_firstred_twoway_eol on by default (#9544) 2021-11-19 00:08:06 +00:00
Jonathan G Rennison
fc58ed9987
Codechange: Remove CargoSpec::multipliertowngrowth which is unused (#9701)
This is set by cargo property 19.
This property is only implemented in TTDPatch.
2021-11-16 22:48:21 +00:00
Guillaume Renoult
c38af72978
Update: add setting to hide news about competitors vehicle crash (#9653) 2021-11-07 19:54:50 +01:00
Patric Stout
b8f9e24189
Fix #9484: update locale currencies settings mapping (#9559) 2021-09-19 22:44:28 +02:00
Tyler Trahan
7469f00c5b
Feature: Hide block signals in GUI by default (#8688) 2021-09-05 20:22:27 +02:00
Rubidium
92559e6f3a Fix #9388: thread unsafe use of NetworkAdminConsole/IConsolePrint 2021-09-01 22:40:44 +02:00
Vít Šefl
2183fd4dab
Feature: [NewGRF] Maximum curve speed modifier for rail vehicles (#9346) 2021-08-15 11:17:05 +02:00
Patric Stout
4c1ea4020d
Change: remove the ability to control "max spectators" (#9466)
Soon we will make "join game" join the game as spectator first,
so limiting the amount of spectators makes no sense anymore in
that context. Not sure it ever did make sense.
2021-08-10 20:03:13 +02:00
Patric Stout
fa1e27994d Feature: allow the use of TURN to connect client and server together
TURN is a last resort, used only if all other methods failed.
TURN is a relay approach to connect client and server together, where
openttd.org (by default) is the middleman.

It is very unlikely either the client or server cannot connect to
the STUN server, as they are both already connected to the Game
Coordinator. But in the odd case it does fail, estabilishing the
connection fails without any further possibility to recover.
2021-07-20 19:57:23 +02:00
Patric Stout
b6a116a247
Add: allow setting your server visibility to "invite-only" (#9434)
In this mode you do register to the Game Coordinator, but your
server will not show up in the public server listing. You can give
your friends the invite code of the server with which they can
join.
2021-07-11 21:57:05 +02:00
Patric Stout
e4d216e44b Feature: join servers based on their invite code
This removes the need to know a server IP to join it. Invite codes
are small (~7 characters) indentifiers for servers, which can be
exchanged with other players to join the servers.
2021-07-11 20:38:42 +02:00
Rubidium
ede3f79475 Codechange: use the name string in SaveLoad for the name of the Setting as well 2021-07-09 22:53:30 +02:00
Rubidium
94881f5a34 Codechange: name a few unnamed settings as to not to have to check for that being empty 2021-07-09 22:53:30 +02:00
Patric Stout
8f5d0ecde3
Codechange: split settings.ini over several files (#9421)
This reduced the load on compilers, as currently for example MacOS
doesn't like the huge settings-tables.

Additionally, nobody can find settings, as the list is massive and
unordered. By splitting it, it becomes a little bit more sensible.
2021-07-09 21:16:03 +02:00
rubidium42
25ca6a75bc Codechange: split off the settings table and all the callbacks from the main settings handling logic 2021-07-06 21:32:47 +02:00
Patric Stout
1ed2405907 Cleanup: remove SLE_NULL and friends
We no longer need them. If you want to remove a field .. just
remove it! Because of the headers in the savegame, on loading,
it will do the right thing and skip the field.

Do remember to bump the savegame version, as otherwise older
clients can still load the game, but will reset the field you
have removed .. that might be unintentially.
2021-07-02 22:21:58 +02:00
Patric Stout
cdb3dd0493 Add: store headers for most savegame chunks
When a header is added, the chunk changes from CH_ARRAY type to
CH_TABLE type.
2021-07-02 22:21:58 +02:00
Patric Stout
7dd5fd6ed4 Feature: framework to make savegames self-descriptive
We won't be able to make it fully self-descriptive (looking at you
MAP-chunks), but anything else can. With this framework, we can
add headers for each chunk explaining how each chunk looks like
in detail.

They also will all be tables, making it a lot easier to read in
external tooling, and opening the way to consider a database
(like SQLite) to use as savegame format.

Lastly, with the headers in the savegame, you can freely add
fields without needing a savegame version bump; older versions
of OpenTTD will simply ignore the new field. This also means
we can remove all the SLE_CONDNULL, as they are irrelevant.

The next few commits will start using this framework.
2021-07-02 22:21:58 +02:00
Patric Stout
75b6051b7a Change: move sensitive information to secrets.cfg and private information to private.cfg
We often ask people for their openttd.cfg, which now includes their
passwords, usernames, etc. It is easy for people to overlook this,
unwillingly sharing information they shouldn't.

By splitting this information over either private.cfg or secrets.cfg,
we make it more obvious they shouldn't be sharing those files, and
hint to what is inside them.
2021-07-02 14:30:14 +02:00
Patric Stout
a42251fc72 Codechange: move network-related settings out of settings.ini
This to prepare the code to split up network-related settings
into private / secrets / generic.
2021-07-02 14:30:14 +02:00
embeddedt
883e4ea325
Change: [Emscripten] set default scrolling mode to non-pointer-locking (#9191) 2021-06-28 18:39:09 +02:00
rubidium42
98e653dacc Fix #9386: compilers failing to compile with LTO by using variants instead of new + unique_ptr
With std::variant all memory can be figured out at compile time, so the compiler needs to keep track of fewer elements. It also saves out a unique_ptr and its memory management, over a slight impact for resolving a setting.
2021-06-26 20:28:34 +02:00
rubidium42
f35e6c1c7f Codechange: use C-style strings instread of std::string in the SettingDesc constructor
This as using std::string causes much more variables to be tracked, potentially causing problemes for certain compilers in certain situations
2021-06-26 20:28:34 +02:00
rubidium42
f029fd0f3b Codechange: remove overloading on UpdateServiceInterval
One UpdateServiceInterval has two parameters to update the service interval for a vehicle type, the other for all vehicle types at once. Rename the latter to help with function resolution for the introduction of variants.
2021-06-26 20:28:34 +02:00
Patric Stout
97b94bdc9a Change: prefix SL_ARR with the length of the array
This means that during loading we can validate that what is saved
is also that what is expected. Additionally, this makes all list
types similar to how they are stored on disk:
First a gamma to indicate length, followed by the data.
The size still depends on the type.
2021-06-15 16:45:04 +02:00
rubidium42
bf500c39c9 Codechange: make the name of SettingDesc a std::string 2021-06-13 10:26:58 +02:00
Tyler Trahan
d09210e1c6 Feature: Configurable subsidy duration 2021-06-10 23:26:16 +02:00
Patric Stout
648ee88a02 Codechange: merge guiflags and flags in settings .ini files
It was rather confusing which one was for what, especially as some
SaveLoad flags were settings-only. Clean up this mess a bit by
having only Setting flags.
2021-06-06 21:45:01 +02:00
Patric Stout
feb2ddbefa
Codechange: rename SettingGuiFlag to SettingFlag (#9332)
It is a lovely organicly grown enum, where it started off with
GUI-only flags, and after that a few flags got added that can be
considered GUI-only (the GUI disables/enables based on them), to
only have flags added that has nothing to do with the GUI.

So be less confusing, and rename them to what they do.

Additionally, I took this opportunity to rename 0ISDISABLED to
reflect what it really does.
2021-06-03 21:18:29 +02:00
Patric Stout
e9e4588db1
Codechange: use setting name instead of index for HandleOldDiffCustom() (#9311) 2021-05-30 10:40:59 +02:00
Patric Stout
d70fb74ac6
Codechange: use setting name instead of index for CmdChange(Company)Setting (#9306)
This is mostly done as there are now constraints on settings.ini you might not
expected. For example, conditional settings always have to come last, as otherwise
they would influence the index.
2021-05-29 23:27:01 +02:00
glx22
5799402f7a Codechange: Rename window related DeleteXXX to match new behaviour 2021-05-29 21:08:25 +02:00
Patric Stout
b0f44d7eb1 Doc: describe what each settings-file is about 2021-05-29 11:27:00 +02:00
Patric Stout
e58046c947 Codechange: move all settings.ini files to table/settings 2021-05-29 11:27:00 +02:00
rubidium42
4c0e083128 Cleanup: set the base in the setting templates, instead of defining the base for every setting
This has the added benefit of not getting mistaken that multiple bases can be used for the same SettingTable
2021-05-29 10:32:32 +02:00
rubidium42
4144e949ed Fix: [Network] Prevent an empty server name to be set anywhere 2021-05-29 10:07:30 +02:00
rubidium42
08308d808c Codechange: use separate pre and post callbacks for int settings 2021-05-29 10:07:30 +02:00
rubidium42
e2f5d9e561 Codechange: use separate pre and post callbacks for string settings 2021-05-29 10:07:30 +02:00
rubidium42
86c9ef8134 Codechange: remove SettingDescType in lieu of the actual classes 2021-05-27 18:49:43 +02:00
rubidium42
e666a962b1 Codechange: let OneOfMany and ManyOfMany be their own classes as well 2021-05-27 18:49:43 +02:00
rubidium42
860003458f Codechange: make BoolSettingDesc its own sub class 2021-05-27 18:49:43 +02:00
rubidium42
d8125fa46e Codechange: make sub classes of SettingDesc for the different types of settings 2021-05-27 18:49:43 +02:00