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Fix #6622: Fixes empty company name in news when gamescript constructs a town
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@ -815,6 +815,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC
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STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Manager)
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STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{RAW_STRING} sponsored construction of new town {TOWN}!
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STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}A new town called {TOWN} has been constructed!
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STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}New {STRING} under construction near {TOWN}!
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STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}New {STRING} being planted near {TOWN}!
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@ -1798,15 +1798,21 @@ CommandCost CmdFoundTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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if (_game_mode != GM_EDITOR) {
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/* 't' can't be NULL since 'random' is false outside scenedit */
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assert(!random);
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char company_name[MAX_LENGTH_COMPANY_NAME_CHARS * MAX_CHAR_LENGTH];
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SetDParam(0, _current_company);
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GetString(company_name, STR_COMPANY_NAME, lastof(company_name));
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char *cn = stredup(company_name);
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SetDParamStr(0, cn);
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SetDParam(1, t->index);
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if (_current_company == OWNER_DEITY) {
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SetDParam(0, t->index);
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AddTileNewsItem(STR_NEWS_NEW_TOWN_UNSPONSORED, NT_INDUSTRY_OPEN, tile);
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} else {
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char company_name[MAX_LENGTH_COMPANY_NAME_CHARS * MAX_CHAR_LENGTH];
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SetDParam(0, _current_company);
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GetString(company_name, STR_COMPANY_NAME, lastof(company_name));
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AddTileNewsItem(STR_NEWS_NEW_TOWN, NT_INDUSTRY_OPEN, tile, cn);
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char *cn = stredup(company_name);
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SetDParamStr(0, cn);
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SetDParam(1, t->index);
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AddTileNewsItem(STR_NEWS_NEW_TOWN, NT_INDUSTRY_OPEN, tile, cn);
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}
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AI::BroadcastNewEvent(new ScriptEventTownFounded(t->index));
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Game::NewEvent(new ScriptEventTownFounded(t->index));
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}
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