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(svn r16389) -Codechange: use RoadVehicle instead of Vehicle where appropriate
This commit is contained in:
parent
c882248348
commit
d37b840cf3
@ -30,6 +30,7 @@
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#include "fileio_func.h"
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#include "fios.h"
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#include "aircraft.h"
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#include "roadveh.h"
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#include "console_func.h"
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#include "screenshot.h"
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#include "network/network.h"
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@ -1117,8 +1118,8 @@ void StateGameLoop()
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switch (v->type) {
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case VEH_ROAD: {
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extern byte GetRoadVehLength(const Vehicle *v);
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if (GetRoadVehLength(v) != v->u.road.cached_veh_length) {
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extern byte GetRoadVehLength(const RoadVehicle *v);
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if (GetRoadVehLength((RoadVehicle *)v) != v->u.road.cached_veh_length) {
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DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber);
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}
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} break;
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@ -734,7 +734,7 @@ CommandCost CmdSkipToOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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if (flags & DC_EXEC) {
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v->cur_order_index = sel_ord;
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if (v->type == VEH_ROAD) ClearSlot(v);
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if (v->type == VEH_ROAD) ClearSlot((RoadVehicle *)v);
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if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
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@ -1360,7 +1360,7 @@ static TileIndex GetStationTileForVehicle(const Vehicle *v, const Station *st)
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case VEH_TRAIN: return st->train_tile;
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case VEH_AIRCRAFT: return st->airport_tile;
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case VEH_SHIP: return st->dock_tile;
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case VEH_ROAD: return st->GetPrimaryRoadStop(v)->xy;
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case VEH_ROAD: return st->GetPrimaryRoadStop((RoadVehicle *)v)->xy;
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}
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}
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@ -1739,7 +1739,7 @@ bool ProcessOrders(Vehicle *v)
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v->current_order.Free();
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v->dest_tile = 0;
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if (v->type == VEH_ROAD) ClearSlot(v);
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if (v->type == VEH_ROAD) ClearSlot((RoadVehicle *)v);
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return false;
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}
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@ -10,6 +10,8 @@
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#include "engine_base.h"
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#include "economy_func.h"
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struct RoadVehicle;
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/** State information about the Road Vehicle controller */
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enum {
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RDE_NEXT_TILE = 0x80, ///< We should enter the next tile
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@ -68,9 +70,9 @@ static inline bool RoadVehHasArticPart(const Vehicle *v)
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void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2);
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byte GetRoadVehLength(const Vehicle *v);
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byte GetRoadVehLength(const RoadVehicle *v);
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void RoadVehUpdateCache(Vehicle *v);
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void RoadVehUpdateCache(RoadVehicle *v);
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/**
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@ -104,6 +106,9 @@ struct RoadVehicle : public Vehicle {
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Trackdir GetVehicleTrackdir() const;
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TileIndex GetOrderStationLocation(StationID station);
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bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
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RoadVehicle *First() { return (RoadVehicle *)this->Vehicle::First(); }
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RoadVehicle *Next() { return (RoadVehicle *)this->Vehicle::Next(); }
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const RoadVehicle *Next() const { return (const RoadVehicle *)this->Vehicle::Next(); }
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};
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#endif /* ROADVEH_H */
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@ -120,7 +120,7 @@ void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal)
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DrawSprite(GetRoadVehIcon(engine), pal, x, y);
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}
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byte GetRoadVehLength(const Vehicle *v)
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byte GetRoadVehLength(const RoadVehicle *v)
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{
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byte length = 8;
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@ -132,12 +132,12 @@ byte GetRoadVehLength(const Vehicle *v)
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return length;
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}
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void RoadVehUpdateCache(Vehicle *v)
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void RoadVehUpdateCache(RoadVehicle *v)
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{
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assert(v->type == VEH_ROAD);
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assert(IsRoadVehFront(v));
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for (Vehicle *u = v; u != NULL; u = u->Next()) {
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for (RoadVehicle *u = v; u != NULL; u = u->Next()) {
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/* Check the v->first cache. */
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assert(u->First() == v);
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@ -192,7 +192,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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if (flags & DC_EXEC) {
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const RoadVehicleInfo *rvi = RoadVehInfo(p1);
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Vehicle *v = new RoadVehicle();
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RoadVehicle *v = new RoadVehicle();
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v->unitnumber = unit_num;
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v->direction = DiagDirToDir(GetRoadDepotDirection(tile));
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v->owner = _current_company;
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@ -254,7 +254,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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AddArticulatedParts(v, VEH_ROAD);
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/* Call various callbacks after the whole consist has been constructed */
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for (Vehicle *u = v; u != NULL; u = u->Next()) {
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for (RoadVehicle *u = v; u != NULL; u = u->Next()) {
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u->u.road.cached_veh_length = GetRoadVehLength(u);
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/* Cargo capacity is zero if and only if the vehicle cannot carry anything */
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if (u->cargo_cap != 0) u->cargo_cap = GetVehicleProperty(u, 0x0F, u->cargo_cap);
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@ -277,7 +277,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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return cost;
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}
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void ClearSlot(Vehicle *v)
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void ClearSlot(RoadVehicle *v)
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{
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RoadStop *rs = v->u.road.slot;
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if (v->u.road.slot == NULL) return;
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@ -298,7 +298,7 @@ bool RoadVehicle::IsStoppedInDepot() const
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if (!IsRoadDepotTile(tile)) return false;
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if (IsRoadVehFront(this) && !(this->vehstatus & VS_STOPPED)) return false;
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for (const Vehicle *v = this; v != NULL; v = v->Next()) {
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for (const RoadVehicle *v = this; v != NULL; v = v->Next()) {
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if (v->u.road.state != RVSB_IN_DEPOT || v->tile != tile) return false;
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}
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return true;
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@ -356,7 +356,7 @@ static bool EnumRoadSignalFindDepot(TileIndex tile, void *data, Trackdir trackdi
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return false;
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}
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static const Depot *FindClosestRoadDepot(const Vehicle *v)
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static const Depot *FindClosestRoadDepot(const RoadVehicle *v)
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{
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switch (_settings_game.pf.pathfinder_for_roadvehs) {
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case VPF_YAPF: // YAPF
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@ -486,7 +486,7 @@ void RoadVehicle::UpdateDeltaXY(Direction direction)
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this->z_extent = 6;
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}
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static void ClearCrashedStation(Vehicle *v)
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static void ClearCrashedStation(RoadVehicle *v)
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{
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RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
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@ -497,7 +497,7 @@ static void ClearCrashedStation(Vehicle *v)
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rs->FreeBay(HasBit(v->u.road.state, RVS_USING_SECOND_BAY));
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}
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static void DeleteLastRoadVeh(Vehicle *v)
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static void DeleteLastRoadVeh(RoadVehicle *v)
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{
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Vehicle *u = v;
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for (; v->Next() != NULL; v = v->Next()) u = v;
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@ -508,7 +508,7 @@ static void DeleteLastRoadVeh(Vehicle *v)
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delete v;
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}
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static byte SetRoadVehPosition(Vehicle *v, int x, int y)
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static byte SetRoadVehPosition(RoadVehicle *v, int x, int y)
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{
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byte new_z, old_z;
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@ -524,7 +524,7 @@ static byte SetRoadVehPosition(Vehicle *v, int x, int y)
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return old_z;
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}
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static void RoadVehSetRandomDirection(Vehicle *v)
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static void RoadVehSetRandomDirection(RoadVehicle *v)
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{
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static const DirDiff delta[] = {
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DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT
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@ -540,7 +540,7 @@ static void RoadVehSetRandomDirection(Vehicle *v)
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} while ((v = v->Next()) != NULL);
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}
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static bool RoadVehIsCrashed(Vehicle *v)
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static bool RoadVehIsCrashed(RoadVehicle *v)
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{
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v->u.road.crashed_ctr++;
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if (v->u.road.crashed_ctr == 2) {
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@ -568,7 +568,7 @@ static Vehicle *EnumCheckRoadVehCrashTrain(Vehicle *v, void *data)
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v : NULL;
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}
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static void RoadVehCrash(Vehicle *v)
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static void RoadVehCrash(RoadVehicle *v)
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{
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uint16 pass = 1;
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@ -601,9 +601,9 @@ static void RoadVehCrash(Vehicle *v)
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SndPlayVehicleFx(SND_12_EXPLOSION, v);
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}
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static bool RoadVehCheckTrainCrash(Vehicle *v)
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static bool RoadVehCheckTrainCrash(RoadVehicle *v)
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{
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for (Vehicle *u = v; u != NULL; u = u->Next()) {
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for (RoadVehicle *u = v; u != NULL; u = u->Next()) {
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if (u->u.road.state == RVSB_WORMHOLE) continue;
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TileIndex tile = u->tile;
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@ -619,7 +619,7 @@ static bool RoadVehCheckTrainCrash(Vehicle *v)
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return false;
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}
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static void HandleBrokenRoadVeh(Vehicle *v)
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static void HandleBrokenRoadVeh(RoadVehicle *v)
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{
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if (v->breakdown_ctr != 1) {
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v->breakdown_ctr = 1;
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@ -678,7 +678,7 @@ TileIndex RoadVehicle::GetOrderStationLocation(StationID station)
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}
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}
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static void StartRoadVehSound(const Vehicle *v)
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static void StartRoadVehSound(const RoadVehicle *v)
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{
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if (!PlayVehicleSound(v, VSE_START)) {
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SoundID s = RoadVehInfo(v->engine_type)->sfx;
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@ -727,10 +727,10 @@ static Vehicle *EnumCheckRoadVehClose(Vehicle *v, void *data)
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return NULL;
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}
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static Vehicle *RoadVehFindCloseTo(Vehicle *v, int x, int y, Direction dir)
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static RoadVehicle *RoadVehFindCloseTo(RoadVehicle *v, int x, int y, Direction dir)
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{
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RoadVehFindData rvf;
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Vehicle *front = v->First();
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RoadVehicle *front = v->First();
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if (front->u.road.reverse_ctr != 0) return NULL;
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@ -758,10 +758,10 @@ static Vehicle *RoadVehFindCloseTo(Vehicle *v, int x, int y, Direction dir)
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if (++front->u.road.blocked_ctr > 1480) return NULL;
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return rvf.best;
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return (RoadVehicle *)rvf.best;
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}
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static void RoadVehArrivesAt(const Vehicle *v, Station *st)
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static void RoadVehArrivesAt(const RoadVehicle *v, Station *st)
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{
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if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) {
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/* Check if station was ever visited before */
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@ -792,7 +792,7 @@ static void RoadVehArrivesAt(const Vehicle *v, Station *st)
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}
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}
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static int RoadVehAccelerate(Vehicle *v)
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static int RoadVehAccelerate(RoadVehicle *v)
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{
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uint oldspeed = v->cur_speed;
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uint accel = 256 + (v->u.road.overtaking != 0 ? 256 : 0);
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@ -827,7 +827,7 @@ static int RoadVehAccelerate(Vehicle *v)
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return scaled_spd;
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}
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static Direction RoadVehGetNewDirection(const Vehicle *v, int x, int y)
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static Direction RoadVehGetNewDirection(const RoadVehicle *v, int x, int y)
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{
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static const Direction _roadveh_new_dir[] = {
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DIR_N , DIR_NW, DIR_W , INVALID_DIR,
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@ -842,7 +842,7 @@ static Direction RoadVehGetNewDirection(const Vehicle *v, int x, int y)
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return _roadveh_new_dir[y * 4 + x];
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}
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static Direction RoadVehGetSlidingDirection(const Vehicle *v, int x, int y)
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static Direction RoadVehGetSlidingDirection(const RoadVehicle *v, int x, int y)
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{
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Direction new_dir = RoadVehGetNewDirection(v, x, y);
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Direction old_dir = v->direction;
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@ -854,8 +854,8 @@ static Direction RoadVehGetSlidingDirection(const Vehicle *v, int x, int y)
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}
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struct OvertakeData {
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const Vehicle *u;
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const Vehicle *v;
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const RoadVehicle *u;
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const RoadVehicle *v;
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TileIndex tile;
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Trackdir trackdir;
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};
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@ -889,7 +889,7 @@ static bool CheckRoadBlockedForOvertaking(OvertakeData *od)
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return HasVehicleOnPos(od->tile, od, EnumFindVehBlockingOvertake);
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}
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static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u)
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static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u)
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{
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OvertakeData od;
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@ -941,7 +941,7 @@ static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u)
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}
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}
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static void RoadZPosAffectSpeed(Vehicle *v, byte old_z)
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static void RoadZPosAffectSpeed(RoadVehicle *v, byte old_z)
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{
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if (old_z == v->z_pos) return;
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@ -1000,7 +1000,7 @@ static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Tra
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* @param enterdir the direction the vehicle enters the tile from
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* @return the Trackdir to take
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*/
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static Trackdir RoadFindPathToDest(Vehicle *v, TileIndex tile, DiagDirection enterdir)
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static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection enterdir)
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{
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#define return_track(x) { best_track = (Trackdir)x; goto found_best_track; }
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@ -1166,7 +1166,7 @@ found_best_track:;
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return best_track;
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}
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static uint RoadFindPathToStop(const Vehicle *v, TileIndex tile)
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static uint RoadFindPathToStop(const RoadVehicle *v, TileIndex tile)
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{
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if (_settings_game.pf.pathfinder_for_roadvehs == VPF_YAPF) {
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/* use YAPF */
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@ -1201,10 +1201,10 @@ static const byte _road_veh_data_1[] = {
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15, 15, 11, 11
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};
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static bool RoadVehLeaveDepot(Vehicle *v, bool first)
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static bool RoadVehLeaveDepot(RoadVehicle *v, bool first)
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{
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/* Don't leave if not all the wagons are in the depot. */
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for (const Vehicle *u = v; u != NULL; u = u->Next()) {
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for (const RoadVehicle *u = v; u != NULL; u = u->Next()) {
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if (u->u.road.state != RVSB_IN_DEPOT || u->tile != v->tile) return false;
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}
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@ -1240,7 +1240,7 @@ static bool RoadVehLeaveDepot(Vehicle *v, bool first)
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return true;
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}
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static Trackdir FollowPreviousRoadVehicle(const Vehicle *v, const Vehicle *prev, TileIndex tile, DiagDirection entry_dir, bool already_reversed)
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static Trackdir FollowPreviousRoadVehicle(const RoadVehicle *v, const RoadVehicle *prev, TileIndex tile, DiagDirection entry_dir, bool already_reversed)
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{
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if (prev->tile == v->tile && !already_reversed) {
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/* If the previous vehicle is on the same tile as this vehicle is
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@ -1325,7 +1325,7 @@ static bool CanBuildTramTrackOnTile(CompanyID c, TileIndex t, RoadBits r)
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return CmdSucceeded(ret);
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}
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static bool IndividualRoadVehicleController(Vehicle *v, const Vehicle *prev)
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static bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *prev)
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{
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if (v->u.road.overtaking != 0) {
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if (IsTileType(v->tile, MP_STATION)) {
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@ -1594,7 +1594,7 @@ again:
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if (IsRoadVehFront(v) && !IsInsideMM(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
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/* Vehicle is not in a road stop.
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* Check for another vehicle to overtake */
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Vehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
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RoadVehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
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if (u != NULL) {
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u = u->First();
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@ -1739,7 +1739,7 @@ again:
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return true;
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}
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static bool RoadVehController(Vehicle *v)
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static bool RoadVehController(RoadVehicle *v)
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{
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/* decrease counters */
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v->tick_counter++;
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@ -1778,8 +1778,8 @@ static bool RoadVehController(Vehicle *v)
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while (j >= adv_spd) {
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j -= adv_spd;
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Vehicle *u = v;
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for (Vehicle *prev = NULL; u != NULL; prev = u, u = u->Next()) {
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RoadVehicle *u = v;
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for (RoadVehicle *prev = NULL; u != NULL; prev = u, u = u->Next()) {
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if (!IndividualRoadVehicleController(u, prev)) break;
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}
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@ -1790,7 +1790,7 @@ static bool RoadVehController(Vehicle *v)
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if (j >= adv_spd && RoadVehCheckTrainCrash(v)) break;
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}
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for (Vehicle *u = v; u != NULL; u = u->Next()) {
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for (RoadVehicle *u = v; u != NULL; u = u->Next()) {
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if ((u->vehstatus & VS_HIDDEN) != 0) continue;
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uint16 old_image = u->cur_image;
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@ -1803,7 +1803,7 @@ static bool RoadVehController(Vehicle *v)
|
||||
return true;
|
||||
}
|
||||
|
||||
static void AgeRoadVehCargo(Vehicle *v)
|
||||
static void AgeRoadVehCargo(RoadVehicle *v)
|
||||
{
|
||||
if (_age_cargo_skip_counter != 0) return;
|
||||
v->cargo.AgeCargo();
|
||||
@ -1821,7 +1821,7 @@ bool RoadVehicle::Tick()
|
||||
return true;
|
||||
}
|
||||
|
||||
static void CheckIfRoadVehNeedsService(Vehicle *v)
|
||||
static void CheckIfRoadVehNeedsService(RoadVehicle *v)
|
||||
{
|
||||
/* If we already got a slot at a stop, use that FIRST, and go to a depot later */
|
||||
if (v->u.road.slot != NULL || _settings_game.vehicle.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return;
|
||||
@ -2064,7 +2064,7 @@ CommandCost CmdRefitRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
|
||||
}
|
||||
}
|
||||
|
||||
if (flags & DC_EXEC) RoadVehUpdateCache(Vehicle::Get(p1)->First());
|
||||
if (flags & DC_EXEC) RoadVehUpdateCache((RoadVehicle *)Vehicle::Get(p1)->First());
|
||||
|
||||
_returned_refit_capacity = total_capacity;
|
||||
|
||||
|
@ -321,7 +321,7 @@ void AfterLoadVehicles(bool part_of_load)
|
||||
if (IsFrontEngine(v)) v->u.rail.last_speed = v->cur_speed; // update displayed train speed
|
||||
TrainConsistChanged(v, false);
|
||||
} else if (v->type == VEH_ROAD && IsRoadVehFront(v)) {
|
||||
RoadVehUpdateCache(v);
|
||||
RoadVehUpdateCache((RoadVehicle *)v);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -108,7 +108,7 @@ Station::~Station()
|
||||
* @param v the vehicle to get the first road stop for
|
||||
* @return the first roadstop that this vehicle can load at
|
||||
*/
|
||||
RoadStop *Station::GetPrimaryRoadStop(const Vehicle *v) const
|
||||
RoadStop *Station::GetPrimaryRoadStop(const RoadVehicle *v) const
|
||||
{
|
||||
RoadStop *rs = this->GetPrimaryRoadStop(IsCargoInClass(v->cargo_type, CC_PASSENGERS) ? ROADSTOP_BUS : ROADSTOP_TRUCK);
|
||||
|
||||
@ -459,7 +459,10 @@ RoadStop::~RoadStop()
|
||||
Vehicle *v;
|
||||
|
||||
FOR_ALL_VEHICLES(v) {
|
||||
if (v->type == VEH_ROAD && v->u.road.slot == this) ClearSlot(v);
|
||||
if (v->type != VEH_ROAD) continue;
|
||||
RoadVehicle *rv = (RoadVehicle *)v;
|
||||
|
||||
if (rv->u.road.slot == this) ClearSlot(rv);
|
||||
}
|
||||
}
|
||||
assert(num_vehicles == 0);
|
||||
@ -535,7 +538,7 @@ void RoadStop::SetEntranceBusy(bool busy)
|
||||
* @param v the vehicle to get the next road stop for.
|
||||
* @return the next road stop accessible.
|
||||
*/
|
||||
RoadStop *RoadStop::GetNextRoadStop(const Vehicle *v) const
|
||||
RoadStop *RoadStop::GetNextRoadStop(const RoadVehicle *v) const
|
||||
{
|
||||
for (RoadStop *rs = this->next; rs != NULL; rs = rs->next) {
|
||||
/* The vehicle cannot go to this roadstop (different roadtype) */
|
||||
|
@ -73,7 +73,7 @@ struct RoadStop : RoadStopPool::PoolItem<&_roadstop_pool> {
|
||||
bool IsEntranceBusy() const;
|
||||
void SetEntranceBusy(bool busy);
|
||||
|
||||
RoadStop *GetNextRoadStop(const Vehicle *v) const;
|
||||
RoadStop *GetNextRoadStop(const struct RoadVehicle *v) const;
|
||||
};
|
||||
|
||||
struct StationSpecList {
|
||||
@ -113,7 +113,7 @@ public:
|
||||
return type == ROADSTOP_BUS ? bus_stops : truck_stops;
|
||||
}
|
||||
|
||||
RoadStop *GetPrimaryRoadStop(const Vehicle *v) const;
|
||||
RoadStop *GetPrimaryRoadStop(const struct RoadVehicle *v) const;
|
||||
|
||||
const AirportFTAClass *Airport() const
|
||||
{
|
||||
|
@ -34,7 +34,7 @@ RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
|
||||
uint GetNumRoadStops(const Station *st, RoadStopType type);
|
||||
RoadStop * AllocateRoadStop();
|
||||
|
||||
void ClearSlot(Vehicle *v);
|
||||
void ClearSlot(struct RoadVehicle *v);
|
||||
|
||||
void DeleteOilRig(TileIndex t);
|
||||
|
||||
|
@ -524,7 +524,7 @@ void Vehicle::PreDestructor()
|
||||
if (this->IsPrimaryVehicle()) DecreaseGroupNumVehicle(this->group_id);
|
||||
}
|
||||
|
||||
if (this->type == VEH_ROAD) ClearSlot(this);
|
||||
if (this->type == VEH_ROAD) ClearSlot((RoadVehicle *)this);
|
||||
if (this->type == VEH_AIRCRAFT && this->IsPrimaryVehicle()) {
|
||||
Aircraft *a = (Aircraft *)this;
|
||||
Station *st = GetTargetAirportIfValid(a);
|
||||
@ -1742,7 +1742,7 @@ bool CanVehicleUseStation(EngineID engine_type, const Station *st)
|
||||
*/
|
||||
bool CanVehicleUseStation(const Vehicle *v, const Station *st)
|
||||
{
|
||||
if (v->type == VEH_ROAD) return st->GetPrimaryRoadStop(v) != NULL;
|
||||
if (v->type == VEH_ROAD) return st->GetPrimaryRoadStop((RoadVehicle *)v) != NULL;
|
||||
|
||||
return CanVehicleUseStation(v->engine_type, st);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user