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@ -40,7 +40,7 @@ void Aircraft::UpdateDeltaXY(Direction direction)
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default: NOT_REACHED();
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case AIR_AIRCRAFT:
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case AIR_HELICOPTER:
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switch (this->u.air.state) {
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switch (this->state) {
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case ENDTAKEOFF:
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case LANDING:
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case HELILANDING:
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@ -173,7 +173,7 @@ SpriteID GetRotorImage(const Aircraft *v)
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}
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/* Return standard rotor sprites if there are no custom sprites for this helicopter */
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return SPR_ROTOR_STOPPED + w->u.air.state;
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return SPR_ROTOR_STOPPED + w->state;
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}
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static SpriteID GetAircraftIcon(EngineID engine)
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@ -368,14 +368,14 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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assert(i != apc->nof_depots);
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if (st->airport_tile + ToTileIndexDiff(apc->airport_depots[i]) == tile) {
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assert(apc->layout[i].heading == HANGAR);
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v->u.air.pos = apc->layout[i].position;
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v->pos = apc->layout[i].position;
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break;
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}
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}
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v->u.air.state = HANGAR;
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v->u.air.previous_pos = v->u.air.pos;
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v->u.air.targetairport = GetStationIndex(tile);
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v->state = HANGAR;
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v->previous_pos = v->pos;
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v->targetairport = GetStationIndex(tile);
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v->SetNext(u);
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v->service_interval = _settings_game.vehicle.servint_aircraft;
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@ -411,7 +411,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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w->cur_image = SPR_ROTOR_STOPPED;
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w->random_bits = VehicleRandomBits();
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/* Use rotor's air.state to store the rotor animation frame */
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w->u.air.state = HRS_ROTOR_STOPPED;
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w->state = HRS_ROTOR_STOPPED;
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w->UpdateDeltaXY(INVALID_DIR);
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u->SetNext(w);
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@ -594,8 +594,8 @@ static void CheckIfAircraftNeedsService(Aircraft *v)
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/* only goto depot if the target airport has terminals (eg. it is airport) */
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if (st->airport_tile != INVALID_TILE && st->Airport()->terminals != NULL) {
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// printf("targetairport = %d, st->index = %d\n", v->u.air.targetairport, st->index);
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// v->u.air.targetairport = st->index;
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// printf("targetairport = %d, st->index = %d\n", v->targetairport, st->index);
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// v->targetairport = st->index;
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v->current_order.MakeGoToDepot(st->index, ODTFB_SERVICE);
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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} else if (v->current_order.IsType(OT_GOTO_DEPOT)) {
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@ -655,7 +655,7 @@ static void HelicopterTickHandler(Aircraft *v)
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if (v->current_order.IsType(OT_LOADING) || (v->vehstatus & VS_STOPPED)) {
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if (u->cur_speed != 0) {
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u->cur_speed++;
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if (u->cur_speed >= 0x80 && u->u.air.state == HRS_ROTOR_MOVING_3) {
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if (u->cur_speed >= 0x80 && u->state == HRS_ROTOR_MOVING_3) {
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u->cur_speed = 0;
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}
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}
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@ -672,13 +672,13 @@ static void HelicopterTickHandler(Aircraft *v)
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SpriteID img;
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if (spd == 0) {
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u->u.air.state = HRS_ROTOR_STOPPED;
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u->state = HRS_ROTOR_STOPPED;
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img = GetRotorImage(v);
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if (u->cur_image == img) return;
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} else if (tick >= spd) {
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u->tick_counter = 0;
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u->u.air.state++;
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if (u->u.air.state > HRS_ROTOR_MOVING_3) u->u.air.state = HRS_ROTOR_MOVING_1;
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u->state++;
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if (u->state > HRS_ROTOR_MOVING_3) u->state = HRS_ROTOR_MOVING_1;
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img = GetRotorImage(v);
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} else {
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return;
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@ -757,9 +757,9 @@ void UpdateAircraftCache(Aircraft *v)
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/* Convert from original units to (approx) km/h */
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max_speed = (max_speed * 129) / 10;
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v->u.air.cached_max_speed = max_speed;
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v->cached_max_speed = max_speed;
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} else {
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v->u.air.cached_max_speed = 0xFFFF;
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v->cached_max_speed = 0xFFFF;
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}
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}
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@ -791,9 +791,9 @@ static int UpdateAircraftSpeed(Aircraft *v, uint speed_limit = SPEED_LIMIT_NONE,
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* and take-off speeds being too low. */
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speed_limit *= _settings_game.vehicle.plane_speed;
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if (v->u.air.cached_max_speed < speed_limit) {
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if (v->cached_max_speed < speed_limit) {
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if (v->cur_speed < speed_limit) hard_limit = false;
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speed_limit = v->u.air.cached_max_speed;
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speed_limit = v->cached_max_speed;
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}
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speed_limit = min(speed_limit, v->max_speed);
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@ -889,7 +889,7 @@ static byte AircraftGetEntryPoint(const Aircraft *v, const AirportFTAClass *apc)
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* or it will simply crash in next tick */
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TileIndex tile = 0;
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const Station *st = Station::GetIfValid(v->u.air.targetairport);
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const Station *st = Station::GetIfValid(v->targetairport);
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if (st != NULL) {
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/* Make sure we don't go to INVALID_TILE if the airport has been removed. */
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tile = (st->airport_tile != INVALID_TILE) ? st->airport_tile : st->xy;
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@ -921,7 +921,7 @@ static bool AircraftController(Aircraft *v)
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int count;
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/* NULL if station is invalid */
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const Station *st = Station::GetIfValid(v->u.air.targetairport);
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const Station *st = Station::GetIfValid(v->targetairport);
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/* INVALID_TILE if there is no station */
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TileIndex tile = INVALID_TILE;
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if (st != NULL) {
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@ -933,11 +933,11 @@ static bool AircraftController(Aircraft *v)
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/* prevent going to INVALID_TILE if airport is deleted. */
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if (st == NULL || st->airport_tile == INVALID_TILE) {
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/* Jump into our "holding pattern" state machine if possible */
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if (v->u.air.pos >= afc->nofelements) {
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v->u.air.pos = v->u.air.previous_pos = AircraftGetEntryPoint(v, afc);
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} else if (v->u.air.targetairport != v->current_order.GetDestination()) {
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if (v->pos >= afc->nofelements) {
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v->pos = v->previous_pos = AircraftGetEntryPoint(v, afc);
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} else if (v->targetairport != v->current_order.GetDestination()) {
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/* If not possible, just get out of here fast */
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v->u.air.state = FLYING;
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v->state = FLYING;
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UpdateAircraftCache(v);
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AircraftNextAirportPos_and_Order(v);
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/* get aircraft back on running altitude */
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@ -947,7 +947,7 @@ static bool AircraftController(Aircraft *v)
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}
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/* get airport moving data */
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const AirportMovingData *amd = afc->MovingData(v->u.air.pos);
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const AirportMovingData *amd = afc->MovingData(v->pos);
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int x = TileX(tile) * TILE_SIZE;
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int y = TileY(tile) * TILE_SIZE;
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@ -983,7 +983,7 @@ static bool AircraftController(Aircraft *v)
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/* FIXME - AircraftController -> if station no longer exists, do not land
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* helicopter will circle until sign disappears, then go to next order
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* what to do when it is the only order left, right now it just stays in 1 place */
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v->u.air.state = FLYING;
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v->state = FLYING;
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UpdateAircraftCache(v);
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AircraftNextAirportPos_and_Order(v);
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return false;
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@ -1102,7 +1102,7 @@ static bool AircraftController(Aircraft *v)
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if (amd->flag & AMED_LAND) {
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if (st->airport_tile == INVALID_TILE) {
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/* Airport has been removed, abort the landing procedure */
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v->u.air.state = FLYING;
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v->state = FLYING;
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UpdateAircraftCache(v);
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AircraftNextAirportPos_and_Order(v);
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/* get aircraft back on running altitude */
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@ -1142,21 +1142,21 @@ static bool AircraftController(Aircraft *v)
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static bool HandleCrashedAircraft(Aircraft *v)
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{
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v->u.air.crashed_counter += 3;
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v->crashed_counter += 3;
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Station *st = GetTargetAirportIfValid(v);
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/* make aircraft crash down to the ground */
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if (v->u.air.crashed_counter < 500 && st == NULL && ((v->u.air.crashed_counter % 3) == 0) ) {
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if (v->crashed_counter < 500 && st == NULL && ((v->crashed_counter % 3) == 0) ) {
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uint z = GetSlopeZ(v->x_pos, v->y_pos);
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v->z_pos -= 1;
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if (v->z_pos == z) {
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v->u.air.crashed_counter = 500;
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v->crashed_counter = 500;
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v->z_pos++;
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}
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}
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if (v->u.air.crashed_counter < 650) {
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if (v->crashed_counter < 650) {
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uint32 r;
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if (Chance16R(1,32,r)) {
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static const DirDiff delta[] = {
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@ -1172,7 +1172,7 @@ static bool HandleCrashedAircraft(Aircraft *v)
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GB(r, 8, 4),
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EV_EXPLOSION_SMALL);
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}
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} else if (v->u.air.crashed_counter >= 10000) {
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} else if (v->crashed_counter >= 10000) {
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/* remove rubble of crashed airplane */
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/* clear runway-in on all airports, set by crashing plane
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@ -1276,7 +1276,7 @@ void HandleMissingAircraftOrders(Aircraft *v)
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TileIndex Aircraft::GetOrderStationLocation(StationID station)
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{
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/* Orders are changed in flight, ensure going to the right station. */
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if (this->u.air.state == FLYING) {
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if (this->state == FLYING) {
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AircraftNextAirportPos_and_Order(this);
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}
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@ -1294,7 +1294,7 @@ void Aircraft::MarkDirty()
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static void CrashAirplane(Aircraft *v)
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{
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v->vehstatus |= VS_CRASHED;
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v->u.air.crashed_counter = 0;
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v->crashed_counter = 0;
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CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
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@ -1330,7 +1330,7 @@ static void CrashAirplane(Aircraft *v)
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static void MaybeCrashAirplane(Aircraft *v)
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{
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Station *st = Station::Get(v->u.air.targetairport);
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Station *st = Station::Get(v->targetairport);
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/* FIXME -- MaybeCrashAirplane -> increase crashing chances of very modern airplanes on smaller than AT_METROPOLITAN airports */
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uint16 prob = 0x10000 / 1500;
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@ -1356,8 +1356,8 @@ static void AircraftEntersTerminal(Aircraft *v)
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{
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if (v->current_order.IsType(OT_GOTO_DEPOT)) return;
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Station *st = Station::Get(v->u.air.targetairport);
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v->last_station_visited = v->u.air.targetairport;
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Station *st = Station::Get(v->targetairport);
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v->last_station_visited = v->targetairport;
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/* Check if station was ever visited before */
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if (!(st->had_vehicle_of_type & HVOT_AIRCRAFT)) {
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@ -1391,12 +1391,12 @@ static void AircraftLandAirplane(Aircraft *v)
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void AircraftNextAirportPos_and_Order(Aircraft *v)
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{
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if (v->current_order.IsType(OT_GOTO_STATION) || v->current_order.IsType(OT_GOTO_DEPOT)) {
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v->u.air.targetairport = v->current_order.GetDestination();
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v->targetairport = v->current_order.GetDestination();
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}
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const Station *st = GetTargetAirportIfValid(v);
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const AirportFTAClass *apc = st == NULL ? GetAirport(AT_DUMMY) : st->Airport();
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v->u.air.pos = v->u.air.previous_pos = AircraftGetEntryPoint(v, apc);
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v->pos = v->previous_pos = AircraftGetEntryPoint(v, apc);
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}
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void AircraftLeaveHangar(Aircraft *v)
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@ -1470,20 +1470,20 @@ static inline bool CheckSendAircraftToHangarForReplacement(const Vehicle *v)
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static void AircraftEventHandler_EnterTerminal(Aircraft *v, const AirportFTAClass *apc)
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{
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AircraftEntersTerminal(v);
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v->u.air.state = apc->layout[v->u.air.pos].heading;
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v->state = apc->layout[v->pos].heading;
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}
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static void AircraftEventHandler_EnterHangar(Aircraft *v, const AirportFTAClass *apc)
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{
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VehicleEnterDepot(v);
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v->u.air.state = apc->layout[v->u.air.pos].heading;
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v->state = apc->layout[v->pos].heading;
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}
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/** In an Airport Hangar */
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|
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static void AircraftEventHandler_InHangar(Aircraft *v, const AirportFTAClass *apc)
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{
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|
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/* if we just arrived, execute EnterHangar first */
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if (v->u.air.previous_pos != v->u.air.pos) {
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if (v->previous_pos != v->pos) {
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AircraftEventHandler_EnterHangar(v, apc);
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|
return;
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}
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|
@ -1499,10 +1499,10 @@ static void AircraftEventHandler_InHangar(Aircraft *v, const AirportFTAClass *ap
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|
return;
|
|
|
|
|
|
|
|
|
|
/* if the block of the next position is busy, stay put */
|
|
|
|
|
if (AirportHasBlock(v, &apc->layout[v->u.air.pos], apc)) return;
|
|
|
|
|
if (AirportHasBlock(v, &apc->layout[v->pos], apc)) return;
|
|
|
|
|
|
|
|
|
|
/* We are already at the target airport, we need to find a terminal */
|
|
|
|
|
if (v->current_order.GetDestination() == v->u.air.targetairport) {
|
|
|
|
|
if (v->current_order.GetDestination() == v->targetairport) {
|
|
|
|
|
/* FindFreeTerminal:
|
|
|
|
|
* 1. Find a free terminal, 2. Occupy it, 3. Set the vehicle's state to that terminal */
|
|
|
|
|
if (v->subtype == AIR_HELICOPTER) {
|
|
|
|
@ -1512,7 +1512,7 @@ static void AircraftEventHandler_InHangar(Aircraft *v, const AirportFTAClass *ap
|
|
|
|
|
}
|
|
|
|
|
} else { // Else prepare for launch.
|
|
|
|
|
/* airplane goto state takeoff, helicopter to helitakeoff */
|
|
|
|
|
v->u.air.state = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : TAKEOFF;
|
|
|
|
|
v->state = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : TAKEOFF;
|
|
|
|
|
}
|
|
|
|
|
AircraftLeaveHangar(v);
|
|
|
|
|
AirportMove(v, apc);
|
|
|
|
@ -1522,7 +1522,7 @@ static void AircraftEventHandler_InHangar(Aircraft *v, const AirportFTAClass *ap
|
|
|
|
|
static void AircraftEventHandler_AtTerminal(Aircraft *v, const AirportFTAClass *apc)
|
|
|
|
|
{
|
|
|
|
|
/* if we just arrived, execute EnterTerminal first */
|
|
|
|
|
if (v->u.air.previous_pos != v->u.air.pos) {
|
|
|
|
|
if (v->previous_pos != v->pos) {
|
|
|
|
|
AircraftEventHandler_EnterTerminal(v, apc);
|
|
|
|
|
/* on an airport with helipads, a helicopter will always land there
|
|
|
|
|
* and get serviced at the same time - setting */
|
|
|
|
@ -1541,7 +1541,7 @@ static void AircraftEventHandler_AtTerminal(Aircraft *v, const AirportFTAClass *
|
|
|
|
|
if (v->current_order.IsType(OT_NOTHING)) return;
|
|
|
|
|
|
|
|
|
|
/* if the block of the next position is busy, stay put */
|
|
|
|
|
if (AirportHasBlock(v, &apc->layout[v->u.air.pos], apc)) return;
|
|
|
|
|
if (AirportHasBlock(v, &apc->layout[v->pos], apc)) return;
|
|
|
|
|
|
|
|
|
|
/* airport-road is free. We either have to go to another airport, or to the hangar
|
|
|
|
|
* ---> start moving */
|
|
|
|
@ -1551,7 +1551,7 @@ static void AircraftEventHandler_AtTerminal(Aircraft *v, const AirportFTAClass *
|
|
|
|
|
case OT_GOTO_STATION: // ready to fly to another airport
|
|
|
|
|
break;
|
|
|
|
|
case OT_GOTO_DEPOT: // visit hangar for serivicing, sale, etc.
|
|
|
|
|
go_to_hangar = v->current_order.GetDestination() == v->u.air.targetairport;
|
|
|
|
|
go_to_hangar = v->current_order.GetDestination() == v->targetairport;
|
|
|
|
|
break;
|
|
|
|
|
case OT_CONDITIONAL:
|
|
|
|
|
/* In case of a conditional order we just have to wait a tick
|
|
|
|
@ -1560,14 +1560,14 @@ static void AircraftEventHandler_AtTerminal(Aircraft *v, const AirportFTAClass *
|
|
|
|
|
return;
|
|
|
|
|
default: // orders have been deleted (no orders), goto depot and don't bother us
|
|
|
|
|
v->current_order.Free();
|
|
|
|
|
go_to_hangar = Station::Get(v->u.air.targetairport)->Airport()->nof_depots != 0;
|
|
|
|
|
go_to_hangar = Station::Get(v->targetairport)->Airport()->nof_depots != 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (go_to_hangar) {
|
|
|
|
|
v->u.air.state = HANGAR;
|
|
|
|
|
v->state = HANGAR;
|
|
|
|
|
} else {
|
|
|
|
|
/* airplane goto state takeoff, helicopter to helitakeoff */
|
|
|
|
|
v->u.air.state = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : TAKEOFF;
|
|
|
|
|
v->state = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : TAKEOFF;
|
|
|
|
|
}
|
|
|
|
|
AirportMove(v, apc);
|
|
|
|
|
}
|
|
|
|
@ -1580,25 +1580,25 @@ static void AircraftEventHandler_General(Aircraft *v, const AirportFTAClass *apc
|
|
|
|
|
static void AircraftEventHandler_TakeOff(Aircraft *v, const AirportFTAClass *apc)
|
|
|
|
|
{
|
|
|
|
|
PlayAircraftSound(v); // play takeoffsound for airplanes
|
|
|
|
|
v->u.air.state = STARTTAKEOFF;
|
|
|
|
|
v->state = STARTTAKEOFF;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void AircraftEventHandler_StartTakeOff(Aircraft *v, const AirportFTAClass *apc)
|
|
|
|
|
{
|
|
|
|
|
v->u.air.state = ENDTAKEOFF;
|
|
|
|
|
v->state = ENDTAKEOFF;
|
|
|
|
|
v->UpdateDeltaXY(INVALID_DIR);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void AircraftEventHandler_EndTakeOff(Aircraft *v, const AirportFTAClass *apc)
|
|
|
|
|
{
|
|
|
|
|
v->u.air.state = FLYING;
|
|
|
|
|
v->state = FLYING;
|
|
|
|
|
/* get the next position to go to, differs per airport */
|
|
|
|
|
AircraftNextAirportPos_and_Order(v);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void AircraftEventHandler_HeliTakeOff(Aircraft *v, const AirportFTAClass *apc)
|
|
|
|
|
{
|
|
|
|
|
v->u.air.state = FLYING;
|
|
|
|
|
v->state = FLYING;
|
|
|
|
|
v->UpdateDeltaXY(INVALID_DIR);
|
|
|
|
|
|
|
|
|
|
/* get the next position to go to, differs per airport */
|
|
|
|
@ -1614,7 +1614,7 @@ static void AircraftEventHandler_HeliTakeOff(Aircraft *v, const AirportFTAClass
|
|
|
|
|
|
|
|
|
|
static void AircraftEventHandler_Flying(Aircraft *v, const AirportFTAClass *apc)
|
|
|
|
|
{
|
|
|
|
|
Station *st = Station::Get(v->u.air.targetairport);
|
|
|
|
|
Station *st = Station::Get(v->targetairport);
|
|
|
|
|
|
|
|
|
|
/* runway busy or not allowed to use this airstation, circle */
|
|
|
|
|
if (apc->flags & (v->subtype == AIR_HELICOPTER ? AirportFTAClass::HELICOPTERS : AirportFTAClass::AIRPLANES) &&
|
|
|
|
@ -1624,7 +1624,7 @@ static void AircraftEventHandler_Flying(Aircraft *v, const AirportFTAClass *apc)
|
|
|
|
|
* if it is an airplane, look for LANDING, for helicopter HELILANDING
|
|
|
|
|
* it is possible to choose from multiple landing runways, so loop until a free one is found */
|
|
|
|
|
byte landingtype = (v->subtype == AIR_HELICOPTER) ? HELILANDING : LANDING;
|
|
|
|
|
const AirportFTA *current = apc->layout[v->u.air.pos].next;
|
|
|
|
|
const AirportFTA *current = apc->layout[v->pos].next;
|
|
|
|
|
while (current != NULL) {
|
|
|
|
|
if (current->heading == landingtype) {
|
|
|
|
|
/* save speed before, since if AirportHasBlock is false, it resets them to 0
|
|
|
|
@ -1633,12 +1633,12 @@ static void AircraftEventHandler_Flying(Aircraft *v, const AirportFTAClass *apc)
|
|
|
|
|
uint16 tcur_speed = v->cur_speed;
|
|
|
|
|
uint16 tsubspeed = v->subspeed;
|
|
|
|
|
if (!AirportHasBlock(v, current, apc)) {
|
|
|
|
|
v->u.air.state = landingtype; // LANDING / HELILANDING
|
|
|
|
|
v->state = landingtype; // LANDING / HELILANDING
|
|
|
|
|
/* it's a bit dirty, but I need to set position to next position, otherwise
|
|
|
|
|
* if there are multiple runways, plane won't know which one it took (because
|
|
|
|
|
* they all have heading LANDING). And also occupy that block! */
|
|
|
|
|
v->u.air.pos = current->next_position;
|
|
|
|
|
SETBITS(st->airport_flags, apc->layout[v->u.air.pos].block);
|
|
|
|
|
v->pos = current->next_position;
|
|
|
|
|
SETBITS(st->airport_flags, apc->layout[v->pos].block);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
v->cur_speed = tcur_speed;
|
|
|
|
@ -1647,13 +1647,13 @@ static void AircraftEventHandler_Flying(Aircraft *v, const AirportFTAClass *apc)
|
|
|
|
|
current = current->next;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
v->u.air.state = FLYING;
|
|
|
|
|
v->u.air.pos = apc->layout[v->u.air.pos].next_position;
|
|
|
|
|
v->state = FLYING;
|
|
|
|
|
v->pos = apc->layout[v->pos].next_position;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void AircraftEventHandler_Landing(Aircraft *v, const AirportFTAClass *apc)
|
|
|
|
|
{
|
|
|
|
|
v->u.air.state = ENDLANDING;
|
|
|
|
|
v->state = ENDLANDING;
|
|
|
|
|
AircraftLandAirplane(v); // maybe crash airplane
|
|
|
|
|
|
|
|
|
|
/* check if the aircraft needs to be replaced or renewed and send it to a hangar if needed */
|
|
|
|
@ -1666,14 +1666,14 @@ static void AircraftEventHandler_Landing(Aircraft *v, const AirportFTAClass *apc
|
|
|
|
|
|
|
|
|
|
static void AircraftEventHandler_HeliLanding(Aircraft *v, const AirportFTAClass *apc)
|
|
|
|
|
{
|
|
|
|
|
v->u.air.state = HELIENDLANDING;
|
|
|
|
|
v->state = HELIENDLANDING;
|
|
|
|
|
v->UpdateDeltaXY(INVALID_DIR);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void AircraftEventHandler_EndLanding(Aircraft *v, const AirportFTAClass *apc)
|
|
|
|
|
{
|
|
|
|
|
/* next block busy, don't do a thing, just wait */
|
|
|
|
|
if (AirportHasBlock(v, &apc->layout[v->u.air.pos], apc)) return;
|
|
|
|
|
if (AirportHasBlock(v, &apc->layout[v->pos], apc)) return;
|
|
|
|
|
|
|
|
|
|
/* if going to terminal (OT_GOTO_STATION) choose one
|
|
|
|
|
* 1. in case all terminals are busy AirportFindFreeTerminal() returns false or
|
|
|
|
@ -1682,14 +1682,14 @@ static void AircraftEventHandler_EndLanding(Aircraft *v, const AirportFTAClass *
|
|
|
|
|
if (v->current_order.IsType(OT_GOTO_STATION)) {
|
|
|
|
|
if (AirportFindFreeTerminal(v, apc)) return;
|
|
|
|
|
}
|
|
|
|
|
v->u.air.state = HANGAR;
|
|
|
|
|
v->state = HANGAR;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void AircraftEventHandler_HeliEndLanding(Aircraft *v, const AirportFTAClass *apc)
|
|
|
|
|
{
|
|
|
|
|
/* next block busy, don't do a thing, just wait */
|
|
|
|
|
if (AirportHasBlock(v, &apc->layout[v->u.air.pos], apc)) return;
|
|
|
|
|
if (AirportHasBlock(v, &apc->layout[v->pos], apc)) return;
|
|
|
|
|
|
|
|
|
|
/* if going to helipad (OT_GOTO_STATION) choose one. If airport doesn't have helipads, choose terminal
|
|
|
|
|
* 1. in case all terminals/helipads are busy (AirportFindFreeHelipad() returns false) or
|
|
|
|
@ -1701,7 +1701,7 @@ static void AircraftEventHandler_HeliEndLanding(Aircraft *v, const AirportFTACla
|
|
|
|
|
if (v->current_order.IsType(OT_GOTO_STATION)) {
|
|
|
|
|
if (AirportFindFreeHelipad(v, apc)) return;
|
|
|
|
|
}
|
|
|
|
|
v->u.air.state = (apc->nof_depots != 0) ? HANGAR : HELITAKEOFF;
|
|
|
|
|
v->state = (apc->nof_depots != 0) ? HANGAR : HELITAKEOFF;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
typedef void AircraftStateHandler(Aircraft *v, const AirportFTAClass *apc);
|
|
|
|
@ -1734,10 +1734,10 @@ static AircraftStateHandler * const _aircraft_state_handlers[] = {
|
|
|
|
|
static void AirportClearBlock(const Aircraft *v, const AirportFTAClass *apc)
|
|
|
|
|
{
|
|
|
|
|
/* we have left the previous block, and entered the new one. Free the previous block */
|
|
|
|
|
if (apc->layout[v->u.air.previous_pos].block != apc->layout[v->u.air.pos].block) {
|
|
|
|
|
Station *st = Station::Get(v->u.air.targetairport);
|
|
|
|
|
if (apc->layout[v->previous_pos].block != apc->layout[v->pos].block) {
|
|
|
|
|
Station *st = Station::Get(v->targetairport);
|
|
|
|
|
|
|
|
|
|
CLRBITS(st->airport_flags, apc->layout[v->u.air.previous_pos].block);
|
|
|
|
|
CLRBITS(st->airport_flags, apc->layout[v->previous_pos].block);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -1746,7 +1746,7 @@ static void AirportGoToNextPosition(Aircraft *v)
|
|
|
|
|
/* if aircraft is not in position, wait until it is */
|
|
|
|
|
if (!AircraftController(v)) return;
|
|
|
|
|
|
|
|
|
|
const AirportFTAClass *apc = Station::Get(v->u.air.targetairport)->Airport();
|
|
|
|
|
const AirportFTAClass *apc = Station::Get(v->targetairport)->Airport();
|
|
|
|
|
|
|
|
|
|
AirportClearBlock(v, apc);
|
|
|
|
|
AirportMove(v, apc); // move aircraft to next position
|
|
|
|
@ -1756,28 +1756,28 @@ static void AirportGoToNextPosition(Aircraft *v)
|
|
|
|
|
static bool AirportMove(Aircraft *v, const AirportFTAClass *apc)
|
|
|
|
|
{
|
|
|
|
|
/* error handling */
|
|
|
|
|
if (v->u.air.pos >= apc->nofelements) {
|
|
|
|
|
DEBUG(misc, 0, "[Ap] position %d is not valid for current airport. Max position is %d", v->u.air.pos, apc->nofelements-1);
|
|
|
|
|
assert(v->u.air.pos < apc->nofelements);
|
|
|
|
|
if (v->pos >= apc->nofelements) {
|
|
|
|
|
DEBUG(misc, 0, "[Ap] position %d is not valid for current airport. Max position is %d", v->pos, apc->nofelements-1);
|
|
|
|
|
assert(v->pos < apc->nofelements);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const AirportFTA *current = &apc->layout[v->u.air.pos];
|
|
|
|
|
const AirportFTA *current = &apc->layout[v->pos];
|
|
|
|
|
/* we have arrived in an important state (eg terminal, hangar, etc.) */
|
|
|
|
|
if (current->heading == v->u.air.state) {
|
|
|
|
|
byte prev_pos = v->u.air.pos; // location could be changed in state, so save it before-hand
|
|
|
|
|
byte prev_state = v->u.air.state;
|
|
|
|
|
_aircraft_state_handlers[v->u.air.state](v, apc);
|
|
|
|
|
if (v->u.air.state != FLYING) v->u.air.previous_pos = prev_pos;
|
|
|
|
|
if (v->u.air.state != prev_state || v->u.air.pos != prev_pos) UpdateAircraftCache(v);
|
|
|
|
|
if (current->heading == v->state) {
|
|
|
|
|
byte prev_pos = v->pos; // location could be changed in state, so save it before-hand
|
|
|
|
|
byte prev_state = v->state;
|
|
|
|
|
_aircraft_state_handlers[v->state](v, apc);
|
|
|
|
|
if (v->state != FLYING) v->previous_pos = prev_pos;
|
|
|
|
|
if (v->state != prev_state || v->pos != prev_pos) UpdateAircraftCache(v);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
v->u.air.previous_pos = v->u.air.pos; // save previous location
|
|
|
|
|
v->previous_pos = v->pos; // save previous location
|
|
|
|
|
|
|
|
|
|
/* there is only one choice to move to */
|
|
|
|
|
if (current->next == NULL) {
|
|
|
|
|
if (AirportSetBlocks(v, current, apc)) {
|
|
|
|
|
v->u.air.pos = current->next_position;
|
|
|
|
|
v->pos = current->next_position;
|
|
|
|
|
UpdateAircraftCache(v);
|
|
|
|
|
} // move to next position
|
|
|
|
|
return false;
|
|
|
|
@ -1786,9 +1786,9 @@ static bool AirportMove(Aircraft *v, const AirportFTAClass *apc)
|
|
|
|
|
/* there are more choices to choose from, choose the one that
|
|
|
|
|
* matches our heading */
|
|
|
|
|
do {
|
|
|
|
|
if (v->u.air.state == current->heading || current->heading == TO_ALL) {
|
|
|
|
|
if (v->state == current->heading || current->heading == TO_ALL) {
|
|
|
|
|
if (AirportSetBlocks(v, current, apc)) {
|
|
|
|
|
v->u.air.pos = current->next_position;
|
|
|
|
|
v->pos = current->next_position;
|
|
|
|
|
UpdateAircraftCache(v);
|
|
|
|
|
} // move to next position
|
|
|
|
|
return false;
|
|
|
|
@ -1796,7 +1796,7 @@ static bool AirportMove(Aircraft *v, const AirportFTAClass *apc)
|
|
|
|
|
current = current->next;
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} while (current != NULL);
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DEBUG(misc, 0, "[Ap] cannot move further on Airport! (pos %d state %d) for vehicle %d", v->u.air.pos, v->u.air.state, v->index);
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DEBUG(misc, 0, "[Ap] cannot move further on Airport! (pos %d state %d) for vehicle %d", v->pos, v->state, v->index);
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assert(0);
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return false;
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}
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@ -1804,12 +1804,12 @@ static bool AirportMove(Aircraft *v, const AirportFTAClass *apc)
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/* returns true if the road ahead is busy, eg. you must wait before proceeding */
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static bool AirportHasBlock(Aircraft *v, const AirportFTA *current_pos, const AirportFTAClass *apc)
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{
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const AirportFTA *reference = &apc->layout[v->u.air.pos];
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const AirportFTA *reference = &apc->layout[v->pos];
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const AirportFTA *next = &apc->layout[current_pos->next_position];
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/* same block, then of course we can move */
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if (apc->layout[current_pos->position].block != next->block) {
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const Station *st = Station::Get(v->u.air.targetairport);
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const Station *st = Station::Get(v->targetairport);
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uint64 airport_flags = next->block;
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/* check additional possible extra blocks */
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@ -1836,7 +1836,7 @@ static bool AirportHasBlock(Aircraft *v, const AirportFTA *current_pos, const Ai
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static bool AirportSetBlocks(Aircraft *v, const AirportFTA *current_pos, const AirportFTAClass *apc)
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{
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const AirportFTA *next = &apc->layout[current_pos->next_position];
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const AirportFTA *reference = &apc->layout[v->u.air.pos];
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const AirportFTA *reference = &apc->layout[v->pos];
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/* if the next position is in another block, check it and wait until it is free */
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if ((apc->layout[current_pos->position].block & next->block) != next->block) {
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@ -1857,7 +1857,7 @@ static bool AirportSetBlocks(Aircraft *v, const AirportFTA *current_pos, const A
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* checking, because it has been set by the airplane before */
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if (current_pos->block == next->block) airport_flags ^= next->block;
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Station *st = Station::Get(v->u.air.targetairport);
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Station *st = Station::Get(v->targetairport);
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if (HASBITS(st->airport_flags, airport_flags)) {
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v->cur_speed = 0;
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v->subspeed = 0;
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@ -1873,11 +1873,11 @@ static bool AirportSetBlocks(Aircraft *v, const AirportFTA *current_pos, const A
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static bool FreeTerminal(Aircraft *v, byte i, byte last_terminal)
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{
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Station *st = Station::Get(v->u.air.targetairport);
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Station *st = Station::Get(v->targetairport);
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for (; i < last_terminal; i++) {
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if (!HasBit(st->airport_flags, _airport_terminal_flag[i])) {
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/* TERMINAL# HELIPAD# */
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v->u.air.state = _airport_terminal_state[i]; // start moving to that terminal/helipad
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v->state = _airport_terminal_state[i]; // start moving to that terminal/helipad
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SetBit(st->airport_flags, _airport_terminal_flag[i]); // occupy terminal/helipad
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return true;
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}
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@ -1907,8 +1907,8 @@ static bool AirportFindFreeTerminal(Aircraft *v, const AirportFTAClass *apc)
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* fails, then attempt fails and plane waits
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*/
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if (apc->terminals[0] > 1) {
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const Station *st = Station::Get(v->u.air.targetairport);
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const AirportFTA *temp = apc->layout[v->u.air.pos].next;
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const Station *st = Station::Get(v->targetairport);
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const AirportFTA *temp = apc->layout[v->pos].next;
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while (temp != NULL) {
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if (temp->heading == 255) {
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@ -1958,8 +1958,8 @@ static bool AirportFindFreeHelipad(Aircraft *v, const AirportFTAClass *apc)
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/* if there are more helicoptergroups, pick one, just as in AirportFindFreeTerminal() */
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if (apc->helipads[0] > 1) {
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const Station *st = Station::Get(v->u.air.targetairport);
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const AirportFTA *temp = apc->layout[v->u.air.pos].next;
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const Station *st = Station::Get(v->targetairport);
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const AirportFTA *temp = apc->layout[v->pos].next;
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while (temp != NULL) {
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if (temp->heading == 255) {
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@ -2049,7 +2049,7 @@ bool Aircraft::Tick()
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}
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/** Returns aircraft's target station if v->u.air.target_airport
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/** Returns aircraft's target station if v->target_airport
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* is a valid station with airport.
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* @param v vehicle to get target airport for
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* @return pointer to target station, NULL if invalid
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@ -2058,7 +2058,7 @@ Station *GetTargetAirportIfValid(const Aircraft *v)
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|
|
{
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|
|
assert(v->type == VEH_AIRCRAFT);
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|
|
Station *st = Station::GetIfValid(v->u.air.targetairport);
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|
|
Station *st = Station::GetIfValid(v->targetairport);
|
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|
|
if (st == NULL) return NULL;
|
|
|
|
|
|
|
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|
|
return st->airport_tile == INVALID_TILE ? NULL : st;
|
|
|
|
@ -2077,12 +2077,12 @@ void UpdateAirplanesOnNewStation(const Station *st)
|
|
|
|
|
FOR_ALL_VEHICLES(u) {
|
|
|
|
|
if (u->type == VEH_AIRCRAFT && IsNormalAircraft(u)) {
|
|
|
|
|
Aircraft *v = (Aircraft *)u;
|
|
|
|
|
if (v->u.air.targetairport == st->index) { // if heading to this airport
|
|
|
|
|
if (v->targetairport == st->index) { // if heading to this airport
|
|
|
|
|
/* update position of airplane. If plane is not flying, landing, or taking off
|
|
|
|
|
* you cannot delete airport, so it doesn't matter */
|
|
|
|
|
if (v->u.air.state >= FLYING) { // circle around
|
|
|
|
|
v->u.air.pos = v->u.air.previous_pos = AircraftGetEntryPoint(v, ap);
|
|
|
|
|
v->u.air.state = FLYING;
|
|
|
|
|
if (v->state >= FLYING) { // circle around
|
|
|
|
|
v->pos = v->previous_pos = AircraftGetEntryPoint(v, ap);
|
|
|
|
|
v->state = FLYING;
|
|
|
|
|
UpdateAircraftCache(v);
|
|
|
|
|
/* landing plane needs to be reset to flying height (only if in pause mode upgrade,
|
|
|
|
|
* in normal mode, plane is reset in AircraftController. It doesn't hurt for FLYING */
|
|
|
|
@ -2090,13 +2090,13 @@ void UpdateAirplanesOnNewStation(const Station *st)
|
|
|
|
|
/* set new position x,y,z */
|
|
|
|
|
SetAircraftPosition(v, gp.x, gp.y, GetAircraftFlyingAltitude(v));
|
|
|
|
|
} else {
|
|
|
|
|
assert(v->u.air.state == ENDTAKEOFF || v->u.air.state == HELITAKEOFF);
|
|
|
|
|
assert(v->state == ENDTAKEOFF || v->state == HELITAKEOFF);
|
|
|
|
|
byte takeofftype = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : ENDTAKEOFF;
|
|
|
|
|
/* search in airportdata for that heading
|
|
|
|
|
* easiest to do, since this doesn't happen a lot */
|
|
|
|
|
for (uint cnt = 0; cnt < ap->nofelements; cnt++) {
|
|
|
|
|
if (ap->layout[cnt].heading == takeofftype) {
|
|
|
|
|
v->u.air.pos = ap->layout[cnt].position;
|
|
|
|
|
v->pos = ap->layout[cnt].position;
|
|
|
|
|
UpdateAircraftCache(v);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|