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(svn r8548) -Fix
Remove redundant second retrieval of the AircraftVehicleInfo when building an aircraft
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feab2ace94
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@ -165,9 +165,9 @@ void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal)
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}
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}
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static int32 EstimateAircraftCost(EngineID engine_type)
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static int32 EstimateAircraftCost(const AircraftVehicleInfo *avi)
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{
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return AircraftVehInfo(engine_type)->base_cost * (_price.aircraft_base>>3)>>5;
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return avi->base_cost * (_price.aircraft_base >> 3) >> 5;
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}
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@ -206,14 +206,13 @@ uint16 AircraftDefaultCargoCapacity(CargoID cid, EngineID engine_type)
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*/
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int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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int32 value;
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Vehicle *vl[3];
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UnitID unit_num;
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const AircraftVehicleInfo *avi;
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if (!IsEngineBuildable(p1, VEH_Aircraft, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
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value = EstimateAircraftCost(p1);
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const AircraftVehicleInfo *avi = AircraftVehInfo(p1);
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int32 value = EstimateAircraftCost(avi);
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// to just query the cost, it is not neccessary to have a valid tile (automation/AI)
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if (flags & DC_QUERY_COST) return value;
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@ -222,8 +221,6 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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avi = AircraftVehInfo(p1);
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// Prevent building aircraft types at places which can't handle them
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const Station* st = GetStationByTile(tile);
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const AirportFTAClass* apc = GetAirport(st->airport_type);
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