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(svn r17962) -Fix: some spelling
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@ -48,9 +48,9 @@ and that the nightlies and next major release will not have that bug.
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- 2585 [OSX] OS' mouse pointer showing
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- 2484 [OSX] Cannot enter CJK characters
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- 2427 Vehicle owner gets paid for whole cargo feeder share
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- 1944 Road vehicles not picking empty drivethrough platform
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- 1944 Road vehicles not picking empty drive through platform
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- 1762 Strange Autoreplace behaviour
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- 1495 Long vehicles might block multistop drivethrough stations
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- 1495 Long vehicles might block multistop drive through stations
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- 1140 [OSX] Not smooth moving map with touchpad
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- 1072 Text overflows in several windows
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@ -123,7 +123,7 @@ Lost trains ignore (block) exit signals
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amount of work needed to write a system that prevents the lost trains
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from taking the wrong direction.
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Extreme CPU usage/hangs on exting game when using SDL and PulseAudio
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Extreme CPU usage/hangs on exiting game when using SDL and PulseAudio
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OpenTTD can be extremely slow/use a lot of CPU when the sound is
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played via SDL and then through PulseAudio's ALSA wrapper. Under the
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same configuration OpenTTD, or rather SDL, might hang when exiting
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34
readme.txt
34
readme.txt
@ -66,7 +66,7 @@ When you are sure it is not already reported you should:
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* Make sure you are not running a non-official binary, like a patch pack.
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When you are playing with a patch pack you should report any bugs to the
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forum thread related to that patch pack.
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* Make it reproducable for the developers. In other words, create a savegame
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* Make it reproducible for the developers. In other words, create a savegame
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in which you can reproduce the issue once loaded. It is very useful to give
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us the crash.dmp, crash.sav and crash.log which are created on crashes.
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* Check whether the bug is already reported on our bug tracker. This includes
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@ -87,9 +87,9 @@ following information in your bug report:
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2.2) Reporting Desyncs:
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---- ------------------
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As desyncs are hard to make reproducable OpenTTD has the ability to log all
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As desyncs are hard to make reproducible OpenTTD has the ability to log all
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actions done by clients so we can replay the whole game in an effort to make
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desyncs better reproducable. You need to turn this ability on. When turned
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desyncs better reproducible. You need to turn this ability on. When turned
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on an automatic savegame will be made once the map has been constructed in
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the 'save/autosave' directory, see OpenTTD directories to know where to find
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this directory. Furthermore the log file 'commands-out.log' will be created
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@ -178,7 +178,7 @@ config file, savegames will still be in this directory (see notes in section 4.2
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4.1) (Required) 3rd party files:
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---- ---------------------------
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Before you run OpenTTD, you need to put the game's datafiles into a data/
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Before you run OpenTTD, you need to put the game's data files into a data/
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directory which can be located in various places addressed in the following
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section.
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As OpenTTD makes use of the original TTD artwork you will need the files listed
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@ -241,17 +241,17 @@ can be placed in a few different locations:
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5. The installation directory (Linux only)
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Linux: /usr/share/games/openttd
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6. The application bundle (Mac OSX only)
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It includes the OTTD files (grf+lng) and it will work as long as they aren't touched
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It includes the OpenTTD files (grf+lng) and it will work as long as they aren't touched
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Notes:
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- Linux in the previous list means .deb, but most paths should be similar for others.
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- The previous search order is also used for newgrfs and openttd.cfg.
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- The previous search order is also used for NewGRFs and openttd.cfg.
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- If openttd.cfg is not found, then it will be created using the 2, 4, 1, 3, 5 order.
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- Savegames will be relative to the config file only if there is no save/
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directory in paths with higher priority than the config file path, but
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autosaves and screenshots will always be relative to the config file.
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The prefered setup:
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The preferred setup:
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Place 3rd party files in shared directory (or in personal directory if you don't
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have write access on shared directory) and have your openttd.cfg config file in
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personal directory (where the game will then also place savegames and screenshots).
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@ -299,7 +299,7 @@ ways to affect game state possibly resulting in program crash or multiplayer
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desyncs.
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Easier way would be to forbid all these unsafe actions, but that would affect
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game usability for many players. We certainly do not want that.
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However, we receive bugreports because of this. To reduce time spent with
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However, we receive bug reports because of this. To reduce time spent with
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solving these problems, these potentially unsafe actions are logged in
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the savegame (including crash.sav). Log is stored in crash logs, too.
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@ -308,15 +308,15 @@ Information logged:
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* Adding / removing / changing order of NewGRFs
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* Changing NewGRF parameters, loading compatible NewGRF
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* Changing game mode (scenario editor <-> normal game)
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* Loading game saved in a different OTTD / TTDPatch / TTD version
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* Running a modified OTTD build
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* Changing settings affecting NewGRF behaviour (non-networksafe settings)
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* Loading game saved in a different OpenTTD / TTDPatch / TTD version
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* Running a modified OpenTTD build
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* Changing settings affecting NewGRF behaviour (non-network-safe settings)
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* Changing landscape (by cheat)
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* Triggering NewGRF bugs
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No personal information is stored.
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You can show the gamelog by typing 'gamelog' in the console or by running
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You can show the game log by typing 'gamelog' in the console or by running
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OpenTTD in debug mode.
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@ -338,9 +338,9 @@ Windows:
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you need to add WITH_SDL to the project settings.
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PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these
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to work you need their development files. For best results, download the
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openttd-useful.zip file from SourceForge under the Files tab. Put the header
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files into your compiler's include/ directory and the library (.lib) files
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into the lib/ directory.
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openttd-useful.zip file from http://www.openttd.org/download-openttd-useful
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Put the header files into your compiler's include/ directory and the
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library (.lib) files into the lib/ directory.
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For more help with VS see docs/Readme_Windows_MSVC.txt.
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You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
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@ -472,7 +472,7 @@ The most frequent problem is missing data files. Don't forget to put all GRF
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files from TTD into your data/ folder including sample.cat!
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Under Windows 98 and lower it is impossible to use a dedicated server; it will
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fail to start. Perhaps this is for the better because those OS's are not known
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fail to start. Perhaps this is for the better because those OSes are not known
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for their stability.
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With the added support for font-based text selecting a non-latin language will
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@ -481,7 +481,7 @@ file and add a desired font for small/medium/-and large_font. This can be a font
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name like "Tahoma" or a path to a font.
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Any NewGRF file used in a game is stored inside the savegame and will refuse
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to load if you don't have that grf file available. A list of missing files
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to load if you don't have that NewGRF file available. A list of missing files
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will be output to the console at the moment, so use the '-d' flag (on windows)
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to see this list. You just have to find the files (http://grfcrawler.tt-forums.net/)
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put them in the data/ folder and you're set to go.
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