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(svn r17961) -Document: also document the hanging of SDL on quiting if it 'talks' to PulseAudio via its virtual ALSA device
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@ -123,9 +123,12 @@ Lost trains ignore (block) exit signals
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amount of work needed to write a system that prevents the lost trains
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from taking the wrong direction.
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Extreme CPU usage when using SDL and PulseAudio
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Extreme CPU usage/hangs on exting game when using SDL and PulseAudio
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OpenTTD can be extremely slow/use a lot of CPU when the sound is
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played via SDL and then through PulseAudio's ALSA wrapper. This setup
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seems to be the default configuration for Ubuntu 9.04 and later. This
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issue can be solved by installing the 'libsdl1.2debian-pulseaudio'
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package from Ubuntu's Universe repository.
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played via SDL and then through PulseAudio's ALSA wrapper. Under the
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same configuration OpenTTD, or rather SDL, might hang when exiting
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the game. This setup seems to be the default configuration for
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Ubuntu 9.04 and later. For Ubuntu this issue can be solved by
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installing the 'libsdl1.2debian-pulseaudio' package from Ubuntu's
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Universe repository. For other distributions a similar package needs
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to be installed.
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