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https://github.com/OpenTTD/OpenTTD.git
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(svn r21578) -Fix [FS#2585]: [OSX] A double mouse cursor was shown under certain circumstances (based on patch by matheweis)
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30eef98ec0
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@ -122,12 +122,14 @@ void QZ_GameSizeChanged();
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void QZ_GameLoop();
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void QZ_ShowMouse();
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void QZ_HideMouse();
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uint QZ_ListModes(OTTD_Point *modes, uint max_modes, CGDirectDisplayID display_id, int display_depth);
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/* Subclass of NSWindow to cater our special needs */
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/** Category of NSCursor to allow cursor showing/hiding */
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@interface NSCursor (OTTD_QuickdrawCursor)
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+ (NSCursor *) clearCocoaCursor;
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@end
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/** Subclass of NSWindow to cater our special needs */
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@interface OTTD_CocoaWindow : NSWindow {
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CocoaSubdriver *driver;
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}
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@ -143,13 +145,23 @@ uint QZ_ListModes(OTTD_Point *modes, uint max_modes, CGDirectDisplayID display_i
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- (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
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@end
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/* Subclass of NSView to fix Quartz rendering */
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/** Subclass of NSView to fix Quartz rendering and mouse awareness */
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@interface OTTD_CocoaView : NSView {
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CocoaSubdriver *driver;
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NSTrackingRectTag trackingtag;
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}
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- (void)setDriver:(CocoaSubdriver*)drv;
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- (void)drawRect:(NSRect)rect;
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- (BOOL)isOpaque;
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- (BOOL)acceptsFirstResponder;
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- (BOOL)becomeFirstResponder;
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- (void)setTrackingRect;
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- (void)clearTrackingRect;
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- (void)resetCursorRects;
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- (void)viewWillMoveToWindow:(NSWindow *)win;
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- (void)viewDidMoveToWindow;
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- (void)mouseEntered:(NSEvent *)theEvent;
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- (void)mouseExited:(NSEvent *)theEvent;
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@end
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/** Delegate for our NSWindow to send ask for quit on close */
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@ -369,7 +369,6 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel
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return;
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}
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QZ_ShowMouse();
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NSRunAlertPanel([ NSString stringWithUTF8String:title ], [ NSString stringWithUTF8String:message ], [ NSString stringWithUTF8String:buttonLabel ], nil, nil);
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if (!wasstarted && _video_driver != NULL) _video_driver->Stop();
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@ -407,6 +406,26 @@ void cocoaReleaseAutoreleasePool()
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}
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/**
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* Re-implement the system cursor in order to allow hiding and showing it nicely
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*/
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@implementation NSCursor (OTTD_CocoaCursor)
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+ (NSCursor *) clearCocoaCursor
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{
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/* RAW 16x16 transparent GIF */
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unsigned char clearGIFBytes[] = {
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0x47, 0x49, 0x46, 0x38, 0x37, 0x61, 0x10, 0x00, 0x10, 0x00, 0x80, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x21, 0xF9, 0x04, 0x01, 0x00,
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0x00, 0x01, 0x00, 0x2C, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x10, 0x00,
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0x00, 0x02, 0x0E, 0x8C, 0x8F, 0xA9, 0xCB, 0xED, 0x0F, 0xA3, 0x9C, 0xB4,
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0xDA, 0x8B, 0xB3, 0x3E, 0x05, 0x00, 0x3B};
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NSData *clearGIFData = [ NSData dataWithBytesNoCopy:&clearGIFBytes[0] length:55 freeWhenDone:NO ];
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NSImage *clearImg = [ [ NSImage alloc ] initWithData:clearGIFData ];
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return [ [ NSCursor alloc ] initWithImage:clearImg hotSpot:NSMakePoint(0.0,0.0) ];
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}
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@end
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@implementation OTTD_CocoaWindow
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@ -425,8 +444,6 @@ void cocoaReleaseAutoreleasePool()
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/* window is hidden now */
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driver->active = false;
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QZ_ShowMouse();
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[ super miniaturize:sender ];
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}
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@ -538,6 +555,76 @@ void cocoaReleaseAutoreleasePool()
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{
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return;
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}
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/**
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* Allow to handle events
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*/
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- (BOOL)acceptsFirstResponder
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{
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return YES;
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}
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/**
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* Actually handle events
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*/
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- (BOOL)becomeFirstResponder
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{
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return YES;
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}
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/**
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* Define the rectangle where we draw our application window
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*/
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- (void)setTrackingRect
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{
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NSPoint loc = [ self convertPoint:[ [ self window ] mouseLocationOutsideOfEventStream ] fromView:nil ];
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BOOL inside = ([ self hitTest:loc ]==self);
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if(inside) [ [ self window] makeFirstResponder:self ];
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trackingtag = [ self addTrackingRect:[self visibleRect] owner:self userData:nil assumeInside:inside ];
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}
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/**
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* Return responsibility for the application window to system
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*/
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- (void)clearTrackingRect
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{
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[ self removeTrackingRect:trackingtag ];
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}
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/**
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* Declare responsibility for the cursor within our application rect
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*/
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- (void)resetCursorRects
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{
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[ super resetCursorRects ];
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[ self clearTrackingRect ];
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[ self setTrackingRect ];
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[ self addCursorRect:[ self bounds ] cursor:[ NSCursor clearCocoaCursor ] ];
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}
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/**
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* Prepare for moving the application window
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*/
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- (void)viewWillMoveToWindow:(NSWindow *)win
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{
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if (!win && [ self window ]) [ self clearTrackingRect ];
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}
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/**
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* Restore our responsibility for our application window after moving
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*/
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- (void)viewDidMoveToWindow
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{
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if([ self window ]) [ self setTrackingRect ];
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}
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/**
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* Make OpenTTD aware that it has control over the mouse
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*/
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- (void)mouseEntered:(NSEvent *)theEvent
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{
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_cursor.in_window = true;
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}
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/**
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* Make OpenTTD aware that it has NOT control over the mouse
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*/
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- (void)mouseExited:(NSEvent *)theEvent
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{
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if (_cocoa_subdriver != NULL) UndrawMouseCursor();
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_cursor.in_window = false;
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}
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@end
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@ -55,7 +55,6 @@ enum RightMouseButtonEmulationState {
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};
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static bool _show_mouse = true;
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static unsigned int _current_mods;
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static bool _tab_is_down;
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static bool _emulating_right_button;
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@ -72,34 +71,6 @@ static uint32 GetTick()
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return tim.tv_usec / 1000 + tim.tv_sec * 1000;
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}
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void QZ_ShowMouse()
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{
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if (!_show_mouse) {
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[ NSCursor unhide ];
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_show_mouse = true;
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/* Hide the openttd cursor when leaving the window */
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if (_cocoa_subdriver != NULL) UndrawMouseCursor();
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_cursor.in_window = false;
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}
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}
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void QZ_HideMouse()
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{
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if (_show_mouse) {
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/* Don't hide the cursor when compiling in debug mode.
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* Note: Not hiding the cursor will cause artefacts around it in 8bpp fullscreen mode. */
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#ifndef _DEBUG
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[ NSCursor hide ];
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#endif
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_show_mouse = false;
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/* Show the openttd cursor again */
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_cursor.in_window = true;
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}
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}
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static void QZ_WarpCursor(int x, int y)
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{
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assert(_cocoa_subdriver != NULL);
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@ -403,7 +374,6 @@ static bool QZ_PollEvent()
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if (event == nil) return false;
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if (!_cocoa_subdriver->IsActive()) {
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QZ_ShowMouse();
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[ NSApp sendEvent:event ];
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return true;
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}
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@ -419,18 +389,15 @@ static bool QZ_PollEvent()
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case NSLeftMouseDragged:
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pt = _cocoa_subdriver->GetMouseLocation(event);
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if (!_cocoa_subdriver->MouseIsInsideView(&pt) && !_emulating_right_button) {
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QZ_ShowMouse();
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[ NSApp sendEvent:event ];
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break;
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}
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QZ_HideMouse();
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QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
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break;
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case NSRightMouseDragged:
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pt = _cocoa_subdriver->GetMouseLocation(event);
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QZ_HideMouse();
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QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
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break;
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@ -446,12 +413,6 @@ static bool QZ_PollEvent()
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[ NSApp sendEvent:event ];
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}
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if (!_cocoa_subdriver->MouseIsInsideView(&pt)) {
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QZ_ShowMouse();
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break;
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}
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QZ_HideMouse();
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QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
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/* Right mouse button emulation */
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@ -467,12 +428,7 @@ static bool QZ_PollEvent()
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[ NSApp sendEvent:event ];
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pt = _cocoa_subdriver->GetMouseLocation(event);
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if (!_cocoa_subdriver->MouseIsInsideView(&pt)) {
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QZ_ShowMouse();
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break;
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}
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QZ_HideMouse();
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QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
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/* Right mouse button emulation */
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@ -487,12 +443,10 @@ static bool QZ_PollEvent()
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case NSRightMouseDown:
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pt = _cocoa_subdriver->GetMouseLocation(event);
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if (!_cocoa_subdriver->MouseIsInsideView(&pt)) {
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QZ_ShowMouse();
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[ NSApp sendEvent:event ];
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break;
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}
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QZ_HideMouse();
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QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
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QZ_MouseButtonEvent(1, YES);
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break;
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@ -500,12 +454,10 @@ static bool QZ_PollEvent()
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case NSRightMouseUp:
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pt = _cocoa_subdriver->GetMouseLocation(event);
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if (!_cocoa_subdriver->MouseIsInsideView(&pt)) {
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QZ_ShowMouse();
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[ NSApp sendEvent:event ];
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break;
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}
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QZ_HideMouse();
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QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
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QZ_MouseButtonEvent(1, NO);
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break;
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@ -515,12 +467,10 @@ static bool QZ_PollEvent()
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case NSOtherMouseDown:
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pt = QZ_GetMouseLocation(event);
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if (!QZ_MouseIsInsideView(&pt)) {
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QZ_ShowMouse();
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[ NSApp sendEvent:event ];
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break;
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}
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QZ_HideMouse();
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QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
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QZ_MouseButtonEvent([ event buttonNumber ], YES);
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break;
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@ -528,12 +478,10 @@ static bool QZ_PollEvent()
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case NSOtherMouseUp:
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pt = QZ_GetMouseLocation(event);
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if (!QZ_MouseIsInsideView(&pt)) {
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QZ_ShowMouse();
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[ NSApp sendEvent:event ];
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break;
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}
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QZ_HideMouse();
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QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
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QZ_MouseButtonEvent([ event buttonNumber ], NO);
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break;
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@ -293,9 +293,6 @@ class FullscreenSubdriver: public CocoaSubdriver {
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mouseLocation.x /= this->device_width;
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mouseLocation.y /= this->device_height;
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/* Hide mouse in order to avoid glitch in 8bpp */
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QZ_HideMouse();
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/* Fade display to zero gamma */
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OTTD_QuartzGammaTable gamma_table;
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gamma_error = this->FadeGammaOut(&gamma_table);
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@ -333,6 +330,9 @@ class FullscreenSubdriver: public CocoaSubdriver {
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/* If we don't hide menu bar, it will get events and interrupt the program */
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HideMenuBar();
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/* Hide the OS cursor */
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CGDisplayHideCursor(this->display_id);
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/* Fade the display to original gamma */
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if (!gamma_error) FadeGammaIn(&gamma_table);
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@ -352,6 +352,8 @@ class FullscreenSubdriver: public CocoaSubdriver {
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display_mouseLocation.x = mouseLocation.x * this->device_width;
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display_mouseLocation.y = this->device_height - (mouseLocation.y * this->device_height);
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_cursor.in_window = true;
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CGDisplayMoveCursorToPoint(this->display_id, display_mouseLocation);
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return true;
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@ -384,6 +386,9 @@ ERR_NO_MATCH:
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CGReleaseAllDisplays();
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/* Bring back the cursor */
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CGDisplayShowCursor(this->display_id);
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ShowMenuBar();
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/* Reset the main screen's rectangle
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@ -391,8 +396,6 @@ ERR_NO_MATCH:
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NSRect screen_rect = NSMakeRect(0, 0, CGDisplayPixelsWide(this->display_id), CGDisplayPixelsHigh(this->display_id));
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[ [ NSScreen mainScreen ] setFrame:screen_rect ];
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QZ_ShowMouse();
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/* Destroy the pixel buffer */
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if (this->pixel_buffer != NULL) {
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free(this->pixel_buffer);
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@ -351,8 +351,6 @@ WindowQuartzSubdriver::WindowQuartzSubdriver(int bpp)
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WindowQuartzSubdriver::~WindowQuartzSubdriver()
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{
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QZ_ShowMouse();
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/* Release window mode resources */
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if (this->window != nil) [ this->window close ];
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@ -353,8 +353,6 @@ WindowQuickdrawSubdriver::WindowQuickdrawSubdriver(int bpp)
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WindowQuickdrawSubdriver::~WindowQuickdrawSubdriver()
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{
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QZ_ShowMouse();
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/* Release window mode resources */
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if (this->window != nil) [ this->window close ];
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