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https://github.com/OpenTTD/OpenTTD.git
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(svn r21577) -Codechange: [OSX] Deduplicate code by moving the handling of the window class for screen drivers to a common class
This commit is contained in:
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e38f96d609
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30eef98ec0
@ -99,6 +99,9 @@ public:
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virtual bool MouseIsInsideView(NSPoint *pt) = 0;
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virtual bool IsActive() = 0;
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virtual void SetPortAlphaOpaque() { return; };
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virtual bool WindowResized() { return false; };
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};
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extern CocoaSubdriver *_cocoa_subdriver;
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@ -124,6 +127,22 @@ void QZ_HideMouse();
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uint QZ_ListModes(OTTD_Point *modes, uint max_modes, CGDirectDisplayID display_id, int display_depth);
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/* Subclass of NSWindow to cater our special needs */
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@interface OTTD_CocoaWindow : NSWindow {
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CocoaSubdriver *driver;
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}
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- (void)setDriver:(CocoaSubdriver*)drv;
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- (void)miniaturize:(id)sender;
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- (void)display;
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- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
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- (void)appDidHide:(NSNotification*)note;
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- (void)appWillUnhide:(NSNotification*)note;
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- (void)appDidUnhide:(NSNotification*)note;
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- (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
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@end
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/* Subclass of NSView to fix Quartz rendering */
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@interface OTTD_CocoaView : NSView {
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CocoaSubdriver *driver;
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@ -356,7 +356,6 @@ bool VideoDriver_Cocoa::ToggleFullscreen(bool full_screen)
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return _cocoa_subdriver->IsFullscreen() == full_screen;
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}
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/* This is needed since sometimes assert is called before the videodriver is initialized */
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void CocoaDialog(const char *title, const char *message, const char *buttonLabel)
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{
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@ -409,6 +408,112 @@ void cocoaReleaseAutoreleasePool()
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@implementation OTTD_CocoaWindow
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- (void)setDriver:(CocoaSubdriver*)drv
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{
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driver = drv;
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}
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/**
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* Minimize the window
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*/
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- (void)miniaturize:(id)sender
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{
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/* make the alpha channel opaque so anim won't have holes in it */
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driver->SetPortAlphaOpaque();
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/* window is hidden now */
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driver->active = false;
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QZ_ShowMouse();
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[ super miniaturize:sender ];
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}
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/**
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* This method fires just before the window deminaturizes from the Dock.
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* We'll save the current visible surface, let the window manager redraw any
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* UI elements, and restore the surface. This way, no expose event
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* is required, and the deminiaturize works perfectly.
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*/
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- (void)display
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{
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driver->SetPortAlphaOpaque();
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/* save current visible surface */
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[ self cacheImageInRect:[ driver->cocoaview frame ] ];
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/* let the window manager redraw controls, border, etc */
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[ super display ];
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/* restore visible surface */
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[ self restoreCachedImage ];
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/* window is visible again */
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driver->active = true;
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}
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/**
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* Define the rectangle we draw our window in
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*/
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- (void)setFrame:(NSRect)frameRect display:(BOOL)flag
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{
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[ super setFrame:frameRect display:flag ];
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/* Don't do anything if the window is currently being created */
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if (driver->setup) return;
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if (!driver->WindowResized()) error("Cocoa: Failed to resize window.");
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}
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/**
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* Handle hiding of the application
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*/
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- (void)appDidHide:(NSNotification*)note
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{
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driver->active = false;
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}
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/**
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* Fade-in the application and restore display plane
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*/
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- (void)appWillUnhide:(NSNotification*)note
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{
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driver->SetPortAlphaOpaque ();
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/* save current visible surface */
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[ self cacheImageInRect:[ driver->cocoaview frame ] ];
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}
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/**
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* Unhide and restore display plane and re-activate driver
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*/
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- (void)appDidUnhide:(NSNotification*)note
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{
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/* restore cached image, since it may not be current, post expose event too */
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[ self restoreCachedImage ];
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driver->active = true;
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}
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/**
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* Initialize event system for the application rectangle
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*/
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- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag
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{
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/* Make our window subclass receive these application notifications */
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[ [ NSNotificationCenter defaultCenter ] addObserver:self
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selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
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[ [ NSNotificationCenter defaultCenter ] addObserver:self
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selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
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[ [ NSNotificationCenter defaultCenter ] addObserver:self
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selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];
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return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ];
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}
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@end
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@implementation OTTD_CocoaView
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/**
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* Initialize the driver
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@ -45,23 +45,6 @@
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class WindowQuartzSubdriver;
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/* Subclass of NSWindow to fix genie effect and support resize events */
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@interface OTTD_QuartzWindow : NSWindow {
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WindowQuartzSubdriver *driver;
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}
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- (void)setDriver:(WindowQuartzSubdriver*)drv;
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- (void)miniaturize:(id)sender;
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- (void)display;
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- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
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- (void)appDidHide:(NSNotification*)note;
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- (void)appWillUnhide:(NSNotification*)note;
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- (void)appDidUnhide:(NSNotification*)note;
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- (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
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@end
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/* Subclass of OTTD_CocoaView to fix Quartz rendering */
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@interface OTTD_QuartzView : OTTD_CocoaView
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- (void)setDriver:(WindowQuartzSubdriver*)drv;
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@ -136,98 +119,6 @@ static CGColorSpaceRef QZ_GetCorrectColorSpace()
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}
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@implementation OTTD_QuartzWindow
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- (void)setDriver:(WindowQuartzSubdriver*)drv
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{
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driver = drv;
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}
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/* we override these methods to fix the miniaturize animation/dock icon bug */
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- (void)miniaturize:(id)sender
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{
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/* make the alpha channel opaque so anim won't have holes in it */
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driver->SetPortAlphaOpaque ();
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/* window is hidden now */
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driver->active = false;
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QZ_ShowMouse();
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[ super miniaturize:sender ];
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}
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- (void)display
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{
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/* This method fires just before the window deminaturizes from the Dock.
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* We'll save the current visible surface, let the window manager redraw any
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* UI elements, and restore the surface. This way, no expose event
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* is required, and the deminiaturize works perfectly.
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*/
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driver->SetPortAlphaOpaque();
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/* save current visible surface */
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[ self cacheImageInRect:[ driver->cocoaview frame ] ];
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/* let the window manager redraw controls, border, etc */
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[ super display ];
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/* restore visible surface */
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[ self restoreCachedImage ];
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/* window is visible again */
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driver->active = true;
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}
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- (void)setFrame:(NSRect)frameRect display:(BOOL)flag
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{
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[ super setFrame:frameRect display:flag ];
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/* Don't do anything if the window is currently being created */
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if (driver->setup) return;
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if (!driver->WindowResized()) error("Cocoa: Failed to resize window.");
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}
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- (void)appDidHide:(NSNotification*)note
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{
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driver->active = false;
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}
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- (void)appWillUnhide:(NSNotification*)note
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{
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driver->SetPortAlphaOpaque ();
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/* save current visible surface */
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[ self cacheImageInRect:[ driver->cocoaview frame ] ];
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}
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- (void)appDidUnhide:(NSNotification*)note
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{
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/* restore cached image, since it may not be current, post expose event too */
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[ self restoreCachedImage ];
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driver->active = true;
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}
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- (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag
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{
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/* Make our window subclass receive these application notifications */
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[ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
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[ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
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[ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];
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return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ];
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}
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@end
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@implementation OTTD_QuartzView
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- (void)setDriver:(WindowQuartzSubdriver*)drv
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@ -350,7 +241,7 @@ bool WindowQuartzSubdriver::SetVideoMode(int width, int height)
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style |= NSResizableWindowMask;
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/* Manually create a window, avoids having a nib file resource */
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this->window = [ [ OTTD_QuartzWindow alloc ]
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this->window = [ [ OTTD_CocoaWindow alloc ]
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initWithContentRect:contentRect
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styleMask:style
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backing:NSBackingStoreBuffered
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@ -46,22 +46,6 @@
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class WindowQuickdrawSubdriver;
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/* Subclass of NSWindow to fix genie effect and support resize events */
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@interface OTTD_QuickdrawWindow : NSWindow {
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WindowQuickdrawSubdriver *driver;
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}
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- (void)setDriver:(WindowQuickdrawSubdriver*)drv;
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- (void)miniaturize:(id)sender;
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- (void)display;
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- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
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- (void)appDidHide:(NSNotification*)note;
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- (void)appWillUnhide:(NSNotification*)note;
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- (void)appDidUnhide:(NSNotification*)note;
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- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
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@end
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class WindowQuickdrawSubdriver: public CocoaSubdriver {
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private:
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/**
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@ -130,102 +114,6 @@ public:
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bool WindowResized();
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};
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@implementation OTTD_QuickdrawWindow
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- (void)setDriver:(WindowQuickdrawSubdriver*)drv
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{
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driver = drv;
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}
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/* we override these methods to fix the miniaturize animation/dock icon bug */
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- (void)miniaturize:(id)sender
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{
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/* make the alpha channel opaque so anim won't have holes in it */
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driver->SetPortAlphaOpaque ();
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/* window is hidden now */
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driver->active = false;
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QZ_ShowMouse();
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[ super miniaturize:sender ];
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}
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- (void)display
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{
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/* This method fires just before the window deminaturizes from the Dock.
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* We'll save the current visible surface, let the window manager redraw any
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* UI elements, and restore the surface. This way, no expose event
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* is required, and the deminiaturize works perfectly.
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*/
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driver->SetPortAlphaOpaque();
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/* save current visible surface */
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[ self cacheImageInRect:[ driver->cocoaview frame ] ];
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/* let the window manager redraw controls, border, etc */
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[ super display ];
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/* restore visible surface */
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[ self restoreCachedImage ];
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/* window is visible again */
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driver->active = true;
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}
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- (void)setFrame:(NSRect)frameRect display:(BOOL)flag
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{
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[ super setFrame:frameRect display:flag ];
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/* Don't do anything if the window is currently being created */
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if (driver->setup) return;
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if (!driver->WindowResized()) error("Cocoa: Failed to resize window.");
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}
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- (void)appDidHide:(NSNotification*)note
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{
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driver->active = false;
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}
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- (void)appWillUnhide:(NSNotification*)note
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{
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driver->SetPortAlphaOpaque ();
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/* save current visible surface */
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[ self cacheImageInRect:[ driver->cocoaview frame ] ];
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}
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- (void)appDidUnhide:(NSNotification*)note
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{
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/* restore cached image, since it may not be current, post expose event too */
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[ self restoreCachedImage ];
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driver->active = true;
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}
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- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag
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{
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/* Make our window subclass receive these application notifications */
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[ [ NSNotificationCenter defaultCenter ] addObserver:self
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selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
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[ [ NSNotificationCenter defaultCenter ] addObserver:self
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selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
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[ [ NSNotificationCenter defaultCenter ] addObserver:self
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selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];
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return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ];
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}
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@end
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static const int _resize_icon_width = 16;
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static const int _resize_icon_height = 16;
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@ -291,7 +179,7 @@ bool WindowQuickdrawSubdriver::SetVideoMode(int width, int height)
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style |= NSResizableWindowMask;
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/* Manually create a window, avoids having a nib file resource */
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this->window = [ [ OTTD_QuickdrawWindow alloc ] initWithContentRect:contentRect
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this->window = [ [ OTTD_CocoaWindow alloc ] initWithContentRect:contentRect
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styleMask:style backing:NSBackingStoreBuffered defer:NO ];
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if (this->window == nil) {
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