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(svn r11817) -Codechange: Base vehicle group validity on owner, not name.
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@ -26,7 +26,7 @@ struct Group : PoolItem<Group, GroupID, &_Group_pool> {
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bool replace_protection; ///< If set to true, the global autoreplace have no effect on the group
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uint16 num_engines[TOTAL_NUM_ENGINES]; ///< Caches the number of engines of each type the player owns (no need to save this)
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Group(StringID str = STR_NULL);
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Group(PlayerID owner = INVALID_PLAYER);
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virtual ~Group();
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bool IsValid() const;
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@ -45,20 +45,20 @@ static inline void UpdateNumEngineGroup(EngineID i, GroupID old_g, GroupID new_g
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DEFINE_OLD_POOL_GENERIC(Group, Group)
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Group::Group(StringID str)
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Group::Group(PlayerID owner)
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{
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this->string_id = str;
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this->owner = owner;
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}
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Group::~Group()
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{
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DeleteName(this->string_id);
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this->string_id = STR_NULL;
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this->owner = INVALID_PLAYER;
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}
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bool Group::IsValid() const
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{
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return this->string_id != STR_NULL;
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return this->owner != INVALID_PLAYER;
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}
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void InitializeGroup(void)
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@ -93,13 +93,12 @@ CommandCost CmdCreateGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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AutoPtrT<Group> g_auto_delete;
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Group *g = new Group(STR_EMPTY);
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Group *g = new Group(_current_player);
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if (g == NULL) return CMD_ERROR;
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g_auto_delete = g;
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if (flags & DC_EXEC) {
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g->owner = _current_player;
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g->replace_protection = false;
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g->vehicle_type = vt;
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